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re: FSBDL Championship: 8th Seed RDR wins Ship

Posted on 2/24/16 at 11:03 am to
Posted by reddman
Member since Jul 2005
78195 posts
Posted on 2/24/16 at 11:03 am to
quote:

What about a trade involving injured guys? Can they be placed on the DL after the trade goes through? That owner wouldn't be stockpiling injured wire guys in that scenario.


Yes, he could still be placed on DL in that scenario. I will clarify that when it comes time to vote.
Posted by LSUBoo
Knoxville, TN
Member since Mar 2006
104039 posts
Posted on 2/24/16 at 11:09 am to
Would this mean we can't pick up players on the DL at all, or we can't pick them up if we are already past the 3 DL spots we currently have?

I feel like if I have only 0, 1, or 2 DL spots taken then I should be able to pick someone up and move them to the DL.
Posted by TTownTiger
Austin
Member since Oct 2007
5359 posts
Posted on 2/24/16 at 11:09 am to
I am for the change.
Posted by reddman
Member since Jul 2005
78195 posts
Posted on 2/24/16 at 11:10 am to
quote:

Would this mean we can't pick up players on the DL at all, or we can't pick them up if we are already past the 3 DL spots we currently have?

I feel like if I have only 0, 1, or 2 DL spots taken then I should be able to pick someone up and move them to the DL.



Under this proposal you can pick them up, but cant place them on the DL.
Posted by RollDatRoll
Who Dat. Roll Tide.
Member since Dec 2010
12245 posts
Posted on 2/24/16 at 11:16 am to
quote:

I feel like if I have only 0, 1, or 2 DL spots taken then I should be able to pick someone up and move them to the DL.
Posted by Chatagnier
Member since Sep 2008
6851 posts
Posted on 2/24/16 at 11:16 am to
What if we increase from 3 to say 5? I think it would be hard to police this rule.
Posted by reddman
Member since Jul 2005
78195 posts
Posted on 2/24/16 at 11:18 am to
quote:

What if we increase from 3 to say 5? I think it would be hard to police this rule.



1. Moving it to 5 just increases the stockpiling.
2. It's not really hard to police at all.
Posted by LSUBoo
Knoxville, TN
Member since Mar 2006
104039 posts
Posted on 2/24/16 at 11:20 am to
Just eliminate the DL altogether and add 6 flex spots. Can be used for more MiLB prospects, or more bench players, or to hold on to injured players.

Then we're all at 40-man rosters, manage your 40 how you see fit.
Posted by Toula
504
Member since Dec 2006
35405 posts
Posted on 2/24/16 at 11:31 am to
quote:


I feel like if I have only 0, 1, or 2 DL spots taken then I should be able to pick someone up and move them to the DL.


This is great point.
Posted by reddman
Member since Jul 2005
78195 posts
Posted on 2/24/16 at 11:46 am to
My thought process is that it's more important to have the ability to use IR slots when actually needed than for a team to have the ability to stockpile injured players because they are lucky to not have injuries.
Posted by Toula
504
Member since Dec 2006
35405 posts
Posted on 2/24/16 at 12:02 pm to
But you will allow teams to "stockpile" injured players through trades, just not the FA pool?

Just playing the contrarian here.
With limited MLB rosters, seems like any extra roster spot you can obtain is an advantage.
Posted by Lester Earl
3rd Ward
Member since Nov 2003
290837 posts
Posted on 2/24/16 at 12:03 pm to
I don't see the need for unlimited. I agree with chat, 5 or 6 should be fine. Adding too many will dwindle the waiver wire and it's already barren
Posted by reddman
Member since Jul 2005
78195 posts
Posted on 2/24/16 at 12:07 pm to
Making it 5 or 6 with no rules on how they can be used will take away more players from the pool than my proposal would.
Posted by LSUBoo
Knoxville, TN
Member since Mar 2006
104039 posts
Posted on 2/24/16 at 12:11 pm to
I don't think any change is needed, honestly.
Posted by RollDatRoll
Who Dat. Roll Tide.
Member since Dec 2010
12245 posts
Posted on 2/24/16 at 12:13 pm to
Was this really a huge issue for anyone last season? I had Wheeler, Stanton, and Dickerson among others go down last year and I didn't complain about not enough DL spots. I don't really see a need for change or consider it an issue.
Posted by EarlyBird
Member since Jun 2006
4109 posts
Posted on 2/24/16 at 12:13 pm to
If there is a restriction in place along with the unlimited IR spots, I don't see how that would hurt the league. It would obviously take a bite out of the free agent pool, but I don't think teams should be forced to drop guys if they get hammered by injuries. Especially in a deep, long-term league like this one. This should also placate the "you need to compete" crowd because it keeps teams from having to make those decisions. The trade issue is a legitimate one, but I'm sure there is a way to get around that.
Posted by EarlyBird
Member since Jun 2006
4109 posts
Posted on 2/24/16 at 12:18 pm to
IMO, this just keeps a team that gets hit with an inordinate amount of injuries from having to purge to maintain competitiveness and roster requirements. It's not like the players that will be added will be the creme de la creme of talent. They're on the wire for a reason. Now if we want to take the "tough shite, deal with it" route, that's fine, but don't get red-assed if an owner decides to keep his injured guys in active roster spots as opposed to dropping growth stock for waiver wire shite.
Posted by Lester Earl
3rd Ward
Member since Nov 2003
290837 posts
Posted on 2/24/16 at 12:22 pm to
What do you mean "no rules on how they are used"?
Posted by reddman
Member since Jul 2005
78195 posts
Posted on 2/24/16 at 12:29 pm to
Meaning that you are free to pick up injured players from the wire and stockpile them on your IR slots.
Posted by GynoSandberg
Bay St Louis, MS
Member since Jan 2006
74443 posts
Posted on 2/24/16 at 12:33 pm to
personally, i enjoy the challenge of managing a roster with tighter restrictions.
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