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Started By
Message
Posted on 5/9/18 at 8:00 am to HailToTheChiz
You do something that interests you and play.
Keep in mind it’s almost completely player driven, and requires a lot of dedication.
You can play casually in empire easily enough, but the fun is in 0.0.
But be prepared for 2 AM CTA to help protect a criticial asset that comes out of reinforcement mode.
Honestly, for all of the headaches I’ve suffered and time sunk into the game, I’ve never played a game that felt so close to home.
I don’t know if it is because of the fact that actions have real world consequences (for instance, logistics and supply lines are a thing. Titans, the biggest ships in the game, aren’t valued as warships. They are valued as strategic assets allowing for quicker reinforcement in battles and fleet movements that would be otherwise impossible.) or the fact that death carries such a high price.
I’ve never been so tense for so long in any game ever (single or multiplayer), than the one time I was in a stealthy blockade runner transporting original blueprints of critical items from empire to our base of operations in 0.0. Ship hulls and ammo, to replenish losses in defense and to lessen our vulernability on a heathy supply line.
Even timing the run for immediately after the server reset, it was an epic trial, similar to old WW2 submarine warfare. Being trapped in an interdiction bubble at chokepoints while active players are hunting and seeking looking to get within 2 km of you which would force de cloak.
Had to manually pilot the craft between the maneuvering players and their drones, at times having to get within 50 meters of the de cloak threshold. Knowing that my only defense was in secrecy, that while I had a few cards to play in my loadout, they were just shots of luck and hope.
Then when I warped out, and got to the next gate, them trying to find you in the next sector because they can’t stand prey getting away or because they are actively at war with your faction and are attempting to choke the enemy effort via blockade.
Fun times.
Almost makes me want to try to step back in.
Keep in mind it’s almost completely player driven, and requires a lot of dedication.
You can play casually in empire easily enough, but the fun is in 0.0.
But be prepared for 2 AM CTA to help protect a criticial asset that comes out of reinforcement mode.
Honestly, for all of the headaches I’ve suffered and time sunk into the game, I’ve never played a game that felt so close to home.
I don’t know if it is because of the fact that actions have real world consequences (for instance, logistics and supply lines are a thing. Titans, the biggest ships in the game, aren’t valued as warships. They are valued as strategic assets allowing for quicker reinforcement in battles and fleet movements that would be otherwise impossible.) or the fact that death carries such a high price.
I’ve never been so tense for so long in any game ever (single or multiplayer), than the one time I was in a stealthy blockade runner transporting original blueprints of critical items from empire to our base of operations in 0.0. Ship hulls and ammo, to replenish losses in defense and to lessen our vulernability on a heathy supply line.
Even timing the run for immediately after the server reset, it was an epic trial, similar to old WW2 submarine warfare. Being trapped in an interdiction bubble at chokepoints while active players are hunting and seeking looking to get within 2 km of you which would force de cloak.
Had to manually pilot the craft between the maneuvering players and their drones, at times having to get within 50 meters of the de cloak threshold. Knowing that my only defense was in secrecy, that while I had a few cards to play in my loadout, they were just shots of luck and hope.
Then when I warped out, and got to the next gate, them trying to find you in the next sector because they can’t stand prey getting away or because they are actively at war with your faction and are attempting to choke the enemy effort via blockade.
Fun times.
Almost makes me want to try to step back in.
Posted on 5/9/18 at 8:27 am to sicboy
Yeah.
I won’t lie.
It’s for a very rare breed of nerd, willing to pay for a second job.
I won’t lie.
It’s for a very rare breed of nerd, willing to pay for a second job.
Posted on 5/10/18 at 10:04 am to Volvagia
EVE UPDATE:
I found an asteroid belt.
Mined several asteroids to fill cargo hold.
Took like 30 minutes.
Sold ore at nearby station.
Figured out how to train skills after buying the books.
Kind of laughed when some skills said it would take several DAYS to complete.
I found an asteroid belt.
Mined several asteroids to fill cargo hold.
Took like 30 minutes.
Sold ore at nearby station.
Figured out how to train skills after buying the books.
Kind of laughed when some skills said it would take several DAYS to complete.
Posted on 5/10/18 at 10:14 am to Volvagia
quote:
You do something that interests you and play.
Keep in mind it’s almost completely player driven, and requires a lot of dedication.
You can play casually in empire easily enough, but the fun is in 0.0.
But be prepared for 2 AM CTA to help protect a criticial asset that comes out of reinforcement mode.
Honestly, for all of the headaches I’ve suffered and time sunk into the game, I’ve never played a game that felt so close to home.
I don’t know if it is because of the fact that actions have real world consequences (for instance, logistics and supply lines are a thing. Titans, the biggest ships in the game, aren’t valued as warships. They are valued as strategic assets allowing for quicker reinforcement in battles and fleet movements that would be otherwise impossible.) or the fact that death carries such a high price.
I’ve never been so tense for so long in any game ever (single or multiplayer), than the one time I was in a stealthy blockade runner transporting original blueprints of critical items from empire to our base of operations in 0.0. Ship hulls and ammo, to replenish losses in defense and to lessen our vulernability on a heathy supply line.
Even timing the run for immediately after the server reset, it was an epic trial, similar to old WW2 submarine warfare. Being trapped in an interdiction bubble at chokepoints while active players are hunting and seeking looking to get within 2 km of you which would force de cloak.
Had to manually pilot the craft between the maneuvering players and their drones, at times having to get within 50 meters of the de cloak threshold. Knowing that my only defense was in secrecy, that while I had a few cards to play in my loadout, they were just shots of luck and hope.
Then when I warped out, and got to the next gate, them trying to find you in the next sector because they can’t stand prey getting away or because they are actively at war with your faction and are attempting to choke the enemy effort via blockade.
Fun times.
Almost makes me want to try to step back in.

Posted on 5/10/18 at 12:02 pm to HailToTheChiz
quote:
I started Eve Online last night.
I am so sorry.
Posted on 5/10/18 at 12:26 pm to HailToTheChiz
quote:
Kind of laughed when some skills said it would take several DAYS to complete.
Oh my sweet summer child.
When you get to the high end specialities, it can take months to complete.
And 30 minutes to fill a hold is super long, especially as I am assuming we are talking starting frigates.
Just because you can mount a mining turret on a ship doesn’t mean you should. Get in a Venture if you want want to mine.
Posted on 5/11/18 at 7:19 am to Volvagia
quote:
Just because you can mount a mining turret on a ship doesn’t mean you should. Get in a Venture if you want want to mine.
Ahhhh.
So then my setup probably hindered my mining speed
Posted on 5/11/18 at 8:56 am to HailToTheChiz
Pay close attention to ship role bonuses and skill bonuses.
They’ll pretty much define which ships you use.
For instance, if you fly that ship you’ll get +5% yield for every level of mining frigate you have, in addition to doubling your production due to role bonuses.
They’ll pretty much define which ships you use.
For instance, if you fly that ship you’ll get +5% yield for every level of mining frigate you have, in addition to doubling your production due to role bonuses.
Posted on 5/11/18 at 10:01 am to Volvagia
I'm currently in one of those mining ventures
Upgrading my mining skills
Just trying to work on getting some money right now doing mining missions
Upgrading my mining skills
Just trying to work on getting some money right now doing mining missions
This post was edited on 5/11/18 at 10:01 am
Posted on 5/11/18 at 10:04 am to HailToTheChiz
I guess the biggest piece of advice I can say is to remember, there are no rules.
It’s why doctorates have been written on eve’s economy because it’s a good model for real life.
So even if you are in Empire, where you might think you are “protected” from PVP, if you make yourself an attractive enough target they’ll be happy with becoming a fugitive in order to take the loot of your destroyed ship.
But if you want to be a miner, your ship to build towards is a covetor (high yield, but next to no tank), followed by a hulk (best yields in game, has the ability with proper skills to tank up substantially. I can withstand bombardment of multiple 0.0 NPC battleships in that rig indefinitely. You are a very attractive PVP target however due to the high value of components required to fit out for that.)
It’s why doctorates have been written on eve’s economy because it’s a good model for real life.
So even if you are in Empire, where you might think you are “protected” from PVP, if you make yourself an attractive enough target they’ll be happy with becoming a fugitive in order to take the loot of your destroyed ship.
But if you want to be a miner, your ship to build towards is a covetor (high yield, but next to no tank), followed by a hulk (best yields in game, has the ability with proper skills to tank up substantially. I can withstand bombardment of multiple 0.0 NPC battleships in that rig indefinitely. You are a very attractive PVP target however due to the high value of components required to fit out for that.)
Posted on 5/11/18 at 10:40 am to HailToTheChiz
I'm incapable of not all out no-life min/maxing any game I play, which is why I've sworn off MMOs and Eve in fricking particular
Posted on 5/11/18 at 10:55 am to SG_Geaux
quote:
You don't "dabble" in Eve. You eat, sleep, and breathe Eve.
What I’ve heard as well. It’s one of those games where not putting in the time will get you waxed quickly.
Posted on 5/11/18 at 2:40 pm to HailToTheChiz
I played Eve on and off for years a while back. Some of what I say may have changed since I last played, but I doubt the general stuff has:
- the real fun of Eve happens in lowsec and nullsec. Lots of people stick to highsec mission running/mining and completely miss out on how fricking awesome the pvp in this game can be. Some of the most intense gaming moments I ever had came from this game, be it small squad roaming/fleet engagements to massive brawls with hundreds of combatants on either side.
- to that end, once you get your feet underneath you, I’d suggest looking at joining a large nullsec corporation/faction. Many of these can be very friendly to new players and will shower you in free stuff. Back when I played, I was in Goonswarm and they were so spacerich that they paid for basically every ship it’s members could throw at the enemy. Also, don’t worry about being “too new” to be useful. Even the cheapest frigates can lock down some insanely expensive ships while your friends blow it up.
- don’t underestimate electronic warfare skills. Dedicating a ship to EWar is less glamorous than blowing dudes up, but the things you can do with EWar can greatly multiply the power of squads of any size
- the sheer number of skills and ships can be intimidating at first, but don’t sweat it too much - you’ll accumulate the cool stuff with time. Starting out, I’d ask around and find out what the flavor of the month is with weaponry and focus your skill training on ships/weapons/support skills that match that. You can eventually have them all trained, though, so don’t stress too much about making the wrong choice
- do not ignore support skills. Back when I played, the skill “requirements” for getting into specific ship classes or weapons systems did not adequately prepare you for successfully piloting that ship. Just because your pilot can now jump into a battleship does not mean you will do so effectively
- don’t get discouraged by some of the longer training times. Skill training happens whether you’re logged in or not. You won’t feel like you need to shoot for some of the month long rank 5 skills for a while
That’s all I can think of now. Typing that out made me kinda wanna play again haha. Unfortunately, I think Goonswarm has faded a bit and doesn’t own the same territory they used to so I’d be likely to log into a hostile station xD
E: just looked at some sovereignty maps and apparently the Goons are alive and well,, hmm
- the real fun of Eve happens in lowsec and nullsec. Lots of people stick to highsec mission running/mining and completely miss out on how fricking awesome the pvp in this game can be. Some of the most intense gaming moments I ever had came from this game, be it small squad roaming/fleet engagements to massive brawls with hundreds of combatants on either side.
- to that end, once you get your feet underneath you, I’d suggest looking at joining a large nullsec corporation/faction. Many of these can be very friendly to new players and will shower you in free stuff. Back when I played, I was in Goonswarm and they were so spacerich that they paid for basically every ship it’s members could throw at the enemy. Also, don’t worry about being “too new” to be useful. Even the cheapest frigates can lock down some insanely expensive ships while your friends blow it up.
- don’t underestimate electronic warfare skills. Dedicating a ship to EWar is less glamorous than blowing dudes up, but the things you can do with EWar can greatly multiply the power of squads of any size
- the sheer number of skills and ships can be intimidating at first, but don’t sweat it too much - you’ll accumulate the cool stuff with time. Starting out, I’d ask around and find out what the flavor of the month is with weaponry and focus your skill training on ships/weapons/support skills that match that. You can eventually have them all trained, though, so don’t stress too much about making the wrong choice
- do not ignore support skills. Back when I played, the skill “requirements” for getting into specific ship classes or weapons systems did not adequately prepare you for successfully piloting that ship. Just because your pilot can now jump into a battleship does not mean you will do so effectively
- don’t get discouraged by some of the longer training times. Skill training happens whether you’re logged in or not. You won’t feel like you need to shoot for some of the month long rank 5 skills for a while
That’s all I can think of now. Typing that out made me kinda wanna play again haha. Unfortunately, I think Goonswarm has faded a bit and doesn’t own the same territory they used to so I’d be likely to log into a hostile station xD
E: just looked at some sovereignty maps and apparently the Goons are alive and well,, hmm
This post was edited on 5/11/18 at 2:53 pm
Posted on 5/11/18 at 3:46 pm to weedGOKU666
quote:
- don’t underestimate electronic warfare skills. Dedicating a ship to EWar is less glamorous than blowing dudes up, but the things you can do with EWar can greatly multiply the power of squads of any size
This was my specialty as an insustrialist called to arms for strategic assets.
I wrecked hell in a Falcon.
I’d declock, throw some DPS on the current fleet primary, break lock on a target or three, until I started to get attention. Then I’ll disengage, throw off the attention of the angry units, recloak, and look for my next prime opportunity
Others I Painted the shite out of the primary.
It doesn’t sound like much but if they have their firepower concentrated it can be profound to their DPS. Additionally you can save ships that need just a few seconds of lower DPS to replenish their shields.
This post was edited on 5/11/18 at 3:56 pm
Posted on 5/11/18 at 3:47 pm to weedGOKU666
quote:
That’s all I can think of now. Typing that out made me kinda wanna play again haha. Unfortunately, I think Goonswarm has faded a bit and doesn’t own the same territory they used to so I’d be likely to log into a hostile station xD
CCP is friendly to this.
They’ll warp you to empire to restart.
You are going to want to find a way to liquidate your assets first though.
You’ll just have your clone and implants.
I have an Orca in 0.0 station I’ll never see again because of this.
This post was edited on 5/11/18 at 3:49 pm
Posted on 5/11/18 at 4:03 pm to Volvagia
I did a little more digging and, although GSF still has space, it’s not the same space they used to have. So I’d definitely have to take advantage of that somehow. Sucks because I basically hoarded all my stuff in one station in Deklein and now I’d have to firesale it so I can have a little something to take to Delve !
Although, thinking back, the most valuable thing I had was prolly just a Proteus I used for ratting. I never made it to caps/supercaps
Although, thinking back, the most valuable thing I had was prolly just a Proteus I used for ratting. I never made it to caps/supercaps
This post was edited on 5/11/18 at 4:05 pm
Posted on 5/11/18 at 4:52 pm to weedGOKU666
Yeah this game is so in depth. Large learning curve holds true. I am having a lot of fun though playing casually.
Posted on 5/11/18 at 6:15 pm to HailToTheChiz
Yeah, I think I’ll bite the bullet and see about reactivating.
Plus if you are going industrial I can probably give you a fair amount of support.
It’s really nice having an orca nearby.
Especially as they upped their ship cargo bay, letting miners field swap into combat ships
Plus if you are going industrial I can probably give you a fair amount of support.
It’s really nice having an orca nearby.
Especially as they upped their ship cargo bay, letting miners field swap into combat ships
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