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re: Kingdoms Come Deliverance II
Posted on 9/4/25 at 7:10 pm to Draco Malfoy
Posted on 9/4/25 at 7:10 pm to Draco Malfoy
quote:
If not for 33, this would be game of the year
It wipes the floor with Expedition 33 and it's not even close.
Posted on 9/5/25 at 11:44 am to BulldogXero
I agree that its better than Expedition 33.
Expedition 33 is great but the world of KCD2 is so much more expansive and deep.
Expedition 33 is great but the world of KCD2 is so much more expansive and deep.
Posted on 9/5/25 at 12:17 pm to Corinthians420
Expedition 33 is a groundbreaking experience and will usher in a new genre. I love KCD2 too
Posted on 9/5/25 at 12:44 pm to Draco Malfoy
quote:
Expedition 33 is a groundbreaking experience and will usher in a new genre
I agree it did renovate/expand the genre.
The combat/visuals were incredible. I just could have used a little more role playing. KCD2 shines in that area
This post was edited on 9/5/25 at 3:20 pm
Posted on 9/5/25 at 3:38 pm to BulldogXero
quote:
It wipes the floor with Expedition 33 and it's not even close.

Posted on 9/5/25 at 6:22 pm to LSURep864
i wish i didnt suck so bad at KCD2 i couldnt play it anymore 
Posted on 9/5/25 at 6:34 pm to Draco Malfoy
quote:
Expedition 33 is a groundbreaking experience and will usher in a new genre. I love KCD2 too
There's nothing groundbreaking about it. It's a Dark Souls take on Super Mario RPG
Over time though, I think you will have plenty of copycats.
Hopefully this doesn't ruin turnbased JRPGs the way soulslikes have ruined linear third person action games.
Posted on 9/5/25 at 8:11 pm to JamalMurry27
quote:
i wish i didnt suck so bad at KCD2 i couldnt play it anymore
Why it will lose GOTY.
Posted on 9/5/25 at 9:44 pm to BulldogXero
Oof, what a whiff of a take
Posted on 9/6/25 at 11:49 am to BulldogXero
quote:
way soulslikes have ruined linear third person action games.
Sorry you’re not skilled enough to beat them
Posted on 9/6/25 at 12:49 pm to Draco Malfoy
I actually dont find KCD2 combat that bad after u get master strike (which is early).
When facing numerous enemies you have to keep backpeddling at an angle so they cant surround you
When facing numerous enemies you have to keep backpeddling at an angle so they cant surround you
Posted on 9/6/25 at 2:55 pm to Draco Malfoy
quote:
Sorry you’re not skilled enough to beat them
It isn't necessarily a matter of skill. I derive virtually zero sense of accomplishment from beating a video game, and to be perfectly honest, you shouldn't either.
I value a good plot, a sense of immersion in exploring a 3D world, and the way the game feels with the feedback between pressing buttons on the controller versus what happens on screen.
Video games were "difficult" in the 80s because they were either arcade games designed to get you spend quarter or because they were literally 30 minutes long (sometimes both) and constantly failing and retrying made you feel like you got your money's worth.
A souls game is 40 hours long. Beating my head against a wall fighting boss for hours/days/weeks is not, by any stretch, my definition of "fun." At some point, I recognize that I have better things to do. Then there are mechanics that seem to serve no real purpose such corpse runs or the inability to even pause the damn game.
I thought Demon Souls was a nice breathe of fresh air when it came out in 2009, but every subsequent iteration brings next to nothing new to the table. Many games are outright clones of Demon Souls or they take very specific elements from soulslikes in place them into games that are otherwise not really soulslike in nature.
I would like to see data on percentage of players who actually complete these games, but one cannot argue with how well they sell. I'm sure this, above all else, has to do with why soulslike mechanics have seeped into so many games like a malignant tumor. It's things like this compared with the gaming community's acceptance of DLC and battle passes, and general focus/preference on live service that has me thinking that I am probably just aging out of gaming as it exists today.
I'm under the impression that Expedition 33 has an excellent story. I do wonder if people would have the same love for the game if the story was stripped out and replaced with some more generic AAA-esque slop and the gameplay mechanics were left to stand for themselves.
Turn-based combat is all about strategy and choosing the correct commands in turn 1 to counter what the enemy will do in turn 2. If you think you have to reply on pixel perfect dodging/blocking to avoid damage or playing QTEs to do damage, you probably should have just made an action game to begin with.
The one problem I do have with KCD II is that the game is much better with a Quicksave mod. I understand what the developers are going for with limiting your ability to save scum; however, the gameplay mechanics aren't tight enough in all instances to justify locking you down a specific story progression should you lose a fight, get spotted in a stealth section, or fail to pick a lock. Sometimes the game's jank just fricks with you, and you should be able to reload a quicksave "if" you want to. Limiting quicksave is just an example of game devs sniffing their own farts.
Posted on 9/7/25 at 9:45 am to BulldogXero
quote:
Beating my head against a wall fighting boss for hours/days/weeks is not, by any stretch, my definition of "fun."
You can thank streamers for that.
If you want to play games for fun or as a way to unwind, you literally get shite on by these mouth breathers, "sKiLl gAp" "sOuNdS LiKe a sKiLl iSsUe". Not everyone wants to spend 10-12 hours per day sweating a game just to be the best.
quote:
I do wonder if people would have the same love for the game if the story was stripped out and replaced with some more generic AAA-esque slop and the gameplay mechanics were left to stand for themselves.
I would say that's part of the draw/experience no? If the story was good, but the mechnics and music sucked, it would hurt the game. Same if the music and mechanics were good, and the story sucked. (so and so forth).
E33 was a breath of fresh air for an RPG across the board. Mechanics were a turn based hybride which I think they nailed. It wasn't just hit a button and wait for the next turn. You still had to be actively engaged, without it being some bull shite mash button, hack and slash where you have to spend 90 mins dodge rolling. You also have tons of options to heavily reduce or increase difficulty beyond the standard "easy, medium, hard" generic settings. The music was incredible for action/fight times, dramatic times, etc... Hell, it makes you stop and listen at the start menu before you even get into the game. The story itself was wildly intriguing from the second you load up the game.
E33 was just a masterpiece across the board. It was a game that ruined gaming for people for weeks/months after the first playthrough, because there is just nothing else out there currently that will capture your time, attention and emotions like it did.
Posted on 9/7/25 at 10:12 am to BulldogXero
quote:WTF?
It's a Dark Souls take on Super Mario RPG
That isn't anywhere close to being accurate.
The only thing REMOTELY souls-like is how awesome and creative the monsters look
Posted on 9/7/25 at 10:38 am to Roaad
Didn’t you know that the only games on the market that you can parry in are created by Fromsoft?
Posted on 9/7/25 at 2:06 pm to Blitzed
I am very vocal about the fact that I hate Soulslike games. It is a label you can put on a game to guarantee I will not play it
I beat 33 twice
Loved it.
I beat 33 twice
Loved it.
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