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re: How low have our expectations gotten for a great video game?

Posted on 5/27/25 at 4:52 pm to
Posted by GalvoAg
Galveston TX
Member since Apr 2012
11052 posts
Posted on 5/27/25 at 4:52 pm to
quote:

All I want is an open world RPG in the Game of Thrones universe. It would print money yet no one does it


Maybe, it would cost a shite load of money for a show that ended like spoiled milk. Also I think WB is working on something in that universe so you may get your wish.
Posted by Brosef Stalin
Member since Dec 2011
40828 posts
Posted on 5/27/25 at 7:51 pm to
The games as a service concept and games having to be always online set the industry back a few years. Microtransactions is the new standard. GTA5 made all its money online, not from selling copies of the base game. All the online shooters, particularly free to play ones like Fortnite are following this model and making big bucks. When you have a big open world game that takes years to make and a 9 figure production budget, the only real way to monetize it is selling the game and a few dlcs. Microtransactions in something like Witcher 3 doesn't really work.
Posted by StansberryRules
Member since Aug 2024
2882 posts
Posted on 5/27/25 at 9:36 pm to
All of the problematic stuff you just listed have been done very much against gamer's wills, which largely explains why there is so much animosity in the industry these days between gamers and game companies.

In a normal, healthy industry you would identify what the customers want, you then make that product and try to make it well, and if you do a good job they give you their business and you make money. That's how the industry operated for the first few decades, however the gaming industry as a whole has not been doing that for awhile now.

Microtransactions, mobile games, and live service shite was never what the public wanted, at all. It was however seen as the largest profit margin products so the big studios decided that's what they'd make and they would force it down the throats of the public.

Remember some random EA corporate dirtbag years ago declaring traditional linear single player games were dead for example.

They honestly thought they could steer the industry in the direction that was most profitable to them against the customer's wishes. Hell, many still think that. The gigantic pile of failures and studio closures haven't ended this wishcasting.

Fortnite's and GTA V's aside, the single most consistently desired form of video game is still traditionally what it has always been. A one time purchase single player game you play for awhile, to completion and then you're mostly done with it. Studios don't want to make a bunch of games though, that's expensive. They wanna make one game and milk it forever.

You can play dozens of new single player games a year, every year. But how many live service games does the average gamer actively play? Most people have maybe 1-2 that personally appeals to them and they play those and those alone. That's by far their most limiting factor. They all strongly compete with each other in a way single player games don't and why it's impossible for every game studio to have their own pet Fortnite or GTA V.
This post was edited on 5/27/25 at 9:39 pm
Posted by VinegarStrokes
Georgia
Member since Oct 2015
13798 posts
Posted on 5/27/25 at 10:29 pm to
Melt
Posted by St Augustine
The Pauper of the Surf
Member since Mar 2006
69017 posts
Posted on 5/28/25 at 8:21 am to
He seemed pretty on point to me and rational. Not sure what he’s “melting” about or if you’re just trying to sound cool on the internet.
This post was edited on 5/28/25 at 9:37 am
Posted by CornDogCologne
AFUERA!
Member since Nov 2007
8784 posts
Posted on 5/28/25 at 8:24 am to
If people can’t spot some of the obvious flaws of the current AAA landscape, they are willfully ignorant.

I still find games that I enjoy, but it’s far from a golden age.
Posted by DarthRebel
Tier Five is Alive
Member since Feb 2013
23361 posts
Posted on 5/28/25 at 9:16 am to
quote:

If people can’t spot some of the obvious flaws of the current AAA landscape



I know my issues -

Micro-transactions
Too much middle management and focus on profit.
Wokeness <- yes this is a problem.
Consolidation of studios
Exclusivity for release
Posted by The Pirate King
Pangu
Member since May 2014
61516 posts
Posted on 5/28/25 at 10:03 am to
quote:

Every single thing about games these days is placed under a microscope and critiqued relentlessly..


When they take 10 years to make it and it's STILL an overpriced, glitchy, buggy mess with micro transactions and a poor story...yeah people are going to critique it more than normal.
Posted by Kodar
Alabama
Member since Nov 2012
4610 posts
Posted on 5/28/25 at 10:12 am to
quote:

If people can’t spot some of the obvious flaws of the current AAA landscape, they are willfully ignorant.
And that's the crux of it. AAA gaming is in a bad spot, but the rest of gaming has largely been fine for its history. To go further with that, I would argue that old triple AAA in terms of size/scope/etc was actually more comparable to current AA. In a way, this current AAA is a weird anomaly in gaming that doesn't really have a predecessor i.e. company that got insanely too big and lost track of the original point which is to make fun games.

All of that is why I don't really buy into the idea that gaming is in shambles. This has been my main hobby since I was little, and I'm still finding fantastic titles every year that I haven't touched yet.
The fighting game genre has been enjoying a golden age in recent years with regard to its multiplayer status as an example of something that has been doing great.
Posted by DoomGuy504
Member since May 2024
150 posts
Posted on 6/2/25 at 12:01 pm to
quote:

All of that is why I don't really buy into the idea that gaming is in shambles. This has been my main hobby since I was little, and I'm still finding fantastic titles every year that I haven't touched yet.


I'm with you that this is also one of my main hobbies since I was younger with the NES. I had to change how I approached games. Back in the day, you can bet your arse I was buying games on day 1 because they would be ready to go. Ocarina of time, Grand theft auto vice city/san andreas, etc.

The excitement now for me is along the lines of "Oh that game is coming out so let me make sure I keep it on my radar so I can play it in a few months while they work things out."

I noticed once I changed that mindset that I began to fully enjoy the hobby again. I'd say this change occurred for me personally in the last 5-10 years.

I'd have to think about it but there are only a handful of "Day 1" games for me. Elden Ring, rdr2, god of war, and maybe mario/zelda games? These are games that are few and far between though which is why things like game pass and whatever Sony calls their membership a godsend for people like me. It gives me the feeling of renting games like I did as a kid lol
Posted by Drewbie
tFlagship
Member since Jun 2012
62405 posts
Posted on 6/2/25 at 12:45 pm to
Mechanically great games still come out, but I think writing quality for AAA RPGs in particular has taken a sharp downward turn.

BioWare is the poster child for this problem. What used to be one of the strongest pillars in that space for two decades has turned into utter shite.
This post was edited on 6/2/25 at 12:48 pm
Posted by Scruffy
Kansas City
Member since Jul 2011
75131 posts
Posted on 6/2/25 at 2:01 pm to
quote:

writing quality for AAA RPGs in particular has taken a sharp downward turn.
That is the biggest issue.

I can put up with ok mechanics if the story is great.

Writing has become an issue across the board though.

Movies, games, TV, it has all suffered from poor writing.

For games, you get things like Veilguard where the story consists of exposition, forced humor, preachiness, etc.

You see the same thing in movies. The dorky, childlike humor really ramped up after GotG and made its way into everything. The Last Jedi and Thor: Ragnarok are great examples.

TV shows like Wheel of Time and later seasons of Game of Thrones are prime examples of exposition and simplification because writers believe that the audience can’t handle and will reject mystery.

The current set of writers view the audience as simpleminded, resulting in preaching and exposition rather than actual storytelling.

This is a big reason where Clair Obscur shined. Yes, it had humor, but it wasn’t forced. The story didn’t hold your hand or explain itself. It just flowed.

The writers hired by large AAA studios are the writing equivalent of adult paint by number coloring books with instructions on which color to use in which spot.

In summation, writing is the #1 problem with modern AAA gaming.
Posted by Brosef Stalin
Member since Dec 2011
40828 posts
Posted on 6/2/25 at 6:36 pm to
I would say video game writing overall has far exceeded movies for the last 10 years or so, at least on the AAA level. You have games like RDR1 and 2, Witcher 3, God of War and Ragnarok, Ghost of Tsushima, both Horizon games, even going back to the Arkham series those were better than any Batman movie. Sure there's some garbage in there but the best game stories have been better than anything Hollywood has pumped out lately.
Posted by Corinthians420
Iowa
Member since Jun 2022
13394 posts
Posted on 6/2/25 at 10:50 pm to
quote:

All I want is an open world RPG in the Game of Thrones universe. It would print money yet no one does it

KCD2 has some aspects of GOT universe, but obviously no dragons or magic
Posted by VoxDawg
Glory, Glory
Member since Sep 2012
70755 posts
Posted on 6/3/25 at 1:00 pm to
I'm not worried about the next great game. I will never complete my backlog of video games that I own but have not played.
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