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Talk to me about elden ring
Posted on 3/5/22 at 2:30 pm
Posted on 3/5/22 at 2:30 pm
No idea what the story is, mechanics, goals, etc. I've played diable, elder scrolls stuff. Is it gear driven? I assume classes and skills? Do you craft? Explain it to me like I'm 5 lol. I've watched a few videos but didn't really help me much other than it looks beautiful. I'll say that I've tried multiple times to play eso and the boring combat skill rotation killed it for me.
Posted on 3/5/22 at 2:47 pm to Lucky_Stryke
gear plays a little part. Levels play the main part. But the biggest part is your skill at playing games like dark souls.
Im not a big fan of souls gamesm, but this game is one of a kind IMO.
Beat most of the bosses and secret bosses so far, still on my first play through looking forward to NG+.
As far as you getting it and liking it, be prepared to watch guides on youtube to get the most out of the game
Im not a big fan of souls gamesm, but this game is one of a kind IMO.
Beat most of the bosses and secret bosses so far, still on my first play through looking forward to NG+.
As far as you getting it and liking it, be prepared to watch guides on youtube to get the most out of the game
Posted on 3/5/22 at 2:51 pm to Lucky_Stryke
Elden Ring has classes but the skills and weapons you can use are based on the stats you level up, each class is more or less a starting canvas that favors certain playstyles.
Combat is infinitely better than elder scrolls.
Weapons are super important and you level them up +1 through +25 and they get stronger over time. You can customize them with a special ability and you can also customize them to where they scale better with certain stats. Each weapon class has very different move sets compared to each other, and some do strike, thrust, or slash damage. You can dual wield, 2 hand, or sword and shield. The combat is way more advanced than elder scrolls.
Talismans give your character special stat boosts such as charge attacks do more damage so you will want to change those based on your playstyle or enemies you're fighting.
Armor does not play a massive role, but generally heavier armor sets offer more physical mitigation, and the armor sets also have different resistances to different stats.
Then you have spells. There are a ton of spells and you need a certain combination of stats to be able to use them.
All things combined, there are a ton of different ways you can customize your character and they all multiply together to give tons of cool builds.
Combat is infinitely better than elder scrolls.
Weapons are super important and you level them up +1 through +25 and they get stronger over time. You can customize them with a special ability and you can also customize them to where they scale better with certain stats. Each weapon class has very different move sets compared to each other, and some do strike, thrust, or slash damage. You can dual wield, 2 hand, or sword and shield. The combat is way more advanced than elder scrolls.
Talismans give your character special stat boosts such as charge attacks do more damage so you will want to change those based on your playstyle or enemies you're fighting.
Armor does not play a massive role, but generally heavier armor sets offer more physical mitigation, and the armor sets also have different resistances to different stats.
Then you have spells. There are a ton of spells and you need a certain combination of stats to be able to use them.
All things combined, there are a ton of different ways you can customize your character and they all multiply together to give tons of cool builds.
This post was edited on 3/5/22 at 3:06 pm
Posted on 3/5/22 at 4:12 pm to Lucky_Stryke
Classes are just how your starting stats are distributed and starting level varies slightly. Also, your equipment will be different. Prisoner starts with a really nice magic spell. Samurai with uchigatana and bow + shield, for examples.
Your "class" is basically how you spend your attribute points. You can level str/dex for melee builds. Some kind of int/faith combination for magic. Or you can do some of both if you like.
You spend the points where you want to as you level and that determines your play style along with weapons/spells you find/learn.
Magic is kinda OP but I always go melee in soulsborne games. Magic tends to make things too easy and I get bored easily.
Although, I'm strongly considering picking up some magic spells for ER. It's really tough. The first boss took me probably close to 50 tries but the next boss took me less than 10 as I got better at the game.
Your "class" is basically how you spend your attribute points. You can level str/dex for melee builds. Some kind of int/faith combination for magic. Or you can do some of both if you like.
You spend the points where you want to as you level and that determines your play style along with weapons/spells you find/learn.
Magic is kinda OP but I always go melee in soulsborne games. Magic tends to make things too easy and I get bored easily.
Although, I'm strongly considering picking up some magic spells for ER. It's really tough. The first boss took me probably close to 50 tries but the next boss took me less than 10 as I got better at the game.
This post was edited on 3/5/22 at 4:15 pm
Posted on 3/7/22 at 1:34 pm to SMD
quote:
As far as you getting it and liking it, be prepared to watch guides on youtube to get the most out of the game
This is the primary reason I've stayed away from the game. That, combined with the "bang your head against different brick walls until you memorize the pattern of bricks" style of gameplay, and it just doesn't sound like my cup of tea.
This post was edited on 3/7/22 at 2:56 pm
Posted on 3/7/22 at 1:44 pm to Lucky_Stryke
quote:
I've played diable, elder scrolls stuff.
It is NOTHING like those games.
Posted on 3/7/22 at 1:48 pm to Joshjrn
quote:
This is the primary reason I've stayed away from the game. That, combined with the "bang your head against different brick walls until you memorize of pattern of bricks" style of gameplay, and it just doesn't sound like my cup of tea.
What does make Elden Ring nice compared to those is that you're not a railroad. If you encounter something that is too hard for you, then just go explore in a different direction. There are so many options for you to do at all times.
There are a ton of dungeons and secret bosses that are pretty easy to clear to cut your teeth on before trying that hard boss again.
Posted on 3/7/22 at 2:50 pm to oauron
To put a finer point on my brick wall comment, it’s the pure trial and error aspect that I don’t love. I’ve watched a few videos of people straight up owning major bosses, and the whole time I kept thinking: I can’t see, at all, why they are choosing the action they take. Dodge left or right, roll forward, run back, parry. Hell, some of the forward rolls looked like the player should have gotten absolutely wrecked and the hit box made no sense.
Some people like that kind of “if/then, rinse/repeat” style of gameplay. It’s just not for me. The best corollary I can think of would be fighting the Valkyries in God of War, but without any red/yellow flash to indicate whether an attack can be blocked or parried. And that sounds absolutely fricking miserable
But hey, if there’s some visual cue/key that I’m missing, let me know.
Some people like that kind of “if/then, rinse/repeat” style of gameplay. It’s just not for me. The best corollary I can think of would be fighting the Valkyries in God of War, but without any red/yellow flash to indicate whether an attack can be blocked or parried. And that sounds absolutely fricking miserable

But hey, if there’s some visual cue/key that I’m missing, let me know.
This post was edited on 3/7/22 at 2:57 pm
Posted on 3/7/22 at 3:11 pm to Joshjrn
Sounds like you're talking about how intuitive the gameplay feels, and I'll be blunt.
Dark Souls (all of em) and Elden Ring have some of the most non-intuitive combat I've seen in an action oriented game period.
The rolls have hilarious amount of i-frames (invincibility frames) on them that you use to avoid shite.
So when someone tells you to unironically roll into the sword being swung at you, they're not joking. They're actually serious
What direction you roll rarely matters, because you're invuln anyway until roughly the end of the roll. Explosions will do nothing to you while you're rolling, a dragon will swipe through you and do nothing, so on so forth.
The janky, clunky combat has always been one of my criticisms of the series despite its positive points.
ETA: The rolling is just one aspect of the non-intuitive stuff by the way, but it is the most egregious on the list.
What you can and can't parry is extremely inconsistent. It's a common issue to think you can parry something only for it not to work, and the inverse is also true. I've parried some shite that definitely made 0 sense.
There are other mechanics like this, which all contribute to a steep learning curve because it doesn't make any sense.
Dark Souls (all of em) and Elden Ring have some of the most non-intuitive combat I've seen in an action oriented game period.
The rolls have hilarious amount of i-frames (invincibility frames) on them that you use to avoid shite.
So when someone tells you to unironically roll into the sword being swung at you, they're not joking. They're actually serious

What direction you roll rarely matters, because you're invuln anyway until roughly the end of the roll. Explosions will do nothing to you while you're rolling, a dragon will swipe through you and do nothing, so on so forth.
The janky, clunky combat has always been one of my criticisms of the series despite its positive points.
ETA: The rolling is just one aspect of the non-intuitive stuff by the way, but it is the most egregious on the list.
What you can and can't parry is extremely inconsistent. It's a common issue to think you can parry something only for it not to work, and the inverse is also true. I've parried some shite that definitely made 0 sense.
There are other mechanics like this, which all contribute to a steep learning curve because it doesn't make any sense.
This post was edited on 3/7/22 at 3:14 pm
Posted on 3/7/22 at 3:27 pm to Kodar
*makes hand motion in your general direction*
This. All of this. I would blow a damned gasket
This. All of this. I would blow a damned gasket

Posted on 3/7/22 at 3:49 pm to Joshjrn
There are multiple ways to kill each boss. Watching YouTube videos only biases you towards a certain strategy moving forward. Saying that roll direction doesn't matter is a comment that a super inexperienced player who didn't try to learn the game would make.
Posted on 3/7/22 at 3:55 pm to DrSteveBrule
quote:This is just patently false in the overwhelming majority of situations
Saying that roll direction doesn't matter is a comment that a super inexperienced player who didn't try to learn the game would make.

There are a few, specific situations where it does matter because the attack is active beyond the duration of the roll. Those are not particularly common.
If you're trying to be super duper optimal with spacing, then you value roll direction more. For someone who is new and just trying to survive, they don't really give a shite about that yet. Roll left, roll right, either way you're invuln.
The few times it does matter is because you either:
A) need to retreat (so roll backwards) to create space
B) need to roll behind the attacker to make some oncoming bullshite whiff completely.
Left vs right rarely matters because in the times they do, you're almost always better off just rolling through to behind the target anyway.
ETA: I will clarify that this is mainly because the game just doesn't punish lazy rolling most of the time. If it did, what I said would go out the window.
This post was edited on 3/7/22 at 4:13 pm
Posted on 3/7/22 at 4:10 pm to DrSteveBrule
quote:
There are multiple ways to kill each boss. Watching YouTube videos only biases you towards a certain strategy moving forward. Saying that roll direction doesn't matter is a comment that a super inexperienced player who didn't try to learn the game would make.
I’ve stayed away from them, as I just don’t think I would like them. So I have no dog in this fight. I’ll condense my concern into the smallest point I can think of:
Let’s slow the game down to an absurd level. Let’s say one frame per second, but silky smooth. You’re facing a boss that you’ve never faced before. Based solely on seeing the boss’ movements, would you be able to consistently choose correctly how to react, whether dodging, blocking, parrying, etc?
If so, I’m potentially willing to withdraw my criticism.
If the answer is “no, you take an action, and whether it works or not, you learn from it” then that’s not my idea of a good time

This post was edited on 3/7/22 at 4:20 pm
Posted on 3/7/22 at 4:15 pm to Joshjrn
quote:Yes, but a lot of that is due to game sense in general from playing RPGs and the like.
Let’s slow the game down to an absurd level. Let’s say one frame per second, but silky smooth. You’re facing a boss that you’ve never faced before. Based solely on seeing the boss’ movements, would you be able to consistently choose correctly how to react, whether dodging, blocking, parrying, etc?
That and the part where dodging is the catch all solution in almost all situations due to being invincible during it. The one thing that can frick you up despite that is timing variance on moves.
If you have a good shield, you can just be lazy and guard it assuming no crazy arse chip damage or something like that in the case of a DS game.
tl;dr it's because you can answer almost everything with 1 or 2 options and be correct, even if you're guessing. Exceptions can apply with really strong bosses on very specific moves and stuff.
This post was edited on 3/7/22 at 4:18 pm
Posted on 3/7/22 at 4:49 pm to Lucky_Stryke
it's a dark souls game, nothing more
Posted on 3/9/22 at 4:43 pm to SeeeeK
This! Hated Dark Souls and Elden ring is open-world Dark Souls. Go get a cheap older DS first see if you like it.
Posted on 3/9/22 at 6:54 pm to Joshjrn
get some faith and buy the lightning spear spell. ever since I've had it my ability to clear bosses on the first try has gone up a lot.
Also winged scythe is a great weapon to pair with faith
Also winged scythe is a great weapon to pair with faith
Posted on 3/9/22 at 9:32 pm to sgallo3
Ok so I got th game. Rolling with mage. How do I get runes to level? What do I need to sell? I played on mouse and keyboard but it's was extremely frustrating so swapped to PS5 controller and man it's a totally new game.
Posted on 3/9/22 at 11:18 pm to Lucky_Stryke
quote:
How do I get runes to level?
kill shite and don't die twice in a row. There's a couple youtube tricks to farm some which can help get your health up so you aren't murked easily. Typically for these games I spend time in the early game farming souls/runes/etc to get my health and stamina up, then I play the game organically again. I am not particularly good and it helps my enjoyment immensely.
Sell extra armors. You really only need one of each. I keep most items because i'm a packrat but you're free to sell whatever.
I wouldn't sell weapons due to the ash of war mechanic.
Posted on 3/10/22 at 1:22 am to Lucky_Stryke
So basically what happens is you play it for 30 minutes and the clock moves 3 hours.
ETA
I don’t understand how this is possible for anyone who enjoys video games. But yes it plays a lot like DS3.
ETA
quote:
Hated Dark Souls
I don’t understand how this is possible for anyone who enjoys video games. But yes it plays a lot like DS3.
This post was edited on 3/10/22 at 1:24 am
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