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re: Official EA Sports College Football 25 Discussion Thread

Posted on 12/5/24 at 9:20 am to
Posted by Jordanreid2000
Tigerland, USA
Member since Aug 2008
1897 posts
Posted on 12/5/24 at 9:20 am to
Thought i saw an update coming this week with more jerseys. Hopefully the gold LSU jersey is one of them.
Posted by Abraham H Parnassis
Member since Jul 2020
2650 posts
Posted on 12/5/24 at 10:31 am to
quote:

what are y'all wish lists for the 2026 edition?

Have they added formation subs?
Posted by 3down10
Member since Sep 2014
39571 posts
Posted on 12/8/24 at 11:58 pm to
quote:

what are y'all wish lists for the 2026 edition?
My top 3 has to be being able to edit the appearance of generated players, a defense overhaul, and Senior high school year play for RTG.
This also may be silly, but I definitely want more mascots scanned in the game.


PC version so I'm not trying to justify $500 for a single game.


Posted by HogX
Madison, WI
Member since Dec 2012
5637 posts
Posted on 12/9/24 at 8:15 am to
quote:

what are y'all wish lists for the 2026 edition?



-Reimagine off-season development. Incoming transfers should still get a full development cycle, show the total number of points a player improved over the off-season on the training screen, players put on weight as they go through college, put a training focus on certain stat categories, etc.

-Improved Sim logic and sim stats. Including reintroducing run/pass sliders.

-Full player editing.

-Remove the coaching stat tree level cap. By the time you unlock the upper tiers, you've already hit the level cap.

-Revamped pass blocking logic.

-Formation subs.

-Make coaching carousel great again.
This post was edited on 12/9/24 at 5:05 pm
Posted by SG_Geaux
Beautiful St George, LA
Member since Aug 2004
80692 posts
Posted on 12/9/24 at 8:31 am to
I would like an easier to way to view wear and tear on players between games
Posted by finchmeister08
Member since Mar 2011
40140 posts
Posted on 12/9/24 at 8:46 am to
quote:

what are y'all wish lists for the 2026 edition?


refined recruiting. as an offensive coordinator, i shouldn't have to recruit for the defensive coordinator.

only when you become headcoach should you have to recruit both sides.
Posted by Dave Worth
Metairie
Member since Dec 2003
1923 posts
Posted on 12/9/24 at 10:37 am to
quote:

refined recruiting. as an offensive coordinator, i shouldn't have to recruit for the defensive coordinator.


In real life a coordinator isn't the lead for all recruits on their side of the ball. I don't think there's a good way to simulate recruiting for non head coaches.

In my mind when I did the Offensive coordinator route I was also the assistant head coach/recruiting coordinator.
Posted by Milesahead
Baton Rouge
Member since Sep 2007
692 posts
Posted on 12/9/24 at 12:54 pm to
Need to tone down Home Field Advantage. It should NEVER impact passing icons. HFA impacting hot routes and audibles makes some sense but there is no reasonable parallel to justify not knowing how to pass the ball to a particular player.

The coaching traits and mental traits addressing HFA need to be functional, as right now, they do absolutely nothing.

Make playbooks selectable for RTP

Allow dynasty teams to be used in friendly pvp matches

Add historic players to the recruiting. Having 10 or so college legends each year would be a cool feature.

Tone down or abandon W&T. Carrying the ball 5 times and being crippled is not only dumb, it isn't enjoyable.

Make the player receiving option pitches respond more quickly. The current delay, paired with poor option pitches, makes them not really worth using.

Allow details to be provided on online dynasties, so players know what type of dynasty they are joining in advance.

Edit to add: add feature where QB can drop passing windows and move more dynamically behind the LOS.
This post was edited on 12/9/24 at 1:30 pm
Posted by bad93ex
Walnut Cove
Member since Sep 2018
36117 posts
Posted on 12/9/24 at 7:59 pm to
quote:

Allow dynasty teams to be used in friendly pvp matches


This one is at the top of my list, would be so nice to know how they play before you actually play with them. I know you can “practice” but I’d love to run scrimmages or 2-minute drills.
Posted by Jordanreid2000
Tigerland, USA
Member since Aug 2008
1897 posts
Posted on 12/10/24 at 11:52 am to
Gold jerseys are in the game!
Posted by Simon Gruber
Member since Mar 2017
933 posts
Posted on 12/10/24 at 2:18 pm to
Is tiger stadium video board updated?
Posted by VinegarStrokes
Georgia
Member since Oct 2015
14183 posts
Posted on 12/10/24 at 6:48 pm to
As are the Army Navy alts and a bunch of other uniform additions
Posted by jumbo
Franklin
Member since Dec 2011
5063 posts
Posted on 12/12/24 at 2:10 pm to
Gun Wide Stack All Go is damn near unstoppable on the first play of the game....against the CPU at least
Posted by VinegarStrokes
Georgia
Member since Oct 2015
14183 posts
Posted on 12/12/24 at 2:29 pm to
All Go out of Bunch Quads Open is also deadly in combination with RB Screen and QB Blast
Posted by QJenk
Atl, Ga
Member since Jan 2013
17581 posts
Posted on 12/12/24 at 3:40 pm to
Anybody have some different/fun dynasty ideas they've done. Ive already won multiple championships with LSU in my original. I'm currently in a dynasty with Rutgers, trying to make them the premier Big 10 program.

For my next one, I have a potentially stupid idea. I would like to pick either a MAC or a CUSA school, but with a bit of realism. On the game, recruiting really isn't that hard. Once you start winning games, the 4-star recruits just start coming in droves. You get a few 5-star guys, and winning can become easy.

However, at some schools, they will simply never have a class of 4-star guys, no matter what. Unless the coach is Deion Sanders, a 5-star will absolutely never even consider attending the school. So in my dynasty, I intend to only sign 3-star guys and lower. And I'll probably limit how many 3-star guys I offer scholarships for. The goal is to develop and userplay the hell out of the team to see what's the ceiling. Who knows, maybe we can get a major upset over a P5 team one year.

Has anyone else done something similar to this?
Posted by VinegarStrokes
Georgia
Member since Oct 2015
14183 posts
Posted on 12/12/24 at 5:43 pm to
One challenging idea is to pick a state, then pick the worst team in that state, and then only allow players from that state to be on the roster. Me and a buddy have been doing this and we go until someone wins a national championship, in which case we start over and pick new states.

We sim the first season and force lose every game in year 1 (it doesn’t let you force lose to an FCS but that’s fine).

During encourage transfers we remove all out of state players from the roster. To ensure we are able to do so, we move all out of state players over to punter during position changes. This allows us to cut every single one of them.

This is very challenging, so we turn off fire coach option.
Posted by 7thWardTo314
Member since May 2017
1408 posts
Posted on 12/15/24 at 8:24 am to
quote:

we got an online dynasty going with mostly TD players. Currently at 10 users. Would love to add a few more.


Xbox or PS5? If PS5, I’ll join. Trollgodsosa314
Posted by Milesahead
Baton Rouge
Member since Sep 2007
692 posts
Posted on 12/16/24 at 4:22 am to
PS5 and I got you covered. Anyone else?
Posted by kengel2
Team Gun
Member since Mar 2004
33730 posts
Posted on 12/16/24 at 3:36 pm to
Anyone have any issues with the game crashing on xbox?

Bought a new xbox when the game came out. I dont play it much, just trying to figure out if its the game or the xbox. Its in a well ventilated cabinet.

Ill be in the middle of a game and itll just crash. Its happened twice.
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