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re: Nintendo Labo
Posted on 1/19/18 at 10:55 am to Freauxzen
Posted on 1/19/18 at 10:55 am to Freauxzen
Anyone who studies successful creative culture knows that a huge part of it is not letting fear of failure (or past failure) slow your roll. That’s probably the biggest thing that separates Nintendo from others. They aren’t afraid to put some weird shite out there that fails.
Posted on 1/19/18 at 11:13 am to Freauxzen
quote:
And, of course they get inspiration from a lot of places, including other open world games Nintendo and non Nintendo. And those open world games got inspiration from OoT, which got inspiration from Star Tropics, and on and on.
Of course they do, just like every other developer. But I don't see them getting it from Labo. Am I supposed to believe that they go down the hall and play with a Labo and it will inspire the next great Zelda? Sorry, I am not buying that. It isn't like Nintendo is spreading magic dust around and good vibes because of a strange idea another team used.
quote:
There's a reason they have an identity to their games that goes beyond what they produce.
Please name these identifying things in BOTW that makes it Nintendo? Outside of it being a great game and a long running Nintendo IP? Something that came from these out of the box ideas. We are talking about BOTW and how it relates to Labo like ideas, let's stay on topic.
quote:
No. But you laughed at the idea that the way Nintendo works, by experimenting constantly, doesn't inform the creation of BotW. And that's just flat wrong.
I laughed at the idea that you think ideas like Labo lead to games like BOTW. Sure for other games, but this notion you have of out of the box ideas like that leading into great games like BOTW just does not show it's face in the game. Where is it? Wait, I think there was a motion control scheme for puzzles, that went over well. Or do I need to just believe the state of mind of having those ideas makes them more creative? Is it a psychological thing? Do we need to get the creative juices flowing?
Maybe I am being obtuse.
This post was edited on 1/19/18 at 11:16 am
Posted on 1/19/18 at 11:13 am to hogfly
quote:
Anyone who studies successful creative culture knows that a huge part of it is not letting fear of failure (or past failure) slow your roll. That’s probably the biggest thing that separates Nintendo from others. They aren’t afraid to put some weird shite out there that fails.
I can get behind that.
Posted on 1/19/18 at 11:26 am to hogfly
quote:
Anyone who studies successful creative culture knows that a huge part of it is not letting fear of failure (or past failure) slow your roll. That’s probably the biggest thing that separates Nintendo from others. They aren’t afraid to put some weird shite out there that fails.
Yeah my reaction to Labo in no way should be read as automatic success, hence the "crazy" in my first post. There's a pretty big chance this is a spectacular flop. But at least its cardboard?
But I still like that Nintendo does it even if it flops, because they'll learn, they always do - and they "learn" in creative ways too, ha. And then they'll try some other crazy idea.
This post was edited on 1/19/18 at 11:27 am
Posted on 1/19/18 at 11:45 am to Mystery
quote:
Of course they do, just like every other developer. But I don't see them getting it from Labo. Am I supposed to believe that they go down the hall and play with a Labo and it will inspire the next great Zelda? Sorry, I am not buying that.
That's super specific. Will the next Zelda game be Labo inspired? Maybe, maybe not, no one knows. But you can tell they mix and match ideas all of the time.
quote:
Please name these identifying things in BOTW that makes it Nintendo? Outside of it being a great game and a long running Nintendo IP? Something that came from these out of the box ideas. We are talking about BOTW and how it relates to Labo like ideas, let's stay on topic.
quote:
I laughed at the idea that you think ideas like Labo lead to games like BOTW. Sure for other games, but this notion you have of out of the box ideas like that leading into great games like BOTW just does not show it's face in the game. Where is it? Wait, I think there was a motion control scheme for puzzles, that went over well. Or do I need to just believe the state of mind of having those ideas makes them more creative? Is it a psychological thing? Do we need to get the creative juices flowing?
Maybe I am being obtuse.
You just took the comment way too specifically. Maybe that's on me, it was a quick late night comment.
All I mean is that generally, Nintendo's experimenting is exactly why they create thing like BotW and exactly why they are Nintendo. And this is proof positive of that, whether or not it succeeds, I'm glad, and people should be glad, that they do these types of things. If you like unique and great video games at least, this is one of the big reasons why they create those types of games.
All of this "playing around" creating weird things, leads to BotW, and Splatoon, and Mario Party, and Nintendoland, and Pikmin, and Wii Music, and so forth. It doesn't necessarily manifest specifically in BotW as an tool, or control scheme, or any mechanic, but it does help them stay loose and think outside the box and solve design challenges in innovative ways. (I mean Wii Music was partially born from Ocarina, Skyward Sword had the Wiimote interaction, BotW owes it's introduction to the concepts from OoT and SM64, the Glider was the new Boat+Mario Kart, etc.). The korok's are BotW's rendition of hidden stars. Now the cycle is in BotW, that's nuts. It's clear they often borrow, expand, iterate from game to game, property to property. And that's a good thing, always has been.
Is it crazy to think that the Labo Fishing Rod might later lead them to rethink fishing controls? Or the piano might inspire them to bring music back into the next Zelda?
Funny enough, my Wind Waker Wii U came with an extra stand that I had to assemble..... Made of Gold Cardboard.
This post was edited on 1/19/18 at 11:46 am
Posted on 1/19/18 at 11:59 am to Mystery
quote:
Am I supposed to believe that they go down the hall and play with a Labo and it will inspire the next great Zelda?
We have no idea what Labo could lead to b/c hardly anyone has played with it yet and we only know about the initial games.
This post was edited on 1/19/18 at 12:01 pm
Posted on 1/19/18 at 12:19 pm to Freauxzen
quote:
You just took the comment way too specifically
I did. I was being very specific with how quirky ideas related to BOTW. Eiji Aonuma is the greatest game director of all time IMO, his vision is what makes that game great.
But either way, good discussion.
Posted on 1/19/18 at 12:21 pm to Dr RC
quote:
We have no idea what Labo could lead to b/c hardly anyone has played with it yet and we only know about the initial games.
lol of course not.
Just saying if you are folding cardboard boxes for the next Zelda and it is actually fun, let me know. Again I was being specific to that game.
Posted on 1/19/18 at 2:11 pm to Mystery
quote:
I did. I was being very specific with how quirky ideas related to BOTW.
And they do.
quote:
Eiji Aonuma is the greatest game director of all time IMO, his vision is what makes that game great.
Agreed. He takes all the pieces and always crafts something pretty fantastic.
quote:
But either way, good discussion.
Always. I'm not even sure I buy this thing, but I still like that they are doing it
Good little video essay here about some parts of Nintendo's design
Posted on 1/19/18 at 7:40 pm to tconle2
These things will be popular for 2 weeks and then nobody will give a crap about it ever again.
Do they really think people want to assemble cardboard crap to play games? Like that's the future of gaming?
These things are nothing more than cheap do it yourself gimmick controllers.
On top of that, they take up way too much space and will be damaged/destroyed by kids.
I'm sure Nintendo will make money off this idea because they are literally just selling cardboard.
Do they really think people want to assemble cardboard crap to play games? Like that's the future of gaming?
These things are nothing more than cheap do it yourself gimmick controllers.
On top of that, they take up way too much space and will be damaged/destroyed by kids.
I'm sure Nintendo will make money off this idea because they are literally just selling cardboard.
Posted on 1/19/18 at 7:48 pm to IAmReality
Except they are also selling games that use the cardboard.
I can tell you the people that it is actually targeted at think it is extremely cool and will enjoy it
quote:
Do they really think people want to assemble cardboard crap to play games
I can tell you the people that it is actually targeted at think it is extremely cool and will enjoy it
Posted on 1/19/18 at 7:54 pm to Greace
I have no doubt lots of kids will want this and play around with it... for a few weeks. Just because it will be a financially successful gimmick doesn't make it not a gimmick.
I appreciate Nintendo's trying innovative and even downright wacky things frequently, but when you do that you whiff just as often if not more often than you hit home runs.
I appreciate Nintendo's trying innovative and even downright wacky things frequently, but when you do that you whiff just as often if not more often than you hit home runs.
Posted on 1/19/18 at 8:06 pm to IAmReality
How many kids play with something for more than a few weeks?
Posted on 1/19/18 at 8:53 pm to IAmReality
quote:
These things will be popular for 2 weeks and then nobody will give a crap about it ever again.
Sure that's possible. It's also possible we haven't seen the best uses of this yet. Best to give it time, like the Switch.
quote:
Do they really think people want to assemble cardboard crap to play games? Like that's the future of gaming?
No one, including Nintendo, thinks this is the future of gaming. That's not how it's being marketed.
Are some of you so negative about it because you think this is Nintendi's "Next Gen hardware," seriously?
quote:
These things are nothing more than cheap do it yourself gimmick controllers.
That's a bit reductive, but yes. They are an attempt to bring video games into the physical space, while giving kids a creative outlet, and a little bit of learning via engineering. Nothing wrong with that.
This post was edited on 1/19/18 at 9:16 pm
Posted on 1/19/18 at 8:58 pm to sicboy
Michael Pachter is a douche. Nobody should listen to that asshat.
Posted on 1/19/18 at 9:39 pm to Freauxzen
quote:
That's a bit reductive, but yes. They are an attempt to bring video games into the physical space, while giving kids a creative outlet, and a little bit of learning via engineering. Nothing wrong with that.
This seems to be a recurring obsession of Nintendo. From the Wii to the WiiU to the Switch to Amiibos to this... they want to bend and transform the way we interact with technology and push the boundaries between tech and life.
It's similar to what Apple was rumored to be attempting with their purchase of Beats and move to wearables. Both companies are predicting that wearable/cyborg tech is going to be the next iteration, so they're playing around in that space.
This post was edited on 1/19/18 at 11:08 pm
Posted on 1/19/18 at 10:52 pm to Greace
quote:
How many kids play with something for more than a few weeks?
People play their video game consoles for many years. Video game consoles aren't viewed as toys.
I know Nintendo was historically a toy company before they go into video games and it appears they want to reenter that space, stuff like Amiboos and these Labo's and stuff.
I think that's what has people salty. Older gamers who grew up on Nintendo have always been hopeful Nintendo would 'grow up' with them, however all evidence appears that Nintendo is going the other direction. From a business standpoint it may be right for Nintendo to do this but for older, more mature gamers it feels like Nintendo is now no longer for us.
Posted on 1/19/18 at 11:00 pm to IAmReality
Its not a video game console its a game.
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