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Posted on 5/15/12 at 12:42 am to jefforize
I'm going to wait and see, but I'm not getting it as of now.
Posted on 5/15/12 at 12:42 am to jefforize
daily double
This post was edited on 5/15/12 at 12:43 am
Posted on 5/15/12 at 8:09 pm to sbr2
Still haven't beaten the main story, but I never beat Oblivion's main story either. I uninstalled it to catch up on other games, like The Witcher 2, and now I'm hesitant to start it back up. It would take downloading so many mods to get back into that it's a huge pain in the arse. 

Posted on 5/15/12 at 9:25 pm to sbr2
I got it, that should be the only affirmation you need that the game is good. Tho it does seems simplified from d2.
Posted on 5/15/12 at 9:28 pm to burgeman
quote:
I got it, that should be the only affirmation you need that the game is good. Tho it does seems simplified from d2.
Wrong thread/


Posted on 5/15/12 at 9:57 pm to Tom288
quote:
Still haven't beaten the main story
If I was to go back to this game, I would almost be tempted to start over. I think I'm pretty close to beating the main story line, but it's crazy how little that interests me.
Posted on 6/13/12 at 12:13 pm to sicboy
Starting today, PC gamers can engage in mounted combat in Elder Scrolls V: Skyrim. Patch 1.6 for the open-world adventure is now available for download through Steam.
The mounted combat feature enables players to perform either melee or ranged combat attacks while riding a horse. You can pummel bandits and dragons alike without getting your feet dirty or losing any valuable travel time. Sadly, though, you can't trample anyone. I imagine horses can't sneak very well, either, so my rogue/archer character will have to keep killing people the "old-fashioned" way.
Is it a game-changing feature? No. However, being forced to hop off a horse in the middle of combat was awkward so I'm glad to have that smoothed out. Furthermore, this gives the modding community another toy. Perhaps they'll figure out some inventive ways to integrate it into quests. I'd imagine mounted combat will be of use in Skyrim's upcoming Dawnguard DLC as well.
The patch also provides the usual collection of fixes. The ranged kill cams and werewolf kills should both be displayed properly now. Other unspecified crashes and save file issues were also addressed. The full patch notes are as follows:
General stability and memory optimizations
General AI pathfinding optimizations and bug fixes
Optimizations and crash fixes for data leaks
Fixed rare crash with lighting
Fixed crashes related to loading and saving games
Fixed crash with summoned creatures/NPCs
Fixed rare issue where saves would be corrupted
Improved logic for when ranged kill cams are played
Fixed issue with ranged kill cams while killing a dragon
Fixed rare issue with certain ranged kill cams not playing properly
Fixed issue with nirnroot lighting not properly cleaning up
Fixed issue where bow damage was being calculated incorrectly
Fixed rare problem with werewolf kill moves would not finish animating properly
In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
Fixed issue where certain creatures and NPCs would fail to respawn properly
Fixed rare issue with dialogue subtitles not displaying properly
Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
Patch 1.6 went live on the Xbox 360 late last week and included fixes for Kinect support. Bethesda hasn't mentioned a release date for the PS3 version of this patch yet. Generally Skyrim updates make it to all platforms within a week, though, so PS3 gamers shouldn't have to wait long.
The mounted combat feature enables players to perform either melee or ranged combat attacks while riding a horse. You can pummel bandits and dragons alike without getting your feet dirty or losing any valuable travel time. Sadly, though, you can't trample anyone. I imagine horses can't sneak very well, either, so my rogue/archer character will have to keep killing people the "old-fashioned" way.
Is it a game-changing feature? No. However, being forced to hop off a horse in the middle of combat was awkward so I'm glad to have that smoothed out. Furthermore, this gives the modding community another toy. Perhaps they'll figure out some inventive ways to integrate it into quests. I'd imagine mounted combat will be of use in Skyrim's upcoming Dawnguard DLC as well.
The patch also provides the usual collection of fixes. The ranged kill cams and werewolf kills should both be displayed properly now. Other unspecified crashes and save file issues were also addressed. The full patch notes are as follows:
General stability and memory optimizations
General AI pathfinding optimizations and bug fixes
Optimizations and crash fixes for data leaks
Fixed rare crash with lighting
Fixed crashes related to loading and saving games
Fixed crash with summoned creatures/NPCs
Fixed rare issue where saves would be corrupted
Improved logic for when ranged kill cams are played
Fixed issue with ranged kill cams while killing a dragon
Fixed rare issue with certain ranged kill cams not playing properly
Fixed issue with nirnroot lighting not properly cleaning up
Fixed issue where bow damage was being calculated incorrectly
Fixed rare problem with werewolf kill moves would not finish animating properly
In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
Fixed issue where certain creatures and NPCs would fail to respawn properly
Fixed rare issue with dialogue subtitles not displaying properly
Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
Patch 1.6 went live on the Xbox 360 late last week and included fixes for Kinect support. Bethesda hasn't mentioned a release date for the PS3 version of this patch yet. Generally Skyrim updates make it to all platforms within a week, though, so PS3 gamers shouldn't have to wait long.
Posted on 10/25/12 at 12:11 am to LSURep864
I finally did it. 65/65 achievements. Holy hell.
Posted on 10/25/12 at 1:25 am to Meursault
quote:
I finally did it. 65/65 achievements. Holy hell.
I had to start a new play through due to the new computer build, I am working on the new achievements.
Posted on 10/25/12 at 1:59 am to Meursault
Gratz. I got very lazy. Haha
Posted on 10/25/12 at 1:54 pm to Old Money
I had to trade this game in. Too damn time consuming. Was hurting my post count
Posted on 10/25/12 at 2:03 pm to Hubbhogg
I keep wanting to reinstall it and play it again, but there are so many mods that I would want/need to download and install to play it that it just feels like too much work. Twice now I've gone to the trouble of downloading the game and a lot of mods and both times I got so tired of the endless downloading/installing that I just said, "Screw it," and I uninstalled everything.
I can't play vanilla Skyrim anymore, but setting up a fully modded Skyrim is a pain in the arse.

I can't play vanilla Skyrim anymore, but setting up a fully modded Skyrim is a pain in the arse.
Posted on 10/25/12 at 6:00 pm to Tom288
quote:
I can't play vanilla Skyrim anymore, but setting up a fully modded Skyrim is a pain in the arse.
That's the fricking truth.

One of my.. 50 mods is causing crashes right now

Posted on 10/25/12 at 6:38 pm to LSURep864
a little late to the party but i just got this game a few weeks ago for 15 bucks
Posted on 10/25/12 at 6:39 pm to polarbehr
quote:
a little late to the party but i just got this game a few weeks ago for 15 bucks
enjoy.. awesome game dude
Posted on 10/25/12 at 6:40 pm to polarbehr
Congrats on selling your soul for $15.
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