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Message
re: Official DayZ .63 and Beyond Thread. *Update* Brian Hicks stepping down
Posted on 1/11/14 at 10:57 pm to AllBamaDoesIsWin
Posted on 1/11/14 at 10:57 pm to AllBamaDoesIsWin
Add me finchmeister08
Posted on 1/11/14 at 11:28 pm to finchmeister08
don't beg for friends, finch.
Posted on 1/11/14 at 11:44 pm to brucevilanch
Well I mean, when you ditch us, what else is there?
Posted on 1/12/14 at 12:18 am to finchmeister08
Hey sorry, my mic wasn't working on TeamSpeak for some reason so I just got off.
Posted on 1/12/14 at 8:04 pm to AllBamaDoesIsWin
so who's playing tonight?
Posted on 1/13/14 at 8:33 am to bluebarracuda
quote:
I haven't seen any "hackers." Most people are just taking advantage of the settings, not necessarily hacking
Lots of hacking now. shite is hitting the free hacking boards on how to use something as basic as cheat engine. It's not as terrible as it was in the mod because you aren't getting nuked, teleported into a battledome, or made to dance, but people are god mode enabled and have whatever gear they want.
Posted on 1/17/14 at 12:06 pm to Dam Guide
LINK
Patch notes for upcoming update:
Fixed:
Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine
New:
Editable character name in main menu
Hive, mode and time columns in server browser
Database support for sub hives. (Sub-private, Hardcore/Regular public)
DayZServer.exe support for sub hives.
Signature verification against PBOs
Added shotgun speedloader into loot spawns
Added box of 20 pieces .357 rounds into loot spawns
Added color variants of all shoes into loot spawns
Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Added hacksaw into the loot spawns
Added shotgun into loot spawns
Berry picking
Added Hacksaw into loot spawns
Saw-off shotgun recipe
Opening cans with saw
Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns
Coastal harbor town of Svetloyarsk (and surrounding areas)
ETA for experimental branch is Monday, ETA for stable is before the end of that week (by Friday 24 January 2014).
Patch notes for upcoming update:
Fixed:
Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine
New:
Editable character name in main menu
Hive, mode and time columns in server browser
Database support for sub hives. (Sub-private, Hardcore/Regular public)
DayZServer.exe support for sub hives.
Signature verification against PBOs
Added shotgun speedloader into loot spawns
Added box of 20 pieces .357 rounds into loot spawns
Added color variants of all shoes into loot spawns
Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Added hacksaw into the loot spawns
Added shotgun into loot spawns
Berry picking
Added Hacksaw into loot spawns
Saw-off shotgun recipe
Opening cans with saw
Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns
Coastal harbor town of Svetloyarsk (and surrounding areas)
ETA for experimental branch is Monday, ETA for stable is before the end of that week (by Friday 24 January 2014).
Posted on 1/17/14 at 12:45 pm to Bunta
I've had hell trying to launch this game. Did anyone else have issues?
Posted on 1/17/14 at 6:53 pm to RATeamWannabe
Can anyone tell me the general area of the school/office building in Berezino?
Posted on 1/18/14 at 12:32 am to ClydeFrog
school building is kinna close to the coast/factory area
hard to explain but it isn't IN downtown berezino
hard to explain but it isn't IN downtown berezino
Posted on 1/20/14 at 10:28 pm to Tiguar
Anyone played the new patch? It feels like they optimized it a bit my game was running a little smoother tonight. Anyways if you have has anyone found the shotgun or spray paint? I played for a few hours and never came across either. Where can i find these items? TIA
Posted on 1/21/14 at 12:29 am to GeauxTime9
its not live on stable yet... it was supposed to go live on the experimental servers but there was a bug and it got pushed back.
so no new updates anywhere yet.
so no new updates anywhere yet.
Posted on 1/21/14 at 10:11 am to Tiguar
Ohhh haha well that explains it.
Posted on 1/21/14 at 11:54 am to GeauxTime9
its live on experimental now if you can manage to find a slot on the test servers.
its slated to head to the main servers on the 23rd
its slated to head to the main servers on the 23rd
Posted on 1/21/14 at 8:20 pm to Tiguar
Someone put some ice on that burn
Posted on 1/22/14 at 2:59 pm to RATeamWannabe
Posted on 1/22/14 at 4:07 pm to Bunta
New patch is out for everyone now.
quote:
DAYZ PATCH UPDATE 22 JANUARY 2014
Branch: Stable
ETA: In process
Version: 0.32.114557
This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.
Known Issues
- Corpse cleanup causes server crash during forced server restart
- Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory
Fixed
- Niosh mask (respirator) inventory size fixed to 1/1 slot.
- Missing strings for BE popup for alternate languages, set to English while translations are being done.
- Reduced dispersion of FNX45 (from 0.05 to 0.03)
- Balanced stomach capacity,
- Added stuffed notifier (instead of sickness when full up)
- Eating and drinking animations properly set for tablets/disinfectants
- Version number in server browser and details
- Saline transfusion doesn't refill full blood
- Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
- Player aim run speed updated, weapon position changed and improved for first person view
- Glitches on right hand while moving and while giving taunt fixed
- Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
- Magnum speedloader should be spawning now
- Number of backpacks spawning lowered
- Number of .357 Pythons spawning lowered.
- Number of M4A1s spawning lowered
- Dead character cleanup performed at 10 minutes past death
- Removed scripted server teleporting check as now managed by engine
- Sea ambient sound is now slightly quieter
- Animation: Fixed misc issues with vaulting
- Animation: Fixed getting on the ladder from kneel for the armed player
- Animation: Fixed animation speed for unarmed player in main menu
- Animation: Fixed an issue with changing weapon while aiming in kneel
- Animation: Fixed an issue with rotation while aiming in prone
- Headtorch color descriptions fixed
- Jeans descriptions (color) fixed
- Cargo pants description fixed (color)
Chest holster description added
- Using an item in your hand no longer goes out of hand once action done
- Using an item while something else in your hand will go back to that item once action done
- Security issue with IGUI variable compiling
- Situation where player used item on other players inventory causing neverending looped item check
- Weapons now display tooltips
- Players can now be revived with the defibrillator
- Clipping on right hand when holding an item and pressing F1 (Greeting).
- Map_ChernarusSW description fixed
- SKS rifle description added
New
- UI: Editable character name in main menu
- UI: Hive, mode and time columns in server browser
- Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
- Security: Signature verification against PBOs
- Loot: Added shotgun speedloader into loot spawns
- Loot: Added box of 20 pieces .357 rounds into loot spawns
- Loot: Added color variants of all shoes into loot spawns
- Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
- Loot: Added hacksaw into the loot spawns
- Loot: Added shotgun into loot spawns
- Action: Players can now collect Berries as food
- Loot: Added Hacksaw into loot spawns
- Crafting: Players can create sawed-off shotgun from shotgun
- Crafting: Players can opening cans with a hacksaw
- Crafting: Painting Mosin with spraypoint now supported
- Loot: Added spraypaint can into loot spawns
- Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
- Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
- Animation: Surrender now disarms player for single handed items
- Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
- Action: Burlap sack can be placed on head of self or target
- Action: Burlap sack causes black screen and reduced sound when worn on head
- Performance: Server Performance improvements
- Zombies: Six new zombie soldier types
- Crafting: Weapon cleaning kit used for keeping your guns in good shape
- Loot: Shotgun snap-loader for fast reloads
- Crafting: Player can spraypaint MP handguard and buttstock
- Crafting: Support for "add paint" or "repaint" for spraypainting
- Crafting: Player can spraypaint CMAG magazines
quote:
- Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
This post was edited on 1/22/14 at 4:08 pm
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