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Strategies that football coaches should do but never do
Posted on 9/25/17 at 11:59 am
Posted on 9/25/17 at 11:59 am
Do you have any of these? Here are my main two:
1. When you are down by 7 points late in a game and score a TD, every offensive player should have it ingrained in them that you will line up to go for 2 without hesitation. The opposing coaching staff and defense - stunned and with the game potentially on the line - will almost certainly burn an incredibly valuable timeout, which will obviously harm their chances of driving for a last-second FG and avoiding OT. If the defense calls your bluff and doesn't burn one of their timeouts, you can simply burn yours, which is essentially worthless seeing as you are about to kick off and there's only a minute or so left. You then kick the XP.
2. When you score a TD or FG and the opposing team incurs a personal foul penalty for 15 yards, it moves your kickoff to mid field. Instead of skying the ball out of the endzone (which unbelievably happens 98% of the time), the kicking team should either attempt a traditional onside kick OR should float the kickoff as high as possible (maybe even opting for a punt if that's legal) trying to get it to come down at the 3 yard line and giving you a shot to pin the returning team inside the 10 yard line. If punting is legal I can see a scenario where the return man kind of panics and calls for a fair catch inside the 5.
I've heard Chris Collinsworth (and a few buddies) independently state #2 as an option, but I don't think I've heard anybody else come up with the first option of trying to force a timeout in a key spot.
1. When you are down by 7 points late in a game and score a TD, every offensive player should have it ingrained in them that you will line up to go for 2 without hesitation. The opposing coaching staff and defense - stunned and with the game potentially on the line - will almost certainly burn an incredibly valuable timeout, which will obviously harm their chances of driving for a last-second FG and avoiding OT. If the defense calls your bluff and doesn't burn one of their timeouts, you can simply burn yours, which is essentially worthless seeing as you are about to kick off and there's only a minute or so left. You then kick the XP.
2. When you score a TD or FG and the opposing team incurs a personal foul penalty for 15 yards, it moves your kickoff to mid field. Instead of skying the ball out of the endzone (which unbelievably happens 98% of the time), the kicking team should either attempt a traditional onside kick OR should float the kickoff as high as possible (maybe even opting for a punt if that's legal) trying to get it to come down at the 3 yard line and giving you a shot to pin the returning team inside the 10 yard line. If punting is legal I can see a scenario where the return man kind of panics and calls for a fair catch inside the 5.
I've heard Chris Collinsworth (and a few buddies) independently state #2 as an option, but I don't think I've heard anybody else come up with the first option of trying to force a timeout in a key spot.
This post was edited on 9/25/17 at 12:04 pm
Posted on 9/25/17 at 12:08 pm to SirWinston
quote:
1. When you are down by 7 points late in a game and score a TD, every offensive player should have it ingrained in them that you will line up to go for 2 without hesitation. The opposing coaching staff and defense - stunned and with the game potentially on the line - will almost certainly burn an incredibly valuable timeout, which will obviously harm their chances of driving for a last-second FG and avoiding OT. If the defense calls your bluff and doesn't burn one of their timeouts, you can simply burn yours, which is essentially worthless seeing as you are about to kick off and there's only a minute or so left. You then kick the XP.
I like this a lot
similar one for basketball:
when the spurs lost to the heat in the Ray Allen buzzer beater game, why did they even go rebound? they should've all stayed out on the arc and harassed the shooters. what's the worst that could happen? Miami player boards it and scores a 2? Big deal. Miami player boards it and kicks it to a shooter? yall are on the arc already. almost no chance they complete the pass and get a shot off in time.
Posted on 9/25/17 at 12:09 pm to SirWinston
Spike the ball when you get a 1st down at the 50 w/ no timeouts left and there's 40 second left. You're trying to save time by sacrificing 1 down. The down can be replace by getting another 1st down. The 15 seconds that run off for getting set for the next play can not be replaced.
Posted on 9/25/17 at 12:09 pm to SirWinston
those are both good ideas
but i "think the kick or punt option is just for after a safety but its something interesting to look into.
a semi onside kick where its softly booted over their heads to "hopefully pin them inside the 20, is a smart idea that they never try to do and an added benefit of burning off a few more seconds of time. maybe they are just afraid of the confusion might result in poor coverage and a run back for touchdown
i also hate the way the penalty isnt really a benefit to you if you just boot it into the stands
but i "think the kick or punt option is just for after a safety but its something interesting to look into.
a semi onside kick where its softly booted over their heads to "hopefully pin them inside the 20, is a smart idea that they never try to do and an added benefit of burning off a few more seconds of time. maybe they are just afraid of the confusion might result in poor coverage and a run back for touchdown
i also hate the way the penalty isnt really a benefit to you if you just boot it into the stands
Posted on 9/25/17 at 12:10 pm to SirWinston
You idiot the clock stops after a TD. You can't run up to the line and run a 2 PT play. Lol.
Posted on 9/25/17 at 12:11 pm to SirWinston
quote:which of course wouldn't be onside kick any longer
a traditional onside kick
quote:Would be interesting to take a delay of game penalty, let them back up the line 5 yards, then rush out there and kick at that spot.
. If the defense calls your bluff and doesn't burn one of their timeouts, you can simply burn yours,
Posted on 9/25/17 at 12:12 pm to SirWinston
1. When down 15(there are other scenarios) in the 4th quarter, teams virtually always kick the extra point on the 1st TD so they can "guarantee" they're down 1 possession. Then they play the remainder of the 4th quarter like they're actually down 1 possession when there's a greater than 50% chance that they're down 2 possessions. Then, wouldn't you know it, they score/miss the 2 point conversion and are left down by 2 points with less than 1 minute left because the entire 4th quarter strategy was built around being down 1 possession. Whereas, if you go for 2 on the 1st TD, you know if you're down 1 or 2 possessions and can play the rest of your quarter accordingly. It's pretty simple stuff IMO, obtain the information as soon as possible.
2. 4th and inches from the other team's 39 yardline with :22 left in the half....don't take a delay of game and punt.
2. 4th and inches from the other team's 39 yardline with :22 left in the half....don't take a delay of game and punt.
Posted on 9/25/17 at 12:14 pm to meauxses
It's just like a change of possession stoppage after a TD. You can't ambush the other team.
Posted on 9/25/17 at 12:14 pm to SirWinston
They should go for it on 4th down much more often than they do, especially 4th and short.
Simple math when figure that the average yards per play is 5 yards. There are absolutely some situations where failing to convert would hurt you more than converting would help you. Overall though, teams are too fearful of the negative outcome to the point where they coach sub optimally.
Some coach will come along in the near future and he'll for it on 4th down at about a 50% clip, he'll be successful and it'll change the game.
Simple math when figure that the average yards per play is 5 yards. There are absolutely some situations where failing to convert would hurt you more than converting would help you. Overall though, teams are too fearful of the negative outcome to the point where they coach sub optimally.
Some coach will come along in the near future and he'll for it on 4th down at about a 50% clip, he'll be successful and it'll change the game.
Posted on 9/25/17 at 12:14 pm to PeteRose
quote:For the most part, I don't understand spikes in most situations. Have 2 plays called or some very simple ways to call some quick plays, and you can add maybe 3-5 seconds and get an actual play off, instead of the spike.
Spike the ball when you get a 1st down at the 50 w/ no timeouts left and there's 40 second left. You're trying to save time by sacrificing 1 down. The down can be replace by getting another 1st down. The 15 seconds that run off for getting set for the next play can not be replaced.
Posted on 9/25/17 at 12:15 pm to PeteRose
Also,
If you're up 3 with 2 minutes to go and your opponent has no Time out left....and it's 4 and 1 at the opponent's 30, don't kick the FG. Sure you may be up 6 and force the other team to "score a TD to beat you". It's the common thing that people say and repeat. But let's break it down.
By choosing to go up 6, you're just taking a tie out of the equation. You're forcing your opponent to go TD or bust.
By go for it you can win by:
1. Making the 1st down and have the QB kneel
2. Have your defense stop them(Your defense still have to stop them up 6 anyway)
3. If the opponent kick a FG, you can still win in OT.
You so have multiple ways of winning. Whereas if you kick the FG, you're only way to win is a defensive stop.
If you're up 3 with 2 minutes to go and your opponent has no Time out left....and it's 4 and 1 at the opponent's 30, don't kick the FG. Sure you may be up 6 and force the other team to "score a TD to beat you". It's the common thing that people say and repeat. But let's break it down.
By choosing to go up 6, you're just taking a tie out of the equation. You're forcing your opponent to go TD or bust.
By go for it you can win by:
1. Making the 1st down and have the QB kneel
2. Have your defense stop them(Your defense still have to stop them up 6 anyway)
3. If the opponent kick a FG, you can still win in OT.
You so have multiple ways of winning. Whereas if you kick the FG, you're only way to win is a defensive stop.
Posted on 9/25/17 at 12:15 pm to SirWinston
I think you could come out and begin to setup in a extra point formation and quickly shift to an offensive formation and bait them into a TO.
The only problem with this is, once you do it and it's on film, teams will always be ready for it in that situation.
ETA- I think that a coach should have 2-3 very odd formations to use in games that forces opposing coaches to burn TO's in the 2nd half of close games.
The only problem with this is, once you do it and it's on film, teams will always be ready for it in that situation.
ETA- I think that a coach should have 2-3 very odd formations to use in games that forces opposing coaches to burn TO's in the 2nd half of close games.
This post was edited on 9/25/17 at 12:18 pm
Posted on 9/25/17 at 12:16 pm to Goldrush25
quote:And old people will complain about how it was better back in their day.
Some coach will come along in the near future and he'll for it on 4th down at about a 50% clip, he'll be successful and it'll change the game.
Posted on 9/25/17 at 12:16 pm to SirWinston
quote:
2. When you score a TD or FG and the opposing team incurs a personal foul penalty for 15 yards, it moves your kickoff to mid field. Instead of skying the ball out of the endzone (which unbelievably happens 98% of the time), the kicking team should either attempt a traditional onside kick OR should float the kickoff as high as possible (maybe even opting for a punt if that's legal) trying to get it to come down at the 3 yard line and giving you a shot to pin the returning team inside the 10 yard line. If punting is legal I can see a scenario where the return man kind of panics and calls for a fair catch inside the 5.
The Patriots are the only team I know of that is kicking it short with the new rules. Granted, the argument has been made it's messed with Ghost's accuracy though
Posted on 9/25/17 at 12:16 pm to SirWinston
quote:woah.
1. When you are down by 7 points late in a game and score a TD, every offensive player should have it ingrained in them that you will line up to go for 2 without hesitation. The opposing coaching staff and defense - stunned and with the game potentially on the line - will almost certainly burn an incredibly valuable timeout, which will obviously harm their chances of driving for a last-second FG and avoiding OT. If the defense calls your bluff and doesn't burn one of their timeouts, you can simply burn yours, which is essentially worthless seeing as you are about to kick off and there's only a minute or so left. You then kick the XP.
Posted on 9/25/17 at 12:17 pm to ehidal1
The PAT kick is further back than if you are going for 2.
Plus TV timeouts.
Plus TV timeouts.
Posted on 9/25/17 at 12:18 pm to SirWinston
quote:That's a good one, I hadn't thought of.
1. When you are down by 7 points late in a game and score a TD, every offensive player should have it ingrained in them that you will line up to go for 2 without hesitation. The opposing coaching staff and defense - stunned and with the game potentially on the line - will almost certainly burn an incredibly valuable timeout, which will obviously harm their chances of driving for a last-second FG and avoiding OT. If the defense calls your bluff and doesn't burn one of their timeouts, you can simply burn yours, which is essentially worthless seeing as you are about to kick off and there's only a minute or so left. You then kick the XP.
No risk, and possible reward of getting the defense to use a timeout.
Posted on 9/25/17 at 12:18 pm to shel311
quote:
For the most part, I don't understand spikes in most situations. Have 2 plays called or some very simple ways to call some quick plays, and you can add maybe 3-5 seconds and get an actual play off, instead of the spike.
Spiking gives the QBs time to read the defense. I'd rather be down a down with Tom Brady getting WRs into favorable matchups than quickly running a canned two minute play if at all possible.
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