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re: Official Warzone 1.0 Thread - Moving MW2 and WZ 2.0 Discussion to the New Official Thread

Posted on 11/15/19 at 11:59 am to
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22169 posts
Posted on 11/15/19 at 11:59 am to
Only in that. The movement is night and day difference in KBM lobbies. So many slides, mounting, jumps... controller lobby is everyone arcing around corners and zero people mounting. The aim assist is pretty heavy and helps snap on to the chest and head. Kill time is much shorter I’ve noticed on controller.

When you plug in a controller you get put in controller lobbies. Doesn’t matter if you’re on PC.
This post was edited on 11/15/19 at 12:02 pm
Posted by GoCrazyAuburn
Member since Feb 2010
34885 posts
Posted on 11/15/19 at 12:02 pm to
Yea most console players aren’t mounting, don’t get that. It is a little clunky, but really helpful.

When you’re playing against console people, you’ll get a lot of snap aims to you. They will be able to get on target much faster.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22169 posts
Posted on 11/15/19 at 2:04 pm to
It's extremely clunky. You have to wait for the prompt to show. I just push in the scroll wheel and bam.
Posted by theducks
Where The Blazers Play
Member since Aug 2013
13709 posts
Posted on 11/21/19 at 3:36 pm to
Tbh whenever I’m killed by some high level sweat using the M4 I’m not impressed.
Posted by SCgamecock2988
Columbia, SC
Member since Oct 2015
14071 posts
Posted on 11/21/19 at 3:44 pm to
I had some of my best games with cross play enabled (as a PC player)... going like 17-2 in Dom and having the most or tied for most caps on my team. Thought cross play off would be better, but I'm finding the opposite.
This post was edited on 11/21/19 at 3:45 pm
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22169 posts
Posted on 11/21/19 at 5:45 pm to
I hate SBMM. There’s no incentive to get better.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 11/21/19 at 6:11 pm to
No, you don’t have to.. Mounting is easy as hell with a controller. And I see it all the time.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 11/21/19 at 6:19 pm to
If you arnt seeing jump and slides in a lobby it means you are in a bad lobby. Any decent player has a scuff/Astro with tactical button type.

Guess people see what they want to. Or the mm just had you in some sort of beginner lobby
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22169 posts
Posted on 11/21/19 at 11:44 pm to
In my KBM lobbies, I see it all the time. I know what to look for.
Posted by finchmeister08
Member since Mar 2011
35662 posts
Posted on 11/22/19 at 12:49 am to
For those that are lurking and haven’t bought the game yet, walmart will have it on PS4 for $38 on Black Friday.

ETA: Xbox as well.
This post was edited on 11/22/19 at 12:49 am
Posted by finchmeister08
Member since Mar 2011
35662 posts
Posted on 11/22/19 at 8:28 am to
New Patch is release:

Reddit

WHAT’S NEW

Special Operations: “Harbinger” and “Brimstone”

Classic Special Operations: “Door Kick”, 3 Star Rating System and Rewards

3-star rating system (based on time completed)

XP & MP unlocks based on your star rating after finishing a game.

Multiplayer:

Realism Moshpit (Domination, Hardpoint, Headquarters, Kill Confirmed)

Gun Game



Fix for a bug where a player could spawn without a character model when spawning in on a friendly vehicle

Fixes for various exploits across all maps and modes

Fix for an issue where copying an opposing players loadout was also copying their killstreaks

Fix for the After-Action report not displaying newly acquired awards

Fix for player rank icons not appearing on the scoreboard

Shortened the amount of time an execution animation plays

Accessibility: Added the option to Always Sprint

Footsteps: Adjusted volume and sound type played for crouch walk and walking while Aiming Down Sights

Dead Silence: Fix for the Dead Silence Field Upgrade not lasting the correct amount of time when CDL rules are enabled

Fix for nameplates being visible in a certain location on Piccadilly

Updates to the obituary (killfeed); removed “Avenged” and “Save Player”, play of the game owner, and player rank increases

Fix for players being able to join a match even though they’ve been blocked

Private Match:

Added the option to disable the spawn camera

Fix for a bug where the ‘Starting Flags Captured’ private match option was not functioning as intended

Fix for the bomb screen appearing blank when defusing or planting the bomb in Search and Destroy with Realism enabled. Added bomb carrier indicator.

Killstreaks:

Fixed an issue where selected killstreaks would revert to the previous selection mid-match

Fix where players using the Shield Turret killstreak could see through smoke at certain angles with the side panels of the turret



Dead Silence: Fix for the Dead Silence Field Upgrade not lasting the correct amount of time when CDL rules are enabled

Thermal scopes are now able to see through smoke grenades

Added the option to disable the spawn camera

Fixed an issue where the mount interaction prompt was disappearing when planting or diffusing the bomb in Search and Destroy

1 Life Mode Fixes:

Fix for camera getting stuck on the death location when transitioning to spectate

Fix for the weapon not animating when sprinting at the beginning of the round

Infantry Assault Vehicle:

Reduced damage radius and lethality of the turret

Progression/Challenges/Missions Fixes:

Cleaned up and updated descriptions for various challenges

Officer Challenge: “Heads Up”

“Destroy Vehicles with Launchers”

“Doing Work”

“Aggression”

“Expert Gunsmith”

“One Trick Pony”

Lethals/Tacticals:

Fix for Decoy Grenade showing a red blinking light for both allies and enemies

Slightly brightened the player outline when using the Snapshot Grenade

Single Player:

Fix for a bug that could cause an error when selecting a mission

Perks:

Spotter: perk was not marking equipment, Field Upgrades, or Killstreaks through walls in FFA. Fix for Spotter perk not marking UAVs and slightly brightened outlines

E.O.D: Fix for players losing HUD elements after hacking an enemy claymore in certain scenarios

Fix for the “Quick Fix” perk not giving faster regeneration when earning kills with the throwing knife.

Fix for the “Amped” perk not stowing the Riot Shield as quickly as it should

[/img]

Fix for rocket launcher camos not unlocking or tracking properly

Fix for the Model 860 camos not unlocking or tracking properly

FN SCAR 17: slight increase in ADS time, reduction to barrel and bipod grip penalties

Fix for a white placeholder box appearing when leveling up a weapon and unlocking new attachments

Added descriptions to all optics that have scope glint

Fixed an issue where the P90 + FFS Ring Sight would create a scope glint

Thermal scopes are now able to see through smoke grenades

Fix for charms not appearing where they should on various weapons

Leaderboards/Combat Records:

Fixed a bug where selecting “All” would sometimes kick the player back to the main menu

Added CTF and Hardpoint into Combat Records

Audio: Voice chat options:

No Effect – default voice chat. No additional effects or EQ adjustments

Stealth Comms – Bring the immersion of the Campaign into Multiplayer with added SAS radio effects to voice chat

Classic Chatter – Feeling nostalgic? Coordinate with your team using classic Modern Warfare radio effects

Special Operations:

Added munitions drops! After various objectives, a care package will drop to provide you with much needed munitions!

Various exploit fixes

Fix for an issue where players could lose functionality after using the EMP Drone in Operation Crosswind

Fix for crashes that occur when viewing the scoreboard from the match summary

Survival:

Fix for enemies spawning out of bounds on Piccadilly



New Features:

Added an option to hide Friend requests and Party Invitations

Added support for additional keyboard layouts on PS4

Stability:

Several fixes to prevent crashes and improve stability

General Fixes:

Fixed an issue where the boot up sequence volume would be too loud

Various keybinding adjustments

Players are now able to back out of the Gesture and Spray Wheel by clicking anywhere

More fixes to prevent hitching/stuttering during cutscenes

Fixed an issue where the Main Menu music would not play when users activated the Skip Introduction Movie option

Fix for an error that could occur when attempting to manage a party

Multiple fixes for different Aspect Ratios on various menus/screens in the game

Fix for a bug where the XP Token shortcut key would also open Nvidia Highlights feature simultaneously (Now on “F” key)

Fix for a bug where some achievements would appear as completed even though they were
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22169 posts
Posted on 11/22/19 at 9:50 am to
I just don’t see anything useful
Posted by finchmeister08
Member since Mar 2011
35662 posts
Posted on 11/22/19 at 9:54 am to
yeah, alot of people on reddit are upset about it.
Posted by finchmeister08
Member since Mar 2011
35662 posts
Posted on 11/22/19 at 3:09 pm to
how do you guys feel about dead silence in it's current state? alot of people want it as a perk. i get that it used to be a perk, but i don't know if i want it as a perk. i don't even use it as it is in this game. do y'all have a problem with it and the footsteps?
Posted by HottyToddy7
Member since Sep 2010
14018 posts
Posted on 11/22/19 at 3:57 pm to
I think it is fine. If you want it that bad then just use it with amped. After a couple of kills it is ready to use anyway. I have a much bigger issues with things like random flinch and weapon balancing. It’s not fair for me to put 4 Kilo shots into someone and they can auto scope to my face with a marksman rifle but if they body shot me my scope goes off the screen and I’m done.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 11/22/19 at 4:19 pm to
quote:

In my KBM lobbies, I see it all the time. I know what to look for.


You are going to see movement by the skill of the lobby you are in. Of course you are better with a kb/m because that is what you use. Movement is not an issue with a controller. If you are seeing guys with bad movement you are in a bot lobby. It is as simple as that.

This game has very strong sbmm and recent game sbmm. Not lifetime stats. With test to prove this. So if you plug a controller in, it will adjust to your skill very quickly. And more than likely has separate algorithms for your skill on each device since they try not to pair them.

Just watch a pro play. Majority of them use controllers since that is what the league is played on. Movement is not cumbersome at all in this game. Fortnite sure, Duty no.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 11/22/19 at 4:24 pm to
quote:

how do you guys feel about dead silence in it's current state? alot of people want it as a perk. i get that it used to be a perk, but i don't know if i want it as a perk. i don't even use it as it is in this game. do y'all have a problem with it and the footsteps?


With the state of the game having it as a perk would be very OP. I would want it to be a perk and overall footsteps noise turned down to not make it as OP.

Right now dead silence is too good even in it's limited use capacity. It is like they combined dead silence and lightweight.

Note: I play the majority of my games in search or cyber. Where sound whoring is much more prevalent.
This post was edited on 11/22/19 at 4:35 pm
Posted by twindavinci
Spring, TX
Member since Feb 2016
523 posts
Posted on 11/22/19 at 7:40 pm to
Have they fixed the bug that says I have a new optic but I really don't ?
Posted by hiltacular
NYC
Member since Jan 2011
19677 posts
Posted on 11/23/19 at 12:34 pm to
They desperately need new maps. Piccadilly,ramazza,bridge are automatic backouts for me.
Posted by finchmeister08
Member since Mar 2011
35662 posts
Posted on 11/23/19 at 1:25 pm to
I think you’re talking about the green dot on the edit class screen. If you play gunfight, you unlock attachments for weapons you haven’t unlocked yet. You can’t clear it until you unlock the weapons and view the attachments.
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