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WoW - sense of community gone? Who's to blame?
Posted on 8/28/19 at 9:07 am
Posted on 8/28/19 at 9:07 am
Seems to be one of the biggest issues in the game according to players. Question is who's fault is it?
Just started playing again about a month ago. I stopped playing during WotLK. Those were super fun times. It was one of the things that made the game even more fun. I was main tank in our raid guild, had a good group of close, long term e-friends playing. I come back to the game and it didn't take long to notice the problem with the social aspect of the game. I think I talked with 4 people in the first few weeks. I was leveling as fast as I could, but I'd throw out some chat to people and rarely got a response.
I joined a guild recently to try to regain some of the social aspect of the game. It helped a bit. We hang out in discord some and chat about stuff and run mythics.
When you watch streamers talk about this or read a forum thread, they all seem to blame Blizzard.
WHY? That makes no sense. Go out in the real world. People, especially younger people, are MUCH MUCH less social these days, and that seemed to have translated to the game.
Blizzard isn't to blame for this. The players are. Plus I think players make the problem sound worse than it is.
This is an interesting debate to me. WoW is social only if the players are. So the players should make more attempts to be social rather than blame the game.
I guess you could point fingers at sharding/phasing. I do very much dislike this game mechanic which wasn't around back when I played. But I don't think it makes that big of a difference.
But, yeah, it is interesting. Players bitch about the social aspect when they're not social. If you wanna have a social game, be social.
Just started playing again about a month ago. I stopped playing during WotLK. Those were super fun times. It was one of the things that made the game even more fun. I was main tank in our raid guild, had a good group of close, long term e-friends playing. I come back to the game and it didn't take long to notice the problem with the social aspect of the game. I think I talked with 4 people in the first few weeks. I was leveling as fast as I could, but I'd throw out some chat to people and rarely got a response.
I joined a guild recently to try to regain some of the social aspect of the game. It helped a bit. We hang out in discord some and chat about stuff and run mythics.
When you watch streamers talk about this or read a forum thread, they all seem to blame Blizzard.
WHY? That makes no sense. Go out in the real world. People, especially younger people, are MUCH MUCH less social these days, and that seemed to have translated to the game.
Blizzard isn't to blame for this. The players are. Plus I think players make the problem sound worse than it is.
This is an interesting debate to me. WoW is social only if the players are. So the players should make more attempts to be social rather than blame the game.
I guess you could point fingers at sharding/phasing. I do very much dislike this game mechanic which wasn't around back when I played. But I don't think it makes that big of a difference.
But, yeah, it is interesting. Players bitch about the social aspect when they're not social. If you wanna have a social game, be social.
Posted on 8/28/19 at 9:19 am to i am dan
quote:Because to certain groups NOTHING is ever their own fault, always some one else to blame. They will sit and play on their phones till they literally starve to death or dehydrate and the survivors will blame everyone except the dead.
WHY?
Hell, Twitch bots remind streamers to drink liquids! How stupid and idiotic does one have to be to dehydrate to the point of medical emergency? (Apparently a whole generation is this stupid.)
So, the "sense of community" is a symptom of a larger problem.
Posted on 8/28/19 at 9:20 am to i am dan
Voice chat had a HUGE impact IMO.
Why do I need to use in game chat when I am on voice with all my friends already?
Why do I need to use in game chat when I am on voice with all my friends already?
Posted on 8/28/19 at 9:29 am to i am dan
I don't believe what you are saying is correct.
You honestly sound like an old man, I don't believe younger people are any less social than before even if everyone's heads are in phones.
Games have changed. With that you take the good and the bad. Speed, solo-ability and convenience has killed social aspects of games. And not just in MMOs.
For example I grew up playing SOCOM. SOCOM had no matchmaking, just lobbies. I played in US East lobbies always. Which meant I regularly ran into the same players. Which made the game more sociable. That just will not happen anymore. Matchmaking gives you no real reason to talk to anybody in today's shooters. This is the same problem the dungeon finders of today's MMOs have.
I have never played WoW but it seems people are saying classic WoW is bringing back the social aspects some.
You honestly sound like an old man, I don't believe younger people are any less social than before even if everyone's heads are in phones.
Games have changed. With that you take the good and the bad. Speed, solo-ability and convenience has killed social aspects of games. And not just in MMOs.
For example I grew up playing SOCOM. SOCOM had no matchmaking, just lobbies. I played in US East lobbies always. Which meant I regularly ran into the same players. Which made the game more sociable. That just will not happen anymore. Matchmaking gives you no real reason to talk to anybody in today's shooters. This is the same problem the dungeon finders of today's MMOs have.
I have never played WoW but it seems people are saying classic WoW is bringing back the social aspects some.
Posted on 8/28/19 at 9:37 am to Mystery
Also to add to my point. I completely stopped meeting people online in games because of how new games are structured, specifically shooters. But when Destiny 1 came out you were forced to seek out people to raid with, and not just matchmake. I now regularly play games with 2 friends I met doing that. Would not have happened if there was matchmaking.
That doesn't mean I think the old way is better. You take the good with the bad.
That doesn't mean I think the old way is better. You take the good with the bad.
This post was edited on 8/28/19 at 9:38 am
Posted on 8/28/19 at 9:51 am to i am dan
WoW never really had one outside of guilds. EQ had a community.
Posted on 8/28/19 at 10:11 am to DoUrden
WoW was probably around the time when things started to change. But things have gone farther down that hole since.
Posted on 8/28/19 at 10:29 am to i am dan
The games have to take some of the blame on this...pressing a button to queue up for a dungion/raid/whatever it is and never having to seek out people makes socializing pointless. You're never going to see those people from your group again, why talk to them and get to know them when the only real focus is finishing as fast as possible so you can queue up and do it again. When you remove the social aspect of the game it's no surprise that there is no community.
I've met more people playing on the EQ progression server for 3 months than I did in the entirety of playing WoW/other MMO's that use queue buttons. It sure is convenient to press that button, but along with that convenience other things are lost.
I've met more people playing on the EQ progression server for 3 months than I did in the entirety of playing WoW/other MMO's that use queue buttons. It sure is convenient to press that button, but along with that convenience other things are lost.
Posted on 8/28/19 at 10:34 am to i am dan
People are older and communicating via the internet is no longer the novelty it was in 2004. These two things are the biggest contributing factor to the loss of any sense of community.
Posted on 8/28/19 at 10:59 am to i am dan
I never played WoW but I remember seeing a video talking about how the social aspect of that game was ruined with whatever fast travel that came out in it that wasn't there in the beginning. I don't remember what the fast travel complaint was exactly, if it was flying mounts or what so maybe someone else can elaborate.
Posted on 8/28/19 at 11:12 am to Doldil
quote:
I've met more people playing on the EQ progression server for 3 months than I did in the entirety of playing WoW/other MMO's that use queue buttons. It sure is convenient to press that button, but along with that convenience other things are lost.
That's because EQ's mechanics and combat system encourage teamwork and socialization. In WoW, you're constantly pressing buttons and moving. You have no time to talk unless you're on Discord.
If anything, WoW was a much more solo-centric game while leveling until they introduced the DF. The DF encouraged players to group up and complete low level dungeons that would otherwise have been bypassed because of the pain of finding low level players willing to run the dungeon in such an old game. It's not the DF's fault that the mechanics of the combat/dungeons do not facilitate communication.
Posted on 8/28/19 at 11:32 am to i am dan
Play Classic baw.
The great thing about Classic is it forces people to communicate and be active on their server if they ever want to get anything done.
Retail is for edgelords looking for teh lulz and griefing others.
The great thing about Classic is it forces people to communicate and be active on their server if they ever want to get anything done.
Retail is for edgelords looking for teh lulz and griefing others.
Posted on 8/28/19 at 11:34 am to 50_Tiger
quote:
The great thing about Classic is it forces people to communicate and be active on their server if they ever want to get anything done
Exactly how? You can level from 1 to 60 never interacting with another player
Posted on 8/28/19 at 11:37 am to Greace
quote:
Exactly how? You can level from 1 to 60 never interacting with another player

Posted on 8/28/19 at 11:37 am to DoUrden
quote:
WoW never really had one outside of guilds. EQ had a community.
I disagree. Server communities were legit back in Vanilla.
I knew who the shite heads were on Alleria.
Posted on 8/28/19 at 11:39 am to Greace
quote:
Exactly how? You can level from 1 to 60 never interacting with another player
Since level 8 ive filled up my friends list on top of the guildmates I already have.
Your experience leveling for 1-60 would be infinitely better with friends.
You couldn't get anything else done once you dinged 60 in Vanilla if you were anti-social.
Same will be in Classic.
Posted on 8/28/19 at 11:43 am to 50_Tiger
quote:
I disagree. Server communities were legit back in Vanilla. I knew who the shite heads were on Alleria.
Well of course you did. The Servers maxed out at 3000 people online at a time.
This post was edited on 8/28/19 at 11:45 am
Posted on 8/28/19 at 11:45 am to i am dan
You're not 14 anymore. So, hanging out with incels and talking about raiding dragon magic, or whatever the frick you nerds do, isn't exactly the most stimulating situation anymore.
Posted on 8/28/19 at 11:46 am to 50_Tiger
quote:
Your experience leveling for 1-60 would be infinitely better with friends.
You couldn't get anything else done once you dinged 60 in Vanilla if you were anti-social.
How much different is this in retail wow?
Games are always more fun with friends.
And apart from the most basic dungeons and raids you have to interact with people to get groups.
Posted on 8/28/19 at 11:52 am to Greace
quote:
How much different is this in retail wow?
Um, people that use those dungeon finders rarely say a thing. The little bit of effort to find a group turns off those type of players. Also when dungeon finder is cross server, what would be the point of making friends?
Edit - I have never played either WoW. I am just familiar with other games that used and did not use those systems.
This post was edited on 8/28/19 at 11:55 am
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