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re: Official The Elder Scrolls V: Skyrim Thread AKA Skyrim addicts anonymous
Posted on 12/1/11 at 2:41 pm to Brettesaurus Rex
Posted on 12/1/11 at 2:41 pm to Brettesaurus Rex
I haven't finished that quest, but there's a Reguard that can train you in one-handed weapons. When you first see him he's arguing with his wife I think, so I've been thinking it's her.
Posted on 12/1/11 at 2:45 pm to Tom288
quote:
I haven't finished that quest, but there's a Reguard that can train you in one-handed weapons. When you first see him he's arguing with his wife I think, so I've been thinking it's her.
I still haven't found her, though I did run into some npcs looking for her on the road near Riften. Random.
Posted on 12/1/11 at 2:54 pm to Brettesaurus Rex
quote:
I tried finding the Redguard woman in Whiterun but I have failed every time I walk around that place
Anyone know where this ho is?
She runs the inn, I found her in the cooking area.
Posted on 12/1/11 at 2:58 pm to DoUrden
quote:
She runs the inn, I found her in the cooking area.

Posted on 12/1/11 at 3:16 pm to Brettesaurus Rex
Wow, just got eaten by an elder dragon when I had full health, that sucked
Posted on 12/1/11 at 3:28 pm to Tigerfan7218
As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).
We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:
Creation Kit — Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…
Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.
After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.
We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.
We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:
Creation Kit — Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…
Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.
After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.
We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.
Posted on 12/1/11 at 3:29 pm to fouldeliverer
quote:
Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
That sounds awesome if it works.
Posted on 12/1/11 at 3:37 pm to Tom288
They need to hurry with the difficulty rebalancing before I finish the game. 

Posted on 12/1/11 at 3:39 pm to TigerMyth36
How much more of the main quest is there after you learn the Dragonreand shout?
SEMI SPOILER
I was freaking out when right after you come back you battle Alduin. I thought that was the end of it and wanted to run away or something.
SEMI SPOILER
I was freaking out when right after you come back you battle Alduin. I thought that was the end of it and wanted to run away or something.

Posted on 12/1/11 at 3:54 pm to Brettesaurus Rex
quote:
after you come back you battle Alduin
I kept trying to shoot him and then the dragon he was resurrecting owned my arse
Posted on 12/1/11 at 4:03 pm to fouldeliverer
quote:
Creation Kit — Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…
Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
This post was edited on 12/1/11 at 4:04 pm
Posted on 12/1/11 at 4:10 pm to Srbtiger06


Posted on 12/1/11 at 5:03 pm to Tigerfan7218
This bounty better be a lot of gold... Was supposed to kill a dragon at this location, when I got there there were two dragons (frost, regular), a spriggan, a troll and a cave bear
Posted on 12/1/11 at 5:11 pm to Tigerfan7218
Is that a Samsung LNT4661F?
Posted on 12/1/11 at 5:33 pm to Srbtiger06
Nope, don't know what model number it is, but it's a 32" so it's def. not that one
Posted on 12/1/11 at 5:44 pm to jefforize
Has anyone messed with this summoning thingy in the sewers under the mage college? Thow an ebony ingot and daedra heart in their and you can rack up on grand souls all day.
Posted on 12/1/11 at 5:53 pm to Brettesaurus Rex
quote:
Redguard woman in Whiterun
What did everyone do to finish this quest?
SPOILER...
I snitched that bitch.
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