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MaroonMonsoon
Mississippi St. Fan
Dead
Member since Aug 2014
2348 posts

Jedi Fallen Order badly needed proper RPG elements to be interesting
Needed actual equipment, stats, real progression instead of just learning new moves or more health, and maybe I would have actually enjoyed the game.

I can't stand to finish it, there's not a lot of reason for me to want to progress when the story isn't interesting, the main character is boring and there's no reason to explore because you get nothing out of it.

Where's the loot? Where's the feeling that my character is getting more powerful? I don't feel it. Cal still feels like a Padawan by the end.


pvilleguru
Atlanta United Fan
Member since Jun 2009
59150 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

Cal still feels like a Padawan by the end.

Because he kind of is. He's essentially sent on his first mission while trying to remember the little training he received. This isn't The Force Unleashed where he's going to be pulling down star destroyers. The skill tree hints at being much more expansive. They will likely explore that in the sequel.
This post was edited on 6/5 at 8:46 am


Froman
New Orleans Pelicans Fan
Baton Rouge
Member since Jun 2007
30869 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
I didn’t get far before I lost interest. The combat was lame as well.


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pvilleguru
Atlanta United Fan
Member since Jun 2009
59150 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
This kind of shows how much potential the sequel has. Shows that he's nowhere near any kind of master.



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50
VinegarStrokes
Atlanta Braves Fan
Georgia
Member since Oct 2015
11025 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
I loved the fighting, the story, the level design, etc....

Where the game fell short, to me, was that the only loot were those dumbass ponchos and the light saber pieces and parts.

Hell, have him collect random parts to build droids that do different things or something....anything


sicboy
LSU Fan
Because Awesome
Member since Nov 2010
72731 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
I'd cut Respawn some slack. All they had known was Titanfall and Apex, and EA gave them the reigns to one of the biggest IP's out there and had to make a completely different type of game. If they do a second one, they'll have learned important lessons about this genre and do even better. Same thing with Guerrilla and Horizon. A studio that had only known FPS's created a 3rd person open world adventure game with really no guns at all. Every time I go back to the game I can see cracks in the seams where you can tell this was their first attempt at it, but I'm confident Forbidden West will improve on their formula exponentially.
This post was edited on 6/5 at 9:15 am


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Scruffy
USA Fan
Kansas City
Member since Jul 2011
65419 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

Where the game fell short, to me, was that the only loot were those dumbass ponchos and the light saber pieces and parts.

Hell, have him collect random parts to build droids that do different things or something....anything
Agreed.

I’m a completionist when it comes to collectibles in game and it bothered the shite out of me that the collectibles were so damn lame.

I didn’t even have Cal wearing any of the ponchos. They all looked lame.


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Joshjrn
LSU Fan
Baton Rouge
Member since Dec 2008
17161 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
Once I figured out that combat was Souls-like, I actually enjoyed it quite a bit... until I finished the game. I tried to go back through and pick up loot I had missed, and dear fricking god, was it the biggest fricking chore ever. I only had one left on Dathomir, so I figured I would start there. I spent 45 minutes trying to get to the location. Then when I hit dead end after dead end, I realized I had to functionally replay the entire level again to get to that point. I did it, got the loot, turned off the game, and never booted it back up again.

The levels are a lot of fun to play through the first time, but if you try to revisit them, it becomes clear just how linearly the planets are built, and it sucks all the fun out of it.


WicKed WayZ
New Orleans Saints Fan
Louisiana Forever
Member since Sep 2011
25758 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
The biggest chore to me was playing through and navigating through an entire level then simply having to go back through, most of the time without new areas or new abilities unlocked, just to get back to your ship. So tedious and dumb. It’s wasteful if you make a player go back through the same level just so it can end and don’t allow anything new to happen...you’re just trying to find your way out.


I still enjoyed it but man I hope the sequel is better


Scruffy
USA Fan
Kansas City
Member since Jul 2011
65419 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

The levels are a lot of fun to play through the first time, but if you try to revisit them, it becomes clear just how linearly the planets are built, and it sucks all the fun out of it.
The map was fricking abysmal too.

It was damn near impossible to find your way around places.


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Joshjrn
LSU Fan
Baton Rouge
Member since Dec 2008
17161 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
I still play enough older games that, while I noticed it and mentally dinged the game for it, it didn't bother me a ton, just because it's not uncommon for me to deal with, even at this point.

With that said, I think I still like having to backtrack better than (to now cross-post with my gushing over Mass Effect) what ME2 and ME3 switched to, which is the "Press (button) to end mission" bull shite. Immediately pulls me out of the game in a way I find horribly jarring.

But the in game door/hatch/ledge to quickly loop you back to the beginning is definitely my preference.


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Joshjrn
LSU Fan
Baton Rouge
Member since Dec 2008
17161 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

The map was fricking abysmal too.

It was damn near impossible to find your way around places.


Yep, which mattered less when you're first playing through because you can kind of track where you are based on which sections of the map are highlighted vs dark. But once everything is lit up? You're fricked.


Scruffy
USA Fan
Kansas City
Member since Jul 2011
65419 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:


Yep, which mattered less when you're first playing through because you can kind of track where you are based on which sections of the map are highlighted vs dark. But once everything is lit up? You're fricked.
Which is really a hilarious characteristic of the game.

The more you unlock and open, the more lost you become.


Joshjrn
LSU Fan
Baton Rouge
Member since Dec 2008
17161 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
Yup. I felt completely in control while playing the game. Then as soon as you get dropped back into the game post-credits, which in most games makes you feel like an omniscient demi-god, I felt utterly fricking lost

Though with all of that said, if they bring back Merrin in a sequel, I'll be there


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30
imjustafatkid
UAB Fan
Alabama
Member since Dec 2011
29421 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

Where the game fell short, to me, was that the only loot were those dumbass ponchos and the light saber pieces and parts.

Hell, have him collect random parts to build droids that do different things or something....anything


Agreed. This was the only shortcoming imo. I still went back and got everything though.

The main story, fighting mechanics, and the rest were all fantastic.


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lsuguy84
USA Fan
CO
Member since Feb 2009
8764 posts
 Online 

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
I’m doing my first play through right now and really enjoy it. The fighting and story are great. It really just seems like a Star Wars version of God of War, and that’s fine with me.
This post was edited on 6/5 at 11:41 am


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TheeRealCarolina
South Carolina Fan
Member since Aug 2018
13213 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

the story isn't interesting, the main character is boring


These two are absolutely false

quote:

there's no reason to explore because you get nothing out of it


That’s true

quote:

Cal still feels like a Padawan by the end.



That’s kind of the point


SG_Geaux
LSU Fan
From Parts Unknown
Member since Aug 2004
71026 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
I wanted to love that game but hated pretty much every bit of it. The combat, the levels, the backtracking, the maps. It just all sucked.
This post was edited on 6/5 at 2:11 pm


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MaroonMonsoon
Mississippi St. Fan
Dead
Member since Aug 2014
2348 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

That’s kind of the point


Then the point sucks IMO. Frankly I don't care for this whole era of Star Wars, the Old Republic is so much more interesting. The awful movies have made the galactic empire boring.


pvilleguru
Atlanta United Fan
Member since Jun 2009
59150 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

Then the point sucks IMO. Frankly I don't care for this whole era of Star Wars, the Old Republic is so much more interesting. The awful movies have made the galactic empire boring.
Then why the frick did you get the game? You apparently did no research before playing and you don't even like the era it takes place in.


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