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I’m over open world games.

Posted on 7/29/22 at 10:42 am
Posted by Blitzed
Member since Oct 2009
21300 posts
Posted on 7/29/22 at 10:42 am
Not named Elder Scrolls of course.

So I just picked back up FF7 remake as I now get the dlc free and I feel like now is a good time for a refresher.

While playing last I began to remember the linearity of it and I was fricking thankful. Because it shows that great games can thrive on that scale/level design as long as everything else makes up for it.

It stops me from getting sidetracked and most importantly it stops me from getting burn out. The pacing is great!

I can not finish Elden Ring. As much as I want to…the open world is just to much for me. I can not finish Witcher or BoTW for the same reasons. The open world for these games are jus too much of a distraction and frick with my desired flow of the game. I know they are great games etc and I’m not* shitting on them in the slightest.

Time is also a factor. I just don’t have as much of it anymore to be exploring so much.

I’m just over open world. Glad FF16 won’t be.
This post was edited on 7/29/22 at 8:30 pm
Posted by JetsetNuggs
Member since Jun 2014
13910 posts
Posted on 7/29/22 at 10:58 am to
The problem, in my opinion, is that not every company is great at doing it like Bethesda is, but they all feel the need to try it.

For example, the newer assassin's creeds. While I like them, I rarely complete them because there's not enough small stuff to fill the world out. You just spend too much time traveling with nothing to hold your attention while doing it. It feels hollow.

Fallout 4 on survival mode doesn't have fast travel but there's so much going on while you're walking across the map that it feels rewarding.
This post was edited on 7/29/22 at 11:02 am
Posted by Blitzed
Member since Oct 2009
21300 posts
Posted on 7/29/22 at 11:35 am to
quote:

For example, the newer assassin's creeds. While I like them, I rarely complete them because there's not enough small stuff to fill the world out. You just spend too much time traveling with nothing to hold your attention while doing it. It feels hollow.


Yes! Same thing.

I think the problem is attaching a story to an open world. Like Scrolls has like a mild main storyline. It’s not a super important thing that you feel you need to do. You create your story and character with Elder scrolls and it works.

BotW/Witcher…I spend hours doing side stuff and just get burned out. Then I think about the main story and I’m like…what was I doing again?
Posted by i am dan
NC
Member since Aug 2011
24729 posts
Posted on 7/29/22 at 11:37 am to
I like open world games.

I like having options to do what I feel like doing during the play rather than being forced to go a certain direction.

RDR2... If I just want to go hunting and fishing or just ride around the world on my horse, I can. I liked doing just that during a play period to see what all the world had to offer and make some money and get collectibles. If I was getting bored with a story line, I could just work on a different story line. People are still finding cool stuff in the game.

I've only played a little Destiny 2 lately. I like the fact I can go to any planet or run strikes or do whatever I feel like doing.

I like the freedom of open world. And I like games that last more than 6 hours.
This post was edited on 7/29/22 at 11:39 am
Posted by TrussvilleTide
The Endless Void
Member since Sep 2021
4069 posts
Posted on 7/29/22 at 11:54 am to
Saw a pretty interesting article recently on how the ES Oblivion AI was initially so advanced that NPCs were doing things like stealing from each other and killing themselves as soon as the player started a game on the other side of the map. So they had to tone it down, which resulted in the dumb but IMO lovable AI it and Skyrim have. This was mainly caused by the NPCs having desires programmed in, so any of them that liked alcohol were just constantly trying to find it. The goal was to make them eat, drink, sleep, go to the store, fish, hunt, etc (so basically just live a life).

I think a flaw with other open games is that they didn't go overboard and then throttle back, they only made the AI as good as it was ever capable of being at release. That and many of the worlds just feel really empty.
Posted by Blitzed
Member since Oct 2009
21300 posts
Posted on 7/29/22 at 12:37 pm to
quote:

And I like games that last more than 6 hours.


I agree. Even with FF7R being so linear…I’ll pump 50+ hours into it.
Posted by Bonkers119
Baton Rouge
Member since Dec 2015
10146 posts
Posted on 7/29/22 at 2:09 pm to
Just because the game is open world, doesn't mean you have to play it like a open world game. Just run through the story missions, and be done with it. If you want to, go back to the game and explore it.

That's the beauty of an open world game, you can play it how you want.
This post was edited on 7/29/22 at 3:56 pm
Posted by Blitzed
Member since Oct 2009
21300 posts
Posted on 7/29/22 at 2:14 pm to
quote:

Just because the game is open world, doesn't mean you have to play it like a open world game. Just run through the story missions, and be done with it. If you want to go back to the game and explore it.


Obviously. It’s not easy for me though because Im the “ooooo piece of candy type”. If it’s there I feel obligated to go explore and I’m sure I’m not the only one.

My biggest complaint with elden ring is the massive waste of space and time exploring adds. Most everything I find…does not serve the current build. So I risk losing a lot for very little gain most of the time.
This post was edited on 7/29/22 at 2:19 pm
Posted by td01241
Savannah
Member since Nov 2012
22847 posts
Posted on 7/29/22 at 2:31 pm to
My problem isn’t so much with open word games as a concept it’s more about the Ubisoft formula of open worlds and games having open worlds that absolutely are worse off for it. Elden Rings open world is so good I wish more games with open words would design theirs similarly.
Posted by caro81
Member since Jul 2017
4882 posts
Posted on 7/29/22 at 2:36 pm to
quote:

ooooo piece of candy type


i guess i dont have that problem, i can focus on what i want at that time. Youre definitely not the first person to make that comment though.

im not over open world games but my intolerance of ones done wrong is getting pretty high. If your map looks like a kid just threw up after eating a scrabble bag then you done fricked up (im looking at you assassin creed).

i think horizon FW was an example of one done very well and even that was a little heavy on the map barf.
This post was edited on 7/29/22 at 3:22 pm
Posted by cajunangelle
Member since Oct 2012
146715 posts
Posted on 7/29/22 at 3:18 pm to
I agree with you regarding BOTW and Witcher being too much. The BOTW boss sucks.

I am not into the old school RPG's in todays world- remade old school.

I liked the last Dragon Quest, Dragon Quest Builders2, Ni no Kuni's.

Will def play anything Dragon Quest up and coming & of course BOTW2-hoping the weapons don't break and the final boss doesn't suck in repetitive non challenging fighting.

I like Tales of Vesperia but none of the newer Bravely ones that people are going gah gah over.

I enjoy the blueprints in DQBuilders and actually play the entire game.

If interest is lost, it is lost-done & some RPG's are too much.

Baldo The guardian owls looks like Ni No Kuni. I may try it.

Posted by cajunangelle
Member since Oct 2012
146715 posts
Posted on 7/29/22 at 3:49 pm to
quote:

FF7 remake
Which FF is the best 3D RPG?
Posted by Blitzed
Member since Oct 2009
21300 posts
Posted on 7/29/22 at 4:05 pm to
quote:

Which FF is the best 3D RPG?


FF7R would be a great start. I think it’s a 9/10 game and is one of squares best FF games..now it’s only a small portion of the story so the game as a whole moving forward may not be as good or it maybe great who knows.

FFX is also phenomenal and the remaster is good stuff and would give you a complete FF experience. It has everything good the franchise has to offer.
This post was edited on 7/29/22 at 4:07 pm
Posted by kingbob
Sorrento, LA
Member since Nov 2010
67079 posts
Posted on 7/29/22 at 5:25 pm to
FF15 is open world, but it’s actually fairly linear. In fact, the entire final 1/3 of the game is entirely linear. Nearly all of the sidequests are optional (I would know because I barely did any of them on my first play through).
Posted by Blitzed
Member since Oct 2009
21300 posts
Posted on 7/29/22 at 6:36 pm to
quote:

FF15 is open world, but it’s actually fairly linear. In fact, the entire final 1/3 of the game is entirely linear. Nearly all of the sidequests are optional (I would know because I barely did any of them on my first play through).


That world was so dead. Should have pumped all those resources into Ardyn.

Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27067 posts
Posted on 7/29/22 at 9:54 pm to
quote:

Witcher being too much


I think this comes down to personality traits of the gamer. I'm currently playing TW3 right now, and coming very near the end of the base game. I cleared every damned thing in White Orchard, because it felt like what I should do. I started doing the same in Velen, and then the world just kept opening up, with more and more points of interest. Then I hit Skellige, and the sheer number of question marks just kind of made me pause. I was self aware enough to know that I would not enjoy clearing all of those question marks, so... I just decided not to.

And honestly? The idea is a bit titillating. Knowing that if I fire up a NG+, I'll probably stumble onto some shite I didn't see or experience in my first play through. But the world is gorgeous, especially for a game that's seven years old. I genuinely enjoy exploring it. And as long as you treat it like a living world instead of a list of check boxes to clear, I see no issue with having another monster, or another treasure chest, or another quest you could set your gaze on were you to so choose.
Posted by kingbob
Sorrento, LA
Member since Nov 2010
67079 posts
Posted on 7/29/22 at 11:13 pm to
Skellige is just way too much. Velen and Novograd are a joy to explore, but clearing all the ocean caches in Skellige is just a chore. I honestly don’t recommend people do so. Even as a completionist, it was a miserable slog and a hollow accomplishment. However, Toussant is crazy fun and a real challenge.
This post was edited on 7/30/22 at 12:49 am
Posted by rtr1985
Member since Jul 2011
727 posts
Posted on 7/30/22 at 12:32 pm to
I can agree with your point to a degree. I personally enjoy the exploration aspect of games. I like finding secrets and being rewarded for off the beaten path exploration. It's part of why I like metroidvania games so much.

Not many open world games need to be open world though. Skyrim, Fallout, Witcher 3, and Elden Ring however work very well with this setting. I don't necessarily find open world to be daunting or anything...but a lot of them fail to keep my attention for long enough to experience the full game.

Elden Ring is in a league of it's own for me though. Not just the large world to explore, but the aesthetics of the game alone keep me intrigued. My first time going down the elevator into Siofra really captured my imagination. I had a lot of fun with Skyrim when it came out, but now I feel like it's lacking in environment design and enemy encounters compared to Elden Ring. To each their own though. Skyirm is still a great game, I just wish there was more. I feel that way about Fallout games too. Probably because I've played those games into the ground and then some.
Posted by cfish140
BR
Member since Aug 2007
7242 posts
Posted on 7/30/22 at 1:18 pm to
quote:

Then I hit Skellige, and the sheer number of question marks just kind of made me pause


The majority of those are in the ocean and is just underwater bullshite loot. I wouldn’t worry about it. I cleared all of them just because I couldn’t stand having “?” Left on the map and it was a pain in the arse with all the mermaids and sirens contantly attacking

Just beat HZD last month and am playing forbidden west right now. I think their open world is perfect with how it’s slowly revealed as you progress the game and is pretty clear in what areas you can handle at what time

That being said I’m going to need a break after forbidden west. I’m 60 hours in and only showing 43% completion so it’s looking like a 100+ hour playthrough whereas zero dawn only took 70 hours
This post was edited on 7/30/22 at 1:42 pm
Posted by SaintLSUnAtl
THE REAL MJ
Member since Jan 2007
22128 posts
Posted on 7/30/22 at 3:20 pm to
Agreed

I won’t bore everyone with reasons but I’ll just say I still enjoy open world games knowing I’ll never come close to completing them. MAYBE I can bang out the main story but that isn’t really the point of an open world is it?

As always I’m several years behind but recently started Last of Us and like you said, the linearity can be refreshing

Edit: all that said and I’m firing up Elden ring right now
This post was edited on 7/30/22 at 3:21 pm
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