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Which next gen system is most likely to get ports?
Posted on 6/17/13 at 8:44 am
Posted on 6/17/13 at 8:44 am
I got this from a vid posted earlier no one watched and in thinking about it I actually agree that the One running Windows gives it a advantage in this case.
As it stands, you have 3 major platforms most games share. PC, Xbox, and PS.
If a developer can knock out two of those platforms in their initial coding and testing of the game than which one is left to be the lone wolf that gets the port? Yep...PS4.
Why wouldn't they just code for the PS4 and just port for Windows since PC and Xbox are both running it? Not saying they won't but that seems a lot more complicated since they already use Windows PCs to do the coding. It's probably a lot easier and quicker to check it on the PC instead of sending the info and back and forward to the PS4 dev kits.
Why does this matter? Well we have all seen how bad ports can be. Think BLOPS 1 (or almost any CoD) on PS3 or GTA4 on PC.
Why are ports bad? Because it isn't going to fully optimize a systems hardware or interface not matter how good of a job a dev does with it.
Basically a port vs a non port looks like this
That translation layer is more just processing for a system to do and also leaves for more potential problems with the programming itself. It's basically just language native to that system trying to tell the original program how to work on said system.
Either way you look at it no one ever wants to be the system to get the ports. I know I hate it on a few PC games I have played that were ports.
As it stands, you have 3 major platforms most games share. PC, Xbox, and PS.
If a developer can knock out two of those platforms in their initial coding and testing of the game than which one is left to be the lone wolf that gets the port? Yep...PS4.
Why wouldn't they just code for the PS4 and just port for Windows since PC and Xbox are both running it? Not saying they won't but that seems a lot more complicated since they already use Windows PCs to do the coding. It's probably a lot easier and quicker to check it on the PC instead of sending the info and back and forward to the PS4 dev kits.
Why does this matter? Well we have all seen how bad ports can be. Think BLOPS 1 (or almost any CoD) on PS3 or GTA4 on PC.
Why are ports bad? Because it isn't going to fully optimize a systems hardware or interface not matter how good of a job a dev does with it.
Basically a port vs a non port looks like this
That translation layer is more just processing for a system to do and also leaves for more potential problems with the programming itself. It's basically just language native to that system trying to tell the original program how to work on said system.
Either way you look at it no one ever wants to be the system to get the ports. I know I hate it on a few PC games I have played that were ports.
Posted on 6/17/13 at 8:46 am to stout
:mindblown:
I have no idea what any of this means.
I have no idea what any of this means.
Posted on 6/17/13 at 8:48 am to stout
I just had a hole cut into my gum.
Posted on 6/17/13 at 8:49 am to Broke
It means in short that third party games will likely be developed for the PC and Xbox first since they both run Windows then ported to the PS4.
It's better for a larger group of people instead of there being one base game and two ports like there is now.
It's better for a larger group of people instead of there being one base game and two ports like there is now.
This post was edited on 6/17/13 at 8:52 am
Posted on 6/17/13 at 8:56 am to stout
quote:
Why are ports bad? Because it isn't going to fully optimize a systems hardware or interface not matter how good of a job a dev does with it.
At the same time, the difference in most cases is miniscule as this relates to consoles.
Console to PC port...ewww.
Posted on 6/17/13 at 8:58 am to taylork37
On the current consoles maybe but they don't have as much of a gap in hardware as the next gens will.
It's going to suck to have 8GB of GDDR5 and it's not fully optimized on third party games.
It's going to suck to have 8GB of GDDR5 and it's not fully optimized on third party games.
This post was edited on 6/17/13 at 9:00 am
Posted on 6/17/13 at 9:04 am to stout
Just like this gen for the most part, the gap in graphics on multiplats to exclusives was pretty large. This is for both PS3 and 360. So I think you are overstating:
Especially for the beggining to middle of the console generation where consoles aren't even fully utilized.
I agree, but the 32MB of ESRAM helps level that playing field correct?
Not to mention this is par for the course as I said earlier. I go in expecting multiplats to look worse because porting is inevitable and is not no port is flawless.
quote:
On the current consoles maybe but they don't have as much as a gap in hardware as the next gens will.
Especially for the beggining to middle of the console generation where consoles aren't even fully utilized.
quote:
It's going to suck to have 8GB of GDDR5 and it's not fully optimized on third party games
I agree, but the 32MB of ESRAM helps level that playing field correct?
Not to mention this is par for the course as I said earlier. I go in expecting multiplats to look worse because porting is inevitable and is not no port is flawless.
This post was edited on 6/17/13 at 9:05 am
Posted on 6/17/13 at 9:12 am to taylork37
quote:
the gap in graphics on multiplats to exclusives was pretty large
LOL just a little biased on your part here huh?
Is it noticeable on some games? Yep. Naughty Dog does a good job on their graphics and maxing out the PS3 hardware.
Is it "pretty large"? Not at all and MS has had its share of exclusives that looked pretty damn good as well. Most recently Halo 4 comes to mind.
quote:
I agree, but the 32MB of ESRAM helps level that playing field correct?
Wait...I thought that the PS4 was just so far ahead that it was going to run circles around the One?
I agree it levels the field out some but it's still not on par with 8GB of GDDR5 no matter how you look at it. I would say cloud computing would put the two on par more than the 32MD of ESRAM.
quote:
Not to mention this is par for the course as I said earlier.
Well as long as you're cool with still getting all of the ports I guess that's fine.
Posted on 6/17/13 at 9:17 am to brucevilanch
quote:
I just had a hole cut into my gum.
Posted on 6/17/13 at 9:23 am to stout
Cloud coming to: Everywhere
"Cloud Computing" is this generations Blast Processing. It exists in PR, not in reality.
"Cloud Computing" is this generations Blast Processing. It exists in PR, not in reality.
Posted on 6/17/13 at 9:23 am to stout
quote:
LOL just a little biased on your part here huh?
Is it noticeable on some games? Yep. Naughty Dog does a good job on their graphics and maxing out the PS3 hardware.
Is it "pretty large"? Not at all and MS has had its share of exclusives that looked pretty damn good as well. Most recently Halo 4 comes to mind.
Not biased at all.
quote:Not sure why you take my quotes out of context. You do it quite often.
This is for both PS3 and 360.
And I said "for the most part" that there was a big gap, there are so really good looking multiplats..but I really think that has to do more with the quality of the developer than the gap in hardware.
quote:
Wait...I thought that the PS4 was just so far ahead that it was going to run circles around the One?
I don't recall saying this. But I'm sure you will find it if I did.
The PS4 is more powerful from what I understand, but the magnitude of difference is still unknown.
quote:
Well as long as you're cool with still getting all of the ports I guess that's fine
I was used to it last gen...plus the difference in quality of ports is minimal. Not to mention, this is why I stress exclusives. Multiplats are great, but the exclusives really make the console shine.
I really think you are just trying to ding Sony here and it just doesn't work....IMO of course.
This post was edited on 6/17/13 at 9:25 am
Posted on 6/17/13 at 9:25 am to LoneMDG
quote:
It exists in PR, not in reality.
False.
Cloud Computing is very real.
I can do things like run my companies accounting system, or AutoCad for that matter on my cell phone because of cloud computing.
This post was edited on 6/17/13 at 9:27 am
Posted on 6/17/13 at 9:46 am to LoneMDG
quote:
"Cloud Computing" is this generations Blast Processing. It exists in PR, not in reality.
Except that there are many platforms across multiple industries using cloud computing.
I think something is to be said when the largest tech firms in the world (Google and Microsfot) as well as the largest online retailer in the world (Amazon) have dumped billions into their cloud networks both for their benefit and to attract customers who want access to a powerful cloud network.
Posted on 6/17/13 at 9:53 am to SG_Geaux
quote:
False.
Cloud Computing is very real.
I can do things like run my companies accounting system, or AutoCad for that matter on my cell phone because of cloud computing.
o yea its real but wait till multiple users try and play the same game or use the same content on the cloud that one XBL account is hosting.
This post was edited on 6/17/13 at 9:54 am
Posted on 6/17/13 at 9:59 am to StraightCashHomey21
quote:
o yea its real but wait till multiple users try and play the same game or use the same content on the cloud that one XBL account is hosting.
Huh ?
Posted on 6/17/13 at 10:04 am to SG_Geaux
quote:
Huh ?
you know how when multiple people try and use something on a cloud or application server it gets slower, or how when something as simple as changing a word or power point document can only be done by one person at a time while anyone else trying to access it at the same time can only have read only.
Posted on 6/17/13 at 10:06 am to StraightCashHomey21
quote:
you know how when multiple people try and use something on a cloud or application server it gets slower
300,000 servers to start with.
quote:
or how when something as simple as changing a word or power point document can only be done by one person at a time while anyone else trying to access it at the same time can only have read only.
You don't think that MAYBE they have taken this stuff in to consideration ?
Posted on 6/17/13 at 10:06 am to StraightCashHomey21
quote:
wait till multiple users try and play the same game or use the same content on the cloud that one XBL account is hosting.
You are thinking of the family plan?
They haven't released those full details yet but that has nothing to do with actual computing done in the cloud.
If you are referring to the cloud being slowed down because 10 people try to access the same content then you are in over your head and have no idea what you are talking about. 10 people aren't going to slow down a network with 300K servers.
Posted on 6/17/13 at 10:07 am to stout
quote:
millions of people aren't going to slow down a network with 300K servers.
I have seen quite a bit about Microsoft's Azure platform and how it works. It is almost effortless for them to scale it up to meet demand.
Their datacenters are so heavily automated that they only have like 12 employees, and 9 of those are security guards.
This post was edited on 6/17/13 at 10:10 am
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