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Elden Ring: Nightreign Beta Stats. 38 billion runes lost, 58k boss kills

Posted on 3/28/25 at 3:18 pm
Posted by Corinthians420
Iowa
Member since Jun 2022
13341 posts
Posted on 3/28/25 at 3:18 pm
I wasnt able to participate, but it does sound like it will still be challenging despite being co-op.
quote:

Let's go over the highlights, first. It sounds like Shadow of the Erdtree's Golden Hippopotamus was the easiest target for many, with a grand total of 194,996 big fellas taken down during the beta. After that, it was the Flame Chariots with 164,974 player wins, the Fire Monk, who was defeated 150,128 times, closely followed by the Flying Dragon of the Hills, who was eradicated 147,202 times. Then, there's a pretty significant drop in wins against the Royal Army Knights, who were defeated only 98,738 times.

Meanwhile, for those who managed to bravely fight on to the third in-game day to face the Night Lord Gladius, Beast of the Night, a total of 58,615 victories were claimed. Once again, there's quite a big difference between that number and, say, the Golden Hippopotamus, but you had to go through a lot more in order to get there, so well done to anyone who managed it.


LINK
This post was edited on 3/28/25 at 3:20 pm
Posted by Devious
Elitist
Member since Dec 2010
29322 posts
Posted on 3/28/25 at 4:44 pm to
This is such a stupid concept for this kind of game
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13247 posts
Posted on 3/28/25 at 5:03 pm to
quote:

38 billion runes lost, 58k boss kills


My stats:

0 runes lost, 0 boss kills because those assholes didn't select me to participate.

Posted by Corinthians420
Iowa
Member since Jun 2022
13341 posts
Posted on 3/29/25 at 10:04 am to
quote:

This is such a stupid concept for this kind of game

I thought so too, but I'm not so sure now. It could create a helldivers 2 type introduction to souls games and bring a crowd that has never tried them.
Posted by StansberryRules
Member since Aug 2024
2862 posts
Posted on 3/29/25 at 11:14 am to
I thought it looked quite odd and the reviewers said it was odd. Def an experimental concept and not really for me, but I'm glad some companies are still experimenting.
Posted by CornDogCologne
AFUERA!
Member since Nov 2007
8784 posts
Posted on 3/30/25 at 12:45 pm to
Im fine with them experimenting on the formula but im not totally sold on the idea. I will be picking it up but it could be something I play habitually or I could bounce off of it quickly.

Im just glad that they are pricing it below standard retail because it does seem to be less of a stand alone title and more of a mp focused knock off.
This post was edited on 3/30/25 at 12:46 pm
Posted by Relham10
Ridge
Member since Jan 2013
18542 posts
Posted on 3/30/25 at 10:27 pm to
I played the beta. I am a lover of Souls borne games and it was fun. Same graphics and combat as elden ring, of course. I'll watch some videos when it comes out but as of right now, I think I'm gonna skip this one. Just seems like it will get stale really quick, even if they have multiple worlds and randomize enemies/boss, just doesn't seem like something I'd like to play very long. I also don't have a group of friends that I could continuously play with so maybe that's why I'm not as interested.
Posted by Josh Fenderman
Ron Don Volante's PlayPen
Member since Jul 2011
6951 posts
Posted on 3/31/25 at 1:38 am to
quote:

I also don't have a group of friends that I could continuously play with

I think this will be key for this game. I predict a person will fall into one of two camps: those that have a regular group that will enjoy and those that don’t and won’t enjoy.

Everyone knows how it can be to summon in random players for boss help if they aren’t good against a boss
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13247 posts
Posted on 4/1/25 at 11:25 am to
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13247 posts
Posted on 4/1/25 at 11:26 am to
quote:

I also don't have a group of friends that I could continuously play with


I don't either and I'm wondering if this will be any fun with randos (especially without voice chat).

I really enjoy the co-op in Souls games, but this seems like it'll be much more complicated without voice chat. I did have a ton of fun with randos in Hellsdivers 2, but that had voice chat, so it usually worked okay.
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13247 posts
Posted on 5/2/25 at 10:33 am to
New 10 min overview trailer

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This post was edited on 5/2/25 at 10:33 am
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13247 posts
Posted on 5/2/25 at 10:34 am to
Posted by Kodar
Alabama
Member since Nov 2012
4608 posts
Posted on 5/2/25 at 10:50 am to
I've grown very tired of current From combat due to lack of depth, but that overview trailer showed some glimpses that they might be finally adding to the combat in some ways. Still cautious about it, but I'm more curious now at least.
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13247 posts
Posted on 5/28/25 at 11:47 am to
Posted by Draco Malfoy
Member since Mar 2024
1857 posts
Posted on 5/28/25 at 12:35 pm to
As a huge Elden Ring fan who doesn't like playing with other people, can you play single player?
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13247 posts
Posted on 5/28/25 at 1:36 pm to
quote:

can you play single player?


Yes, although supposedly the balancing is awful if you play solo (I think a bunch of people complained about that in their reviews). So, while it's playable solo, it may be a miserable experience
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
13247 posts
Posted on 5/29/25 at 7:01 am to
Banger of a trailer, but I watched the Bandai Namco Nightreign Tournament last night (8 teams of well-known Souls streamers competing against each other), and the game just does not look that good. With no crossplay or voice chat, and not nearly enough variety to keep things interesting, I think I'm going to skip this one.

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Posted by sicboy
Because Awesome
Member since Nov 2010
78681 posts
Posted on 5/29/25 at 7:23 am to
I don't know anything about game development so don't know how feasible this is, but IMO they should have just implemented a patch to add a full co-op mode to Elden Ring and people would have been just as happy, if not more. I know that mod exists but my primary playthrough was on PS5.

I'm sure there is an audience for this type of game, but when details started coming out about this being a roguelike, I was immediately out.
Posted by Draco Malfoy
Member since Mar 2024
1857 posts
Posted on 5/29/25 at 7:33 am to
quote:

I don't know anything about game development so don't know how feasible this is, but IMO they should have just implemented a patch to add a full co-op mode to Elden Ring and people would have been just as happy, if not more. I know that mod exists but my primary playthrough was on PS5. I'm sure there is an audience for this type of game, but when details started coming out about this being a roguelike, I was immediately out.



What pisses me off if they could have used the resources to make another DLC like the fantastic one last year. Or even Elden Ring 2.

Hope it bombs so they do t waste anymore resources or time on this genre
This post was edited on 5/29/25 at 7:39 am
Posted by CornDogCologne
AFUERA!
Member since Nov 2007
8784 posts
Posted on 5/29/25 at 8:55 am to
I am picking it up but I don't see myself getting much utility out of it. I picked up a steam copy and I don' t have a deep bench on that platform. With a toddler running around, I abandoned the living room when I game so it didn't make sense to pick up titles for consoles I rarely/never use. Really wish Fromsoft/Bandi Namco would implement cross play so I could have a wider pool of potential players.

I don't mind experimentation with the formula. I tend to prefer solo as I age, but I don't mind new wrinkles to the gameplay loop to make MP more interesting/functional that could later be implemented in their mainline releases. I have had a lot of fun playing coop here and there over the past decade (dark souls 1-3, bloodborne, elden ring), but the opportunities aren't there like they used to be.
This post was edited on 5/29/25 at 10:33 am
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