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Japanese vs American Game Design

Posted on 6/19/20 at 9:31 am
Posted by BulldogXero
Member since Oct 2011
9966 posts
Posted on 6/19/20 at 9:31 am
American game design:

"Press A to shoot enemy. Your AI controlled partner will cast heal spells when necessary"

Japanese game design:

"Press A to shoot enemy. The enemy's stagger gauge must be depleted before you can do any significant damage. This enemy is also resistant to bullet damage; however, the enemy is weak to lightning. You can negate its bullet resistance by infusing your bullets with lightning magic. Your AI controlled partner will cast heal spells, but only if you activate a special series of events after which party member healing is one of three random effects triggered by your party members afinity towards you. Afinity is raised by decisions made out of combat as well as the amount of time spent with the character in your party."
Posted by Esquire
Chiraq
Member since Apr 2014
13652 posts
Posted on 6/19/20 at 10:02 am to
You forgot to add 5 hour cutscene to the Japanese design
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67409 posts
Posted on 6/19/20 at 10:05 am to


Posted by Freauxzen
Washington
Member since Feb 2006
38045 posts
Posted on 6/19/20 at 10:07 am to
Someone really dislikes Xenoblade
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67409 posts
Posted on 6/19/20 at 10:09 am to
Japs really do have this strange desire for ridiculously convoluted stories and mechanics though. Not sure why
Posted by BulldogXero
Member since Oct 2011
9966 posts
Posted on 6/19/20 at 10:15 am to
quote:

Someone really dislikes Xenoblade


That's not true. I liked Xenoblade DE enough to buy X on the Wii U and start playing it. Before that I played through FF 7 Remake, FF 9, and FF 8. I've beaten Dragon Quest 11 and Dragon Quest 5. I've also played a bunch of Tales games.

I could talk about the need to equip "titles" in Tales or specific weapons in FF9 just to learn abilities or the mess that is the Junction system in FF8.

The Dragon Quest franchise, I can honestly say I don't have much of a problem with from a mechanics standpoint.

FF7 Remake and Xenoblade were just freshest in my mind
This post was edited on 6/19/20 at 10:19 am
Posted by P-Dawg
Atlanta
Member since Sep 2012
1965 posts
Posted on 6/19/20 at 10:17 am to
quote:

You forgot to add 5 hour cutscene to the Japanese design


I didn't realize Naughty Dog was a Japanese company.
Posted by LSU Coyote
Member since Sep 2007
54936 posts
Posted on 6/19/20 at 10:19 am to
The character model of Macho Tran makes my stomach turn ..

Edt: Ellie looks like 13yr old me. Slightly hipster, grimy and rail thin.
This post was edited on 6/19/20 at 10:21 am
Posted by MF Doom
I'm only Joshin'
Member since Oct 2008
11729 posts
Posted on 6/19/20 at 10:41 am to
Say what you want about the japs but they completely kick the western worlds arse in video game musical scores.
Posted by LSU Coyote
Member since Sep 2007
54936 posts
Posted on 6/19/20 at 10:51 am to
quote:

Say what you want about the japs but they completely kick the western worlds arse in video game musical scores.

You make it sound like they can't do anything right or it is 2nd rate.

Everything they touch is always the best quality. That culture is amazing.
Posted by STLDawg
The Lou
Member since Apr 2015
4212 posts
Posted on 6/19/20 at 11:50 am to
Western RPGs used to have a brain (Morrowind, Baldurs Gate, etc) but companies would rather appeal to the COD crowd. (No offense, I enjoy those sort of games too).
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 6/19/20 at 12:03 pm to
(no message)
This post was edited on 5/25/23 at 11:24 pm
Posted by MF Doom
I'm only Joshin'
Member since Oct 2008
11729 posts
Posted on 6/19/20 at 12:12 pm to
quote:

You make it sound like they can't do anything right or it is 2nd rate.

Everything they touch is always the best quality. That culture is amazing.





No I didn't you retard. Stick to crying about rdr2 or whatever flavor of the month AAA game hurt your feefees
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67409 posts
Posted on 6/19/20 at 12:30 pm to
quote:

they completely kick the western worlds arse in video game musical scores.



No doubt. They put out some seriously high quality stuff
Posted by BulldogXero
Member since Oct 2011
9966 posts
Posted on 6/19/20 at 3:55 pm to
quote:

Western RPGs used to have a brain (Morrowind, Baldurs Gate, etc) but companies would rather appeal to the COD crowd. (No offense, I enjoy those sort of games too).


I'd say those games give you a lot of options, but the options themselves are fairly straight forward. JRPG mechanics are always more esoteric in design.
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 6/19/20 at 3:57 pm to
(no message)
This post was edited on 5/25/23 at 11:15 pm
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
33290 posts
Posted on 6/19/20 at 4:03 pm to
Polish character design:



Posted by BulldogXero
Member since Oct 2011
9966 posts
Posted on 6/19/20 at 4:06 pm to
quote:

Breath of the wild proved that the japanese are better at even western rpg/action than western developers


I beat the game, but I don't understand why people think it's some high watermark in video game design. it's just an enormous, albeit mostly empty, open world. The gameplay consists of running around to find shrines, completing the physics puzzle inside the shrine, then earning a piece of heart.

I did like the concept of the dungeons in that game though.
Posted by LSU Coyote
Member since Sep 2007
54936 posts
Posted on 6/19/20 at 4:09 pm to
quote:

whatever flavor of the month AAA game hurt your feefees

Use words better.

Normie.
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 6/19/20 at 5:28 pm to
(no message)
This post was edited on 5/25/23 at 11:15 pm
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