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Talk to me about elden ring

Posted on 3/5/22 at 2:30 pm
Posted by Lucky_Stryke
central Bama
Member since Sep 2018
2496 posts
Posted on 3/5/22 at 2:30 pm
No idea what the story is, mechanics, goals, etc. I've played diable, elder scrolls stuff. Is it gear driven? I assume classes and skills? Do you craft? Explain it to me like I'm 5 lol. I've watched a few videos but didn't really help me much other than it looks beautiful. I'll say that I've tried multiple times to play eso and the boring combat skill rotation killed it for me.
Posted by SMD
Member since Sep 2010
5538 posts
Posted on 3/5/22 at 2:47 pm to
gear plays a little part. Levels play the main part. But the biggest part is your skill at playing games like dark souls.

Im not a big fan of souls gamesm, but this game is one of a kind IMO.

Beat most of the bosses and secret bosses so far, still on my first play through looking forward to NG+.

As far as you getting it and liking it, be prepared to watch guides on youtube to get the most out of the game
Posted by DrSteveBrule
Baton Rouge
Member since Sep 2009
12204 posts
Posted on 3/5/22 at 2:51 pm to
Elden Ring has classes but the skills and weapons you can use are based on the stats you level up, each class is more or less a starting canvas that favors certain playstyles.

Combat is infinitely better than elder scrolls.

Weapons are super important and you level them up +1 through +25 and they get stronger over time. You can customize them with a special ability and you can also customize them to where they scale better with certain stats. Each weapon class has very different move sets compared to each other, and some do strike, thrust, or slash damage. You can dual wield, 2 hand, or sword and shield. The combat is way more advanced than elder scrolls.

Talismans give your character special stat boosts such as charge attacks do more damage so you will want to change those based on your playstyle or enemies you're fighting.

Armor does not play a massive role, but generally heavier armor sets offer more physical mitigation, and the armor sets also have different resistances to different stats.

Then you have spells. There are a ton of spells and you need a certain combination of stats to be able to use them.

All things combined, there are a ton of different ways you can customize your character and they all multiply together to give tons of cool builds.
This post was edited on 3/5/22 at 3:06 pm
Posted by Barstools
Atlanta
Member since Jan 2016
10463 posts
Posted on 3/5/22 at 4:12 pm to
Classes are just how your starting stats are distributed and starting level varies slightly. Also, your equipment will be different. Prisoner starts with a really nice magic spell. Samurai with uchigatana and bow + shield, for examples.

Your "class" is basically how you spend your attribute points. You can level str/dex for melee builds. Some kind of int/faith combination for magic. Or you can do some of both if you like.

You spend the points where you want to as you level and that determines your play style along with weapons/spells you find/learn.

Magic is kinda OP but I always go melee in soulsborne games. Magic tends to make things too easy and I get bored easily.

Although, I'm strongly considering picking up some magic spells for ER. It's really tough. The first boss took me probably close to 50 tries but the next boss took me less than 10 as I got better at the game.
This post was edited on 3/5/22 at 4:15 pm
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
30048 posts
Posted on 3/7/22 at 1:34 pm to
quote:

As far as you getting it and liking it, be prepared to watch guides on youtube to get the most out of the game


This is the primary reason I've stayed away from the game. That, combined with the "bang your head against different brick walls until you memorize the pattern of bricks" style of gameplay, and it just doesn't sound like my cup of tea.
This post was edited on 3/7/22 at 2:56 pm
Posted by SG_Geaux
Beautiful St George, LA
Member since Aug 2004
79593 posts
Posted on 3/7/22 at 1:44 pm to
quote:

I've played diable, elder scrolls stuff.


It is NOTHING like those games.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14574 posts
Posted on 3/7/22 at 1:48 pm to
quote:

This is the primary reason I've stayed away from the game. That, combined with the "bang your head against different brick walls until you memorize of pattern of bricks" style of gameplay, and it just doesn't sound like my cup of tea.


What does make Elden Ring nice compared to those is that you're not a railroad. If you encounter something that is too hard for you, then just go explore in a different direction. There are so many options for you to do at all times.

There are a ton of dungeons and secret bosses that are pretty easy to clear to cut your teeth on before trying that hard boss again.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
30048 posts
Posted on 3/7/22 at 2:50 pm to
To put a finer point on my brick wall comment, it’s the pure trial and error aspect that I don’t love. I’ve watched a few videos of people straight up owning major bosses, and the whole time I kept thinking: I can’t see, at all, why they are choosing the action they take. Dodge left or right, roll forward, run back, parry. Hell, some of the forward rolls looked like the player should have gotten absolutely wrecked and the hit box made no sense.

Some people like that kind of “if/then, rinse/repeat” style of gameplay. It’s just not for me. The best corollary I can think of would be fighting the Valkyries in God of War, but without any red/yellow flash to indicate whether an attack can be blocked or parried. And that sounds absolutely fricking miserable

But hey, if there’s some visual cue/key that I’m missing, let me know.
This post was edited on 3/7/22 at 2:57 pm
Posted by Kodar
Alabama
Member since Nov 2012
4608 posts
Posted on 3/7/22 at 3:11 pm to
Sounds like you're talking about how intuitive the gameplay feels, and I'll be blunt.

Dark Souls (all of em) and Elden Ring have some of the most non-intuitive combat I've seen in an action oriented game period.

The rolls have hilarious amount of i-frames (invincibility frames) on them that you use to avoid shite.

So when someone tells you to unironically roll into the sword being swung at you, they're not joking. They're actually serious

What direction you roll rarely matters, because you're invuln anyway until roughly the end of the roll. Explosions will do nothing to you while you're rolling, a dragon will swipe through you and do nothing, so on so forth.

The janky, clunky combat has always been one of my criticisms of the series despite its positive points.

ETA: The rolling is just one aspect of the non-intuitive stuff by the way, but it is the most egregious on the list.
What you can and can't parry is extremely inconsistent. It's a common issue to think you can parry something only for it not to work, and the inverse is also true. I've parried some shite that definitely made 0 sense.
There are other mechanics like this, which all contribute to a steep learning curve because it doesn't make any sense.
This post was edited on 3/7/22 at 3:14 pm
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
30048 posts
Posted on 3/7/22 at 3:27 pm to
*makes hand motion in your general direction*

This. All of this. I would blow a damned gasket
Posted by DrSteveBrule
Baton Rouge
Member since Sep 2009
12204 posts
Posted on 3/7/22 at 3:49 pm to
There are multiple ways to kill each boss. Watching YouTube videos only biases you towards a certain strategy moving forward. Saying that roll direction doesn't matter is a comment that a super inexperienced player who didn't try to learn the game would make.
Posted by Kodar
Alabama
Member since Nov 2012
4608 posts
Posted on 3/7/22 at 3:55 pm to
quote:

Saying that roll direction doesn't matter is a comment that a super inexperienced player who didn't try to learn the game would make.

This is just patently false in the overwhelming majority of situations
There are a few, specific situations where it does matter because the attack is active beyond the duration of the roll. Those are not particularly common.
If you're trying to be super duper optimal with spacing, then you value roll direction more. For someone who is new and just trying to survive, they don't really give a shite about that yet. Roll left, roll right, either way you're invuln.

The few times it does matter is because you either:
A) need to retreat (so roll backwards) to create space
B) need to roll behind the attacker to make some oncoming bullshite whiff completely.
Left vs right rarely matters because in the times they do, you're almost always better off just rolling through to behind the target anyway.

ETA: I will clarify that this is mainly because the game just doesn't punish lazy rolling most of the time. If it did, what I said would go out the window.
This post was edited on 3/7/22 at 4:13 pm
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
30048 posts
Posted on 3/7/22 at 4:10 pm to
quote:

There are multiple ways to kill each boss. Watching YouTube videos only biases you towards a certain strategy moving forward. Saying that roll direction doesn't matter is a comment that a super inexperienced player who didn't try to learn the game would make.


I’ve stayed away from them, as I just don’t think I would like them. So I have no dog in this fight. I’ll condense my concern into the smallest point I can think of:

Let’s slow the game down to an absurd level. Let’s say one frame per second, but silky smooth. You’re facing a boss that you’ve never faced before. Based solely on seeing the boss’ movements, would you be able to consistently choose correctly how to react, whether dodging, blocking, parrying, etc?

If so, I’m potentially willing to withdraw my criticism.

If the answer is “no, you take an action, and whether it works or not, you learn from it” then that’s not my idea of a good time
This post was edited on 3/7/22 at 4:20 pm
Posted by Kodar
Alabama
Member since Nov 2012
4608 posts
Posted on 3/7/22 at 4:15 pm to
quote:

Let’s slow the game down to an absurd level. Let’s say one frame per second, but silky smooth. You’re facing a boss that you’ve never faced before. Based solely on seeing the boss’ movements, would you be able to consistently choose correctly how to react, whether dodging, blocking, parrying, etc?

Yes, but a lot of that is due to game sense in general from playing RPGs and the like.

That and the part where dodging is the catch all solution in almost all situations due to being invincible during it. The one thing that can frick you up despite that is timing variance on moves.
If you have a good shield, you can just be lazy and guard it assuming no crazy arse chip damage or something like that in the case of a DS game.

tl;dr it's because you can answer almost everything with 1 or 2 options and be correct, even if you're guessing. Exceptions can apply with really strong bosses on very specific moves and stuff.
This post was edited on 3/7/22 at 4:18 pm
Posted by SeeeeK
some where
Member since Sep 2012
29222 posts
Posted on 3/7/22 at 4:49 pm to
it's a dark souls game, nothing more

Posted by metryboy
Member since Oct 2008
698 posts
Posted on 3/9/22 at 4:43 pm to
This! Hated Dark Souls and Elden ring is open-world Dark Souls. Go get a cheap older DS first see if you like it.
Posted by sgallo3
Lake Charles
Member since Sep 2008
24903 posts
Posted on 3/9/22 at 6:54 pm to
get some faith and buy the lightning spear spell. ever since I've had it my ability to clear bosses on the first try has gone up a lot.

Also winged scythe is a great weapon to pair with faith
Posted by Lucky_Stryke
central Bama
Member since Sep 2018
2496 posts
Posted on 3/9/22 at 9:32 pm to
Ok so I got th game. Rolling with mage. How do I get runes to level? What do I need to sell? I played on mouse and keyboard but it's was extremely frustrating so swapped to PS5 controller and man it's a totally new game.
Posted by USMCguy121
Northshore
Member since Aug 2021
6332 posts
Posted on 3/9/22 at 11:18 pm to
quote:

How do I get runes to level?


kill shite and don't die twice in a row. There's a couple youtube tricks to farm some which can help get your health up so you aren't murked easily. Typically for these games I spend time in the early game farming souls/runes/etc to get my health and stamina up, then I play the game organically again. I am not particularly good and it helps my enjoyment immensely.

Sell extra armors. You really only need one of each. I keep most items because i'm a packrat but you're free to sell whatever.

I wouldn't sell weapons due to the ash of war mechanic.
Posted by ForeverEllisHugh
Baton Rouge
Member since Aug 2016
15586 posts
Posted on 3/10/22 at 1:22 am to
So basically what happens is you play it for 30 minutes and the clock moves 3 hours.

ETA

quote:

Hated Dark Souls


I don’t understand how this is possible for anyone who enjoys video games. But yes it plays a lot like DS3.
This post was edited on 3/10/22 at 1:24 am
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