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Why aren’t there more open world superhero RPGs?
Posted on 5/10/20 at 7:54 pm
Posted on 5/10/20 at 7:54 pm
City of Heroes/villains was an awesome concept and a pretty fun game I spent a couple hundred hours at least playing but it was 15 years ago. DC online was over a decade ago.
Why hasn’t a studio made an epic super hero RPG?
I don’t mean a game where you play a pre-established super hero, but one where you create one from the ground up.
Skyrim like openness and replay ability but with super heros.
Why hasn’t a studio made an epic super hero RPG?
I don’t mean a game where you play a pre-established super hero, but one where you create one from the ground up.
Skyrim like openness and replay ability but with super heros.
This post was edited on 5/10/20 at 8:19 pm
Posted on 5/10/20 at 8:22 pm to Breesus
Easier to use already made stories probably
Posted on 5/10/20 at 8:35 pm to Greace
AN established hero is gonna sell a lot more games than something new.
Posted on 5/10/20 at 9:11 pm to Breesus
If they wanted the expand Infamous it could easily be something like that.
Posted on 5/10/20 at 9:27 pm to Breesus
quote:
Why hasn’t a studio made an epic super hero RPG?
If they went after a licensed product, the licensing fees/rights would eat any chance to make a profit.
quote:
I don’t mean a game where you play a pre-established super hero, but one where you create one from the ground up.
I just finished The Fractured, But Whole South Park superhero game and it was pretty fun. Probably not what you're looking for, though.
Posted on 5/10/20 at 11:26 pm to tconle2
Holy shite. An open world infamous game with Skyrim and Witcher like qualities would be incredible.
Posted on 5/11/20 at 7:46 am to Breesus
I'd love to see something like this, but you'd have to make it your own world - but licensed properties in the superhero genre rule (DC and Marvel are just too well known).
Posted on 5/11/20 at 9:24 am to Breesus
quote:
I don’t mean a game where you play a pre-established super hero, but one where you create one from the ground up.
This feels like it could be any game that has magic in it basically.
Posted on 5/11/20 at 9:34 am to Breesus
It wasn't open world, but I'd also like something like Freedom Force, which was a super hero RTS with RPG elements. You commanded a team of original superheros but could also create your own to add to the team. You could pick and upgrade different powers as you progressed through the story. It leaned into the semi-campy golden age era of comics, but I'd love to see a more modern take on a similar premise.
But I do think the sad truth is that the general population wants licensed superheros. If they don't see Superman, Batman, Iron Man, or Spider-man, they aren't buying.

But I do think the sad truth is that the general population wants licensed superheros. If they don't see Superman, Batman, Iron Man, or Spider-man, they aren't buying.
Posted on 5/11/20 at 9:55 am to Breesus
I want this for DBZ
Where you can create your own DBZ character and increase your power level as you go along in the game. With an online mode where you can fight other created characters
They have dabbled in some of this slightly but there has not been a true open world choose your own path DBZ game to my knowledge. Most of the DBZ games are fighting games and some have some week RPG backgrounds or predetermined paths
Where you can create your own DBZ character and increase your power level as you go along in the game. With an online mode where you can fight other created characters
They have dabbled in some of this slightly but there has not been a true open world choose your own path DBZ game to my knowledge. Most of the DBZ games are fighting games and some have some week RPG backgrounds or predetermined paths
Posted on 5/11/20 at 9:59 am to Breesus
CoH and Freedom Force have been the best two superhero games.
One big problem with superheroes who have "powers" and don't have a limited set of utilities is the sheer creativity that they inspire/require. It's easy for swords and guns - you have different guns for different effects, or swords...different swipes and moves. Spider-Man works like this because it is mostly traveling and brawling (and Batman again is tool focused).
Imagine trying to make a game around a Vision or Martian Manhunter or Iceman, etc.
A large majority of the environment would have to be built to reflect the power on it. Freezing water, building slides, etc. I think that often gets in the way of conceptualizing something that isn't "tool/weapon/brlawing" focused.
One big problem with superheroes who have "powers" and don't have a limited set of utilities is the sheer creativity that they inspire/require. It's easy for swords and guns - you have different guns for different effects, or swords...different swipes and moves. Spider-Man works like this because it is mostly traveling and brawling (and Batman again is tool focused).
Imagine trying to make a game around a Vision or Martian Manhunter or Iceman, etc.
A large majority of the environment would have to be built to reflect the power on it. Freezing water, building slides, etc. I think that often gets in the way of conceptualizing something that isn't "tool/weapon/brlawing" focused.
Posted on 5/11/20 at 11:39 am to Breesus
Back in the early 90s (was like under 10 yrs old at the time), my friends and I would always talk about:
Super Hero (X-men) fighting games
Super Hero RPGs
This was when the X-Men Saturday morning show was huge and comic cards/books/graphic novels were getting really mainstream and popular. It seemed like low-hanging fruit for game companies and were shocked there weren't any in the marketplace. Seems like the fighting games happened in spades since shortly after X-Men and Marvel fighting games were in arcades, but not so much the RPGs for some reason.
The closet thing I can remember was X-Men game a few gens ago, but it was more of an action diablo ish RPG.
Super Hero (X-men) fighting games
Super Hero RPGs
This was when the X-Men Saturday morning show was huge and comic cards/books/graphic novels were getting really mainstream and popular. It seemed like low-hanging fruit for game companies and were shocked there weren't any in the marketplace. Seems like the fighting games happened in spades since shortly after X-Men and Marvel fighting games were in arcades, but not so much the RPGs for some reason.
The closet thing I can remember was X-Men game a few gens ago, but it was more of an action diablo ish RPG.
This post was edited on 5/11/20 at 11:41 am
Posted on 5/12/20 at 10:48 am to Breesus
City of Heroes is still up and running on indy servers (look up Homecoming) and it still blows me away how well that game was done (not just for then, but now as well). The time and effort put into the content was top-notch. The only superhero MMO that touches it was Marvel Heroes and that was mainly due to the bajillion V/Os they had which would trigger randomly (giving a crowded area the more living feel as the character V/O's seemed to interact).
DCUO's main issues are relying on small but more frequent DLCs instead of massive, full-blown expansions as well as resistance to migrating from Unreal 3 to Unreal 4 (just the dungeon generator alone would save them shitloads of time in content creation).
Champions Online had some really great ideas but their game suffered (at least to me) from being so customizable as to be overly complicated. I never could wrap my head around their crafting system and how it impacted powers (at least not enough to feel competent in what I was doing).
If such a game as you describe came out, it would ideally be a voxel-based world, something along the lines of what they planned for EQ: Next (also: Landmark) so players could really have some fun with not just the standard powers but ones which would normally be game-breaking like phasing or growth/shrinking.
DCUO's main issues are relying on small but more frequent DLCs instead of massive, full-blown expansions as well as resistance to migrating from Unreal 3 to Unreal 4 (just the dungeon generator alone would save them shitloads of time in content creation).
Champions Online had some really great ideas but their game suffered (at least to me) from being so customizable as to be overly complicated. I never could wrap my head around their crafting system and how it impacted powers (at least not enough to feel competent in what I was doing).
If such a game as you describe came out, it would ideally be a voxel-based world, something along the lines of what they planned for EQ: Next (also: Landmark) so players could really have some fun with not just the standard powers but ones which would normally be game-breaking like phasing or growth/shrinking.
Posted on 5/12/20 at 10:54 am to Billy Mays
quote:
The closet thing I can remember was X-Men game a few gens ago, but it was more of an action diablo ish RPG.
The XMen games were fantastic and led to the Marvel: Ultimate Alliance games. This eventually led to the now-shuttered Marvel Heroes MMO.
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