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Japanese vs American Game Design
Posted on 6/19/20 at 9:31 am
Posted on 6/19/20 at 9:31 am
American game design:
"Press A to shoot enemy. Your AI controlled partner will cast heal spells when necessary"
Japanese game design:
"Press A to shoot enemy. The enemy's stagger gauge must be depleted before you can do any significant damage. This enemy is also resistant to bullet damage; however, the enemy is weak to lightning. You can negate its bullet resistance by infusing your bullets with lightning magic. Your AI controlled partner will cast heal spells, but only if you activate a special series of events after which party member healing is one of three random effects triggered by your party members afinity towards you. Afinity is raised by decisions made out of combat as well as the amount of time spent with the character in your party."
"Press A to shoot enemy. Your AI controlled partner will cast heal spells when necessary"
Japanese game design:
"Press A to shoot enemy. The enemy's stagger gauge must be depleted before you can do any significant damage. This enemy is also resistant to bullet damage; however, the enemy is weak to lightning. You can negate its bullet resistance by infusing your bullets with lightning magic. Your AI controlled partner will cast heal spells, but only if you activate a special series of events after which party member healing is one of three random effects triggered by your party members afinity towards you. Afinity is raised by decisions made out of combat as well as the amount of time spent with the character in your party."
Posted on 6/19/20 at 10:02 am to BulldogXero
You forgot to add 5 hour cutscene to the Japanese design
Posted on 6/19/20 at 10:07 am to BulldogXero
Someone really dislikes Xenoblade 

Posted on 6/19/20 at 10:09 am to BulldogXero
Japs really do have this strange desire for ridiculously convoluted stories and mechanics though. Not sure why
Posted on 6/19/20 at 10:15 am to Freauxzen
quote:
Someone really dislikes Xenoblade
That's not true. I liked Xenoblade DE enough to buy X on the Wii U and start playing it. Before that I played through FF 7 Remake, FF 9, and FF 8. I've beaten Dragon Quest 11 and Dragon Quest 5. I've also played a bunch of Tales games.
I could talk about the need to equip "titles" in Tales or specific weapons in FF9 just to learn abilities or the mess that is the Junction system in FF8.
The Dragon Quest franchise, I can honestly say I don't have much of a problem with from a mechanics standpoint.
FF7 Remake and Xenoblade were just freshest in my mind

This post was edited on 6/19/20 at 10:19 am
Posted on 6/19/20 at 10:17 am to Esquire
quote:
You forgot to add 5 hour cutscene to the Japanese design
I didn't realize Naughty Dog was a Japanese company.
Posted on 6/19/20 at 10:19 am to Carson123987
The character model of Macho Tran makes my stomach turn ..
Edt: Ellie looks like 13yr old me. Slightly hipster, grimy and rail thin.
Edt: Ellie looks like 13yr old me. Slightly hipster, grimy and rail thin.
This post was edited on 6/19/20 at 10:21 am
Posted on 6/19/20 at 10:41 am to BulldogXero
Say what you want about the japs but they completely kick the western worlds arse in video game musical scores.
Posted on 6/19/20 at 10:51 am to MF Doom
quote:
Say what you want about the japs but they completely kick the western worlds arse in video game musical scores.
You make it sound like they can't do anything right or it is 2nd rate.
Everything they touch is always the best quality. That culture is amazing.
Posted on 6/19/20 at 11:50 am to BulldogXero
Western RPGs used to have a brain (Morrowind, Baldurs Gate, etc) but companies would rather appeal to the COD crowd. (No offense, I enjoy those sort of games too).
Posted on 6/19/20 at 12:03 pm to BulldogXero
(no message)
This post was edited on 5/25/23 at 11:24 pm
Posted on 6/19/20 at 12:12 pm to LSU Coyote
quote:
You make it sound like they can't do anything right or it is 2nd rate.
Everything they touch is always the best quality. That culture is amazing.
No I didn't you retard. Stick to crying about rdr2 or whatever flavor of the month AAA game hurt your feefees
Posted on 6/19/20 at 12:30 pm to MF Doom
quote:
they completely kick the western worlds arse in video game musical scores.
No doubt. They put out some seriously high quality stuff
Posted on 6/19/20 at 3:55 pm to STLDawg
quote:
Western RPGs used to have a brain (Morrowind, Baldurs Gate, etc) but companies would rather appeal to the COD crowd. (No offense, I enjoy those sort of games too).
I'd say those games give you a lot of options, but the options themselves are fairly straight forward. JRPG mechanics are always more esoteric in design.
Posted on 6/19/20 at 3:57 pm to BulldogXero
(no message)
This post was edited on 5/25/23 at 11:15 pm
Posted on 6/19/20 at 4:03 pm to Carson123987
Polish character design:



Posted on 6/19/20 at 4:06 pm to DelU249
quote:
Breath of the wild proved that the japanese are better at even western rpg/action than western developers
I beat the game, but I don't understand why people think it's some high watermark in video game design. it's just an enormous, albeit mostly empty, open world. The gameplay consists of running around to find shrines, completing the physics puzzle inside the shrine, then earning a piece of heart.
I did like the concept of the dungeons in that game though.
Posted on 6/19/20 at 4:09 pm to MF Doom
quote:
whatever flavor of the month AAA game hurt your feefees
Use words better.
Normie.
Posted on 6/19/20 at 5:28 pm to BulldogXero
(no message)
This post was edited on 5/25/23 at 11:15 pm
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