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re: Official Diablo 3: Reaper of Souls Discussion Thread

Posted on 6/20/12 at 11:18 pm to
Posted by GalvoAg
Galveston TX
Member since Apr 2012
11260 posts
Posted on 6/20/12 at 11:18 pm to
they did frick up inferno tho...
Posted by UltimateHog
Thailand
Member since Dec 2011
69505 posts
Posted on 6/20/12 at 11:29 pm to
quote:

they did frick up inferno tho...



I still haven't played it...might here shortly for a bit to see.
Posted by hawgfaninc
https://youtu.be/torc9P4-k5A
Member since Nov 2011
63438 posts
Posted on 6/21/12 at 12:14 am to
hit 60 while ago using a pretty cool exploit. 59 to 60 in about an hour, not too bad. still in hell mode. looking forward to inferno
Posted by baytiger
Boston
Member since Dec 2007
46978 posts
Posted on 6/21/12 at 12:19 am to
I did a couple runs in a1 inferno and it seemed fine, was able to kite just like before on my dk

of course I didn't have any IAS gear
Posted by bpfergu
Member since Jun 2011
3485 posts
Posted on 6/21/12 at 10:11 am to
After putting in probably 200 hours or so over the past 5 weeks, I still haven't decided what I think of this game. It's definitely not as good as D2 was in its prime, but then again that is after a decade of tweaking D2 and releasing an expansion. For all of you who played D2 in its early stages, it wasn't very good either. It takes time to make adjustments and improvements to a game, and we are witnessing that right now.

That being said, Blizzard really doesn't have a viable excuse here. They had a PERFECT starting point with D2, and instead of trying to reinvent the wheel they should have just started where they left off. They knew what worked and what didn't work. Yeah, the team who made D3 was completely different than the one that worked on D2, but I guess I just assumed that they understood what made D2 so special and knew that certain features should not be messed with. Instead of adding more content and improving existing features, they just took most of it away and replaced it with this vanilla game.

Why take away the skill tree?
Why replace interesting gear with boring stuff that only revolves around your overall DPS?
Why take away rune words, and charms, and torches, and annis, and all of that?
Why limit games to just 4 people?
Why cap the lvl max at 60?

You should be ADDING content, not taking it away!

That being said, I think I'm the minority in saying that I'm glad they are attempting to make it a more "difficult" game. Inferno, in my opinion, shouldn't be a cakewalk. In D2, everyone and their mother had a hammerdin that could kill every boss in the game without breaking a sweat. However, there are certain enemies in inferno that are downright unfair. They appear to be trying to tweak this, so that is good.

All in all, I think ultimately this game will be pretty dang good. As good as D2? Only time will tell. However, if the masses continue to be as unhappy with this game as they currently are, then Blizzard is going to see the population of players continue to fall to the point where they will have to make some extreme changes to keep making money.
Posted by hawgfaninc
https://youtu.be/torc9P4-k5A
Member since Nov 2011
63438 posts
Posted on 6/21/12 at 10:20 am to
welll said
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
68037 posts
Posted on 6/21/12 at 10:32 am to
Just played for first time since 1.03. Definitely is a lot harder. Did they change visuals too? Everything seems very crisp and fluid
Posted by jefforize
Member since Feb 2008
45897 posts
Posted on 6/21/12 at 10:36 am to
Act 1 inferno fricked me up last night. Fat repair bills too.

Some sick nasty champion packs...

Vortex jailer extra health extra fast savage brute champion pack.... Wtf
Posted by geauxtigers87
Louisiana
Member since Mar 2011
27420 posts
Posted on 6/21/12 at 10:37 am to
quote:

However, if the masses continue to be as unhappy with this game as they currently are, then Blizzard is going to see the population of players continue to fall to the point where they will have to make some extreme changes to keep making money.


See, that is what I think drives me crazy about this game. Blizzard (Jay Wilson) keep changing shite that works with shite that sucks. I get changing stuff for the better, but when it's obviously meant to get people to the rmah it's bullshite. I think blizz finally over played their hand with this last patch and turned off people not only for diablo but also for future games from them. Blizzard games used to be first day purchases for me, but ever since wotlk it's been all about money. If I ever buy another blizz game it will be after it has been out a while and I've actually played it.
Posted by bpfergu
Member since Jun 2011
3485 posts
Posted on 6/21/12 at 10:55 am to
quote:

Just played for first time since 1.03. Definitely is a lot harder. Did they change visuals too? Everything seems very crisp and fluid


Other than the IAS changes, inferno as a whole should be a lot easier now. All of the enemies do a lot less damage. Also, saying that IAS is "nerfed" now is a bit of a reach, because it was way overpowered to begin with and scaled entirely too linearly up to ridiculous values. People are starting to mix some IAS with more critical damage and seeing that their characters are just as much, if not more viable than pre-1.03.

Not sure about visuals, but I did see that they have a new visual option that puts pretty shadows in place :)

quote:

See, that is what I think drives me crazy about this game. Blizzard (Jay Wilson) keep changing shite that works with shite that sucks. I get changing stuff for the better, but when it's obviously meant to get people to the rmah it's bullshite. I think blizz finally over played their hand with this last patch and turned off people not only for diablo but also for future games from them. Blizzard games used to be first day purchases for me, but ever since wotlk it's been all about money. If I ever buy another blizz game it will be after it has been out a while and I've actually played it.


They are trying to dumb it down for the masses, but what they don't realize is that those players that kept D2 as active as it was for a decade were hardcore players who didn't want things dumbed down. These are the players who are going to spend a lot of money on the AH, and who would still be playing religiously years from now. They need to be more concerned with making a good, sustaining game and from there people will go to the AH and spend money.
Posted by geauxtigers87
Louisiana
Member since Mar 2011
27420 posts
Posted on 6/21/12 at 11:02 am to
But I don't think they see that hardcore base as large enough to make them enough $$$. So, they have to cater the game to the 15 year olds with mommy's credit card. BUT THAT'S NOT DIABLO. If I wanted to play fricking wow I would still be playing that game.
Posted by bpfergu
Member since Jun 2011
3485 posts
Posted on 6/21/12 at 11:12 am to
quote:

But I don't think they see that hardcore base as large enough to make them enough $$$. So, they have to cater the game to the 15 year olds with mommy's credit card. BUT THAT'S NOT DIABLO. If I wanted to play fricking wow I would still be playing that game.


In terms of prolonging the life of the game and sustaining a steady stream of income beyond on the honeymoon stage of the game, Blizzard is going to have to have a nice stable of hardcore players. I just don't see casual players, especially beyond a year or so of the game coming out, making a significant impact on the AH. Most casual gamers won't have the interest or desire to spend hundreds of dollars on the AH, nor will they have spent countless hours farming items and gold to be able to sell or buy anything of value on the AH.

Posted by Doldil
The Ham
Member since Jan 2010
6214 posts
Posted on 6/21/12 at 11:20 am to
I tried Act 2 Inferno the other day for the first time, kited around some blues for about 2 minutes before running out of "mana" to stay faster than the mobs and of course ended up getting raped. Of course being a stubborn a-hole, I kept going back to try different things and eventually got the mobs killed. I had a 20k repair bill for maybe 5k worth of vendor trash loot and I basically haven't logged on since.

The gear I need to increase my dps enough costs 5 million+ gold or $200+. I have no desire to spend 2 weeks farming the warden and the butcher for drops/money especially since I still can't make it through act I inferno without fear of death. I know they don't want people bind rushing, but when you have a 3 pack of mobs that teleport, go immune, throw fireballs at you and shite lava out of their asses it can be extremely tough to not get instagibbed. Are we supposed to just restart a quest/create a new game in hopes of more "friendly" mobs, no that can't be right because they nerfed the ability to create a certain amount of games in a time period.

I'll probably keep playing because I really enjoy the game (at least most aspects of it) just not with the fervor of before.

And yes, I know that some of things I'm bitching about are paramount to the way Diablo games are played, and that's fine. I don't expect instant gratification from things, but at the same time I don't expect to go broke on repair bills trying to get new gear to make it to tougher acts just to be stuck there for another 2 weeks doing the same shite over again.

/rant off
Posted by geauxtigers87
Louisiana
Member since Mar 2011
27420 posts
Posted on 6/21/12 at 11:33 am to
quote:

I don't expect instant gratification from things, but at the same time I don't expect to go broke on repair bills trying to get new gear to make it to tougher acts just to be stuck there for another 2 weeks doing the same shite over again.



and at the end of those 2 weeks blizz will nerf what you did because " they didn't think it was fun for us"
This post was edited on 6/21/12 at 11:33 am
Posted by Mear
Member since Oct 2010
4843 posts
Posted on 6/21/12 at 11:34 am to
After spending around 1.5m to replace all my IAS gear, me and a buddy of mine easily cleared Act 3.

Haven't tried Act 4 yet, but hopefully it won't be too bad.

In lighter news, I was playing my HC WD and was in a group to kill Belial when 2 out of the 4 of the players in our group died.

I 'd
Posted by IT77
Prairieville
Member since Jun 2010
415 posts
Posted on 6/21/12 at 11:34 am to
quote:

However, there are certain enemies in inferno that are downright unfair.

I do not mind farming champion or magic packs. I was doing this before 1.0.3. However, since they are the "best source" of loot, I feel like I have to kill everyone of them because I do not want to miss out. I am now punished harder for attempting to kill them and if I don't do it fast enough, then I get a debuff that I will take more damage. I can either skip them or pay hundreds of thousands of gold of repair bills for trying??? It just seems they do not know what direction they want to go and D3's player base is plunging everyday.
Posted by Doldil
The Ham
Member since Jan 2010
6214 posts
Posted on 6/21/12 at 11:43 am to
quote:

After spending around 1.5m to replace all my IAS gear, me and a buddy of mine easily cleared Act 3.



Didn't they also nerf mobs doing extra damage when a player joins your party? So now everything is literally as strong as if you were just soloing, so every extra person makes things even easier instead of keeping it the same/making it harder.

I think one of the things I'm so irritated at right now is to feel like I'm being forced to play my toon as if it was a HC character because dying and repairing now is simply outrageous (the costs involved). If I wanted to play a HC character and clench my asscheeks every time something touched me, that's what I'd do.
Posted by RolandDeschain
Member since Apr 2011
2445 posts
Posted on 6/21/12 at 12:07 pm to
quote:

After spending around 1.5m to replace all my IAS gear, me and a buddy of mine easily cleared Act 3.


I had around 23k dps before I gave away my gear, with the IAS nerf I probably lost around 3-5k dps.
Posted by Mear
Member since Oct 2010
4843 posts
Posted on 6/21/12 at 12:14 pm to
Yeah, but their health changes based on the number of players in the party.

I'm glad they changed it, because you could have godly gear only to get one shot by a regular mob because there are four players in your party.

ETA: A friend of mine lost 1/2 of his DPS because he literally stacked every IAS item he could find.
This post was edited on 6/21/12 at 12:15 pm
Posted by ZTiger87
Member since Nov 2009
11536 posts
Posted on 6/21/12 at 1:37 pm to
The only problem I have with the patch is that they nerfed lvl 63 drop rates in acts 3 and 4. Now I feel like there is no reason to not farm act 1.
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