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Official Destiny 2 Lightfall Thread

Posted on 2/8/23 at 7:50 pm
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 2/8/23 at 7:50 pm
Dev#4168
BilbeauTBaggins#7361
Burgeman386#1350
B1ade 10#0776
ericbell#8590
MarkyMerc#3458
maryesther#2952
rmumph1#6617
SINSIR#5535
Venelar#8315
WITECOCO#8653

OUR END BEGINS

Rally All Guardians

Launch Trailer

As Light Falls ViDoc

Darkness Unveiled

Reveal Trailer

The Witness and its newest Disciple are here. Begin a journey that will reveal the hidden threads that bind us, the ability to unravel them, and the mastery to weave them anew. With this new power in hand, find strength in your fellow Guardians and triumph in the face of annihilation.



LIGHTFALL CAMPAIGN
New Story - Shattered glass glints in the neon starlight as the Shadow Legion marches beneath the fleet hovering over Neomuna.
Legendary Mode - The definitive Lightfall challenge. Forge memories and strengthen the bonds of friendship by overcoming the impossible.
Guaranteed Power - Complete Legendary mode and be rewarded with a complete set of armor—preparing you for everything that awaits on Neptune.



Strand Trailer

TITAN - BERSERKER - Untamed and wild, they leap into harm’s way with abandon, manifesting claws to sever their targets from the Weave.
WARLOCK- BROODWEAVER - Telekinetic sorcerers that manipulate the Weave; even twisting Strand into creatures that do their bidding.
HUNTER - THREADRUNNER - Masters of lethal grace, the city becomes their playground as they use the Weave to dance unscathed among their foes.

INSIDE STRAND

Strand will offer players exciting new abilities and powers to dominate the battlefield, along with new wrinkles that promise to change the way Guardians think about traversal and combat. With Strand, Guardians will be wielding the fabric of the universe in ways that will be a formidable threat to anyone who stands in their way.

DEADLY DEFINITIONS
To understand Strand, let’s first start with some vocabulary. Creating an object using Strand is weaving. Defeating an enemy affected by Strand will unravel them, disconnecting their lifeforce from the Weave, and creating a Tangle. Left behind after a Strand-debuffed-enemy is defeated, a Tangle is a swirling bundle of Strand fibers. These bundles of Strand explode when shot, causing area damage to nearby enemies. Guardians can also pick up Tangles and throw them to deadly effect.

On the debuff side, there are three new terms to know: suspend, unravel, and sever.

Suspend – A suspended PvE enemy is lifted off the ground for a brief duration and is essentially disabled. In PvP, suspended players are lifted off the ground but can still move (albeit slowly) and fire their weapon to fight back.
Unravel – Attacking an unraveled enemy will cause threads to burst out of the target and attack other nearby targets. Once hit, that target will also become unraveled.
Sever – A severed enemy is less capable of affecting the material world, reducing their damage output as a result.

WARLOCK BROODWEAVER
Weaver’s Call: On Rift cast, the Warlock weaves three Threadling eggs, which hatch into Threadlings when they hit a surface. Any perched Threadlings are converted to additional eggs.
Mindspun Invocation: This Aspect improves several of the Warlock’s abilities:
Grapple: When you execute a grapple melee, the Warlock weaves three Threadling eggs from the target.
Threadling Grenade: You can consume your Threadling Grenade to generate a full complement of perched Threadlings.
Shackle Grenade: You can consume your Shackle Grenade to gain a buff, creating a suspending detonation on every kill.

HUNTER THREADRUNNER
Ensnaring Slam: While in the air, press the air-move input to slam downward, suspending all nearby enemies.
Widow’s Silk: This Aspect grants an additional grenade charge. The Hunter’s grapple ability creates a persistent grapple Tangle when it latches, which fully refunds grenade energy when grappled to. Hunters can use this ability to set up chains of grapple points that their entire team can use, greatly enhancing their ability to quickly move around in combat and/or traverse the environment.

TITAN BERSERKER
Into the Fray: Destroying a Tangle weaves Woven Mail unto the Titan and nearby allies. In addition to reducing damage taken, this Aspect also increases the Titan’s melee energy regeneration while wearing Woven Mail.
Drengr’s Lash: When the Titan casts their class ability, the Titan will blast forward a powerful ripple in reality, suspending enemies that are caught in the shockwave’s path.

Finally, it wouldn’t be a new elemental Power in Destiny 2 without new Fragments to explore and customize your Strand-wielding Guardian. Here’s a look at a few of the new Fragments:

Thread of Ascent: Activating your grenade ability reloads your equipped weapon and grants increased weapon handling and airborne effectiveness for a short time.
Thread of Fury: Damaging targets with a Tangle grants melee energy.
Thread of Finality: Finishers generate Threadlings.
Thread of Warding: Picking up an orb of power grants Woven Mail.

Developer Insight - Strand

A NEON METROPOLIS
Travel to a destination unlike any you've explored in Destiny 2. Cross paths with bone-chilling Tormentors and valiant Cloud Striders, join the fight against the Shadow Legion, and prevent devastation in the technologically advanced secret city of Neomuna.

Neomuna Trailer

We find ourselves challenged by a strength unmatched by any in recorded history. How does one stand against such a force?

This is how.

Terminal Overload
The Shadow Legion and the Vex are conducting an all-out assault on the city. Put an end to their destruction in this new public activity on Neptune.



New Raid
Ferried from an unknown time and place, a haunting presence has been detected. We must now confront the ancient threat growing at our doorstep.
This post was edited on 3/16/23 at 8:16 pm
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 2/8/23 at 7:51 pm to
BUILDCRAFTING EVOLVED

Consolidation is a major theme in many of the changes you’ll be seeing today.
The current (pre-Lightfall) mod system has been built piecemeal over the years and contains a lot of redundancies.
The Loadouts system empowers Guardians to suit up for whatever task, on the fly.
Up to ten slots available to save multiple loadouts.
This single-screen system also provides opportunities for players to create and share their loadouts with the community more easily.
The Mod Customization screen will make managing your mods easier with them all in one place.
Like the Guardian Appearance screen, this screen creates an easy to reference space where you can see all your armor pieces and mods at any given time.
Champion counters are being spread between Artifact perks, subclass abilities, and more.
Updates to mods streamline the process and bring new and exciting build potential to Destiny 2.
We’re taking the opportunity to touch and tune every single mod in Destiny 2.
We’re removing Energy types from mods and armor, giving players more flexibility in crafting their builds. No more switching between Energy types to find the mod you want.
We’re reducing the pressure on Armor Energy by re-tuning armor mod costs and changing Artifact perks to no longer require mod slots.
We’re moving from weapon-type-specific mods to damage-type-specific mods for increased flexibility in builds.

ECONOMY UPDATES AND MORE COMING IN LIGHTFALL

TO ABILITIES AND BEYOND
For Lightfall, we are making the following change, focused on passive cooldown gains:

Rescaled the efficacy of discipline, strength, and each class ability stat on grenade, melee, and class ability regeneration rates:
In general, the regeneration provided by a tier 10 stat is now roughly equivalent to a tier 8 in the previous system.
Each stat tier now provides a more consistent gain in cooldown reduction rather than spiking heavily at lower tiers.

While we still believe that a gradient of cooldown times based on each Super’s potency is healthier for the game, we also recognize that roaming Supers have taken a back seat in PvE content, particularly at higher difficulties where neutral-game options have grown more capable of clearing groups of enemies with Subclass 3.0 keywords.

Pretty soon, Guardians are getting a little sturdier. Starting in Lightfall, physics collision damage will no longer be lethal to Guardians. Fall damage will still be lethal when Lightfall launches, but we plan to also make that nonlethal in a mid-Season update. You’ll still take damage from physics collisions, but it will generally leave you at 1HP instead of outright splattering you.

As part of our buildcrafting enhancements in Lightfall, we’ll be adding some new Fragments to the Light subclasses and updating a handful of Fragments on Solar and Void to tie into the new subclass pickups: Void Breaches and Firesprites. Some of these Fragment additions are intended as spiritual successors to combat style mods that aren’t making the jump over to the new armor buildcrafting system, and some are brand new additions intended to open access to subclass verbs that some classes didn’t have before.

Enhancing Weapon Crafting

TL;DR
Deepsight
No more Deepsight Attunement objectives after Lightfall launches.
Only craftable weapons will drop with Deepsight Resonance after Lightfall launches.

Resonant Elements
We will remove Resonant and Harmonic Alloys in upcoming seasons.
Three new features planned for later this year

Weapon enhancing: upgrade an Adept Lightfall raid weapon with enhanced traits, level, and a memento socket. Coming a few weeks after the Lightfall master raid release.
Deepsight activation: it's going to be possible to apply Deepsight to a weapon. Coming in Season 21.
Weapon level boosting: leveling up a weapon will not require equipping it. Coming after Season 21.
You will still be able to level up crafted weapons the current way if you like.

Bringing Challenge Back to Destiny

Everything Hurts Now
How much? Well, that depends on you. Philosophically, we are attempting to bring the difficulty levels of Legend closer to the popular Legendary Campaign experience, and the Master experience closer to day-one raids. At the same time, any high-difficulty ritual content is designed to last many playthroughs over multiple Seasons, so we’re making some changes week-over-week and Season-over-Season to keep them fresh. Here's a breakdown of the changes coming to several high-difficulty activities starting with Lightfall.
This post was edited on 2/22/23 at 10:57 am
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 2/8/23 at 8:00 pm to
Lightfall and the Year Ahead

Four primary goals for the year of Lightfall
Expand players’ imaginations
Bring challenge back to Destiny
Enrich our content
Connect our Guardians

Seasons
Umbral Engrams going away, replaced with Seasonal Engrams now stored on-vendor. Focusing will now just cost an engram + glimmer
Seasonal currencies getting removed/reduced, you now get a flat key for the "final chest". Chest is a true upgrade on rewards, no longer necessary for regular loot. These "keys" won't drop as often, so the regular activity will drop more loot itself.
The keys can drop from the activity, so you don't have to play non-seasonal stuff to engage with the season-itself anymore.
Fewer vendor upgrades, more meaningful changes, clearly descriptions. Less time reading, more time playing.
Season 21 will not have a 3x7 vendor upgrade grid.
Lightfall Seasons will be pushed to be more creative and unique like Shattered Realm and Chosen's original reveal of Battlegrounds.
Guardian Ranks will be replace the "Season Pass levels" nameplate shown next to players in Lightfall

Crafting
Fewer weapons will be craftable in following seasons
Non-Craftable weapons (starting with Raid Adepts in Season 21, slowing extending to all others) will eventually be able to be "enhanced", granting Enhanced Perks + Masterwork Bonuses + Mementos + Etc.
Any red border that drops will only be for weapons that have a pattern. If it has a red border, you instantly know it's important and a valued drop.
In Season 21, you will be able to target any craftable weapon with a guaranteed deepsight drop

PvE Combat and Challenge
To increase combat difficulty, Bungie is taking a two-prong approach to combat
1st Approach: Decrease ability uptime but maintain full ability potency. Reduce strength of resilience and some combat style mods.
2nd Approach: Increase combatant difficulty by introducing power-cap scaling throughout the game. Right now it'll just be on the seasonal activity + vanguard ops + Neomuna Patrol.
More experiments on capped light levels/fixed difficulty to come. "The Big Change" will come in Final Shape.
Power Levels will still be a thing in Lightfall. However, in Season 21, the power cap won't even be raised at all.

Crucible
Reintroducing Countdown (Search and Destroy) and also a new variant Countdown Rush, where you must arm/defuse both of the bombs on across the map
Checkmate Control: Highly customized sandbox mode. Seems to be very personal-skill focused based on smarts and gunskill.
Weapon damage, ability uptime, and even ammo are all adjusted in [this] new mode. Will reward players who use their smarts and their skills. So, if the only way the enemy has been able to shut you down in the past is a solo Blade Barrage, they might be in trouble.
Meltdown (Close/Mid Range Martian Map from Year 1) Returning in Season 21
Brand New Vex Network Map in Season 22
Citadel (Medium/Long Range Dreaming City map from Year 2) Returning in Season 23
Matchmaking adjustments will continue. Dynamic Skill Ranges and Team-Balancing focus for more equal skill teammates and high-connection lobbies.
PvP Reward Restructuring. Both Crucible and Trials of Osiris being reworked. Competitive ranking improvements/speed up

Exotic Mission Rotator
Starting in Season 22: Presage, Vox Obscura, and Seraph's Shield all being added on a weekly rotation. More classic missions to be added "back into the fold" (Whisper/Zero Hour?).

Strike Rework
Lake of Shadows and Arms Dealer both being reworked, refreshed, and updated to match current strike quality levels (think Lightblade and Proving Grounds).
Inverted Spire and Exodus Crash being soft-sunset (still accessible from director) until they will be reworked next.
Battlegrounds being moved into the Nightfall playlist. Mars Heist Battleground being the first focus (Grandmaster Escalation Protocol? Better gear up...)
4 out of the 6 Nightfalls in Rotation for Season 20 will be either refreshed or newly featured

Ritual Content Refocus
Much later in the year (probably Season 22-23?), more content and rewards will be pushed towards the ritual playlists following these updates
Lost Sectors will no longer be the source of brand new initial drops of seasonal exotic armor, instead moving to the core ritual playlists
No longer need all three ritual ornaments for seasonal challenges
Slow burn until Final Shape, taking the entire year to refresh the ritual playlists and refresh our core activities

Social Connections
Commendations are an icebreaker for meeting new guardians and rewarding good effort. Trials Teammates or Raid Leaders/Coordinators.
Guardian Ranks aim to show the best of the best in the community, people you can trust
Text Chat moving to Opt-Out instead of Opt-In
Still will be able to leave individual chats, and they plan to improve moderation, filtering, and even Speech-To-Text options.

Fireteam Finder
Being delayed until Season 23's dungeon, regrettably not with Season 22's raid.
Truly fleshing this out to be a first-class system with keywords, tags, control over fireteam members, automatic joining or allowing restricted vetting processes to deny/approve individual people who want to join
Queue anywhere in the game for any activity
This post was edited on 2/13/23 at 3:40 pm
Posted by sicboy
Because Awesome
Member since Nov 2010
77582 posts
Posted on 2/8/23 at 8:09 pm to
(no message)
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22164 posts
Posted on 2/8/23 at 9:38 pm to
Is it still kinda hard to “get to the good stuff” bc of level and gear requirements? Trying to convince friends they would have fun but they have a short attention span.
Posted by Venelar
The AP
Member since Oct 2010
1134 posts
Posted on 2/9/23 at 7:14 am to
Yes and No? The legend lost sectors make it easy to catch up on exotics that you need. And if they were to start at the launch and run the campaign (especially on legendary) they'd be high enough power level for anything. Not to mention they'd be chasing new weapons from lightfall at the same time as everyone else. That's what makes it a drag sometimes, asking people to rerun content that they've done for months to try to get you something. If they all start at the same time it's not as bad.

Destiny is just a massive game. to me the cost is what's so prohibitive to starting now, you're going to want the older content for guns/gear/leveling options etc and you can really get nickel and dimed playing catch up. Almost have to wait for the old stuff to go on sale. Which either it is now or just finished, i can't recall.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22164 posts
Posted on 2/9/23 at 7:49 am to
Yeah that's a bummer. I used to play the game religiously and did plenty of raids but I know they can't get to raid ready for awhile.
Posted by SaintEB
Member since Jul 2008
22720 posts
Posted on 2/9/23 at 8:32 am to
TLDR


ETA: Can I get the Cliff's notes?

ETA2: Are those still a thing?
This post was edited on 2/9/23 at 8:33 am
Posted by theunknownknight
Baton Rouge
Member since Sep 2005
57310 posts
Posted on 2/9/23 at 8:43 am to
TLDR; new green subclass, tried to nerf ability builds by restructuring build crafting
Posted by USMCguy121
Northshore
Member since Aug 2021
6332 posts
Posted on 2/9/23 at 8:44 am to
Titan subclass looks like dog shite

Everyone else looks frickin awesome.


quote:

legend lost sectors make it easy to catch up on exotics that you need.


Tedious as frick though.
This post was edited on 2/9/23 at 8:45 am
Posted by BleedPurpleGold
New Orleans
Member since Apr 2005
18917 posts
Posted on 2/9/23 at 9:06 am to
quote:

I used to play the game religiously and did plenty of raids but I know they can't get to raid ready for awhile.


This is me and my buddies. We used to play multiple times a week, raid regularly, etc. Haven't played in a long time though, so I assume there is no point in trying to play catch up. Sucks because I want to be there for the end of the storyline.
Posted by dgnx6
Baton Rouge
Member since Feb 2006
68612 posts
Posted on 2/9/23 at 11:21 am to
quote:

This is me and my buddies. We used to play multiple times a week, raid regularly, etc. Haven't played in a long time though, so I assume there is no point in trying to play catch up. Sucks because I want to be there for the end of the storyline.


I skipped beyond light and didnt jump into witch queen until last season. So ive played two seasons of witch queen and fully leveled up on one character.

It was really not a thing at all to get my character leveled. Its just a grind once you want to go beyond the cap and only grinding pinnacles. But if you havent played in a while, it really aint no thing to jump in now.

Obviously id wait for the new release since this season is almost over.




This post was edited on 2/9/23 at 11:24 am
Posted by BleedPurpleGold
New Orleans
Member since Apr 2005
18917 posts
Posted on 2/9/23 at 1:29 pm to
I'm sure we'll all jump back in regardless to see how the story ends. It was our go-to game for years, so I can't imagine people won't want to be there for the finale.
Posted by CajunDoc
Member since Mar 2017
280 posts
Posted on 2/9/23 at 3:01 pm to
Hell yea Im all in
Posted by burgeman
Member since Jun 2008
10362 posts
Posted on 2/10/23 at 8:12 am to
No Crucible maps, no care
Posted by burgeman
Member since Jun 2008
10362 posts
Posted on 2/10/23 at 8:33 am to
quote:

I used to play the game religiously and did plenty of raids but I know they can't get to raid ready for awhile.



I stopped for over a year and just jumped back in around mid season of witch queen/season of plunder. I think it only took like a week or two to get to soft cap and then another week to get to power cap. I only run one character. The point of entry really is not as bad as it used to be.
Posted by Hu_Flung_Pu
Central, LA
Member since Jan 2013
22164 posts
Posted on 2/10/23 at 10:46 am to
Is it feasible to level up through crucible and gear up for raids? I think that's the only way I could convince them.
Posted by Venelar
The AP
Member since Oct 2010
1134 posts
Posted on 2/10/23 at 11:09 am to
Yeah but maybe just a little slower. I’m not sure if you played the witch queen campaign but now the expansion campaigns have a legendary mode. If you complete that you’ll have a full set of gear that will have you at raid level. From there it’s just filling out certain weapons that you want. It’s never been easier to catch up.
Posted by burgeman
Member since Jun 2008
10362 posts
Posted on 2/10/23 at 1:58 pm to
You can primarily do crucible but you would need to do the weekly pinnacle stuff to get your level to power cap. An example would be:
3 vanguard strikes
3 gambit matches
3 crucible matches
Nightfall at 100k

All those drop pinnacle gear weekly which gets you to the hard power cap. I would maybe do a dungeon activity which will drop pinnacles throughout too. I think you can knock most of those out in an hour or two at weekly reset.
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 2/10/23 at 2:48 pm to
Peak efficiency
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