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Science confirms gamers from the 80's/90's smarter, more capable, all around better people

Posted on 2/2/26 at 2:50 am
Posted by StansberryRules
Member since Aug 2024
4836 posts
Posted on 2/2/26 at 2:50 am
Posted by LSURep864
Moscow, Idaho
Member since Nov 2007
11251 posts
Posted on 2/2/26 at 7:02 am to
Which is a big reason why after avoiding the souls genre my whole life Elden Ring grabbed my soul yanked 300 hours of it.

Dropped off in a world and said go figure it out champ.
Posted by DarthRebel
Tier Five is Alive
Member since Feb 2013
25309 posts
Posted on 2/2/26 at 10:12 am to
This is more a Gen X vs. the other generations.

They all fail when compared to Gen X.
Posted by i am dan
NC
Member since Aug 2011
31009 posts
Posted on 2/2/26 at 4:35 pm to
Yep.
Posted by StansberryRules
Member since Aug 2024
4836 posts
Posted on 2/2/26 at 4:49 pm to
My first gaming memories are playing the original Legend of Zelda with my friend, we were both 7 or 8. We'd play for hours, wander around aimlessly, occasionally finding a dungeon, taking days to beat it, we definitely never fully beat the game. After months we had a smattering of triforce pieces and items.

Never once did we ever feel stuck or frustrated. It was an adventure game that felt like an actual adventure.

This mentality that everyone needs to be told exactly where to go and what to do at all times has been cancerous. It's that mentality that has modern God of War games barking the solutions to the puzzles to you before you can even see or comprehend the puzzles.

The joy of discovery or overcoming obstacles has been replaced with follow the blinking arrow/yellow paint and do the thing, then repeat. Games are now adding skippable bosses and shite.

Challenge is good, figuring things out is good, puzzles are good, secrets are good. That should be the default. Seek out help online if you want. Integrating this "help" into the game lures a lot of people into shite experiences. Many people need to be saved from themselves. They will use the 'assistance' if it is there without even thinking about it, not realizing they are ruining the game.

Even worse, it inevitably mucks up the experience for people who actually want a game and not a follow the arrow simulator.
This post was edited on 2/2/26 at 10:48 pm
Posted by SonicAndBareKnuckles
Member since Jun 2018
1894 posts
Posted on 2/2/26 at 5:16 pm to
quote:

modern God of War games


MOOVIE games

Get that gameplay out of the way so you can watch cutscene and then get excited for next cutscene!
Posted by Blitzed
Member since Oct 2009
22082 posts
Posted on 2/2/26 at 5:32 pm to
Don’t you losers know that videos games cause gun violence?

Think ICE doesn’t play Warzone in those hotels?

Just go read CNN and it will blow your mind regarding the dangers and threat the new GTA poses.
Posted by ThuperThumpin
Member since Dec 2013
9161 posts
Posted on 2/3/26 at 11:16 am to
Im not really buying a lot of what she is saying. I was born in 78 so grew up playing in the 8-16 bit era. The 8 bit era had saves and passwords on some games and we had maps and cheat codes from gaming magazines that everyone used. Yes that era taught us patience and how to deal with frustration but a lot of the frustration was from bad game design. We were forced to read Nintendo Power because some object was randomly placed in wall where there is hardly any way you would find it without a guide.

By the time the 16 bit era came around in 89, games started having more options for difficulty modes, lives, saves , in game maps, etc. By the 32 bit era in 95 this was just the norm. .And having the option for a more difficult or less difficult experience has been the norm now since then. So yea the mid-late 80's 8 bit games were brutally difficult but there were was to mitigate it and by the time the 90's arrived things changed pretty quick that drastically reduced that difficulty.

Are game too handholdy now by default...somewhat yea but you can usually tailor the experience to fit your desired difficulty level...and now as a much older gamer whos skills have improved in some ways from my younger years. and less in others..I appreciate that a lot.
This post was edited on 2/3/26 at 11:20 am
Posted by Centinel
Idaho
Member since Sep 2016
44992 posts
Posted on 2/3/26 at 11:27 am to
quote:

Just go read CNN and it will blow your mind regarding the dangers and threat the new GTA poses.


I just want to smack around some hoes, rob them, then run them over.

Is that so wrong?
Posted by Ace Midnight
Between sanity and madness
Member since Dec 2006
95036 posts
Posted on 2/4/26 at 5:33 am to
quote:

This is more a Gen X vs. the other generations.

They all fail when compared to Gen X.


Amen and amen.

Posted by DoomGuy504
Member since May 2024
381 posts
Posted on 2/4/26 at 10:50 am to
quote:

Just go read CNN and it will blow your mind regarding the dangers and threat the new GTA poses.



I remember when fox news talked about video games being the devil....harry potter too lol. Do not let your memory forget that all these people are clowns/grifters.
Posted by Blitzed
Member since Oct 2009
22082 posts
Posted on 2/4/26 at 8:03 pm to
Fox for sure with “no russian” or whatever that airport opening was.

I remember that vividly.
Posted by StansberryRules
Member since Aug 2024
4836 posts
Posted on 2/4/26 at 10:04 pm to
quote:

a lot of the frustration was from bad game design


I understand what you're staying, but I actually have grown to hate the terms "good game design" and "bad game design" because a ton of the time I hear them being used it's completely subjective.

People now call mechanics or philosophies they personally don't like "bad game design" all the time.

I don't think you can neatly make list of "rules" that a game must absolutely follow. Thinking about games that way produces homogenization and blandness, which should sound familiar if you look at the modern gaming landscape.

Way too much "inside the box" thinking.

I don't think you can make great video games following a rigid set of "good game design" principles.

Even things that SEEM universally agreed upon, say "A game should have good controls" is not absolute. Look at a game like Getting Over It. The entire game is based around unintuative bizarre controls.

A lot of it comes down to knowing what you are trying to to do. If your game is supposed to have mystery and secrets and hidden areas, being cryptic can be a good thing. If it's not supposed to have that and the game is cryptic that could be "bad design"
Posted by BigBinBR
Baton Rouge
Member since Mar 2023
9689 posts
Posted on 2/7/26 at 9:10 am to
quote:

Science confirms gamers from the 80's/90's smarter, more capable, all around better people


Right conclusion, but wrong reasoning.

The real reason is because kids played those games, but still spent a very large amount of time away from games outside socializing and interacting with other kids.

So we got the best of both games/tech and real life interactions with other children.
This post was edited on 2/7/26 at 9:11 am
Posted by Geauxgurt
Member since Sep 2013
13469 posts
Posted on 2/7/26 at 4:56 pm to
quote:

Are game too handholdy now by default...somewhat yea but you can usually tailor the experience to fit your desired difficulty level...and now as a much older gamer whos skills have improved in some ways from my younger years. and less in others..I appreciate that a lot.


It’s not really just that. It’s even worse when you think of all kinds of games that allow you to by extra lives, hints and skip steps through cash or watching ads.

You no longer have to really suffer that much playing because you can just watch an ads and keep going.

There is a truth to this and I think it has led to a significant issue with kids learning how to deal with struggling and not getting things right off the bat.

That said, I don’t think it is some advantage of Gen X over previous generations. They learned the same things in other ways.
Posted by Jackie Chan
Japan?
Member since Sep 2012
4853 posts
Posted on 2/9/26 at 6:24 pm to
Anyone else play Battletoads, contra, megaman, castlevania....
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