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re: Microsoft defends the Xbox One's Licensing, Used Game Policies - Great Interview
Posted on 6/12/13 at 4:00 pm to taylork37
Posted on 6/12/13 at 4:00 pm to taylork37
quote:
but this $10 price difference you speak of is less than the money I can get back.
OK so Gamestop usually gives like $25 to $30 trade in on new releases if you bring it back to them within a few weeks of release. So on trade ins vs Steam new release price you net $10 overall?
Do you think that makes up for the $6-$20 Triple AAA titles I get digitally a few months after release?
This is not even counting things like Humble Bundles.
It also makes you have to run through a game just so you can hurry and make their trade in deadline or you lose money.
Posted on 6/12/13 at 4:03 pm to stout
quote:
Do you think that makes up for the $6-$20 Triple AAA titles I get digitally a few months after release?
And this is through keys you get cheap....not a single marketplace like XBL or PSN with no other way around.
quote:
It also makes you have to run through a game just so you can hurry and make their trade in deadline or you lose money.
No it doesn't. I play enough that I complete games fairly quickly. That is me tho.
Posted on 6/12/13 at 4:04 pm to stout
quote:
Not for Gamestop
I don't think it's very to continue to use GameStop here. They typically are right there with $10-20 price drops a month or two after launch. Tomb Raider, Hitman, DmC, God of War, Gears of Wars, etc. all dropped in price at some point.
These prices are generally set in agreements with publishers. While yes, I agree that they don't react fast enough, I do think it's getting better.
Posted on 6/12/13 at 4:05 pm to stout
quote:
Do you think that makes up for the $6-$20 Triple AAA titles I get digitally a few months after release?
This
Also I probably save more money in one steam sale then I do in a year of trading games in at gamestop.
Posted on 6/12/13 at 4:06 pm to taylork37
quote:
And this is through keys you get cheap....not a single marketplace l
Ummm...yes and no. Steam has shite on sale all of the time. As a matter of fact there is a little thing called the Steam Summer sale coming up in a few weeks.
quote:
.not a single marketplace like XBL or PSN with no other way around.
You really think if it's all digital MS or Sony will be able to tell EA, Ubisfot, Activision, etc who can and can't sell their games?
quote:
That is me tho.
Or you are making yourself fit the profile just to contradict me.
Either way you are the exception and not the rule like I said.
Posted on 6/12/13 at 4:07 pm to oauron
quote:
While yes, I agree that they don't react fast enough,
Correct. They aren't dropping with the demand.
ETA: and from what you are saying it seems they only drop in pricing due to contractual obligations.
This post was edited on 6/12/13 at 4:15 pm
Posted on 6/12/13 at 4:11 pm to stout
quote:
You really think if it's all digital MS or Sony will be able to tell EA, Ubisfot, Activision, etc who can and can't sell their games?
No, but IMO I just don't think that if we were to drop hard copies of games and adopt DD, that magically the marketplace and PSN would turn into Steam. I could be wrong.
quote:
Or you are making yourself fit the profile just to contradict me.
Either way you are the exception and not the rule like I said
Call me the exception then. I'm not going to lie about myself to win an argument on TD.
If anything I should feel ashamed....I play waaaayyy to many videogames.
This post was edited on 6/12/13 at 4:13 pm
Posted on 6/12/13 at 4:17 pm to taylork37
Microsoft also provided some clarification on "family share" today...
LINK
This sounds almost a bit too good to be true. I can already see my roommate and a few of my friends setting up shared accounts to pool all of our games.
One person buys game A, another game B, and all 5 of us have full access to the game. Not all concurrently, of course, but still...1 purchase for 10 users is incredible. It also seems that the XBL account with which the game is associated will be able to play concurrently with one shared user at a time. So, if it's Titanfall, for example, and a friend lives 700 miles away, I could (presumably) purchase the game, and grant him full access, which would allow him to play the game not only alone, but when I would be online as well...
quote:
For one, a family member doesn't have to be a "blood relative," he said, eliminating the extremely unlikely possibility that the Xbox One would include a built-in blood testing kit. For another, they don't have to live in the primary owner's house—I could name a friend that lives 3,000 miles away as one of my "family members" Mehdi said. You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system, and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed).
The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area.
LINK
This sounds almost a bit too good to be true. I can already see my roommate and a few of my friends setting up shared accounts to pool all of our games.
One person buys game A, another game B, and all 5 of us have full access to the game. Not all concurrently, of course, but still...1 purchase for 10 users is incredible. It also seems that the XBL account with which the game is associated will be able to play concurrently with one shared user at a time. So, if it's Titanfall, for example, and a friend lives 700 miles away, I could (presumably) purchase the game, and grant him full access, which would allow him to play the game not only alone, but when I would be online as well...
This post was edited on 6/12/13 at 4:20 pm
Posted on 6/12/13 at 4:19 pm to Cs
quote:
I could (presumably) purchase the game, and grant him full access, which would allow him to play the game not only alone, but when I would be online as well.
IMO there is no way.
Pretty cool if true tho.
This post was edited on 6/12/13 at 4:20 pm
Posted on 6/12/13 at 4:22 pm to Cs
quote:
One person buys game A, another game B, and all 5 of us have full access to the game. Not all concurrently, of course, but still...1 purchase for 10 users is incredible. It also seems that the XBL account with which the game is associated will be able to play concurrently with one shared user at a time. So, if it's Titanfall, for example, and a friend lives 700 miles away, I could (presumably) purchase the game, and grant him full access, which would allow him to play the game not only alone, but when I would be online as well...
Did someone say GAME CHANGER?
This post was edited on 6/12/13 at 4:23 pm
Posted on 6/12/13 at 4:24 pm to stout
no kidding huh?
thats fricking awesome.
thats fricking awesome.
Posted on 6/12/13 at 4:25 pm to stout
quote:
Correct. They aren't dropping with the demand.
ETA: and from what you are saying it seems they only drop in pricing due to contractual obligations.
They're not dropping fast enough is what I was trying to say.
I think that game retailers want to drop the price s faster, but they have agreement dealing with the price. A lot of time gap has to do agreements when accepting stock. Publishers agree to reimburse companies when they have to slash prices on flops. That's why you can titles sell millions of copies and not make a whole lot, because they were only able to get there when the game dropped to $20-30 and they had to compensate the retailers because the big ones are not going to take a big loss.
Edit: Sorry for that big run-on sentence.
This post was edited on 6/12/13 at 4:25 pm
Posted on 6/12/13 at 4:27 pm to stout
quote:
Did someone say GAME CHANGER?
Sony did this with PSN at the start of the generation, but with 5 simultaneous activations. They later changed this to 2 active at the same time since so many people were sharing PSN purchases.
Did they clarify if this sharing would allow you play the same title at the same time?
Posted on 6/12/13 at 4:29 pm to oauron
quote:
Did they clarify if this sharing would allow you play the same title at the same time?
No they didn't. They clarified that you can not play the same title.
I am not sure why the other poster assumed that.
Posted on 6/12/13 at 4:29 pm to Cs
quote:
This sounds almost a bit too good to be true. I can already see my roommate and a few of my friends setting up shared accounts to pool all of our games.
One person buys game A, another game B, and all 5 of us have full access to the game. Not all concurrently, of course, but still...1 purchase for 10 users is incredible. It also seems that the XBL account with which the game is associated will be able to play concurrently with one shared user at a time. So, if it's Titanfall, for example, and a friend lives 700 miles away, I could (presumably) purchase the game, and grant him full access, which would allow him to play the game not only alone, but when I would be online as well...
Sounds awesome but wouldn't the publisher get screwed from 9 sales of the game?
Posted on 6/12/13 at 4:29 pm to oauron
I know how it all works. I had an eCommerce business in college that was pretty good sized. I have been on the negotiating side of buying bulk and getting kickbacks to move dead inventory.
I also owned a gas station recently that dealt with it as well on a smaller scale It was mostly on new tobacco products that Phillip Morris/Altria was wanting to try and move.
I also owned a gas station recently that dealt with it as well on a smaller scale It was mostly on new tobacco products that Phillip Morris/Altria was wanting to try and move.
Posted on 6/12/13 at 4:30 pm to polizei11
quote:
but wouldn't the publisher get screwed from 9 sales of the game?
Yea I was thinking this. It's why it sounds too good to be true. I will wait for more clarification on it.
ETA and no they wouldn't really since only one person at a time can play it. If it's a game like CoD or BF4 that you play with your friends that would mean everyone would have to have their own copy.
This post was edited on 6/12/13 at 4:32 pm
Posted on 6/12/13 at 4:30 pm to Cs
quote:
The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time.
quote:
It also seems that the XBL account with which the game is associated will be able to play concurrently with one shared user at a time. So, if it's Titanfall, for example, and a friend lives 700 miles away, I could (presumably) purchase the game, and grant him full access, which would allow him to play the game not only alone, but when I would be online as well
No that won't happen. But still the other parts of this feature are cool and we need to hear more.
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