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re: NCAA Football 13
Posted on 2/13/12 at 7:27 pm to FleurDeLonestar
Posted on 2/13/12 at 7:27 pm to FleurDeLonestar
quote:So you are saying this isn't true?
You just lost whatever credibility you thought you had.
You learn how the AI reacts, you learn the AI's inabilities, and you use that to your advantage. That is true of any game.
You have zero credibility if you say you don't do this. . .
quote:yup.
/thread
Posted on 2/13/12 at 7:28 pm to Roaad
You've called jae a bitch and me a little girl, and then end with your statement about insults and ignorance? Nice one.
Don't throw to defended receivers. The game is penalizing you for making a mistake. And the user you are playing against is happy to get that int cause he defended your red zone offense appropriately.
We all played multiple dynasties for months here. It is indeed very possible to play man d, throw into the endzone for touchdowns, and beat a zone. Its also very possible to generate a pass rush, throw over linebacks in zone, and everything else.
Its not a bug or glitch if it is intended. nCaa 12 purposely bumped up the pass d ai (an improvment).
Call better plays, recruit better players, make halftime adjustments, make presnap reads, use motion, call audibles, make substitutions for situations, you hafta change it up or a good user, or even a CPU, will make you quit by halftime by penalizing you for mistakes. Its a two way street.
.
Don't throw to defended receivers. The game is penalizing you for making a mistake. And the user you are playing against is happy to get that int cause he defended your red zone offense appropriately.
We all played multiple dynasties for months here. It is indeed very possible to play man d, throw into the endzone for touchdowns, and beat a zone. Its also very possible to generate a pass rush, throw over linebacks in zone, and everything else.
Its not a bug or glitch if it is intended. nCaa 12 purposely bumped up the pass d ai (an improvment).
Call better plays, recruit better players, make halftime adjustments, make presnap reads, use motion, call audibles, make substitutions for situations, you hafta change it up or a good user, or even a CPU, will make you quit by halftime by penalizing you for mistakes. Its a two way street.
.
Posted on 2/13/12 at 7:31 pm to Roaad
There is an established community of NCAA 12 players here and we have all played against each other many times. If you want to be taken seriously, join up for '13 and earn some cred.
None of the established vets here agree with you. Then you reply back with insults and wanting video of something in real life
None of the established vets here agree with you. Then you reply back with insults and wanting video of something in real life
Posted on 2/13/12 at 7:34 pm to jefforize
quote:I said he was being a bitch.
You've called jae a bitch
It was a legit call. He said that my criticisms of the game were tantamount to a demand for a perfect game.
That's a bitch move in a discussion. It is called reductio ad absurdum.
He then presented his case in a more reasoned manner, and I addressed his points.
quote:look at your first post in this thread. . .I can't imagine why. . .
and me a little girl
Posted on 2/13/12 at 7:35 pm to jefforize
quote:You are the one who said it was realistic. I need some evidence of it happening irl before I accept that as true. I'm just not that trusting.
Then you reply back with insults and wanting video of something in real life
Posted on 2/13/12 at 7:36 pm to Roaad
And finally, predicting ai is not "exploiting a glitch"... You just changed the premise of whatever point you were trying to make.
Learning how ai reacts and beating it, is playing the game. Exploiting a bug is taking advantage of something not intended by the developers. Bugs do exist but no one here exploits them, but you wouldn't know, because you never played in any dynasties here
Learning how ai reacts and beating it, is playing the game. Exploiting a bug is taking advantage of something not intended by the developers. Bugs do exist but no one here exploits them, but you wouldn't know, because you never played in any dynasties here
Posted on 2/13/12 at 7:37 pm to jefforize
quote:I have addressed all of these several times.
Its also very possible to generate a pass rush, throw over linebacks in zone, and everything else.
I understand you can overcome the AI deficiencies, by forcing players to do things the AI won't let them do normally. . .
. . .that is one of the problems. Why doesn't the computer do that anyways?
Posted on 2/13/12 at 7:41 pm to Roaad
Obviously you can tell no one here agrees with you and are just seeking jollies by trying to troll and take a contrarian viewpoint , but we see this shite daily on the GB. This isn't the rant or recruiting board. Its simply comical to us the lengths you have gone through to gain credibility when you have none.
Posted on 2/13/12 at 7:42 pm to jefforize
quote:That is exploiting the limitations of the AI.
And finally, predicting ai is not "exploiting a glitch"...
We also know how the AI is going to block. You can exploit this AI glitch by controlling the DL. If you don't, the DL will follow his predetermined path directly into the waiting arms of the OL.
Posted on 2/13/12 at 7:45 pm to jefforize
quote:The three super fans don't agree with me. . .and I am supposed to be surprised?
Obviously you can tell no one here agrees with you and are just seeking jollies by trying to troll and take a contrarian viewpoint
The reason nobody else is in here with me, is because they gave up on the game back in September, too.
Posted on 2/13/12 at 8:11 pm to Roaad
Of course the d-lineman runs into the o-lineman, that's football, right? I've never seen a snap where the ol didn't try to block? they line up a foot away from each other...
NCAA added the linemen duck/swim moves so the players can.... Play the game. Also they added ratings to each player, so everytime an ol and dl collide, a function is done to determine a result. Sometimes dl wins, sometimes ol wins. But a good user can figure out the protection scheme and get around it.
The fundamental difference in our opinion seems that, what you deem exploiting glitches, I consider playing the game. And since "exploiting bugs and glitches" is defined as taking advantage of something not intended by developers, I don't consider these statements by you completely valid, since im certain the developers intended this behavior to happen, due to the fact they programmed in ratings, Runblock vs passblock specializations, 5* dl and ol recruits, adjusting protection schemes presnap and postsnap, individual defensive player hotroutes, d-line shifts and crashes/stunts/contains, keeping te and wr in to block or chip on delayed routes, etc.
I'm stepping away for now, but we can continue this discussion tomorrow.
NCAA added the linemen duck/swim moves so the players can.... Play the game. Also they added ratings to each player, so everytime an ol and dl collide, a function is done to determine a result. Sometimes dl wins, sometimes ol wins. But a good user can figure out the protection scheme and get around it.
The fundamental difference in our opinion seems that, what you deem exploiting glitches, I consider playing the game. And since "exploiting bugs and glitches" is defined as taking advantage of something not intended by developers, I don't consider these statements by you completely valid, since im certain the developers intended this behavior to happen, due to the fact they programmed in ratings, Runblock vs passblock specializations, 5* dl and ol recruits, adjusting protection schemes presnap and postsnap, individual defensive player hotroutes, d-line shifts and crashes/stunts/contains, keeping te and wr in to block or chip on delayed routes, etc.
I'm stepping away for now, but we can continue this discussion tomorrow.
This post was edited on 2/13/12 at 8:18 pm
Posted on 2/13/12 at 9:13 pm to Roaad
Owned again. There are plenty of other people that would agree with us, but you'd troll them too.
Posted on 2/13/12 at 9:18 pm to jefforize
quote:So the developers intended for the QB to get 10 seconds to pass against weaker schools?
I don't consider these statements by you completely valid, since im certain the developers intended this behavior to happen
Developers intended for DB's to phase through WR's.
Know what's awesome and realistic? Psychics:
LINK
LINK
LINK
LINK
How could I have forgotten how they completely broke the Fullback But I don't count that one, since it is a new bug. But it affords an earlier point. When you rush the passer, or run blitz with a DL/LB, you know the FB is going to bail. Unless you consider that intended by the developer, that is exploiting a known bug.
Many of those vids are post-patch.
And, has anyone seen a WR fight for the ball? DB's are the only ones who break on the ball.
That is alot of crazy "developer intended behavior".
Super-realistic.
ETA: Super rare ( ) DB warping.
LINK
LINK
This post was edited on 2/13/12 at 9:26 pm
Posted on 2/13/12 at 9:24 pm to FleurDeLonestar
quote:You guys are the ones bleating "owned" and "/thread".
but you'd troll them too.
I have an opinion. I have supported my opinion on several fronts.
Trolling must mean, "disagrees with you and your buddies".
Posted on 2/13/12 at 9:46 pm to Roaad
I've never had any of those problems besides the fullback problems. I could care less about the receiver blocking since they don't block worth shite irl either
Posted on 2/14/12 at 5:39 am to FleurDeLonestar
quote:
I wish opposing QB's would tuck and run after a few seconds, if the play breaks down.
This right here tells me you havent played the game much. This would be my biggest complaint when it come to game play but the other way around Damn QBs when they break the ice with their first scramble its on and they do it to much usually picking up big yards pissing me off in the process Have you even played this years game?
Posted on 2/14/12 at 6:59 am to Tyger1919
quote:I haven't played since September.
This right here tells me you havent played the game much.
Somebody said they fixed that with the November patch.
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