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E3 might officially be on it's death bed. *UPDATE* E3 2023 cancelled
Posted on 3/28/23 at 2:32 pm
Posted on 3/28/23 at 2:32 pm
LINK
Was honestly shocked they were even attempting to try this again. Everyone is doing their own events now, we don't need E3 anymore.
ETA E3 2023 cancelled
quote:
Concern over E3 2023's future is continung to grow, prompting more publishers to drop out behind Nintendo, Xbox, Sony, and Ubisoft. IGN has learned that Sega and Tencent will be skipping E3 2023 amid rumors that the promised triumphant return of gaming’s biggest event may not happen after all.
IGN reporters have spoken with numerous individuals in publishing and PR who typically have knowledge of event strategies, all of whom expressed concern about the status of this summer’s event. Many told us that they hadn’t heard of anyone else who was planning to attend for sure, and some said they felt there had been a significant lack of communication from the ESA and organizer ReedPop as to what exactly they should expect from the show. Several described the situation as one where everyone was waiting for someone else to be the first to jump, but no one was willing to take the leap – and time was running out.
As one knowledgeable source put it ahead of the Monday news of Ubisoft’s departure from the show, “There’s no possible way this show can happen.”
Neither ESA nor ReedPop responded to IGN's request for comment in time for publication.
quote:
What was most striking around these conversations was the sheer confusion. Several told us that in past years when E3 had taken place, they recalled already having all their plans firmly in place by this time in March, some even publicly announcing this early (a quick glance at recent past E3 news announcements confirms this).
But not so in 2023. Multiple people broached the question of E3 with us throughout the conference even before we asked, seemingly desperate for information that could help them make informed decisions about whether or not they should be allocating large budgets for a show floor booth and the personnel to staff it in just two months’ time. Many questioned whether they should skip the show itself but still make an appearance in town to meet off-site with media who might be around that week.
quote:
Lockdowns in 2020 and 2021 prompted companies to significantly slash funds for events while laying off their events teams, with sources through the industry telling IGN that many publishers have yet to replenish to pre-2020 levels. Even if companies wanted to come to E3, or Play Days, or just LA in general, many aren’t financially prepared for all the expenses that entails – or if they are, they’re spending that money on events that have fewer questions about their stability, such as PAX or Gamescom.
This perhaps explains why so few companies are willing to play ball despite sources telling IGN that numerous publishers collaborated with ReedPop on defining exactly what they wanted out of E3’s 2023 rendition. Their initial participation and subsequent reluctance has led to a sense of betrayal within ReedPop, which has been tasked with bringing the gaming event back from the grave, with those involved feeling they were left to shoulder the blame for the ESA’s past mistakes and publishers’ present day fears.
quote:
IGN reached out to a number of major publishers ahead of publication to ask if they were able to confirm E3 attendance this year; or, where applicable, their plans for satellite events around E3. Those that did not respond in time for publication included EA, Square Enix, Embracer Group, Activision Blizzard, Epic Games, Take-Two, and Warner Bros. Games. IGN understands that more publishers plan to skip E3, but that they have yet to make a formal announcement.
Of those that did respond, Sega confirmed to IGN that it would not be attending the show after all, saying in a statement, "After careful consideration, we have decided not to participate in E3 2023 as an exhibitor. We look forward to sharing more information on announced and unannounced projects in the future."
Bandai Namco declined to provide an update on E3, but did confirm it would be attending Play Days. Tencent confirmed through a spokesperson that Level Infinite would not be attending E3 2023, but that it had participated in Play Days in 2022 and “found it to be an ideal experience for showcasing our games to the media.”
Devolver Digital, which has historically never officially attended E3 but has multiple years running set up shot in an adjacent parking lot, provided the following:
"While we always root for the success of any industry gathering that promotes great games, we have never officially attended E3 and do not plan to do so this year unfortunately. We will also confirm we will not be hosting satellite events this year in Los Angeles, but look forward to returning to our beloved parking lot to do so if the opportunity arises for a future LACC-based event. We are happy to report that we are well underway in the production of our annual Devolver Direct scheduled for June which we will share news about soon".
Was honestly shocked they were even attempting to try this again. Everyone is doing their own events now, we don't need E3 anymore.
ETA E3 2023 cancelled
This post was edited on 3/30/23 at 4:27 pm
Posted on 3/28/23 at 3:30 pm to sicboy
Another casualty of the COVID overreaction.
Posted on 3/28/23 at 4:12 pm to imjustafatkid
Posted on 3/28/23 at 4:30 pm to sicboy
Summer Game Fest has replaced it.
Posted on 3/28/23 at 4:38 pm to sicboy
I wish the gaming grim reaper would take the Game Awards instead of E3.
Posted on 3/28/23 at 4:45 pm to SonicAndBareKnuckles
Why? Someone is actually making an effort to recognize games.
Posted on 3/28/23 at 4:50 pm to sicboy
quote:
Someone is actually making an effort to recognize games.
frick these games. Name one decent game that has come out in the past 12 years that hasn’t been bitched about for good reason.
We’ve come to comparing todays games to the pre-2000s era where there was no online support. Every game released now has bugs at every turn on release. Can you imagine the outcry in the ‘90s where no update could be downloaded?
Posted on 3/28/23 at 5:46 pm to finchmeister08
Try to take into account that game prices haven't gone up all that much over the years but developments costs have grown exponentially, plus pressure from publishers to maximize profits which typically means releasing as fast as possible. Releasing paid content helps them actually make that money back so they can keep making games. If you're talking about patches to fix performance issues, you never pay for that.
It's the way it's been and it's not going away. Get used to it out find another hobby.
All you play is COD so you're just feeding it anyways.
It's the way it's been and it's not going away. Get used to it out find another hobby.
All you play is COD so you're just feeding it anyways.
Posted on 3/28/23 at 11:48 pm to sicboy
quote:
Try to take into account that game prices haven't gone up all that much over the years but developments costs have grown exponentially
Game prices have gone up. Every major release has season passes and frequent paid DLC. COD players aren't just spending $60 on a game now, they spend $70 on it and then buy the season pass every 3 months.
Not to mention that the development cost increases is more about studios trying to chase in the tech arms race rather than keeping their teams to a manageable size.
This post was edited on 3/28/23 at 11:49 pm
Posted on 3/29/23 at 4:23 pm to oauron
quote:
Game prices have gone up.
By much.
NES games were $60.
Adjust for inflation and we should be paying, at a minimum, twice that just for the base games.
This post was edited on 3/29/23 at 4:25 pm
Posted on 3/29/23 at 9:06 pm to sicboy
quote:
NES games were $60.
NES games had no official MSRP. Neither did SNES games (hence why some were even upwards of $99). A $50 MSRP for console gaming only really became a standard in PS1/N64 era.
The array of factors of game manufacturing and tech make the argument not even 1:1. All non-Switch games (and even small Switch cartridges) are incredibly cheap to produce and the scale of which games are made now allow for publishers to make far more money with each game. So they're able to produce physical copies for fractions of what it took for NES/SNES carts, and digital distribution completely changes their profit margin as well.
That doesn't even take into consideration that the audience for these games is drastically different. Nintendo makes 10x more money on Breath of the Wild than Link to the Past.
These game companies have never made more money than they're making money now. The game market is so incredibly huge, I don't feel sympathy for any developer using inflation as justification for raising prices whenever they're already outrageously profitable.
quote:
Adjust for inflation and we should be paying, at a minimum, twice that just for the base games.
I'd argue that with what people spend on subscriptions and DLC, we're already there.
This post was edited on 3/29/23 at 9:07 pm
Posted on 3/29/23 at 10:35 pm to oauron
quote:
A $50 MSRP for console gaming only really became a standard in PS1/N64 era
And a 50 dollar value in 1994 in todays currency is 105 dollars. So yes, games today are cheaper. Very few games today have a 100 dollar price tag and only with some type of crazy ultimate edition version
quote:
The array of factors of game manufacturing and tech make the argument not even 1:1. All non-Switch games (and even small Switch cartridges) are incredibly cheap to produce and the scale of which games are made now allow for publishers to make far more money with each game. So they're able to produce physical copies for fractions of what it took for NES/SNES carts, and digital distribution completely changes their profit margin as well.
The physical cost of production for these units certainly has gone down with the digital distribution being a major player now. I think you underestimate how many people rely on physical copies still though. That aside, you arent taking in account the HUGE jump in cost for the production of the type of quality we get in triple A games. Actors, voice actors, motion capture, huge budget music direction, etc. The costs to make these games has ballooned while prices remained relatively stable.
quote:
That doesn't even take into consideration that the audience for these games is drastically different. Nintendo makes 10x more money on Breath of the Wild than Link to the Past.
yeah, the biggest change to the audience is who games. in the 80's and early 90's gaming was a niche hobby. My friends and I were the dorky kids who gamed and there weren't many of us. Now, everyone games. Nintendo make more money now per game because its a bigger industry now. plain and simple. Link to the past total number sold is about 4.5 million. Breath of the wild sold about 30 million.
quote:
I'd argue that with what people spend on subscriptions and DLC, we're already there.
i think you over estimate the number of games with season passes. Maybe theya re prevalent in the genres you play, but to say every game has seasonal passes is silly.
DLC on the other hand is much much more prevalent. This is not inherently a bad or good thing, but depends on how its handled. If its dont like in instances where a game provides you with a significant value for the base game, and they are able to offer you an extension of that experience if you so choose for a paid DLC, i see no harm in this at all. This is not a new concept. Expansions in PC gaming has been around forever.
my two cents. i marvel at how people belly ache about gaming "now vs then". I think its a lot of rose colored nostalgia tainted views. in todays gaming if you old style gaming to fill that nostalgia, you have hundreds if not thousands of incredibly good indie developers making VERY good games for 20, 10, or even 5 dollars price points. Triple A games of today blow triple A games of old generations out of the water in comparison of quality. There is something in-between those at every price point.
And to Finch who said name a game that hasn't had a complaint about it in the last decade. Is that a problem with the games, or the gamer community. Which i argue has devolved over time. Talking shop with gamers back in the day at the arcade was fun. Talking to modern day gamers is toxic and a headache most of the time. i used to love multiplayer gaming. frick that shite these days.
Posted on 3/30/23 at 9:39 am to caro81
quote:
think you over estimate the number of games with season passes. Maybe theya re prevalent in the genres you play, but to say every game has seasonal passes is silly.
Wrong. Many story-based games have season passes and content DLC; Arkham games, AC, etc. It isn’t every game but many publishers use it
Posted on 3/30/23 at 10:57 am to Proximo
quote:
Wrong. Many story-based games have season passes and content DLC; Arkham games, AC, etc. It isn’t every game but many publishers use it
like i said i split DLC and season passes into two separate categories.
I argue DLC is a good thing when done right. when done wrong, you can just as easy say fug it i dont need this. it wont affect (or shouldnt) affect the base gaming experience.
Season passes do make games harder on you if you dont buy in, and why in general, i am not a fan.
Posted on 3/30/23 at 11:10 am to sicboy
Scalebound being cancelled broke my heart. I couldn't follow E3 again.
Posted on 3/30/23 at 11:31 am to imjustafatkid
quote:
Another casualty of the COVID overreaction.
Not really. Playstation and Xbox decided to do their own thing was well before this.
Posted on 3/30/23 at 12:50 pm to bayou85
E3 has been struggling for years. They threw up a hail mary just before COVID where they allowed fans in, but it was a nightmare experience from everything I read.
I need to find the specific info, but I remember hearing that it costs a crap ton of money to either have a showcase at the event and/or have a booth. With everyone realizing it's more cost effective to host their own direct like event, who's going to want to travel out to L.A. anymore?
Just found one article. Back in 2013, for a 600 square foot booth at E3, it ran $10,000 a day. And that didn't include the electric bill
I need to find the specific info, but I remember hearing that it costs a crap ton of money to either have a showcase at the event and/or have a booth. With everyone realizing it's more cost effective to host their own direct like event, who's going to want to travel out to L.A. anymore?
Just found one article. Back in 2013, for a 600 square foot booth at E3, it ran $10,000 a day. And that didn't include the electric bill
Posted on 3/30/23 at 1:30 pm to sicboy
yeah i heard the fans who went to that E3 said it was miserable. long lines for everything, not real accommodations. High costs.
its sad, E3 was always something i got excited for and to watch every year. Some all time great fan reactions to game reveals and stuff.
I guess video game awards kind of captures some of that, but its not the same.
yeah its insane but for those big arse companies i think they can afford that easy. Its just the amount of effort to pay off isnt there anymore. You can get the same if not more coverage through own events and dropping exclusives to content creators. I dont think it wont be long before the newer generation of gamers lose in person type events all together.
its sad, E3 was always something i got excited for and to watch every year. Some all time great fan reactions to game reveals and stuff.
I guess video game awards kind of captures some of that, but its not the same.
quote:
Just found one article. Back in 2013, for a 600 square foot booth at E3, it ran $10,000 a day. And that didn't include the electric bill
yeah its insane but for those big arse companies i think they can afford that easy. Its just the amount of effort to pay off isnt there anymore. You can get the same if not more coverage through own events and dropping exclusives to content creators. I dont think it wont be long before the newer generation of gamers lose in person type events all together.
This post was edited on 3/30/23 at 2:08 pm
Posted on 3/30/23 at 2:06 pm to caro81
Pretty much every dev is in the Summer Game Fest now. It's the only showcase for new games that matters now.
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