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re: Oblivion fans check in
Posted on 3/31/24 at 10:41 pm to ForeverEllisHugh
Posted on 3/31/24 at 10:41 pm to ForeverEllisHugh
quote:
I put probably a hundred hours into a character in junior high and hardly made any main story progress. Sometimes I wonder if it’s worth revisiting as an adult gamer - I remember thinking the combat was bad back then and they was before Souls had spoiled me.
There are definitely some quality of life mods that I wouldn’t be inclined to play without in 2024, but with that said, Oblivion is still very much worth going back and playing if you never have before.
Posted on 3/31/24 at 10:46 pm to BulldogXero
quote:
Morrowind is superior to both Oblivion and Skyrim in nearly every way.
I love Morrowind for what it is, and it absolutely has strengths over later games, but in nearly every way? Goodness, no. It has by far the weakest combat, the worst graphics, and the worst side quests. Hell, the guild quests were basically nothing but fetch quests.
But the lore, art design, world building, freedom, etc, are all absolutely fricking amazing.
I’m also genuinely surprised that you think Oblivion and Skyrim are at all comparable regarding the quality of side quests. I don’t think I’ve ever seen someone try to say that before, and that includes people who prefer Skyrim.
Posted on 4/1/24 at 8:09 am to Carson123987
quote:
Every single guild has amazing questlines in Oblivion, specifically DB and Thieves. I still remember the major beats and sequences from them 10+ years later
I couldn’t tell you a single moment from the Skyrim guild quests
I'm playing through Fighter's Guild now with a touch of Mage's Guild before I hit the next two and you're so right.
I only remember the Skyrim quests from doing them so many times. Companions' Guild specifically sucked major dick.
Posted on 4/1/24 at 9:26 am to Joshjrn
Yeah, I like a lot about morrowind, but that combat was beyond frustrating.
Posted on 4/1/24 at 12:24 pm to saintsfan92612
Oblivion and Skyrim have better combat than Morrowind, but Morrowind's combat isn't that bad once you get a few hours in.
Most people complain about constantly missing attacks against enemies who are directly in front of you, but that problem mostly goes away as you level up and become more proficient with your chosen weapon skills.
Most people complain about constantly missing attacks against enemies who are directly in front of you, but that problem mostly goes away as you level up and become more proficient with your chosen weapon skills.
Posted on 4/1/24 at 1:22 pm to Joshjrn
quote:
Other than the obvious graphical improvements, I have a hard time thinking of areas in which I thought Skyrim was an improvement over Oblivion, outside of the leveling system.
The immersion in Skyrim is unbelievable. Especially in the earliest days after release, I'd find myself racking up side quest after side quests and every time I finished one it would lead to three others. Before I knew it, it was 4AM and the hours had literally disappeared and I had to be at work by 6AM. Man, those were the glory days.
Still though, I can't argue against your point. Immersion in Oblivion was honestly unprecedented at the time among console-available RPGs. I was in my mid 20s when oblivion came out and really the only reason I wasn't involved in those all-night gaming binges then was because I'd be passed out drunk. I'd wake up with my character randomly standing somewhere odd and having no idea how I got there, then just save and head to work and figure it out later.

Posted on 4/1/24 at 2:12 pm to TigerAxeOK
quote:
The immersion in Skyrim is unbelievable. Especially in the earliest days after release, I'd find myself racking up side quest after side quests and every time I finished one it would lead to three others. Before I knew it, it was 4AM and the hours had literally disappeared and I had to be at work by 6AM. Man, those were the glory days.
I agree in general, but not in specificity, and that’s the issue. I absolutely agree that Skyrim could suck you in with its radiant quest system. But looking back now, how many of those quests do you actually remember? I know I can barely remember any of them, while so many years later, I can still describe probably a solid dozen Oblivion sidequests in detail. Skyrim simply felt mile wide inch deep by comparison. And I say that as someone who bought it the day it was released and wanted to love it.
Posted on 4/1/24 at 2:54 pm to Joshjrn
I think there's key differences and you're right. Skyrim wins on immersion but lost out on quests. Skyrim had so much more random interaction with NPCs and so many random small shacks and communities with things to check out. The world being so much more alive (and graphically superior thanks to technology) made it very easy to simply get lost in and pass the time walking around.
I do a lot less random walking around in Oblivion. The areas between the cities aren't as interesting and the cities aren't as populated. The quests and writing are much higher quality, but the world just doesn't draw you in. I still love the charm Oblivion and think I love the unique feel of the cities more.
I do a lot less random walking around in Oblivion. The areas between the cities aren't as interesting and the cities aren't as populated. The quests and writing are much higher quality, but the world just doesn't draw you in. I still love the charm Oblivion and think I love the unique feel of the cities more.
Posted on 4/1/24 at 3:02 pm to Joshjrn
quote:
I agree in general, but not in specificity, and that’s the issue. I absolutely agree that Skyrim could suck you in with its radiant quest system. But looking back now, how many of those quests do you actually remember?
I remember some side quests but only because I've replayed it recently. They certainly could have done better, like the overall content of side quests being just "deeper" like they were in Oblivion.
If Bethesda would figure out a way to make side quests you completed (or skipped), or seemingly trivial random occurrences, affect the main quest line more like CDPR did with Witcher 3, they could potentially create a contender for best game of all time. They always seem to lack just one or two ingredients though. Skyrim definitely knocked it out of the park with the main and guild quest lines. They were some of the most memorable of relatively recent times. But you're absolutely correct that many of the side quests were very milquetoast.
I really believe that W3 set the gold standard for deep and meaningful side quests that actually affect the big picture in both insignificant and big ways. I'm waiting for another game dev to catch lightning in a bottle and give me something like that again. Might never happen but I sure hope it does.
Posted on 4/1/24 at 5:06 pm to TigerAxeOK
quote:
Skyrim definitely knocked it out of the park with the... guild quest lines.
Hard, hard disagree


Posted on 4/2/24 at 4:46 pm to Thundercles
Nothing will ever top that moment coming out of the sewer for me. What a time to be alive.
Oblivion > Morrowind > Skyrim in my opinion. All 3 are legendary and I could make an argument for each being number 1 but for me, it was Oblivion.
I feel like Bethesda has been coasting off the successes of these 3 games for over a decade now and Im worried about what the next Elder Scrolls has in store for us if we ever even get one.
Oblivion > Morrowind > Skyrim in my opinion. All 3 are legendary and I could make an argument for each being number 1 but for me, it was Oblivion.
I feel like Bethesda has been coasting off the successes of these 3 games for over a decade now and Im worried about what the next Elder Scrolls has in store for us if we ever even get one.
Posted on 4/2/24 at 5:36 pm to Geauxldninja
The irony is that Bethesda could print money if they threw some funding behind high end Morrowind and Oblivion remasters. EA was blown away with the sales for Mass Effect LE, and I think ES remasters have every bit as much pent up demand, if not more so.
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