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Halo officially becomes an Activision/Blizzard title
Posted on 9/22/26 at 8:53 am
Posted on 9/22/26 at 8:53 am
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If tweet fails to load, click here.This post was edited on 9/22/26 at 9:08 am
Posted on 9/22/26 at 9:03 am to TheGeauxt9
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Posted on 9/22/26 at 9:07 am to hawgfaninc
Posted on 9/22/26 at 9:12 am to TheGeauxt9
It became official basically as soon as I posted it as a rumor and the community note disappeared
Posted on 9/22/26 at 9:15 am to hawgfaninc
In other words, Halo with shitty vehicle physics.
Posted on 9/22/26 at 9:22 am to hawgfaninc
343 renamed themselves halo studios and then immediately lost halo 
Posted on 9/22/26 at 9:41 am to hawgfaninc
It never made sense for Halo Studios to exist when Xbox owns Id and Activision.
This post was edited on 9/22/26 at 9:42 am
Posted on 9/22/26 at 9:54 am to hawgfaninc
it'll be a Call of Duty game with the Halo skins. mark my words.
maybe it won't be the worst thing...
maybe it won't be the worst thing...
Posted on 9/22/26 at 10:45 am to hawgfaninc
Man there's a lot more to this than just Halo.
Eliminating layers is great.
So Activision now holds World's Edge and Rare, and is developing the next Halo title.
Obsidian is now a part of Bethesda.
Playground and Turn 10 are now one studio.
Undead Labs was able to transition without shuttering, Ninja Theory hasn't been able to find a buyer and will likely close instead of being spun off, and they're still working with Arkane to find a way to spin off and move forward.
quote:
First, we are eliminating 268 roles across Halo Studios, other first-party studios, and the XGS management and central functions layer. The actions completed since July, inclusive of the studio divestitures, bring us roughly three-quarters of the way through previously announced restructuring. I am deeply grateful for what our colleagues have built, and I know how difficult today will be for those leaving and the teams around them.
Eliminating layers is great.
quote:
Activision will expand its remit to World’s Edge, as well as Rare. Activision will also be developing the next Halo title, led by a new, purpose-built team that is separate from ongoing development and plans for Call of Duty. A small team at Halo Studios will continue supporting the Halo community and games in-market.
Bethesda will expand its remit to include Obsidian, which will continue its current projects, including Grounded, as well as the new Fallout project made in collaboration with Bethesda Game Studios.
King will expand its remit to include Microsoft Casual Games, uniting our two global leaders in casual game design and live operations.
Playground and Turn 10 will come together as one studio focused on the Forza and Fable franchises. These two studios have been technological, creative, and franchise partners for over a decade, and today’s changes will formally move their work into one team.
Third, an update on our studio divestitures: In August, Compulsion and Double Fine returned to management with their IP, back catalogs, and runway funding. Undead Labs has now successfully transitioned on similar terms and, with a new publisher, will release State of Decay 3 day one on Game Pass. Unfortunately, two separate agreements for Ninja Theory fell through. We will now begin consultation with employees on a proposed closure while continuing to explore other paths forward. Consultation with Arkane remains underway and is expected to continue through the end of the year.
So Activision now holds World's Edge and Rare, and is developing the next Halo title.
Obsidian is now a part of Bethesda.
Playground and Turn 10 are now one studio.
Undead Labs was able to transition without shuttering, Ninja Theory hasn't been able to find a buyer and will likely close instead of being spun off, and they're still working with Arkane to find a way to spin off and move forward.
Posted on 9/22/26 at 2:00 pm to imjustafatkid
quote:
Ninja Theory hasn't been able to find a buyer and will likely close instead of being spun off
Thats too bad. Loved Hell Blade .... HellBlade 2 sucked but the 3rd looked like they were going in the right direction as far as developing combat.
Posted on 9/22/26 at 2:11 pm to ThuperThumpin
quote:
Thats too bad. Loved Hell Blade .... HellBlade 2 sucked but the 3rd looked like they were going in the right direction as far as developing combat.
I agree. Their process has to be expensive though with all the mocap they do. To do all that and release an indie-level game makes it difficult to see how they could stay open without Microsoft's deep pockets. I'm guessing any potential buyers saw it that way too.
This post was edited on 9/22/26 at 2:12 pm

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