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Am I the only person that doesn't care about AI in games, as long as it is good?
Posted on 12/21/25 at 1:11 pm
Posted on 12/21/25 at 1:11 pm
I don't like people getting canned, but if it makes a good contribution, I have no objection.
But all these white girl videos about soy latte's at the employee bouncy house after the scheduled nap, makes me wonder if they could have done more to make themselves irreplaceable.
But all these white girl videos about soy latte's at the employee bouncy house after the scheduled nap, makes me wonder if they could have done more to make themselves irreplaceable.
Posted on 12/21/25 at 1:20 pm to Roaad
It’s unemployed neck beards or folks who work low skill jobs.
Anyone with a decent technical job is using or being encouraged to use co-pilot or gen AI by their employer.
To the barista it sounds like a big deal. They have no frame of reference for AI use in a professional manner. They only have a context of AI slop on social media.
Meanwhile I use co-pilot to take care of the early leg work on presentations and projects every week at work that go to executives.
Obviously I don’t just say hold my beer co-pilot has this. I spend a ton of time prompting, validating, editing, checking sources, etc.
Then once I was have a decent early draft I go through and make it mine. It’s just much easier to start with a PowerPoint that is already 50% of the way there than from scratch.
Unless a studio is literally vibe coding an entire game and shipping it. I do not care if they supplement their development process with these tools.
Anyone with a decent technical job is using or being encouraged to use co-pilot or gen AI by their employer.
To the barista it sounds like a big deal. They have no frame of reference for AI use in a professional manner. They only have a context of AI slop on social media.
Meanwhile I use co-pilot to take care of the early leg work on presentations and projects every week at work that go to executives.
Obviously I don’t just say hold my beer co-pilot has this. I spend a ton of time prompting, validating, editing, checking sources, etc.
Then once I was have a decent early draft I go through and make it mine. It’s just much easier to start with a PowerPoint that is already 50% of the way there than from scratch.
Unless a studio is literally vibe coding an entire game and shipping it. I do not care if they supplement their development process with these tools.
This post was edited on 12/21/25 at 1:23 pm
Posted on 12/21/25 at 1:24 pm to Roaad
Given the crap or lack of good games the last few years, let AI roll.
Posted on 12/21/25 at 2:56 pm to Roaad
I’m perfectly fine with it in some applications and less so in others. On the positive side, I think AI makes a ton of sense for random NPC chatter/responsiveness to make the world feel more alive. Also perfectly fine using it to create textures from real world items (rock, grass, etc). I’m less good with using AI to create truly custom assets, as that’s going to inherently steal from something else, as it’s the only thing AI is capable of.
On the extreme end, I have zero interest in playing a game with AI narrative. It’s not only going to be plagiarized, but it’s going to be awful plagiarized garbage.
On the extreme end, I have zero interest in playing a game with AI narrative. It’s not only going to be plagiarized, but it’s going to be awful plagiarized garbage.
Posted on 12/21/25 at 3:24 pm to Joshjrn
quote:What about localization and translation?
On the positive side, I think AI makes a ton of sense for random NPC chatter/responsiveness to make the world feel more alive. Also perfectly fine using it to create textures from real world items (rock, grass, etc).
quote:*currently
as it’s the only thing AI is capable of.
Posted on 12/21/25 at 3:43 pm to Roaad
quote:
Am I the only person that doesn't care about AI in games, as long as it is good?
No. The overwhelming majority of gamers do not care.
This post was edited on 12/21/25 at 3:43 pm
Posted on 12/21/25 at 4:14 pm to Roaad
I think if certain studios used it, it wouldn't matter how "good" it was.
I won't say who.
I won't say who.
Posted on 12/21/25 at 5:36 pm to sicboy
quote:Sandfall?
I won't say who.
Posted on 12/21/25 at 6:02 pm to Roaad
No it’s just neckbeards on Reddit and habitually online people
Posted on 12/21/25 at 8:36 pm to Roaad
I'm with you. I feel the same way about film for that matter too.
Posted on 12/21/25 at 8:42 pm to Roaad
AI will be widely adopted by every single organization that produces software on the planet, it pretty much already has to a degree.
The distinction will be whether or not it's used judiciously, to speed up building banal things you don't care to allow the talent to focus their attention on things you do care about.
vs.
AI generating the entire game and it being a weird, bland, incoherent mess.
The distinction will be whether or not it's used judiciously, to speed up building banal things you don't care to allow the talent to focus their attention on things you do care about.
vs.
AI generating the entire game and it being a weird, bland, incoherent mess.
Posted on 12/21/25 at 8:55 pm to Roaad
quote:
But all these white girl videos about soy latte's at the employee bouncy house after the scheduled nap, makes me wonder if they could have done more to make themselves irreplaceable
I somewhat agree with your broader point, but this is kinda ridiculous to say about the gaming industry. There’s notoriously long crunch periods towards the release of a game where devs are working 70+ hour weeks for long stretches.
Posted on 12/21/25 at 9:09 pm to Roaad
quote:
What about localization and translation?
I think it would do a terrible job and cause more headaches than it solves, but I don’t have an objection as an outsider.
quote:
currently
When it can do better, we can discuss it then
Posted on 12/22/25 at 6:52 am to Roaad
I'm just saying I've seen the general chatter about AI on this site. If this was on any game other than Claire Obscur, this thread wouldn't have happened.
Posted on 12/22/25 at 7:39 am to sicboy
quote:I didn't care with any game used AI
I'm just saying I've seen the general chatter about AI on this site. If this was on any game other than Claire Obscur, this thread wouldn't have happened.
Not Black Ops, not Alters, not BF6, and now E33
My point is people are ONLY making a big deal because it was E33
and the sad truth? it was used for a couple of placeholder textures that were accidentally left in the game and patched out within 5 days of release, No gen AI was even used.
If this were a shitty game, it would not have been as big a story.
Had this been an AC: Shadows or a Veilguard, my reaction would be EXACTLY the same. I don't care if it is good.
You can track all my AI posts regarding AI use in ALL INDUSTRIES (games. movies, TV, app development, et al), If it is good, I am fine with it.
And after seeing the DLC abortions Shadows has shite out. . .I think they may need to consider gen AI usage.
I think the first industry to go is the voice acting industry, and I feel bad for those that are about to get canned.
Posted on 12/22/25 at 12:36 pm to Joshjrn
quote:i think it has already begun use for localization, and it is doing rather well. I could be wrong.
think it would do a terrible job and cause more headaches than it solves, but I don’t have an objection as an outsider.
quote:Sure, but we aren't reading tea leaves here. It is inevitable.
When it can do better, we can discuss it then
Posted on 12/22/25 at 12:39 pm to Roaad
quote:
Sure, but we aren't reading tea leaves here. It is inevitable.
I don't know that it is. The bedrock foundation of current AI tech is that it is derivative, not inventive. You can't fix that by improving or iterating on the tech; you would have to fundamentally alter it from the ground up. I'm not aware of any proof of concept that we are capable of doing so anytime in the foreseeable future.
Posted on 12/22/25 at 12:48 pm to Roaad
quote:
Article says within 4 years. Even if that is too soon, it is universally seen as inevitable. Once AGI is achieved, things will happen fast.
I disagree fundamentally with the article's premise. Being able to flawlessly mimic human speech is lovely, but it's not indicative of achieving singularity unless it understands what it's saying. As long as "AI" is simply an LLM providing the next most likely word, it's not an actual intelligence anymore than your email auto suggesting options to complete your current sentence.
Again, I'm not saying we never get there, but the tech AI is currently built on is inherently derivative and incapable of original thought. And if it's incapable of original thought, it's incapable of original creations.
Posted on 12/22/25 at 12:53 pm to Joshjrn
The article is about translation and understanding the meaning of what is said, in order to properly replicate that in another language. It is one of many metrics.
Most agree it will happen within 10 years. I used this one because it is recent, from a source wokies trust, and it presents an alarmingly shorter time frame than I think anyone thought.
Most agree it will happen within 10 years. I used this one because it is recent, from a source wokies trust, and it presents an alarmingly shorter time frame than I think anyone thought.
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