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re: Nintendo Labo

Posted on 1/18/18 at 12:04 pm to
Posted by Freauxzen
Utah
Member since Feb 2006
37529 posts
Posted on 1/18/18 at 12:04 pm to
quote:

Well things like this are certainly why they can't seem to shake their kiddie image.




Nintendo was a toy company first Why does being "kiddie" or "not kiddie" matter so much though? I mean, when they can put out a BotW, Splatoon 2 or Mario Kart, who cares?
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 1/18/18 at 12:43 pm to
I can't believe some of the Nintendo Fa boys in this thread don't approve of this BS.

But think the console had an awesome library.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 1/18/18 at 1:06 pm to
quote:

They are the only ones, outside of some indies, willing to try cool stuff.


How delusional are you guys?

Yea man, a cardboard box building guide is more creative than this Dreams.
This post was edited on 1/18/18 at 1:09 pm
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 1/18/18 at 1:08 pm to
quote:

If crazy stuff like this kick starts their creativity to build things like BotW,


You honestly think this happens?
Posted by OMLandshark
Member since Apr 2009
110050 posts
Posted on 1/18/18 at 1:24 pm to
quote:

I can't believe some of the Nintendo Fa boys in this thread don't approve of this BS.


I don’t disapprove of it either. It just seems like a completely insane idea for a game. It could work and would be one of the cheapest games ever made.
Posted by The Quiet One
Former United States
Member since Oct 2013
11608 posts
Posted on 1/18/18 at 2:02 pm to
Posted by Drewbie
tFlagship
Member since Jun 2012
58116 posts
Posted on 1/18/18 at 2:04 pm to
quote:

Well things like this are certainly why they can't seem to shake their kiddie image.

Found the edgelord.
Posted by VoxDawg
Glory, Glory
Member since Sep 2012
61823 posts
Posted on 1/18/18 at 3:00 pm to
Oh, Japan... So since it's just fricking cardboard, how are they going to pitch the shortages?
Posted by Freauxzen
Utah
Member since Feb 2006
37529 posts
Posted on 1/18/18 at 7:22 pm to
quote:

How delusional are you guys?

Yea man, a cardboard box building guide is more creative than this Dreams.




First, I said "cool stuff," which is pretty general, I agree. So let me say "innovative, outside of the 'video game' box (literally in this case) stuff." There's more to games than the game, always has been, and this is a nice detour for creativity.

You mean the souped up Minecraft/LBP, with crazy graphics and a sharing element? I mean it's interesting enough, and it could be "creative," but it isn't something completely new.

And yes, the cardboard building guide is more creative than Dreams, most assuredly.

And again, this isn't specifically even for your general gamer, this is a kids toy. Before damning it, at least read an article.

From The Verge who Questioned the Switch with the phrase "Who will buy it?" comes this nice article:

LINK

quote:

Constructing the fishing rod is a slightly more involved endeavor. It took me about 15 minutes to build from start to finish, and it featured some surprisingly intricate parts, including an extendable rod, which connects to a cardboard Switch stand via a piece of string, and as a reel that you can actually turn. You slot one Joy-Con into the base of the rod, and another into the reel. The associated mini-game, naturally, involves going fishing. You can lower your line deeper and deeper into the water by turning the reel forward, and you’ll feel a vibration when you get a bite. Once you’ve got a fish on the line, you can start reeling it in. You’ll also need to move the line back and forth to ensure it doesn’t snap. The game is simple, but also impressive; I had no issues with the responsiveness of the controls, either when it came to moving the rod around or reeling in a fish. It just worked, and it was a blast — especially as you catch bigger fish like sharks and rays near the bottom of the ocean.


quote:

It’s a clever hack that ties into the third aspect of Labo: “discover.” Not only are you able to build your own accessories, but the platform also helps teach you the basics of how things work. When you complete the final step of the creation process, you’re able to check out a 3D model of the Toy-Con you just built, which will explain how the inserted Joy-Con are able to turn a cardboard fishing rod into a functional video game controller. It’s a simple, but likely effective, way of getting kids to learn about digital technologies like motion controls and infrared cameras.

Labo is both unlike anything Nintendo has made before, and something that feels distinctly Nintendo. The company has a history of exploring trends in unique ways, like with the exercise game Wii Fit, or the Brain Age series of puzzle games, inspired by the work of neuroscientist Dr. Ryuta Kawashima. Labo similarly takes something very of the moment — the idea of giving kids a better understanding of the technology that surrounds them — and fits it into an unconventional and playful package. Labo isn’t going to teach children how to code, but it could very well be the starting point for getting them interested in being more than a passive consumer of technology.


At least have an open mind man, this is something cool for kids.
This post was edited on 1/18/18 at 7:23 pm
Posted by Freauxzen
Utah
Member since Feb 2006
37529 posts
Posted on 1/18/18 at 7:27 pm to
quote:

You honestly think this happens?


The fact that you don't tells enough. This is totally an extension of the Wiimote and the Wiimote accessories they attempted to get started. So yes, Nintendo often uses it's creativity to try new things and I'd have no doubt that it informs some of their game decisions, which is precisely why some of their game decisions are awkward. Nintendo is always testing, always playing. Sometimes it's very clear, like Wii Sports, sometimes it fails, like Wii Music, and sometimes it's so natural that it just makes sense - Splatoon aiming (the majority of pro Splatoon players use motion aiming).


What's your field? Do you know how good, modern product design happens, especially at a company like Nintendo?
Posted by Raz
Member since Oct 2006
7559 posts
Posted on 1/18/18 at 10:52 pm to
Yep, Nintendo lost their minds alright

quote:

Labo announcement adds $1.4bn in corporate value to Nintendo


LINK
Posted by jefforize
Member since Feb 2008
44197 posts
Posted on 1/18/18 at 11:39 pm to
This thing is incredible if only for the memes

Posted by imjustafatkid
Alabama
Member since Dec 2011
51108 posts
Posted on 1/19/18 at 7:34 am to
quote:

I like the idea a lot, but I feel like this is the tech demo of Wii Sports. It needs a Boom Blox or a Super Monkey Ball to get me really interested. (Neither of those Nintendo titles, but still. Ultimate party games.)



My wife and kids saw the video announcement on this and were totally pumped. I think this is way cooler than the Wii Sports stuff, but we shall see.
Posted by dgtiger3
Prairieville
Member since Sep 2005
5701 posts
Posted on 1/19/18 at 7:46 am to
My six and four year old sons thought it looked cool as shite fwiw.
This post was edited on 1/19/18 at 7:47 am
Posted by Pectus
Internet
Member since Apr 2010
67302 posts
Posted on 1/19/18 at 8:36 am to
I think it looks cool as shite.
Posted by Freauxzen
Utah
Member since Feb 2006
37529 posts
Posted on 1/19/18 at 9:29 am to
quote:

My wife and kids saw the video announcement on this and were totally pumped. I think this is way cooler than the Wii Sports stuff, but we shall see.




I think it has more potential than Wii Sports for sure, but we need something more than a single set of mini games. Boom Blox, SMB, Zack and Wiki - some of the best uses of the Wiimote straight up, and they weren't Nintendo games. They were also full game experiences, that's what we need.

I've seen some crazy good ideas though that might not even come from publishers (the cardboard gun Doom image), which I would totally build.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 1/19/18 at 9:54 am to
quote:

First, I said "cool stuff," which is pretty general, I agree. So let me say "innovative, outside of the 'video game' box (literally in this case) stuff." There's more to games than the game, always has been, and this is a nice detour for creativity.



Was only quoting that because of the words you chose to use. They are the "only" people willing to try stuff. This is just not true on any level. Nintendo obviously puts themselves more out there than anybody else with weird ideas but come on.

quote:

You mean the souped up Minecraft/LBP, with crazy graphics and a sharing element? I mean it's interesting enough, and it could be "creative," but it isn't something completely new.

And yes, the cardboard building guide is more creative than Dreams, most assuredly.


Dreams is very much different than those games. It isn't a preset building or designing game like those. You will mold your own designs, stories, gameplay. A creative mind will have so many tools to build in that game, something not seen yet. It isn't even something I would get into but I was just using it to make a point. Other companies do try "cool stuff". And we will have to disagree on the creativity level of it then. Card board building kits have been around forever, and this is pretty cool for kids to add in mini games to go along with it.

quote:

And again, this isn't specifically even for your general gamer, this is a kids toy. Before damning it, at least read an article.




I am not damning anything. When did I say anything bad about it? I am just sitting here laughing at you because you use words like "only"
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 1/19/18 at 10:02 am to
quote:

The fact that you don't tells enough. This is totally an extension of the Wiimote and the Wiimote accessories they attempted to get started. So yes, Nintendo often uses it's creativity to try new things and I'd have no doubt that it informs some of their game decisions, which is precisely why some of their game decisions are awkward. Nintendo is always testing, always playing. Sometimes it's very clear, like Wii Sports, sometimes it fails, like Wii Music, and sometimes it's so natural that it just makes sense - Splatoon aiming (the majority of pro Splatoon players use motion aiming).


Once again are you not seeing the words you used that I quoted?

quote:

If crazy stuff like this kick starts their creativity to build things like BotW


You just named a few mediocre games that used the wiimote. What does this have to do with BOTW?

You know what BOTW actually got inspiration from? Those other developers who keep putting out the same type of games over and over?

quote:

Aonuma had already revealed that Breath of the Wild was inspired, in part, by the giant open world in The Elder Scrolls V: Skyrim. However, in his interview with Jeuxvideo, Aonuma admitted that several other titles, like The Witcher 3 and the Grand Theft Auto series, have been great sources of inspiration as well when it came to exploration and freedom of choice.


I just don't get how you can say with a straight face that ideas like this lead to the greatness that is Eiji Aonuma. This game is great because Nintendo has some God level game designers and Zelda is a great IP.

quote:

What's your field? Do you know how good, modern product design happens, especially at a company like Nintendo?


Is this the I don't play football so I can't talk football argument?
Posted by Freauxzen
Utah
Member since Feb 2006
37529 posts
Posted on 1/19/18 at 10:09 am to
quote:

Was only quoting that because of the words you chose to use. They are the "only" people willing to try stuff. This is just not true on any level. Nintendo obviously puts themselves more out there than anybody else with weird ideas but come on.



That's fair. It's probably just a gut reaction to this year where I walked in pretty excited about a bunch of X1/3rd party games and walked out not buying a single one. Everything coming out is generally bland, repetitive. This is probably agree to disagree. There are sparks of creativity from major publishers, sure, but Nintendo does it routinely, for the good and the bad.

quote:

Dreams is very much different than those games. It isn't a preset building or designing game like those. You will mold your own designs, stories, gameplay. A creative mind will have so many tools to build in that game, something not seen yet. It isn't even something I would get into but I was just using it to make a point. Other companies do try "cool stuff". And we will have to disagree on the creativity level of it then. Card board building kits have been around forever, and this is pretty cool for kids to add in mini games to go along with it.


And so have games where you make, share and build levels and experiences

quote:

I am not damning anything. When did I say anything bad about it? I am just sitting here laughing at you because you use words like "only"


You keep referring to it as a "cardboard building kit" which is kind of downplaying the whole thing. So yeah, you're being a little dismissive of the idea. Which is fine, all I did was an offer an article of a publication who was dismissive of the Switch.
This post was edited on 1/19/18 at 10:22 am
Posted by Freauxzen
Utah
Member since Feb 2006
37529 posts
Posted on 1/19/18 at 10:18 am to
quote:

You just named a few mediocre games that used the wiimote. What does this have to do with BOTW?

You know what BOTW actually got inspiration from? Those other developers who keep putting out the same type of games over and over?


quote:

I just don't get how you can say with a straight face that ideas like this lead to the greatness that is Eiji Aonuma. This game is great because Nintendo has some God level game designers and Zelda is a great IP.




Na, you missed the point, not me. BotW doesn't come from Wii stuff specifically, but all of that playing around that Nintendo does informs the creation of BotW, that's all. And, of course they get inspiration from a lot of places, including other open world games Nintendo and non Nintendo. And those open world games got inspiration from OoT, which got inspiration from Star Tropics, and on and on.

The game is great because Nintendo does an excellent job internally of fostering creativity and building very particular kinds of experiences. There's a reason they have an identity to their games that goes beyond what they produce. The only way you are right is if the Zelda developers are put in a prison where they are exposed to nothing but 3rd party open world games and then they build Zelda. That's not what happens. There are plenty of connections between BotW, Odyssey, OoT, even Splatoon where you can see Nintendo.

Creativity is complicated, and when someone like Nintendo can do it so consistently well, for the most part, that means it's not as simple as replicating Open World games.

quote:

Is this the I don't play football so I can't talk football argument?


No. But you laughed at the idea that the way Nintendo works, by experimenting constantly, doesn't inform the creation of BotW. And that's just flat wrong.

This post was edited on 1/19/18 at 10:25 am
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