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Kotaku: what happened with Anthem and what's wrong with Bioware

Posted on 4/2/19 at 10:47 am
Posted by sicboy
Because Awesome
Member since Nov 2010
79338 posts
Posted on 4/2/19 at 10:47 am
LINK

quote:

It wasn’t even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its newest game, the plan had been to go with a different title: Beyond. They’d even printed out Beyond T-shirts for the staff.

Then, less than a week before the Los Angeles press conference held by BioWare’s parent company, Electronic Arts, word came down that securing the rights to the trademark would be too difficult. Beyondwas ruled out. The leadership team quickly switched to one of their backup options, Anthem. But whereas Beyond had been indicative of what BioWare hoped the game would be—you’d go out beyond the walls of your fort and into the dangerous wilds around you—Anthem didn’t really mean much.



quote:

Such a major last-minute upheaval might seem strange to an outside observer, but on Anthem, it was common. Very few things went right in the development of BioWare’s latest game, an online cooperative shooter that was first teased in mid-2012 but spent years floundering in pre-production. Many features weren’t finalized or implemented until the very final months, and to some who worked on the project, it wasn’t even clear what kind of game Anthem even was until that E3 demo in June of 2017, less than two years before it actually came out. 


quote:

...it’s a story about a studio in crisis. Dozens of developers, many of them decade-long veterans, have left BioWare over the past two years. Some who have worked at BioWare’s longest-running office in Edmonton talk about depression and anxiety. Many say they or their co-workers had to take “stress leave”—a doctor-mandated period of weeks or even months worth of vacation for their mental health. One former BioWare developer told me they would frequently find a private room in the office, shut the door, and just cry. “People were so angry and sad all the time,” they said. Said another: “Depression and anxiety are an epidemic within Bioware.”

“I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem,” said a third former BioWare developer in an email. “A ‘stress casualty’ at BioWare means someone had such a mental breakdown from the stress they’re just gone for one to three months. Some come back, some don’t.”



quote:

Among those who work or have worked at BioWare, there’s a belief that something drastic needs to change. Many at the company now grumble that the success of 2014’s Dragon Age: Inquisition was one of the worst things that could have happened to them. The third Dragon Age, which won Game of the Year at the 2014 Game Awards, was the result of a brutal production process plagued by indecision and technical challenges. It was mostly built over the course of its final year, which led to lengthy crunch hours and lots of exhaustion. “Some of the people in Edmonton were so burnt out,” said one former BioWare developer. “They were like, ‘We needed [Dragon Age: Inquisition] to fail in order for people to realize that this isn’t the right way to make games.’”


I won't quote much more, still reading through it. But I feel the only way Bioware survives is if they can gain their freedom from EA like Bungie did from Activision.
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45294 posts
Posted on 4/2/19 at 11:32 am to
Thank you for quoting so I don’t have to give those cucks clicks.
Posted by teke184
Zachary, LA
Member since Jan 2007
103149 posts
Posted on 4/2/19 at 11:32 am to
The overworking of employees like this is common industry practice IIRC.

LA Noire was a particularly notorious case of it that ended up torpedoing the company (Team Bondi) after the release because Rockstar dropped them and no one else would distribute for them.
Posted by sicboy
Because Awesome
Member since Nov 2010
79338 posts
Posted on 4/2/19 at 11:39 am to
The sad little lives some of you lead
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45294 posts
Posted on 4/2/19 at 11:48 am to
quote:

Among those who work or have worked at BioWare, there’s a belief that something drastic needs to change. Many at the company now grumble that the success of 2014’s Dragon Age: Inquisition was one of the worst things that could have happened to them.


It’s pretty funny because they bitch about making the game that wins the best of for that year, but the game was actually pretty shitty.

I work in construction and we have deadlines galore. People always bitching, calling and screaming at you and I just feel like the people who work in the gaming world have to either be super soft mentally....or it is somehow the most toxic work environment of every field out there.
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/2/19 at 11:54 am to
No way you play as many video games as you do and post here as much as you do and work a schedule as grueling as some of these guys. You need to educate yourself on how some studios treat their employees. It is a really shitty field to be in.
This post was edited on 4/2/19 at 11:56 am
Posted by sicboy
Because Awesome
Member since Nov 2010
79338 posts
Posted on 4/2/19 at 11:58 am to
I like how everyone who mocks the complaints about making games have probably never made a game. Easy enough to call everyone a pussy and then move on.


From the article, the biggest issue is EA's insistence on using Frostbite for all of their games. Seems to be a nightmare to work with.

quote:

Even today, BioWare developers say Frostbite can make their jobs exponentially more difficult. Building new iterations on levels and mechanics can be challenging due to sluggish tools, while bugs that should take a few minutes to squash might require days of back-and-forth conversations. “If it takes you a week to make a little bug fix, it discourages people from fixing bugs,” said one person who worked on Anthem. “If you can hack around it, you hack around it, as opposed to fixing it properly.” Said a second: “I would say the biggest problem I had with Frostbite was how many steps you needed to do something basic. With another engine I could do something myself, maybe with a designer. Here it’s a complicated thing.”
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45294 posts
Posted on 4/2/19 at 11:59 am to
quote:

No way you play as many video games as you do and post here as much as you do and work a schedule as grueling as some of these guys


I can’t even remember the last time I played a video game during the week baw.

quote:

You need to educate yourself on how some studios treat their employees. It is a really shitty field to be in.


I work 50-60 hours a week depending on what is going on and I’m actually out doing shite. Not sitting in front of a computer in the air conditioning coding on a computer. And I’m not bitching about my hours. I signed up for it and enjoy my job.

I get that the hours are long, but let’s not act like these people are in chains sweating their asses off and shitting in a cave.
This post was edited on 4/2/19 at 12:01 pm
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/2/19 at 12:03 pm to
You really should stop posting on tigerdroppings during the work hours of your super demanding job. Probably a few shingles left to tack nail.
Posted by sicboy
Because Awesome
Member since Nov 2010
79338 posts
Posted on 4/2/19 at 12:06 pm to
Physical stress isn't the only kind. Working 18 hour days, never seeing friends and family, on a project that isn't working at all, on an engine that's total crap, with no real leadership, for months or years on end, you don't feel that's all that bad?




Back on the Frostbite engine, tweets from a Manveer Heir (who after a quick google search is quite the target for the internet legion) who was on the ME3 and MEO team, talks on working with it:

quote:

I can't speak to any of Anthem's dev itself, but all the criticisms of Frostbite, the shittiest engine I've ever worked with are 100% on point and seriously my life is so much better on Unreal now where things, you know, work and content creators are, you know, empowered


quote:

Some days I wake up from nightmares of Frostbite taking 2 days to do something I can do in 2 hours in a competent engine. Beautiful looking engine that is dogshit to use. #frickFrostbite




Posted by Centinel
Idaho
Member since Sep 2016
44312 posts
Posted on 4/2/19 at 12:08 pm to
quote:

Many say they or their co-workers had to take “stress leave”—a doctor-mandated period of weeks or even months worth of vacation for their mental health.


I remember when I had to take stress leave on my last deployment.

Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/2/19 at 12:14 pm to
quote:

Some days I wake up from nightmares of Frostbite taking 2 days to do something I can do in 2 hours in a competent engine. Beautiful looking engine that is dogshit to use. #frickFrostbite


This sounds very similar to Bungie employee accounts on their engine (don't think it has a name) they created for Destiny. Took an incredible amount of time to change anything.
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45294 posts
Posted on 4/2/19 at 12:26 pm to
quote:

Physical stress isn't the only kind. Working 18 hour days, never seeing friends and family, on a project that isn't working at all, on an engine that's total crap, with no real leadership, for months or years on end, you don't feel that's all that bad?


I mean it sounds terrible lol. But are these people being forced to work for these companies against their will?

As far as I know they can change professions. There will always be people willing to work for less and more hours in a field like gaming.
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/2/19 at 12:44 pm to
quote:

It often felt to the Anthem team like they were understaffed, according to that developer and others who worked on the game, many of whom told me their team was a fraction of the size of developers behind similar games, like Destiny and The Division. There were a number of reasons for this. One was that in 2016, the FIFA games had to move to Frostbite. The annual soccer franchise was EA’s most important series, bringing in a large chunk of the publisher’s revenue, and BioWare had programmers with Frostbite experience, so Electronic Arts shifted them to FIFA.

“A lot of the really talented engineers were actually working on FIFA when they should’ve been working on Anthem,” said one person who was on the project.


EA Forcing everyone to use Frostbite lol.

Glad Respawn used source for Apex.
Posted by Centinel
Idaho
Member since Sep 2016
44312 posts
Posted on 4/2/19 at 12:50 pm to
quote:

Physical stress isn't the only kind. Working 18 hour days, never seeing friends and family, on a project that isn't working at all, on an engine that's total crap, with no real leadership, for months or years on end, you don't feel that's all that bad?



We call this "being in command" in the military.




Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67797 posts
Posted on 4/2/19 at 12:56 pm to
quote:

I work in construction and we have deadlines galore. People always bitching, calling and screaming at you and I just feel like the people who work in the gaming world have to either be super soft mentally....or it is somehow the most toxic work environment of every field out there.


im in construction as well (industrial) and have been working 80hr weeks since the 1st of the year. i'm very well-compensated though, which makes the stress worth it. Doesn't seem like thats the case for developers. It's unfortunate, but studios will always take advantage of people that are willing to make less and work more just to be in the game industry. It's so many people's dream job that they're willing to make concessions.
This post was edited on 4/2/19 at 12:58 pm
Posted by hawgfaninc
https://youtu.be/torc9P4-k5A
Member since Nov 2011
53882 posts
Posted on 4/2/19 at 1:23 pm to
Tldr version: frick EA
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/2/19 at 1:32 pm to
quote:

frick EA


Pretty much this. The demo for the EA executive was laughable.
Posted by hawgfaninc
https://youtu.be/torc9P4-k5A
Member since Nov 2011
53882 posts
Posted on 4/2/19 at 1:36 pm to
quote:

The overworking of employees like this is common industry practice

Yea. Boo fricking hoo your career choice is what it is. Should have made better life decisions
Posted by sicboy
Because Awesome
Member since Nov 2010
79338 posts
Posted on 4/2/19 at 1:45 pm to
Sure. Let's not fix unfair labor practices. Just get another job. Easy enough.


In the meantime, no more games to play.






Idiot.
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