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Message
re: OLD CFB25 Thread - THREAD IS OFFICIALLY ANCHORED
Posted on 7/19/24 at 1:08 pm to geauxtigers87
Posted on 7/19/24 at 1:08 pm to geauxtigers87
So not sure if anyone else has noticed this, but Dynasty mode on Varsity is 10x easier than Dynasty mode on Road to Glory.
Posted on 7/19/24 at 1:16 pm to finchmeister08
Crashed twice on my first game including opening kickoff. PS5.
Posted on 7/19/24 at 1:35 pm to Morgus
is PS5 where the crashing is happening? I haven’t had crashing, although I’m on Xbox
Posted on 7/19/24 at 1:36 pm to Nitrogen
been running fine for me on xbox stuill cannot connect to servers though
Posted on 7/19/24 at 1:44 pm to finchmeister08
Same, i've had no issues running the game. A few glitches here and there, favorited plays in my playbook not remaining in my favorites list, stuff like that, but otherwise no real issues.
ETA: i'm on xbox.
ETA: i'm on xbox.
This post was edited on 7/19/24 at 1:44 pm
Posted on 7/19/24 at 1:44 pm to LPTiger5
quote:I assume you meant all american?
So not sure if anyone else has noticed this, but Dynasty mode on Varsity is 10x easier than Dynasty mode on Road to Glory.
I did my first few games on varsity and moved it up to AA because it was so easy. Now I'm fighting for my life on every possession, it feels like.
Posted on 7/19/24 at 1:45 pm to geauxtigers87
quote:I got a few sacks with him that looked sooooo real
perkins is so fast for LSU my gawd
this game isn't perfect, but it's great
Posted on 7/19/24 at 1:50 pm to GreatLakesTiger24
All American is no joke. I’m stressing out every time I play defense trying to stop a no huddle team and having to call the same 3-4 defensive plays over and over.
On offense if I make one bad throw it gets picked off every single time.
I’m starting to figure it out though, and I’m finally getting Ws, but they’re dog fights.
On offense if I make one bad throw it gets picked off every single time.
I’m starting to figure it out though, and I’m finally getting Ws, but they’re dog fights.
Posted on 7/19/24 at 1:53 pm to GreatLakesTiger24
quote:
Passing is so easy, even on AA
lol I don’t think I’ve ever seen the CPU run man on me. The linebackers at least are always in zone.
Posted on 7/19/24 at 2:04 pm to GreatLakesTiger24
For recruiting, is it better to 'Send the House' which is +4 green arrows (and 50 hours) or the other three options which is +1, +2, and +3 green arrows respectably, or +6 green arrows (and 40 hours)? Seems like option 2 is better, but maybe Send the House gives a bigger boost.


Posted on 7/19/24 at 2:18 pm to geauxtigers87
quote:
perkins is so fast for LSU my gawd
He’s the only way I’ve been able to stop people in defense with LSU. Absolute menace
Until I played Georgia online and he literally couldn’t shed a single block for 3.5 quarters

This post was edited on 7/19/24 at 2:19 pm
Posted on 7/19/24 at 2:19 pm to wildtigercat93
Do you think it will be possible to only recruit white and Pacific islanders to BYU like in the good old days?
That was always my thing on NCAA in the 00's
That was always my thing on NCAA in the 00's
This post was edited on 7/19/24 at 2:20 pm
Posted on 7/19/24 at 2:24 pm to wildtigercat93
quote:
So many pre snap options for both sides, you gotta know pre play what you want to do with such little time before the snap usually
So many with so little time to do them lol. There’s also SO many times that I pick a defensive play with 1 second left in the play menu. Having 5 more seconds would work wonders
Posted on 7/19/24 at 2:41 pm to hg
quote:
1 second left in the play menu. Having 5 more seconds would work wonders
Yep, same with offense. You've got to pick plays so damn quick.
Posted on 7/19/24 at 2:47 pm to finchmeister08
So is it everyone’s experience that your secondary is not very good?
Also, the kicking mechanics are awful.
Also, the kicking mechanics are awful.
This post was edited on 7/19/24 at 2:58 pm
Posted on 7/19/24 at 3:12 pm to finchmeister08
Tried the trial and the recruiting was a major letdown to me. No aspect of interaction or anything that makes the recruits unique. Just seems pretty tedious/repetitive. No NLI either.
This post was edited on 7/19/24 at 3:12 pm
Posted on 7/19/24 at 3:13 pm to TigahJay
Is the game perfect? No. But it's lightyears better than anything we've gotten from madden in a decade
Posted on 7/19/24 at 3:15 pm to Roll Tide Ravens
quote:
So is it everyone’s experience that your secondary is not very good?
Yes, the CPU will abuse your secondary when the game decides they need to score, you won't be able to do anything.
quote:
Also, the kicking mechanics are awful.
I don't mind it

Took some getting used to, but i'm not having any issues with it now and it definitely makes things less automatic and put some variance into it besides just your kick power.
Posted on 7/19/24 at 3:24 pm to GoCrazyAuburn
Cane21 has some sliders over at OS:
v1.1
Game Settings
Difficulty: Heisman
Quarter Length: 12 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 42
Fatigue: 72
Player Speed parity Scale: 95
Penalties
Offside: 60
False State: 75(+10) - Not seeing enough on old value
Offensive Holding: 65
Facemask: 75(+10) - Not seeing enough on old value
Illegal Block in the Back: 65
Roughing the Passer: 50
Defensive Pass Interference: 95
*I'm assuming like Madden that once we're in Dynasty mode we can change these values by 1-point increments. We're stuck with 5-point increments in the main menu for whatever reason.
Player Skill
QB Accuracy: 29(-7) - Wasn't seeing errant throws unless hit while throwing
Pass Blocking: 48(+6) - Pocket was degrading far too quickly vs 4 man rush
WR Catching: 40(-9) - Drops were nearly non-existent which is a no-no for a collegiate game
Run Blocking: 26(-4) - Run blocking was simply too strong
Ball Security: 21(-24) - Need the fumble rate to double essentially
Reaction Time: 69(-7) - Defense was reacting far too fast to throwing motion
Interceptions: 21(+8) - DB's didn't have working hands before
Pass Coverage: 69(-3) - Coverage was a tad too sticky for the college game
Tackling: 39(-10) - College football is sloppy, tackles were nearly a guarantee even in the open field which is not accurate at all
FG Power: 50
FG Accuracy: 50 - Keeping an eye on this the more I get used to the new mechanic
Punt Power: 58(+8) - Was 5+ yards less per punt than real life
Punt Accuracy: 36(-14) - Simply was far too easy to coffin corner
Kickoff Power: 54(+4) - These days most P4 kickers kick touchbacks more than 50% of the time and the CPU also has terrible return logic, so this is to aid in gameplay balance
CPU Skill
QB Accuracy: 14(-7) - Same reason as user
Pass Blocking: 28(+18) - Same reason as user
WR Catching: 42(-7) - Same reason as user
Run Blocking: 100 - Can I raise this to 200 somehow?
Ball Security: 21(-24) - Wasn't close to real life rate
Reaction Time: 69(-7) - Same reason as user
Interceptions: 21(+8) - Same reason as user
Pass Coverage: 69(-3) - Same reason as user, definitely keeping an eye on this for the CPU, it's college but don't want passing too easy
Tackling: 42(-9) - Same reason as user
FG Power: 50
FG Accuracy: 44(-6) - CPU finally missed, but was still kicking 85% overall and was far too accurate at range
Punt Power: 58 - Same reason as user
Punt Accuracy: 69(+19) - CPU wasn't good at all with coffin corners, hoping we can finally fix that
Kickoff Power: 54 - Same reason as user, kicks need to reach the end zone more consistently from good kickers
v1.1
Game Settings
Difficulty: Heisman
Quarter Length: 12 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 42
Fatigue: 72
Player Speed parity Scale: 95
Penalties
Offside: 60
False State: 75(+10) - Not seeing enough on old value
Offensive Holding: 65
Facemask: 75(+10) - Not seeing enough on old value
Illegal Block in the Back: 65
Roughing the Passer: 50
Defensive Pass Interference: 95
*I'm assuming like Madden that once we're in Dynasty mode we can change these values by 1-point increments. We're stuck with 5-point increments in the main menu for whatever reason.
Player Skill
QB Accuracy: 29(-7) - Wasn't seeing errant throws unless hit while throwing
Pass Blocking: 48(+6) - Pocket was degrading far too quickly vs 4 man rush
WR Catching: 40(-9) - Drops were nearly non-existent which is a no-no for a collegiate game
Run Blocking: 26(-4) - Run blocking was simply too strong
Ball Security: 21(-24) - Need the fumble rate to double essentially
Reaction Time: 69(-7) - Defense was reacting far too fast to throwing motion
Interceptions: 21(+8) - DB's didn't have working hands before
Pass Coverage: 69(-3) - Coverage was a tad too sticky for the college game
Tackling: 39(-10) - College football is sloppy, tackles were nearly a guarantee even in the open field which is not accurate at all
FG Power: 50
FG Accuracy: 50 - Keeping an eye on this the more I get used to the new mechanic
Punt Power: 58(+8) - Was 5+ yards less per punt than real life
Punt Accuracy: 36(-14) - Simply was far too easy to coffin corner
Kickoff Power: 54(+4) - These days most P4 kickers kick touchbacks more than 50% of the time and the CPU also has terrible return logic, so this is to aid in gameplay balance
CPU Skill
QB Accuracy: 14(-7) - Same reason as user
Pass Blocking: 28(+18) - Same reason as user
WR Catching: 42(-7) - Same reason as user
Run Blocking: 100 - Can I raise this to 200 somehow?
Ball Security: 21(-24) - Wasn't close to real life rate
Reaction Time: 69(-7) - Same reason as user
Interceptions: 21(+8) - Same reason as user
Pass Coverage: 69(-3) - Same reason as user, definitely keeping an eye on this for the CPU, it's college but don't want passing too easy
Tackling: 42(-9) - Same reason as user
FG Power: 50
FG Accuracy: 44(-6) - CPU finally missed, but was still kicking 85% overall and was far too accurate at range
Punt Power: 58 - Same reason as user
Punt Accuracy: 69(+19) - CPU wasn't good at all with coffin corners, hoping we can finally fix that
Kickoff Power: 54 - Same reason as user, kicks need to reach the end zone more consistently from good kickers
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