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re: Clair Obscur Expedition 33 Thread;No Spoilers 92% metascore

Posted on 11/17/25 at 6:06 pm to
Posted by td01241
Savannah
Member since Nov 2012
28149 posts
Posted on 11/17/25 at 6:06 pm to
IMO the NG+ for this game isn’t very good. It’s a very minor complaint in the overall scheme of things but there’s aspects of it that make no sense at all in lining up with the narrative with your entire literal party for the whole game unlocked in the prologue and immediately after it for all fights. The game also doesn’t scale its difficulty at all. It’s just a revenge tour on full blast for you to DP everything that crosses your path, which I guess is fine if that’s what you want it’s just not what I want in a NG+. I always just start new games and rebuild it, while keeping a NG+ save at the 2 bosses in the game that are actually technically re fight able if I ever just want to mess with those encounters

To be clear it is better now than it was on release because once you get to act 3 or in new game plus they added options at flags to cap your own damage at certain amounts or increase enemies health by factors from x2 to x100. I just don’t like this in really any game as ways of increasing difficulty
This post was edited on 11/17/25 at 6:12 pm
Posted by Roaad
White Privilege Broker
Member since Aug 2006
82306 posts
Posted on 11/17/25 at 6:23 pm to
quote:

The best party for the end game imo is MVS
I did endgame with MLV

Was super easy, maxed out

Posted by td01241
Savannah
Member since Nov 2012
28149 posts
Posted on 11/17/25 at 6:30 pm to
I ended my post with saying I beat the by far most difficult challenge in the game that’s meant to take all 5 party members with just 2 of them across all three phases just for shits and giggles

It’s hard to imagine I wasn’t saying that the game cant be fully completed with any party component, especially on normal from my limited testing of it which is a significantly easier experience but idk how you ran your game.

I was merely speaking to what is just pretty universally accepted as the most optimal party comp

You also don’t reach the end “maxed out” you’re definitely meant to go directly to finish the main story which will have you somewhere around level 55 at absolute maximum if you’ve just done everything accessible in the game to that point without excessive grinding. You’re then put free into the entire open world with the entire sky opened up with a bunch of new areas and no direction at all to the intended challenge order unless you look it up.

If you don’t want to grind forever or randomly end up in a level 80 area at level 60 and get arse blasted completely it definitely helps to have the most efficient set up
This post was edited on 11/17/25 at 6:38 pm
Posted by Roaad
White Privilege Broker
Member since Aug 2006
82306 posts
Posted on 11/17/25 at 6:41 pm to
quote:


You also don’t reach the end “maxed out” you’re definitely meant to go directly to finish the main story which will have you somewhere around level 55 at absolute maximum if you’ve just done everything accessible in the game to that point without excessive grinding. You’re then put free into the entire open world with the entire sky opened up with a bunch of new areas and no direction at all to the intended challenge order unless you look it up.
I meant relatively. I grinded to make sure everyone was stout. To prevent spoilers, the "Blue Mage" guy was the toughest to max out.

NG+ I feel like I could have dome endgame with just M or V

Posted by td01241
Savannah
Member since Nov 2012
28149 posts
Posted on 11/17/25 at 6:49 pm to
I never grinded at all and felt like the exp distributions of the entire content package was pretty expertly executed to a degree that’s not ever really executed in any game.

I reached Simon after doing everything else since he is 100% meant to be the last thing you do at level 96. Id say that’s damn near hitting the target directly and I was very happy with that
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31786 posts
Posted on 11/17/25 at 7:47 pm to
quote:

you’re definitely meant to go directly to finish the main story

This is actually catching me off guard a bit. I wasn’t expecting to mostly go in a straight line on the map, such that any areas I would want to revisit become progressively more annoying to get back to, such that it’s a significant disincentive to do so. Then again, considering the entire point of the game is to get to a singular feature on the landscape, I’m not sure why it surprises me
Posted by td01241
Savannah
Member since Nov 2012
28149 posts
Posted on 11/17/25 at 7:58 pm to
It’s hard to get into why I say you’re directly meant to go to finish the main story without any type of spoilers in anyway that could possibly tip you off on to what’s coming.

The best way to say it is act 3 is a bit strange because it’s simply just the final main story area and set piece and the entire end game with a small very story heavy revealing interlude between act 2 and act 3. The most non spoiler thing I can say to justify why this is the case is that the story definitely justifies its urgency to the point where it feels weird and almost wrong to not go finish the main story, but you’re also in no way required to.

In act 2 though when you truly get the idea to break free into entire map outside the sky it is a good idea to basically go revisit the entire map, there are side dungeons, world mini bosses, etc you will have had access to before or they would’ve likely been way too difficult. Once you find 4 lost gestural you also unlock an ability to sort on unlock a bunch of locked off areas in earlier levels. Again it’s hard to get into what all that means without spoilers so you’ll just have to meander around if you want to find everything or just look it up that’s your choice
This post was edited on 11/17/25 at 8:01 pm
Posted by caro81
Member since Jul 2017
6054 posts
Posted on 11/18/25 at 9:52 am to
quote:

So while I have no doubt that TD is likely correct, L feels like more of a part of the narrative, plus I just like her more than S, so them's the breaks


i feel the same way and ran MLV. That being said, S has a very touching side story so make sure you explore that in her optional dialogues.
Posted by td01241
Savannah
Member since Nov 2012
28149 posts
Posted on 11/18/25 at 10:33 am to
Clair Obscur becomes the most nominated game in the game awards history with 12 nominations.

I know these awards shows are kinda lame and gay and dont matter I still feel like this is a good thing and potentially indicates a more creative future could be on the horizon.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31786 posts
Posted on 11/18/25 at 1:14 pm to
quote:

i feel the same way and ran MLV. That being said, S has a very touching side story so make sure you explore that in her optional dialogues.

Somewhat related, something that I very much appreciate in this game is the way it handles the party: everyone is in the party; only some of the party gets to fight. It basically bakes in BG3’s expanded party mods, which is amazing. I know some people like it for “replayability”, but I personally hate knowing that there are party banter triggers that require particular party comps in particular moments or you miss them.
Posted by lsuguy84
Madisonville
Member since Feb 2009
26517 posts
Posted on 11/18/25 at 3:49 pm to
This arena is kicking my arse. The last two guys have been pretty tough. I keep devoting my energy on parry just so I can get better.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31786 posts
Posted on 11/18/25 at 5:07 pm to
quote:

This arena is kicking my arse. The last two guys have been pretty tough. I keep devoting my energy on parry just so I can get better.

Maelle is a solo monster. Even though you don’t have a ton of skills at your disposal yet, Spark > Swift Stride > Percée will absolutely wreck enemies at this level.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67809 posts
Posted on 11/18/25 at 5:08 pm to
Yeah just wait
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31786 posts
Posted on 11/18/25 at 5:10 pm to
quote:

Yeah just wait

I’m mostly just waiting to be able to uncap my damage. Takes all the fun out of starting inverted, first hit pictos, setting Mark with V and following up immediately with Percée

Eta: And yes, I know that’s just the tip of the iceberg. Just isn’t much incentive look forward to blowing up the iceberg yet when I don’t even know how much damage that does
This post was edited on 11/18/25 at 5:12 pm
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31786 posts
Posted on 11/18/25 at 5:41 pm to
Do I ever get more than a six skill capacity, or does that constraint remain to act as a bit of a puzzle for dealing with later bosses?
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67809 posts
Posted on 11/18/25 at 5:49 pm to
Stay at 6
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31786 posts
Posted on 11/18/25 at 6:29 pm to
quote:

Stay at 6

Blah, figured.

Also, just realized that V’s ranks aren’t cumulative: you have to be on the exact rank to get the benefit. That’s kinda lame…
Posted by lostinbr
Baton Rouge, LA
Member since Oct 2017
12697 posts
Posted on 11/18/25 at 9:47 pm to
quote:

It’s hard to get into why I say you’re directly meant to go to finish the main story without any type of spoilers in anyway that could possibly tip you off on to what’s coming.

The best way to say it is act 3 is a bit strange because it’s simply just the final main story area and set piece and the entire end game with a small very story heavy revealing interlude between act 2 and act 3. The most non spoiler thing I can say to justify why this is the case is that the story definitely justifies its urgency to the point where it feels weird and almost wrong to not go finish the main story, but you’re also in no way required to.

I don’t really agree with this at all. The real reason to finish the main story is because if you wait, it very quickly becomes comically easy.

The end-game balance is actually the game’s biggest flaw IMO. It’s one of those things you just accept because the journey to that point is so incredible, but it would make the narrative better (again, IMO) if you could finish most of the side plots before closing out the final act. But if you do that, you’ll be way over leveled.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
31786 posts
Posted on 11/19/25 at 8:41 am to
Ignoring the meta mechanic debate as I’m not there yet, I’ll give my two cents on it from a narrative perspective:

On the one hand, the expedition is obviously here for a singular reason. So, it would make sense to work single mindedly towards that. On the other, we know two things:

1. Every expedition before us has failed.
2. We have an entire year to complete our task.

As an expeditioner coming in blind, I actually think it makes a bit more narrative sense to move slowly through the world, learn, get upgrades, etc, before going after the monolith. Running headlong feels… naïve?

But the game very, very much pushes you forward in spite of that.
Posted by lostinbr
Baton Rouge, LA
Member since Oct 2017
12697 posts
Posted on 11/19/25 at 9:34 am to
I’m gonna try to say this somewhat delicately to avoid spoilers..

You don’t necessarily have to rush toward the monolith. Though you’re right that the game pushes you forward, which is actually a pretty neat trick to keep you immersed in the mindset of the expedition. But yeah.. it’s certainly worth taking time to explore up to that point. You’ve mentioned uncapped damage so I suppose you know that’s coming - well, you won’t uncap your damage before going to the monolith, which keeps you from really trivializing that part of the game.

There will be an opportunity to explore further (including areas you can’t access up until then) after you go to the monolith. It will be pretty obvious when you reach this point. That’s when the late game balance issue really comes into play. It makes narrative sense to explore at that point because you can get a lot of story background that you wouldn’t have otherwise. But if you do, it trivializes things pretty quickly. There’s not a right or wrong way to do it, it’s just a tradeoff.

It’s really my only complaint about an otherwise fantastic game.
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