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re: Official Destiny Thread (PS4) Join us in the Vault

Posted on 10/13/14 at 9:27 am to
Posted by LSU_postman
Baton Rouge
Member since Jun 2005
2963 posts
Posted on 10/13/14 at 9:27 am to
Man that stinks. But oh well, I hope they don't nerf it
This post was edited on 10/13/14 at 9:27 am
Posted by Mystery
Member since Jan 2009
9094 posts
Posted on 10/13/14 at 9:29 am to
quote:

nerf it


Doubtful. They have other guns they plan on nerfing first. Assault rifles and Shotguns.
Posted by LSU_postman
Baton Rouge
Member since Jun 2005
2963 posts
Posted on 10/13/14 at 9:29 am to
Anyone have any tips on beating the fight before atheon? How many guys do you send in the portal to kill each gate keeper? We were running 2 in portal and 4 defend. It was taking a while to kill the keeper though and eventually the guys outside got over run
This post was edited on 10/13/14 at 9:30 am
Posted by Mystery
Member since Jan 2009
9094 posts
Posted on 10/13/14 at 9:51 am to
quote:

Anyone have any tips on beating the fight before atheon? How many guys do you send in the portal to kill each gate keeper? We were running 2 in portal and 4 defend. It was taking a while to kill the keeper though and eventually the guys outside got over run


Start on the left portal first.
3 go in and 3 defend the Portal Plate.

Next go in the Right Portal.
2 go in. (relic holder and one of your stronger players)
2 defend Portal Plate
2 defend Conflux.

Then when out everyone defends the conflux.
Posted by Mystery
Member since Jan 2009
9094 posts
Posted on 10/13/14 at 9:53 am to
For the mobs in the 2nd portal. It helps if the non relic holder is a warlock and can drop a nova bomb as soon as you go through on the mobs. Then finish them off with heavy ammo.
This post was edited on 10/13/14 at 9:54 am
Posted by LSU_postman
Baton Rouge
Member since Jun 2005
2963 posts
Posted on 10/13/14 at 10:21 am to
Good stuff. Thanks to both of you
Posted by loopback
Member since Jul 2011
5017 posts
Posted on 10/13/14 at 12:43 pm to
I want to raid dammit!!! It all sounds so super duper awesome sauce.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14608 posts
Posted on 10/13/14 at 3:40 pm to
Did first raid attempt over the weekend. We didn't beat it, but I did get two legendary drops.

Found Verdict (shotgun) and Tread of the Hezen Lords (boots) from the first two bosses.
Posted by Mystery
Member since Jan 2009
9094 posts
Posted on 10/13/14 at 4:30 pm to
Nice man.
Posted by LSU_postman
Baton Rouge
Member since Jun 2005
2963 posts
Posted on 10/14/14 at 3:55 am to
Went in to vault again tonight to finish up before the reset. 4shards from chest I didn't get first time. Got the lock chest drop on portals before atheon. Got the Atheon auto rifle for killing him. Was a really fun fight. I was on Oracle patrol in the portals.
Posted by Mystery
Member since Jan 2009
9094 posts
Posted on 10/14/14 at 9:18 am to
quote:

Summary

We're still working on a larger update which will address under-performing Exotics and overall class balance.

General

Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Titan

Unbreakable: Fixed an issue with the perk granting more agility than intended

Warlock

Brimstone: Perk can now activate if player is airborne

Weapons

General
Fixed some issues related to quick weapon swapping

Auto Rifles
Base Damage decreased by 2%
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% - 17% (driven by stat value)

Hand Cannons
In-air accuracy now increased

Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.

Shotguns
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

Vex Mythoclast
Base Damage decreased by 34%
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)

Pocket Infinity
Enhanced Battery Perk has now been replaced with the Speed Reload Perk

Perks

Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo

Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes
Engram rewards from strikes now appear in the post-game Activity Summary

Raid - Vault of Glass
Templar Encounter
Kill volume added to sniper platforms to prevent players from sitting on top of them
Relic is now removed and respawned if the holder leaves the playable area


Destinations

The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan



Patch Notes for today.

Edit: Cleaned it up a bit.

This post was edited on 10/14/14 at 9:27 am
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 10/14/14 at 9:21 am to
I wonder if the scout rifle will become more useful in PvP now.
Posted by sbr2
Member since Apr 2011
15430 posts
Posted on 10/14/14 at 9:22 am to
It better be. Thing was useless against the Suros Regime onslaught in the crucible.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14608 posts
Posted on 10/14/14 at 9:24 am to
quote:

I wonder if the scout rifle will become more useful in PvP now.


My weapon of choice! Some nice buffs, so I hope it gets people to stop running auto rifle/shotgun 24/7.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 10/14/14 at 9:24 am to
Seeing how I use the scout rifle in PvE all the time I may just stick with it since they are reducing some auto effectiveness.
Posted by Mystery
Member since Jan 2009
9094 posts
Posted on 10/14/14 at 9:25 am to
Looks like Auto Rifles and the Vex Myth got hit pretty hard. They also removed the cheese spot of the Templar. He is easy anyway.
Posted by sbr2
Member since Apr 2011
15430 posts
Posted on 10/14/14 at 9:33 am to
Myth kind of needed a big nerf, that thing was a weapon of mass destruction in the crucible. 4 hit kills with a clip of around 60 with the ammo perk.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 10/14/14 at 9:44 am to
quote:

My weapon of choice! Some nice buffs, so I hope it gets people to stop running auto rifle/shotgun 24/7.

They have those different weapons so might as well make them useful
Posted by Mystery
Member since Jan 2009
9094 posts
Posted on 10/14/14 at 9:56 am to
quote:

Myth kind of needed a big nerf, that thing was a weapon of mass destruction in the crucible. 4 hit kills with a clip of around 60 with the ammo perk.


There is no doubt. 4 hits if you are lucky. The thing was more powerful than heavy ammo which is just crazy. I wish they would not have increased the crit damage and would increase the recoil.

Vex Myth

The gun is not fair. The recoil is almost nothing for a damn fusion rifle with no charge.
This post was edited on 10/14/14 at 9:56 am
Posted by Mystery
Member since Jan 2009
9094 posts
Posted on 10/14/14 at 1:29 pm to
Looks like the Nightfall Strike is Void DMG this week. Who is doing it with me tonight?
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