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Message
re: The Walking Dead
Posted on 11/29/10 at 7:07 pm to ProjectP2294
Posted on 11/29/10 at 7:07 pm to ProjectP2294
quote:
One issue would be disposing of the bodies. If you started burning them, that would start attracting more and more, so you would't really be able to leave the CDC after you started the body fire.
One fun way to go about it would be to rig a flame enhanced bomb like Napalm b or something you can find around a military base. All you need is hydrocarbon benzene and plastic polystyrene, the guy in the CDC must be good in chemistry and he could rig one up using just about anything as a shell, even a dead animal(or human)....then wait on the Geeks to swarm it and somehow have a way to get a spark to the gel. It could incinerate a bunch of them at once and as they ran into other geeks they'd go up in flames too. And that shite would take forever to burn out, more than likely it would melt their brains within a few minutes. It would make for good times as they walked around retardedly bumping into each other and lighting them up.
Posted on 11/29/10 at 7:08 pm to ProjectP2294
it looked like the CDC was located at the Cobb Energy Theatre. If that is where its at its located in Vinings, not Dekalb.
Posted on 11/29/10 at 7:13 pm to ATLwreck
quote:Per the CDC website that's the address it gave, granted that may just be a corporate office and the actual center is elsewhere. i've always been told it was in Dekalb County, so i assumed that was accurate.
it looked like the CDC was located at the Cobb Energy Theatre. If that is where its at its located in Vinings, not Dekalb.
This post was edited on 11/29/10 at 7:15 pm
Posted on 11/29/10 at 7:18 pm to bayoudude
quote:
The best zombie weapon has to be the old .22 rifle. You can carry thousands of rounds of ammuntion, it it extremely accurate and quieter than other firearms.
Are you out of your mind?! .22lr ain't worth shite for sniping zombs in the head. .22 magnum would likely work. .22lr...hahaha. One would waste so much ammo, and not have effective hits at all.
Posted on 11/29/10 at 7:20 pm to Klark Kent
quote:
but I'm afraid Rick would probaly get her knocked up before I could.
I bet Shane did...
Posted on 11/29/10 at 7:22 pm to Cajun Revolution
quote:
the best part about banging zombies is that her snatch is all rotten and whatnot. probably feels awesome: tension + natural lube plus once you destroy that rotten vagina you can just start poking holes all over that chick. Just make sure her mouth is taped shut (which is already part of my SOP when banging)
Posted on 11/29/10 at 7:25 pm to Michael J Cocks
quote:
quote:
You should read World War Z and see why this does not really work. You just slow them down a little.
people keep referring to this but I'm not sure you can compare these zombies to those zombies.
Agreed. Also, whenever I read one of MJC's post it narrates as Morpheus' voice in my head
Posted on 11/29/10 at 7:31 pm to ProjectP2294
quote:
One good thing is that, in a post-apocalyptic world, the chicks that survive will lose weight and tone up, by not eating as much and doing chores manually. They may not all have great faces, but at least their bodies will be tight.
Yes!!! I agree!!! Butter faces are plenty sufficient
quote:
here's another negative to throw in there.....stinky vaginas.
You just can't go down thats all...
Posted on 11/29/10 at 7:39 pm to MrDrumngun
quote:
Agreed. Also, whenever I read one of MJC's post it narrates as Morpheus' voice in my head
Posted on 11/29/10 at 7:42 pm to Michael J Cocks
was this week good?
didnt read any of the thread for spoilers.
didnt read any of the thread for spoilers.
Posted on 11/29/10 at 7:49 pm to WelcomeToDeathValley
quote:
Charlie Murphy
Chapelle as Rick James would be even funnier.
Posted on 11/29/10 at 7:50 pm to MrDrumngun
quote:
was this week good?
It's always good
Posted on 11/29/10 at 8:10 pm to WelcomeToDeathValley
quote:
was this week good?
The consensus was that it was the weakest episode so far, but the last 15 minutes or so make it totally worthwhile. It was more filler than anything and hopefully sets it up nicely for the finale next week.
Posted on 11/29/10 at 8:12 pm to WelcomeToDeathValley
quote:
was this week good?
I thought so. I thought Jim's storyline was great and the ending gets pretty crucial.
Posted on 11/29/10 at 8:53 pm to WelcomeToDeathValley
quote:The scene where the chick waits for her sister to wake up is pretty powerful.
was this week good?
Shane considering shooting Rick added even more to the one-sided tension between them.
I think it was more of a much needed character development/progression episode.
Posted on 11/29/10 at 9:25 pm to Roaad
haven't read the thread. it was a good episode and I like the show but I'm concerned about how much of a departure from the comic he's taken already and it's only just begun. the best thing about the comic was how bad humanity got not just running from zombies and they for shite sure didn't have any nice convenient underground hideouts like the CDC.
Posted on 11/29/10 at 9:28 pm to drexyl
quote:the CDC thing isn't going to end well..crazy arse Marlon going to start experimenting on them, book it.
for shite sure didn't have any nice convenient underground hideouts like the CDC.
Posted on 11/29/10 at 9:34 pm to Michael J Cocks
quote:
One fun way to go about it would be to rig a flame enhanced bomb like Napalm b or something you can find around a military base. All you need is hydrocarbon benzene and plastic polystyrene, the guy in the CDC must be good in chemistry and he could rig one up using just about anything as a shell, even a dead animal(or human)....then wait on the Geeks to swarm it and somehow have a way to get a spark to the gel. It could incinerate a bunch of them at once and as they ran into other geeks they'd go up in flames too. And that shite would take forever to burn out, more than likely it would melt their brains within a few minutes. It would make for good times as they walked around retardedly bumping into each other and lighting them up.
And burn down the city and your shelter in the process.
IMO trying to do major damage like this is only calling them in. Unless you have a decent sized group that are all marksmen with TONS of ammo your best bet is to become a ghost. Make as little noise as possible, dispatch them with as little noise as possible. Only breaking out the noise makers as a last resort.
As far as the not being able to survie under water...
Sure doesn't look like she needs air to survive so that leads me to believe they could, at least for a short time, travel underwater.
Posted on 11/29/10 at 9:40 pm to tehmidget
quote:
And burn down the city and your shelter in the process.
Umm No, I thought we established you do this shite way away from your shelter.
quote:
IMO trying to do major damage like this is only calling them in.
when you have an escape route and or high ground and do it ambush style, it's a good way to rid walkers in the area and possibly even draw them away from your shelter area.
quote:
Sure doesn't look like she needs air to survive so that leads me to believe they could, at least for a short time, travel underwater.
Yeah and I'm sure she could control her body weight with the current and probably have the skill to walk along the bottom and all. And if they aren't breathing, what is all the grunting and air coming out of their lungs? These frickers do not walk under, on or in water. Plus it would destroy all of their senses that lead them to humans i.e. smell and hearing.
Posted on 11/29/10 at 9:43 pm to tehmidget
quote:World War Z gets into this and you're absolutely right. right now guns aren't the most valuable weapon. they need to find a sporting goods store and stock up on some bows and arrows like Darryl.
IMO trying to do major damage like this is only calling them in. Unless you have a decent sized group that are all marksmen with TONS of ammo your best bet is to become a ghost. Make as little noise as possible, dispatch them with as little noise as possible. Only breaking out the noise makers as a last resort.
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