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MaroonMonsoon
Mississippi St. Fan
Dead
Member since Aug 2014
2351 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

pvilleguru


I wanted to give it a chance, and I wanted to reward EA for making a single player game without a mountain of micro transaction bull shite.

I really wanted to like the game, and I hope it gets a sequel. Hopefully Respawn will add the things I wanted next time.


lsuguy84
USA Fan
CO
Member since Feb 2009
8805 posts
 Online 

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
It’s definitely not Force Unleashed, but it’s a good game. I didn’t know there was going to be a sequel, so it makes sense Cal feels under powered besides not completing his training. I was sucked in the first 15 minutes. The opening sequence was pretty great, though I can see how people may have issues with it


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Brettesaurus Rex
New Orleans Saints Fan
Baton Rouge
Member since Dec 2009
37435 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
quote:

. I tried to go back through and pick up loot I had missed, and dear fricking god, was it the biggest fricking chore ever. I only had one left on Dathomir, so I figured I would start there. I spent 45 minutes trying to get to the location. Then when I hit dead end after dead end, I realized I had to functionally replay the entire level again to get to that point.

I’m glad I wasn’t the only person who did this

There isn’t much good sentiment on the board about it but I really enjoyed it. Agree with whoever said the loot system was such a missed opportunity. Ponchos and ship colors? That was pretty lame. But the lightsaber customization was pretty cool.

I’m VERY stoked about a potential sequel on the PS5.
This post was edited on 6/5 at 7:29 pm


Easye921
Alabama Fan
Mobile
Member since Jan 2013
1207 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
I'm.playing it now and kinda like it, but frick that dang frog boss on the first planet.


nopants
US Space Force Fan
Luling, La
Member since Aug 2006
658 posts

re: Jedi Fallen Order badly needed proper RPG elements to be interesting
I've tried playing through it twice, both times I end up just getting bored with it. I enjoy the combat (souls light) but the map design like others have mentioned really kills it for me. The long treks back through the level are just a pain, and don't add anything to the experience. Also, the normal excitement of finding hidden secrets / loot is much diminished because all of it is cosmetic crap that doesn't do anything. Hopefully they learned some lessons and the sequel will be better.


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