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Freauxzen
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Xenoblade Chronicles: Definitive Edition - May 29th
Image: https://i.ytimg.com/vi/tVfMySwUibQ/maxresdefault.jpg


Would highly recommend to anyone who likes RPGs. As I've said before, it's a bit anime, but I don't like animes and it's fine.

Story is excellent. Worldbuilding is great. Battle system was one of the best - until XC2 came along.

Overview Trailer



Roaad
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re: Xenoblade Chronicles: Definitive Edition - May 29th
related to Xenogears at all?


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jsk020
Louisiana Tech Fan
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re: Xenoblade Chronicles: Definitive Edition - May 29th
The combat looks extremely confusing.


MFn GIMP
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re: Xenoblade Chronicles: Definitive Edition - May 29th
Can't wait. Currently doing a second playthrough of XC2 now.


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Freauxzen
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re: Xenoblade Chronicles: Definitive Edition - May 29th
quote:

related to Xenogears at all?


I think loosely from what I hear, but I never played those.

quote:

The combat looks extremely confusing.



It can seem that way, but once you get a hang of it it makes a lot of sense and is a lot of fun. There are no spells to cast, so you just have normal attacking and arts - which function like spells, debuffs, etc. Arts have properties that you want to learn to deploy, combine, etc.

Take Diablo 3 up to the next level and make combos matter more. If I remember Shulk gets like 15 or 16 Arts in Total and you only use 8 at a time, and once you find your preferred arts, you don't really need to change them so they become second nature.


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Clyde
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Member since Jul 2010
1048 posts

re: Xenoblade Chronicles: Definitive Edition - May 29th
So they're remaking this game for a third time now?


Fox Mulder
LSU Fan
Austria
Member since Dec 2010
77612 posts

re: Xenoblade Chronicles: Definitive Edition - May 29th
Finally played 2 last year and it was awesome.

Will definitely buy this


Fox Mulder
LSU Fan
Austria
Member since Dec 2010
77612 posts

re: Xenoblade Chronicles: Definitive Edition - May 29th
quote:

The combat looks extremely confusing.


It is but when it clicks it is really good. At least for 2


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Freauxzen
USA Fan
Utah
Member since Feb 2006
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re: Xenoblade Chronicles: Definitive Edition - May 29th
quote:

So they're remaking this game for a third time now?




Yup.

Worth it again. It was released dang near after the Wii was at the end, and then released on a platform that a large section of gamers don't really frequent.



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cajunangelle
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re: Xenoblade Chronicles: Definitive Edition - May 29th
thanks, I don't like animes either.


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cajunangelle
Navy Fan
eating a fried oyster/shrimp poboy
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re: Xenoblade Chronicles: Definitive Edition - May 29th
There is a game that was delayed I am waiting for

Gods & Monsters


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cajunangelle
Navy Fan
eating a fried oyster/shrimp poboy
Member since Oct 2012
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re: Xenoblade Chronicles: Definitive Edition - May 29th
is the fighting like final fantasy?


ElRoos
Member since Nov 2017
2982 posts

re: Xenoblade Chronicles: Definitive Edition - May 29th
It’s not as confusing as it looks.

Not sure I will get this on release as I’ll be moving around that time. Def picking it up as soon as I can tho. Currently playing Nier Automata and then contemplating playing FF7 OG again then finally playing 8 and 9.


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Freauxzen
USA Fan
Utah
Member since Feb 2006
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re: Xenoblade Chronicles: Definitive Edition - May 29th
quote:

is the fighting like final fantasy?



It's close to 12 (I haven't played 15), but more active. Position matters, a lot, and there's a sequence you end up focusing on once you get all of the arts - Break --> Topple --> Daze. Each character can do at least 2 of them, and has different skills for inflicting each status. Once you Daze an enemy your attacks and arts are basically free and more powerful.


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Scruffy
USA Fan
Kansas City
Member since Jul 2011
63117 posts

re: Xenoblade Chronicles: Definitive Edition - May 29th
Bought and started playing, but I just couldn’t find my rhythm.

The fighting system is multi-layered and convoluted and I just couldn’t find any fun with it.

Not sure I really understood it.


Fox Mulder
LSU Fan
Austria
Member since Dec 2010
77612 posts

re: Xenoblade Chronicles: Definitive Edition - May 29th
No, and it will confuse the frick out of you at first but when it clicks it is awesome


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Fox Mulder
LSU Fan
Austria
Member since Dec 2010
77612 posts

re: Xenoblade Chronicles: Definitive Edition - May 29th
quote:

The fighting system is multi-layered and convoluted and I just couldn’t find any fun with it.


I quit and didnt play it for 2 years. Give it another go. You don’t have enough drivers or whatever when they start to really explain it so it makes it more confusing


Freauxzen
USA Fan
Utah
Member since Feb 2006
34345 posts
 Online 

re: Xenoblade Chronicles: Definitive Edition - May 29th
XC2 is definitely more complex than XC.

I enjoyed it more, but it probably took 30 hours of play before it started clicking. XC might have taken 10-15 to fully grasp.

But it both cases - You don't need it to click. You'll beat all story bosses without getting into the nitty gritty of the Topple combos. The intracacies of the battle system are really to be able to beat enemies while underleveled or to take on the roaming/extra bosses and special bosses.
This post was edited on 5/8 at 10:06 pm


Fox Mulder
LSU Fan
Austria
Member since Dec 2010
77612 posts

re: Xenoblade Chronicles: Definitive Edition - May 29th
I wasn’t even leveled up that much but i killed the frick out of the final boss because i had a complete grasp of the combat



Freauxzen
USA Fan
Utah
Member since Feb 2006
34345 posts
 Online 

re: Xenoblade Chronicles: Definitive Edition - May 29th
quote:

I wasn’t even leveled up that much but i killed the frick out of the final boss because i had a complete grasp of the combat





Exactly, I just edited this in:

quote:

The intracacies of the battle system are really to be able to beat enemies while underleveled or to take on the roaming/extra bosses and special bosses.


And out of all the games with special, non-story bosses, I've had the most fun in the XC games BECAUSE of the battle system. In most games it's about loot, loadouts or levels - most of the Final Fantasy bosses.

In XC, it's not loot at all, it's how well you can orchestrate the battle system.
This post was edited on 5/8 at 10:12 pm


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