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AAA Games the last few years
Posted on 10/27/25 at 7:51 am
Posted on 10/27/25 at 7:51 am
The price has gone up by a third and IMO the quality has gone down. We don't see many Witcher, Skyrim, Elder Scrolls, Fallout, Tomb Raider, Last of US, God of War, or HZD quality games anymore.
FTR, the Asian art style games don't appeal to me where the weapons are taller than the character
FTR, the Asian art style games don't appeal to me where the weapons are taller than the character
Posted on 10/27/25 at 7:59 am to travelgamer
Well I personally can’t get enough of Japanese games weather they be jrpgs or anime type stuff like xeonoblade scarlet nexus (seriously underrated game look it up) or anything else
But I 100% agree they want us to pay more while they hit record profits yearly and AAA certainly isn’t raising quality levels to help sell it or justify it
This is why I’m very happy EA went private and I think it’s the future for the industry. Private companies aren’t subject to investor pressure and are usually more focused on delivering quality
But I 100% agree they want us to pay more while they hit record profits yearly and AAA certainly isn’t raising quality levels to help sell it or justify it
This is why I’m very happy EA went private and I think it’s the future for the industry. Private companies aren’t subject to investor pressure and are usually more focused on delivering quality
This post was edited on 10/27/25 at 8:04 am
Posted on 10/27/25 at 8:35 am to td01241
With GTA 6 and ES 6 on the horizon - those will be the games to challenge the $100 mark. Maybe they keep their heads about them and "only" list at $79.99 for the base game at launch, but I doubt they will be able to help themselves. These will be the most shameless money extractions outside the EA/UBI "pay to win" stuff that anybody has ever seen.
We already got a preview with Starfield and that Star Wars Outlaw game.
(ETA: While I strongly believe that GTA 6 will most likely live up to expectations, ES 6 is likely to be a let down. It just isn't the same Bethesda of 10 to 12 years ago.)
We already got a preview with Starfield and that Star Wars Outlaw game.
(ETA: While I strongly believe that GTA 6 will most likely live up to expectations, ES 6 is likely to be a let down. It just isn't the same Bethesda of 10 to 12 years ago.)
This post was edited on 10/27/25 at 8:37 am
Posted on 10/27/25 at 8:41 am to Ace Midnight
Me personally I wouldnt mind paying 80$ for an experience thats truly meaningful and its clear the project was made with soul passion and a desire to make the best game possible that drives the industry forward and delivers on value. Im not a big GTA guy but I wouldve happily paid 80 for Claire Obscure.
The issue is many AAA companies arent doing any of those things I laid out. Not every game is worth 80 hell most AAA id argue arent worth 60. Silksong delivered on all of that and was 20, EX 33 did the same and was 50. In a perfect world the truly seminal games could charge what they are actually worth without AAA elsewhere trying to justify it themselves. Imo the standard price of your generic AAA game should be 50, but id accept 60.
The issue is many AAA companies arent doing any of those things I laid out. Not every game is worth 80 hell most AAA id argue arent worth 60. Silksong delivered on all of that and was 20, EX 33 did the same and was 50. In a perfect world the truly seminal games could charge what they are actually worth without AAA elsewhere trying to justify it themselves. Imo the standard price of your generic AAA game should be 50, but id accept 60.
Posted on 10/27/25 at 8:45 am to td01241
The mid majors are challenging the AAA studios to deliver more, that's for sure. I know that EA and Ubi only care about the bottom line, but Bethesda used to be a company one could trust.
To your examples - think how much value is in Hollow Knight (both of them) for the full retail price. Likewise, EX 33. And, even BG3 - that could have been a more expensive game and still have been worth it.
To your examples - think how much value is in Hollow Knight (both of them) for the full retail price. Likewise, EX 33. And, even BG3 - that could have been a more expensive game and still have been worth it.
This post was edited on 10/27/25 at 9:03 am
Posted on 10/27/25 at 8:54 am to Ace Midnight
Exactly look at this years contenders for GOTY these are imo
EX 33 (50$)
Silksong (20$)
Kingdom come 2 (60$)
Blue Prince (like 10% but basically free)
and Battlefield 6 ( 70$)
2 of those are made by teams of 1 and 3 people. Sandfall had 33 people with a dozen contractors. Kingdom come I believe had around 100,
The future for the industry imo is smaller leaner teams that doesnt dilute the creative vision and companies going private to be free from investor pressure to have line go up
EX 33 (50$)
Silksong (20$)
Kingdom come 2 (60$)
Blue Prince (like 10% but basically free)
and Battlefield 6 ( 70$)
2 of those are made by teams of 1 and 3 people. Sandfall had 33 people with a dozen contractors. Kingdom come I believe had around 100,
The future for the industry imo is smaller leaner teams that doesnt dilute the creative vision and companies going private to be free from investor pressure to have line go up
Posted on 10/27/25 at 9:01 am to td01241
As I’ve mentioned before, I think part of the issue is how AAA is defined has had massive creep. A decade or two ago, a studio of 30-100 people was considered a AAA studio. Just because megacorps have created massive bloated studios that churn out mass market dogshit doesn’t mean a studio with 75 people can’t put out a AAA release. AAA isn’t dead; dogshit corporate bloat is dead.
Posted on 10/27/25 at 9:04 am to Joshjrn
Agree. Ubisfot having like 20k employees and EA like 18k is totally batshit.
I dont like seeing people fired but some of these larger corporate gaming publishers need to massively gut staff. It makes it almost entirely impossible to make a totally cohesive game when the creative intent is butchered by the worlds worst game of telephone
I dont like seeing people fired but some of these larger corporate gaming publishers need to massively gut staff. It makes it almost entirely impossible to make a totally cohesive game when the creative intent is butchered by the worlds worst game of telephone
This post was edited on 10/27/25 at 9:10 am
Posted on 10/27/25 at 12:57 pm to Joshjrn
quote:
AAA isn’t dead; dogshit corporate bloat is dead.
Posted on 10/27/25 at 1:29 pm to td01241
quote:
Sandfall had 33 people with a dozen contractors.
This is seriously one of the dumbest claims being parroted about E33. Go watch the credits, far more than 45 people were involved in creating the game.
It was still far fewer people than some major AAA releases, but it certainly wasn't ~50 people.
Posted on 10/27/25 at 1:36 pm to Sl0thstronautEsq
Lol dude I just used a dozen off the top of my head as merely a turn of phrase because I didnt know the actual number of support staff. I know they did a good amount of outsourcing like the animators from Korea, QA people, etc.
I will grant you I couldve worded it better I suppose with something like with "and using a number outsourcing"
Regardless it doesnt even really matter for the point I was making which was about how smaller teams maintain the creative integrity of the project. While those people were undoubtedly talented and contributed to the success of the game the core staff was 33 which didnt dilute the intended creative vision. No need to be rude everyone knows they used outsourcing.
I will grant you I couldve worded it better I suppose with something like with "and using a number outsourcing"
Regardless it doesnt even really matter for the point I was making which was about how smaller teams maintain the creative integrity of the project. While those people were undoubtedly talented and contributed to the success of the game the core staff was 33 which didnt dilute the intended creative vision. No need to be rude everyone knows they used outsourcing.
Posted on 10/27/25 at 2:11 pm to Sl0thstronautEsq
Youre also counting voice actors and localization and music along with people from the publisher that are all in the credits.
There were 9 people in the choir and 30 musicians that worked with the genius composer. Along with 3 vocalist and the audio and music lead designer plus the composer Lorian are the only ones counted in the 33 there.
The people who made the genius animations was an 8 person team out of Korea who also are not part of the 33.
Im not sure why you got your jimmies rustled about that, and while all of these people are incredibly talented especially the voice cast. If you disregard them by original statement wasnt really that outlandish. When you hear things like 100 people made Kingdom come 2 that never includes the voice talent, random musicians, publisher people. So how come you got upset about Sandfall but not Warhorse when I mentioned both in the same post? You couldve easily said
"100 people making KC 2 is one of the dumbest lies spread about that game." .
There were 9 people in the choir and 30 musicians that worked with the genius composer. Along with 3 vocalist and the audio and music lead designer plus the composer Lorian are the only ones counted in the 33 there.
The people who made the genius animations was an 8 person team out of Korea who also are not part of the 33.
Im not sure why you got your jimmies rustled about that, and while all of these people are incredibly talented especially the voice cast. If you disregard them by original statement wasnt really that outlandish. When you hear things like 100 people made Kingdom come 2 that never includes the voice talent, random musicians, publisher people. So how come you got upset about Sandfall but not Warhorse when I mentioned both in the same post? You couldve easily said
"100 people making KC 2 is one of the dumbest lies spread about that game." .
This post was edited on 10/27/25 at 2:12 pm
Posted on 10/27/25 at 3:14 pm to td01241
quote:
This is why I’m very happy EA went private and I think it’s the future for the industry. Private companies aren’t subject to investor pressure and are usually more focused on delivering quality
Private Equity isn't really the same as "going private" or even being a "private company."
Private equity is a lot like being a public company except the PE firm is the sole shareholder you answer to.
Private equity wants a return on their investment after x number of years so they can sell it off or take it public again. They'll do this by any means necessary whether it be mass layoffs, selling off/shuttering other parts of the business, shirking on quality (using AI, etc).
I think a bigger problem with AAA is that there's no passion in it. Games feel like they are designed by an assembly line because they basically have been.
This post was edited on 10/27/25 at 3:41 pm
Posted on 12/2/25 at 4:08 am to travelgamer
Yeah, prices keep going up, but the games don’t really feel better for it. Most big studios are playing it safe, stretching dev cycles forever, or pushing out buggy launches.
There are still some great AAA games here and there, but nothing like the steady stream we got years ago. It’s kind of a rough era for big-budget games right now.
From the last released, I think, I really liked just Mafia: The Old Country
However, I play online games more and more often because the variety is wider, there is no need to wait for something to be released, and many of these games are not expensive, with a lot of them being free. Lately I've been into pokies, and to be honest, when I tried them for the first time, I liked them more than I expected. I still don't have that much experience, and here is the site which helped me to discover a pokie called Dragon Link, and it was something really interesting. I've been playing it since then, and I'm never bored.
There are still some great AAA games here and there, but nothing like the steady stream we got years ago. It’s kind of a rough era for big-budget games right now.
From the last released, I think, I really liked just Mafia: The Old Country
However, I play online games more and more often because the variety is wider, there is no need to wait for something to be released, and many of these games are not expensive, with a lot of them being free. Lately I've been into pokies, and to be honest, when I tried them for the first time, I liked them more than I expected. I still don't have that much experience, and here is the site which helped me to discover a pokie called Dragon Link, and it was something really interesting. I've been playing it since then, and I'm never bored.
This post was edited on 12/3/25 at 5:29 am
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