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Posted on 3/31/13 at 3:46 pm to DoUrden
Now that would have been a nice bonus.
Posted on 3/31/13 at 3:59 pm to jmarto1
I kind of wish they would have a game mode once you beat the game that would let you just explore Columbia without any enemies or anything. Those maps are just phenomenal.
Posted on 3/31/13 at 9:04 pm to GoCrazyAuburn
If you use crows on the vanishing guys the crow stay on them so you can see where they are going.
Posted on 4/1/13 at 11:32 am to DoUrden
To me the hardest part was the end. I am ashamed to admit I had to drop the difficulty to Medium to finish it.
The most annoying part was the Spirit of Lady Commstock.
The most annoying part was the Spirit of Lady Commstock.
Posted on 4/1/13 at 11:39 am to Vood
quote:
The most annoying part was the Spirit of Lady Commstock.
By far.. I would have never beat her on hard in the vault without that dollar bill vending machine.
Posted on 4/3/13 at 12:45 am to arobbi3
quote:
By far.. I would have never beat her on hard in the vault without that dollar bill vending machine.
This. Idk how the frick I'm going to get the Scavenger Hunt achievement
Posted on 4/4/13 at 4:39 am to JLock
quote:
Ryan his son were the only ones who could use the bathyspheres, but I think Elizabeth and her powers didn't have a problem with that.
Here's a possible theory on Dewitt being able to use the Bathyspheres in rapture. All of the dates, ages, and information I am using comes from the Bioshock wiki (LINK /). I'll include a TLDR version at the bottom:
Just to give some quick background information for those who don't know, only Andrew Ryan or someone with his genetic code are able to use the bathyspheres in rapture. Dewitt uses the bathysphere in Rapture in the end of Infinite.
The lutece "twins", Robert and Rosalind, weren't actually twins. They were just a male and female version of the same person from different "timelines".
Now, using that same concept, apply it to Anna and Andrew Ryan. What if Anna and Andrew Ryan are a girl and boy version of the same person, or possibly a girl and a boy Dewitt had from 2 different mothers in 2 different dimensions. Yes, I know Ryan is from Russia, but it's possible that Dewitt and a woman from Russia had a baby together in one dimension.
In this scenario Dewitt would be the father of Andrew Ryan which explains why Dewitt can use the bathyspheres (similar genetic code). The timelines seem like they match up too, Dewitt was born in 1874 and was 38 when he arrived in Columbia in 1912. Elizabeth was born in 1892 making her 20 in 1912. Now if we assume Ryan was born at the same time as Elizabeth, and he arrived in Rapture in 1946, that would make him 54 years old when he founded Rapture, and he was killed by Jack in 1960 he was 68 years old, not unrealistic at all.
TL;DR: Booker Dewitt is the father of Andrew Ryan in one or more dimensions which explains why Booker can use bathyspheres in Rapture. Andrew Ryan is possibly a male version of Anna Dewitt much the same way that the Letuce "twins" are a male and female version of the same person.
This post was edited on 4/4/13 at 4:49 am
Posted on 4/4/13 at 8:02 am to DrSteveBrule
I beat the gamr on hard... But i died so often that i think it was less enjoyable. I think ill go back and play on medium so that i can actually feel stronger than the enemies im fighting. Its hard to feel like a badass when one pyro dude kills u 3-5 times. The easiest were the juggernauts cux u could dodge their attacks by riding the rails.
Posted on 4/5/13 at 2:47 pm to sgallo3
So the notion that the over the top violence in BI is undermining the themes of the game is becoming an topic to discuss. What do you guys think?
Posted on 4/5/13 at 2:49 pm to sbr2
quote:
So the notion that the over the top violence in BI is undermining the themes of the game is becoming an topic to discuss. What do you guys think?
i dont waste my time with this kinda BS
Posted on 4/5/13 at 2:51 pm to sgallo3
Really? I was kind of enthralled by the world of Columbia right up until I ripped a dudes head off with the blade.
Posted on 4/5/13 at 2:52 pm to sbr2
quote:
Really? I was kind of enthralled by the world of Columbia right up until I ripped a dudes head off with the blade.
its called contrast. its kinda the point
would get more discussion in the non spoiler thread
This post was edited on 4/5/13 at 2:53 pm
Posted on 4/5/13 at 2:54 pm to sgallo3
Wait, so you do pay attention this kind of BS. I get that there has to be a skill based part of the game but it was gears of war level violence. Pretty much everything Ken Levine said about the game contrasted to what eventually went in.
Posted on 4/5/13 at 3:01 pm to sbr2
I like my intricate plots with a side of bloodshed.
Columbia didn't feel like a real place after shite hit the fan. the opening segment was the only time there was any personality to the place. after a while it became one firefight after another.
there was little to no interaction with npc characters either. they had their scripted dialogue and that was it. it felt strange walking up to a crowd and have them staring at you with a fixed expression.
but I wasn't expecting Citizen Kane. for all the advancements in the medium, there is only so much storytelling being done in video games.
it's about the killin' brah!

Columbia didn't feel like a real place after shite hit the fan. the opening segment was the only time there was any personality to the place. after a while it became one firefight after another.
there was little to no interaction with npc characters either. they had their scripted dialogue and that was it. it felt strange walking up to a crowd and have them staring at you with a fixed expression.
but I wasn't expecting Citizen Kane. for all the advancements in the medium, there is only so much storytelling being done in video games.
it's about the killin' brah!
Posted on 4/5/13 at 3:06 pm to CornDogCologne
From a Ken Levine Q&A
I wasn't too immersed, just kinda hopping from one bloodbath to another.
quote:
You’ve overseen the making of a stunning, floating world called Columbia. Do you want people to stand back and check things out as opposed to rushing through and shooting?
quote:
You want them to check it out. But we work really hard to wear down the audience’s ability to even process. If players are immersed enough, they stop treating it as a piece of artifice and just start experiencing it.
I wasn't too immersed, just kinda hopping from one bloodbath to another.
Posted on 4/5/13 at 3:32 pm to sbr2
So what is the next step for them? Underground?
Posted on 4/5/13 at 3:37 pm to sbr2
quote:
Wait, so you do pay attention this kind of BS.
i dont care what the media says about violence in video games. i've already got the game, they can complain about the violence in it all they want and i'm not gonna listen,
the contrast i was referring to was the serenity of columbia at the beginning compared to all the sudden a guy getting his skull split in half
Posted on 4/5/13 at 3:41 pm to sgallo3
Well it's not the media complaining, just some rumblings in the game community. It just seems like a blunt force way to establish contrast, interesting lively world and then...... BUZZSAW IN THE FACE, THE FACEEEE
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