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re: Microsoft defends the Xbox One's Licensing, Used Game Policies - Great Interview

Posted on 6/12/13 at 3:17 pm to
Posted by stout
Porte du Lafitte
Member since Sep 2006
183114 posts
Posted on 6/12/13 at 3:17 pm to
quote:

I just don't understand the trust in Microsoft. Even if they were to succeed in removing the used game market... Why do you assume they will slash prices?



The problem with your line of thinking is that Microsoft can't tell EA what price they can sell their game for and who they can or can't allow to distribute it.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14606 posts
Posted on 6/12/13 at 3:18 pm to
quote:

They need to reach out to the consumers. Make it worth their while.



This summarizes my thoughts on the whole issue. I think consumers will be willing to jump through hoops if you make it worth the while (ie. Steam).
Posted by KingwoodLsuFan
Member since Aug 2008
11447 posts
Posted on 6/12/13 at 3:21 pm to
The one thing I would love on everything being digital would be that companies wouldn't have to stress about fitting everything into one disc. They could make the game as large and graphically intense as they want to. I know they can add extra dlc to lengthen a game, but I loathe the whole dlc process where they can nickle and dime you. As long as I don't have to be online to play a game I'll be happy.
This post was edited on 6/12/13 at 3:23 pm
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 6/12/13 at 3:25 pm to
quote:

You are making my point here. It makes the used copy look more appealing to someone if the new copies are still full price a year later.
No, I'm making my point that the used copy costs less than the new copy at full price. If everything is digital, then all we have is a digital copy that costs $X. Is $X less than a used copy of a game? If the digital copy is more than the used copy, how is that good for a consumer?

The only thing to depreciate the digital copy is time. And that really isn't a factor because the product is intangible.

I guess what I'm trying to say is that we don't know for sure that digital copies will cost less than a used hard copy. And you are assuming that as almost fact in your argument.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 6/12/13 at 3:27 pm to
quote:

The one thing I would love on everything being digital would be that companies wouldn't have to stress about fitting everything into one disc. They could make the game as large and graphically intense as they want to. I know they can add extra dlc to lengthen a game, but I loathe the whole dlc process where they can nickle and dime you. As long as I don't have to be online to play a game I'll be happy.

There we go. Now I'm hearing something that makes me say, hey...I'd be willing to get on board with this digital stuff. There is an incentive.

However, if developers can make a game larger or prettier, that opens the door for increased costs and prices.
Posted by taylork37
Member since Mar 2010
15852 posts
Posted on 6/12/13 at 3:27 pm to
quote:

Is $X less than a used copy of a game? If the digital copy is more than the used copy, how is that good for a consumer?


Not to mention the potential money you receive from trading in games to get those used copies.

Posted by stout
Porte du Lafitte
Member since Sep 2006
183114 posts
Posted on 6/12/13 at 3:30 pm to
quote:

I guess what I'm trying to say is that we don't know for sure that digital copies will cost less than a used hard copy. And you are assuming that as almost fact in your argument.


I am basing this on the fact that every PC digital copy is $10 cheaper on release day than PC physical copy and any copy for console.

My whole point is based on the fact that a market that features everything I have said already exist and is thriving on PC.

Xbox is hopefully following that model or at least building up to doing so.
Posted by Scruffy
Kansas City
Member since Jul 2011
77498 posts
Posted on 6/12/13 at 3:32 pm to
quote:

PC digital copy is $10 cheaper on release day than PC physical copy and any copy for console.
Why are these developers able to do this, but the other developers are not?
Posted by Blitzed
Member since Oct 2009
22164 posts
Posted on 6/12/13 at 3:33 pm to
Each Digital copy has a key. You buy the the key. You can trade in the Key and get credits to purchase new key. All Online.

The future of Xbox Two.
Posted by SG_Geaux
Beautiful St George, LA
Member since Aug 2004
80738 posts
Posted on 6/12/13 at 3:33 pm to
quote:

The only thing to depreciate the digital copy is time


No. Demand will depreciate the digital copy.
Posted by stout
Porte du Lafitte
Member since Sep 2006
183114 posts
Posted on 6/12/13 at 3:33 pm to
quote:

However, if developers can make a game larger or prettier, that opens the door for increased costs and prices.



Not necessarily if you account for tech pricing dropping like it always does.

Years ago an average movie couldn't even afford CGI. Now you have cheap arse reality shows and commercials with CGI in them.

I think they only reason games have stayed $60 for so long is because tech prices dropping over time allows them to do more within their budgets.
Posted by taylork37
Member since Mar 2010
15852 posts
Posted on 6/12/13 at 3:34 pm to
quote:

I am basing this on the fact that every PC digital copy is $10 cheaper on release day than PC physical copy and any copy for console.


Can you trade some of these exact same games in physical form in for $10 or more?
This post was edited on 6/12/13 at 3:36 pm
Posted by Scruffy
Kansas City
Member since Jul 2011
77498 posts
Posted on 6/12/13 at 3:35 pm to
quote:

Not necessarily if you account for tech pricing dropping like it always does.
Also include the fact that all digital would remove the entire disc and case production element. That must cost a pretty penny.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 6/12/13 at 3:35 pm to
So, a $50 PC digital download is better than a $35 used disc? I am not someone who says I feel bad for the used game market if we go all digital, I'm trying to figure out how it's good for me to go all digital if costs don't drop for me like they do with used copies.
Posted by wish i was tebow
The Golf Board
Member since Feb 2009
46124 posts
Posted on 6/12/13 at 3:35 pm to
quote:

The only thing to depreciate the digital copy is time.



so time doesnt depreciate the physical copy??


think about if these companies had less overhead then they could sell games cheaper later on and still make some money. better than you buying it 3rd hand and gamestop when they take the money every time besides the initial purchase
Posted by Blitzed
Member since Oct 2009
22164 posts
Posted on 6/12/13 at 3:35 pm to
Notice how much smaller the instructions guide got in the cases after a few years?
Posted by stout
Porte du Lafitte
Member since Sep 2006
183114 posts
Posted on 6/12/13 at 3:36 pm to
quote:

Why are these developers able to do this, but the other developers are not?



I already answered you. They aren't competing against their own games from the trade in market on PC.

You think when a publisher sets the budget for a game they don't have everything broken down?

"We need to sell X on PS3, X on Xbox, and X on PC to justify this game but for PS3 and Xbox we need to sell X more to account for used game losses and physical retail."

It happens.
Posted by Scruffy
Kansas City
Member since Jul 2011
77498 posts
Posted on 6/12/13 at 3:36 pm to
quote:

Notice how much smaller the instructions guide got in the cases after a few years?
Pissed me off too.

I loved reading those things on the way home.
Posted by Blitzed
Member since Oct 2009
22164 posts
Posted on 6/12/13 at 3:37 pm to
Me as well. Reading that bitch at every stop light.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 6/12/13 at 3:39 pm to
quote:

No. Demand will depreciate the digital copy.

Come on, man. Time and demand are connected. As time goes on, demand dwindles. At least in this paradigm.
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