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Shorter games next gen

Posted on 7/17/20 at 9:52 am
Posted by ThuperThumpin
Member since Dec 2013
8297 posts
Posted on 7/17/20 at 9:52 am
quote:



Speaking at the Gamelab Live conference, former PlayStation exec Shawn Layden expressed concern about the potential cost of next-gen game development, saying it will inevitably balloon further from the $80 to $150 million required to make a AAA game today. As such, Layden would like to see a return to the smaller 12-to-15-hour AAA games you saw more often during the PS1 and PS2 eras…


It's hard for every adventure game to shoot for the 50 to 60 hour gameplay milestone, because that's gonna be so much more expensive to achieve. And in the end you may close some interesting creators and their stories out of the market, if that's the kind of threshold they have to meet...we have to re-evaluate that. […] Is there another answer? Instead of spending five years making an 80 hour game, what does three years and a 15 hour game look like? What would be the cost around that? Is that a full-throated experience? Personally, as an older gamer...I would welcome a return to the 12 to 15 hour [AAA] game. I would finish more games, first of all, and just like a well edited piece of literature or a movie, looking at the discipline around that could give us tighter, more compelling content.


Frankly I welcome this change. I'm getting burnt out on 60-80 hour open world games that are mostly filler (looking at you Ubisoft). Smaller but intricately detailed worlds with a tight 15 hour story would be a welcome change of pace.
This post was edited on 7/17/20 at 10:26 am
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45200 posts
Posted on 7/17/20 at 12:01 pm to
They will just end up rushing these shorter games and they’ll release them in a state just as bad as many games today to get to work on the next one.
Posted by ThuperThumpin
Member since Dec 2013
8297 posts
Posted on 7/17/20 at 12:21 pm to
quote:

They will just end up rushing these shorter games and they’ll release them in a state just as bad as many games today to get to work on the next one.


Thats a different topic but yea I wonder if crunch will only get worse for developers and how sustainable AAA development will be in the future.
Posted by Brosef Stalin
Member since Dec 2011
40838 posts
Posted on 7/17/20 at 12:30 pm to
The Uncharted games are about 10 hours each and were fairly successful. Its not something I'm gonna pay a lot for though.
Posted by SonicAndBareKnuckles
Member since Jun 2018
1764 posts
Posted on 7/17/20 at 1:25 pm to
Devs need to shift some of the focus from campaign length to replayability.
Posted by ThuperThumpin
Member since Dec 2013
8297 posts
Posted on 7/17/20 at 1:26 pm to
quote:

Its not something I'm gonna pay a lot for though.


Thats going to be the rub right. We may get less content but the developers are still having to put in the same amount of work so how are they going to price it right.
Posted by KamaCausey_LSU
Member since Apr 2013
16086 posts
Posted on 7/17/20 at 4:27 pm to
Shorter more fleshed out games with replay-ability would be great.

But we all know they'll just take one story/game and chop it up into chapters/episodes.
Posted by Esquire
Chiraq
Member since Apr 2014
13624 posts
Posted on 7/17/20 at 5:31 pm to
However long God of War 4 was is the perfect length for a story driven game.
Posted by TheeRealCarolina
Member since Aug 2018
17925 posts
Posted on 7/17/20 at 9:23 pm to
God of War 4 is the biggest disappointment in gaming for me. I did not like the open world rpg aspect of it at all. Maybe I’ll watch all the cutscenes of it on YouTube one day but the gameplay of it all was just poo to me. And this is from someone who stayed up the entire Friday night play the first GoW and then the Monday Nights that 2 and 3 were released to play them to completion.

But I digress.

I do welcome a return of shorter games. I loved playing Maneater. 10-12 hour game for $40 bucks and the collectibles had a purpose (help your shark get jacked).
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45200 posts
Posted on 7/17/20 at 11:15 pm to
quote:

Devs need to shift some of the focus from campaign length to replayability.


I get made fun of here for liking FFXV, but I am in the middle of a second play through (first took 40ish hours) and it’s wild how much square has added. I’m almost up to 100+ hours total now. The game was definitely mediocre at launch, but I’m really enjoying it now after the updates and the additional content.
Posted by Errerrerrwere
Member since Aug 2015
39043 posts
Posted on 7/18/20 at 1:49 pm to
quote:

Frankly I welcome this change. I


So, more Kingdoms of Amular?

No thanks.
Posted by ThuperThumpin
Member since Dec 2013
8297 posts
Posted on 7/18/20 at 10:59 pm to
quote:

, No more Kingdoms of Amular?

No thanks. ?






I dont want to see long RPG s or open world games disappear, but it seems like this gen many games I played, even ones I really enjoyed, would have been better if they were a shorter or had less monotonous objectives piled on to increase lenght.
Posted by BulldogXero
Member since Oct 2011
9962 posts
Posted on 7/19/20 at 10:37 am to
15-20 hours is the sweet spot. For most games, I start to loose interest around the 30 hour mark. I'm looking forward to the new AC, but if it takes another 115 hours to feel like I've played through it, I dunno if I can take it
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