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re: New BLOP2 MP Trailer
Posted on 8/8/12 at 12:18 pm to Klark Kent
Posted on 8/8/12 at 12:18 pm to Klark Kent
Posted on 8/8/12 at 12:32 pm to hg
AJF is not a grenade brah, he's very handsome from what I understand
Posted on 8/8/12 at 12:57 pm to Klark Kent
frick, I can't be mad now. Well played
Posted on 8/8/12 at 1:20 pm to The Sad Banana
Posted on 8/8/12 at 1:26 pm to RATeamWannabe
i have faith in treyarch
IW embraces the ghey shite (quickscoping, camping for killstreaks due to stacking, OP shotguns)
while treyarch does a pretty good job with balance (killstreaks not too OP, didnt stack, shotguns werent the best weapons in the game)
treyarchs vision of call of duty is more inline with my personal preference, so theyd really have to frick UP Blops 2 bad for me to not enjoy myself.
also, the see thru walls scope.. UAV basically already allowed us to see ppl behind walls. Plus if someone is hardscoping a wall (they cant shoot thru the wall eh? unless they have the req;d perk) then they arent paying attention to actual ppl in the same room as them
not woried about it
IW embraces the ghey shite (quickscoping, camping for killstreaks due to stacking, OP shotguns)
while treyarch does a pretty good job with balance (killstreaks not too OP, didnt stack, shotguns werent the best weapons in the game)
treyarchs vision of call of duty is more inline with my personal preference, so theyd really have to frick UP Blops 2 bad for me to not enjoy myself.
also, the see thru walls scope.. UAV basically already allowed us to see ppl behind walls. Plus if someone is hardscoping a wall (they cant shoot thru the wall eh? unless they have the req;d perk) then they arent paying attention to actual ppl in the same room as them
not woried about it
This post was edited on 8/8/12 at 1:28 pm
Posted on 8/8/12 at 1:29 pm to jefforize
Yea, my issue will always be hit detection with BLOPs. A FPS revolves around gun on gun combat, and one thing you cant afford to screw up is hit detection. If they are using the same old engine, then I think it may still be an issue. Hope not, hope its a math equation that they can get corrected like the whole lag compensation thing, but who knows. Thats what I want improved.
TL;DR ZOMBIES WONT SUCK
TL;DR ZOMBIES WONT SUCK
Posted on 8/8/12 at 1:32 pm to RATeamWannabe
quote:
hit detection
If this is actually fixed, I might give this game a serious look.
Posted on 8/8/12 at 1:48 pm to RATeamWannabe
Yup.
MW3 isn't about gun battles. It's about who is using the most OP gun or who can fire the most bullets the fastest. Aim and accuracy mean nothing.
BLOPs was about winning the gun battle, but was held back by lag compensation.
MW3 isn't about gun battles. It's about who is using the most OP gun or who can fire the most bullets the fastest. Aim and accuracy mean nothing.
BLOPs was about winning the gun battle, but was held back by lag compensation.
Posted on 8/8/12 at 1:54 pm to Klark Kent
quote:
BLOPs was about winning the gun battle, but was held back by lag compensation.
Pretty much. A game with a four bar connection in BLOPs is one of the most gratifying experiences for me for any FPS out there.
Posted on 8/8/12 at 1:56 pm to jefforize
quote:
IW embraces the ghey shite (quickscoping, camping for killstreaks due to stacking, OP shotguns)
The worst camping I ever faced was in Blops. Also, QSing exiss in Blops as well.
I'll give you the shotguns, but the other two are prevalent in Blops (or any other CoD game for that matter).
Posted on 8/8/12 at 2:00 pm to CocomoLSU
quote:
The worst camping I ever faced was in MW3.
quote:
Also, QSing exists in Blops as well, but its absolutely nothing like an IW game and isnt nearly as obnoxious.
Posted on 8/8/12 at 2:01 pm to CocomoLSU
quote:
The worst camping I ever faced was in Blops.
Camping exists in any FPS. Perks like Ghost/Assassin only make it more prevalent and easier for worse players to excel using that style of play. I'd call it a push, from playing both games frequently.
quote:
Also, QSing exiss in Blops as well.
Nowhere near as bad. Not even close.
This post was edited on 8/8/12 at 2:03 pm
Posted on 8/8/12 at 2:14 pm to CocomoLSU
I'm prepare to DUCK, but as someone who has done their fair share of quick scoping on COD, it's a lot harder to QS on BLOPs and the number of quickscopers went way down.
Wow, the iPhone really hates that "quickscoping" is a word.
Wow, the iPhone really hates that "quickscoping" is a word.
Posted on 8/8/12 at 2:25 pm to CocomoLSU
MW2 had the definition of OP shotguns.
Between BLOPS and MW3, I think I prefer mw3 due to superior hit detection and fluidity. The movement in BLOPS 2 looks a lot better than the first.
Between BLOPS and MW3, I think I prefer mw3 due to superior hit detection and fluidity. The movement in BLOPS 2 looks a lot better than the first.
Posted on 8/8/12 at 2:30 pm to Blitzed
well thought out and profound post on the topic. bookmarked for later viewing and archiving
Posted on 8/8/12 at 2:32 pm to LSUSaintsHornets
quote:Dual 1887s...
MW2 had the definition of OP shotguns.
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