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re: How the Xbox One draws more processing power from cloud computing
Posted on 5/24/13 at 9:10 am to SG_Geaux
Posted on 5/24/13 at 9:10 am to SG_Geaux
Shocker
I imagine the OS goes to "sleep" when you are playing a game and doesn't require the full 3GB of ram just in sleep mode.
It's crazy that engineers who get paid big bucks to design these systems to be as efficient as possible come up with such ideas!
I imagine the OS goes to "sleep" when you are playing a game and doesn't require the full 3GB of ram just in sleep mode.
It's crazy that engineers who get paid big bucks to design these systems to be as efficient as possible come up with such ideas!
Posted on 5/24/13 at 9:10 am to SG_Geaux
They're getting pretty ridiculous with it.
LINK
quote:
“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”
LINK
Posted on 5/24/13 at 9:11 am to SG_Geaux
quote:
I don't know about Sony.
Sony bought Gaikai last year so that's a start but I would think they would also need to make an investment in more servers like MS is doing just to make it feasible.
Posted on 5/24/13 at 9:12 am to stout
quote:
Because it's such new tech
Thanks for those unrelated links. The technology is not new, it just doesn't have much use for what xbox marketing is claiming.
Posted on 5/24/13 at 9:13 am to SG_Geaux
I'm not sure how big it is, but Sony does have a cloud infrastructure for the PS3.
Posted on 5/24/13 at 9:14 am to tom
quote:
it just doesn't have much use for what xbox marketing is claiming.
So you know all about the architecture of the X-Box One and Microsoft's Azure Cloud and how they can and can't work with each other. Got it.
Please enlighten us peons.
Posted on 5/24/13 at 9:26 am to tom
quote:
Thanks for those unrelated links. The technology is not new, it just doesn't have much use for what xbox marketing is claiming.
That's the Onlive torn down. It has no more power than an Android phone yet it's playing the same games as current gen consoles with more computing power.
How does it do that?
No I am asking since you are the expert that computing in the cloud won't work I am genuinly curious. No disc to put games on. No USB ports to use for storage for games. No optical drive. If the cloud isn't capable of delivering the computations and there is obviously not a high powered CPU or tons of ram on that system then how is it playing Darksiders, Assassin's Creed, etc?
It must be some voodoo or magic we don't know about.
Posted on 5/24/13 at 9:28 am to SG_Geaux
Aww, did I hurt your little feelings?
Use some common sense. Does something as complicated as lighting effects seem likely to be calculated on microsoft servers for everyone that is playing the game at the same time? I'm sure the developer/microsoft will have no problem paying for an infinite number of servers always waiting to flawlessly provide you with calculations that are much simpler to do locally.
Or could it be that microsoft is pulling an EA and trying to justify their always online requirement?
Use some common sense. Does something as complicated as lighting effects seem likely to be calculated on microsoft servers for everyone that is playing the game at the same time? I'm sure the developer/microsoft will have no problem paying for an infinite number of servers always waiting to flawlessly provide you with calculations that are much simpler to do locally.
Or could it be that microsoft is pulling an EA and trying to justify their always online requirement?
Posted on 5/24/13 at 9:31 am to tom
quote:
I'm sure the developer/microsoft will have no problem paying for an infinite number of servers always waiting to flawlessly provide you with calculations that are much simpler to do locally.
Microsoft already said they have over 300K servers just for Xbox Live. They have said no more P2P gaming.
A dev could still host his multiplayer session on their own servers like BF3 does and still have the Xbox One system ping the cloud when it needs to as well.
Posted on 5/24/13 at 9:34 am to tom
quote:
Does something as complicated as lighting effects seem likely to be calculated on microsoft servers for everyone that is playing the game at the same time?
A single blade chassis could potentially be doing extra processing for hundreds if not thousands of consoles at a time.
quote:
I'm sure the developer/microsoft will have no problem paying for an infinite number of servers always waiting to flawlessly provide you with calculations that are much simpler to do locally.
The developer doesn't pay for that cloud directly. Microsoft owns and operates the Azure cloud platform. Do a little research on it. Part of that fee for X-Box live is paying for all those cloud servers.
Posted on 5/24/13 at 9:36 am to stout
That's just the video encoder. In 2011 someone got their hands on one of their servers.
Posted on 5/24/13 at 9:38 am to Bunta
That's my point, Bunta. The processing power is on the server and not on your local system.
Posted on 5/24/13 at 9:39 am to stout
quote:
That's my point, Bunta. The processing power is on the server and not on your local system.
Yes, but it's not less powerful than an android phone.
Posted on 5/24/13 at 9:40 am to tom
you sir are filling my morning with humor one post at a time. keep it up.
Posted on 5/24/13 at 9:47 am to Bunta
quote:
Yes, but it's not less powerful than an android phone.
To give you an idea of what cloud computing can do... We run a Citrix farm in my office. I can run our accounting system, document imaging system, our estimating software, etc... On my CELL PHONE.
Hell I can even run Autocad on my phone if I want to.
Posted on 5/24/13 at 9:53 am to Klark Kent
quote:
you sir are filling my morning with humor one post at a time. keep it up.
Console delusion is strong today. I guess we'll see in 6 months what incredible cloud server processing $500 for the console and $5 a month is going to get you.
Posted on 5/24/13 at 9:56 am to tom
quote:
Console delusion is strong today. I guess we'll see in 6 months what incredible cloud server processing $500 for the console and $5 a month is going to get you.
if you are arguing that there isnt enough power in the cloud to do the processing then you are insane - like clinically insane.
the argument against cloud computing only applies to people who don't have a steady connection TO the cloud. the problem is the supply chain not the supply.
Posted on 5/24/13 at 9:57 am to tom
quote:
Console delusion is strong today
as compared to your cloud and general technology ineptitude?
Posted on 5/24/13 at 10:02 am to jcole4lsu
are there any high end pc games that already use cloud technology? i'm still a pc gaming newb.
This post was edited on 5/24/13 at 10:03 am
Posted on 5/24/13 at 10:15 am to The Eric
quote:
The fact that 3gb of the memory will be dedicated to the OS alone.
Based on what was posted, that appears not to be true.
quote:
1. The 8GB of RAM in the Xbox One is accessible as one unified chunk and can be divvied up between the GPU and the CPU dynamically. "Different kinds of games will want to use the CPU, the GPU, and the RAM differently, Booty said. "If we were to try to determine ahead of time how you wanted to divide RAM up between video RAM, main RAM, and audio RAM, we’re making a lot of assumptions, and when you make assumptions you start to limit the people who are going to be making games going forward."
I may be out of my tech knowledge league but this statement makes it seem like there is no set aside amount of RAM for the OS.
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