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Official Destiny 2 Witch Queen Thread

Posted on 1/8/22 at 9:03 pm
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 1/8/22 at 9:03 pm
That's right...it's time for my annual Destiny 2 expansion thread.

quote:

Savathûn has gifted her soldiers with the powers of the Light. As the Knight you’ve struck down rises from the dead for the second time, a feeling of betrayal washes over you and you can’t help but wonder: When the Light offers no shelter – no solace – where will you turn?


What: Witch Queen (Year 5)
When: February 22, 2022
Who: You
Why: ...

Reveal Trailer
Witch Queen Showcase
Game Awards Trailer
A Closer Look...
Glaive Dev Insight
Launch Trailer


SPOILERS
Witch Queen Preview Article
Weapons and Gear Trailer
Light in the Darkness ViDoc

What's New
Power Floor - 1350
Soft Cap - 1500
Powerful Cap - 1550
Pinnacle Cap - 1560
Destination - Savathûn’s Throne World
quote:

A twisted wonderland of corruption and splendor, Savathûn’s Throne World plays host to a fragile balance of terrifying power. From the foundation of her glistening palace to the gnarled roots in the swamp, all that she hides can be found here. Seek the truth and learn that in this place, mystery makes its home in both the Darkness and the Light.


Activity - Conflict Eternal
quote:

A sprawling web of evidence lies before you. Shadows nip at your heels as you retreat into the Light, only to find the enemy waiting, bolstered by a power it does not deserve. Face the Witch Queen’s Lucent Brood and solve the riddle at the heart of her deceit.

New Raid - 3/5/22
quote:

Among the swamps of Savathûn’s Throne World lies a sunken Pyramid. Alongside your fireteam, venture inward and confront the ancient danger imprisoned within...

Glaive Archetype
quote:

A new weapon archetype begins its journey at the Relic. Once honed to perfection, master your Glaive to perform powerful melee combos, fire projectiles, and deploy a powerful energy shield

Weapon Crafting
quote:

Master the new crafting system and create custom weaponry with unique combinations of mods, shaders, and advanced stat pools. When fighting a god, leave nothing on the table.

Light 3.0 (Void 3.0 ships with Witch Queen)

These two links are kind of important for Year 4 players wanting to tie up loose ends or spend currencies not relevant to Witch Queen.
Vaulted Content - What's Leaving Destiny 2 at Witch Queen Launch
Depreciated Items at Witch Queen Launch

Who's coming with me?

TDGB Bungie IDs
Devious - Dev#4168
geauxtigers87 - tehjagerbomb87#6106
This post was edited on 2/21/22 at 8:56 pm
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 1/8/22 at 9:03 pm to
Witch Queen Gameplay Changes
TWAB - 2/17/22
TWAB - 2/10/22
Closer Look at Void 3.0
The SPICIEST of TWABs - 2/3/22
TWAB - 1/27/22
TWAB - 1/20/22
TWAB - 1/13/22

Campaign
Can play either regular or legendary campaign at launch
Will receive 8 upgrade modules and a full set of 1520 gear for completing legendary gear

Artifact Mods
Can now unlock all mods in a season with increasing XP requirements for each unlock

Orb of Power Generation
Shifting to a helmet mod
Mod must match damage type of weapon(s)
A necessity due to materials required in the upcoming weapon crafting system
Will allow exotics without a catalyst to generate orbs of power

Masterworked Armor
Reduced cost to change elemental affinity on fully masterworked armor (10,000 glimmer and an upgrade module for non-exotics and 20,000 glimmer and an upgrade module for exotics)

Champion Mods
Anti-barrier - bow and scout
Overload - auto rifle and submachine guns (working on a solution to make disrupting overload champions more reliable with these weapon types)
Unstoppable - glaive

Gunsmith Changes
Updated reputation system to match other tower vendors
Reputation will come from bounties and dismantling weapons and armor
Mod components, gunsmith materials, and weapon telemetries will be removed
Will sell four mods instead of two

Rahool Changes
Will take over currency exchange
Will sell enhancement prisms and ascendant shards
Will be able to decrypt umbral engrams but focusing will still happen at the HELM

Mods
Will be sold for glimmer
Ada-1 and Banshee will sell four mods daily instead of two

Exotics
Xur will sell one randomly rolled Hawkmoon and Dead Man's Tale weekly
Catalysts for Hawkmoon, Dead Man's Tale, Ager's Scepter, Whisper of the Worm, Outbreak Perfected, and The Fourth Horseman will be found in playlist activities

Rare Loot Drops
Rare loot drops will cease in playlist activities once you hit 1500

Reputation Systems and Ritual Rewards
Updating Vanguard and Trials reputation systems to align gains with Crucible
Gambit info on hold as this mode will receive a rework during Witch Queen (below)
Ritual playlists will drop rewards specific to that activity

Vanguard Ops
Will incorporate Battlegrounds into Strike playlist
Updating modifiers to continue to iterate on challenges
Silicon Neuroma and Duty Bound returning

Gambit
Overhaul to many major systems and mechanics including:
- heavy ammo economy
- respawn points and timers
- mote drain and mote drop on death
- invasion frequency
- freelance mode
- blocker health and abilities
- primeval and envoy heath, shields, spawn points
- rewards and focusing aligning with the Trials rewards rework

Vaulted Weapons
Trials - Igneous Hammer, Sola's Scar
Nightfall - The Swarm, Shadow Price, Uzume RR4, Hung Jury SR4
Iron Banner - Multimach CCX, Timeworn Spire, Guiding Sight, Steady Hand
This post was edited on 2/21/22 at 9:12 pm
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 1/8/22 at 9:03 pm to
Season of the Risen announced in Light in the Darkness ViDoc but no other details given...

Season of the Risen Launch Trailer

Season Pass Changes (TWAB 2/17/22)
High-stat Seasonal armor has been reintroduced.
Individual pieces are awarded between ranks 57 and 87.
Legendary Engrams have been replaced with focused Umbral Engrams.
Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head).
All Umbral Engrams are tier 2.
The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow.
The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled.
The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once.
Two weapon scrounger bonuses instead of six.
The first bonus grants the player a small chance to receive the weapons from ritual activities. The second bonus gives an improved chance.
Total drop chance is unchanged from previous Seasons.
The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.
One armor scrounger bonus instead of three.
Like the weapon, the total drop chance for each armor piece is unchanged.
Aside from the emblem, no items have been removed from the Season Pass, only added.
A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor.
A small amount of Upgrade Modules have been added.
The order some rewards are acquired has been tuned to accommodate the above changes.
This post was edited on 2/22/22 at 9:37 am
Posted by Big_Slim
Mogadishu
Member since Apr 2016
3977 posts
Posted on 1/8/22 at 11:38 pm to
You son of a bitch, I’m in.



Albeit shamefully
Posted by Venelar
The AP
Member since Oct 2010
1134 posts
Posted on 1/9/22 at 10:20 am to
Hype starting to build for sure
Posted by bad93ex
Member since Sep 2018
27171 posts
Posted on 1/9/22 at 10:24 am to
Pre-ordered already
Posted by geauxtigers87
Louisiana
Member since Mar 2011
25197 posts
Posted on 1/9/22 at 11:08 am to
Posted by theunknownknight
Baton Rouge
Member since Sep 2005
57306 posts
Posted on 1/9/22 at 3:59 pm to
I’m highly anticipating void 3.0

As a former top tree tether main, I’m hoping the new aspects, super makes this build viable endgame

Right now I am running infinite knife builds with revenant and middle tree solar.

I play all three classes and can safely say Warlocks are WAY OP in PVE - basically cheesemode on a fire team
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 1/9/22 at 4:46 pm to
Overall, Destiny is in a great place. I'm really looking forward to Witch Queen after this year. Beyond Light had a really rough launch with sunsetting and content hitting the Vault, but Bungie finished strong. I am a little concerned with how vaulting content will be handled going forward. I'm not a fan of an entire year of content and gear disappearing. I would prefer a rolling 12 month period.

All three classes are viable in most PvE with a few standouts in endgame content. With the right build, each class has at least two endgame subclasses. I've had a lot of fun with the subclass and exotic synergies introduced this year too.

At this point, I have no issues playing or preordering Destiny content. For the last four years, it's the only game I've played consistently. While I don't agree with everything Bungie has done, I think they have an idea they're actually starting to execute.

I've made a handful of good friends through Destiny. As long as they want to keep playing, I'll keep playing.
This post was edited on 1/9/22 at 4:50 pm
Posted by dgnx6
Baton Rouge
Member since Feb 2006
68593 posts
Posted on 1/9/22 at 6:41 pm to
preordered it
Posted by CHSTigersFan
Charleston, Arkansas
Member since Jan 2005
2738 posts
Posted on 1/10/22 at 9:30 pm to
Got mine preordered
Posted by rmumph1
Louisiana
Member since Jul 2011
658 posts
Posted on 1/10/22 at 9:41 pm to
I guess I’m in since you already got me hooked over the last two months.
Posted by WestlakeTiger
San Antonio, Tejas
Member since Feb 2012
9439 posts
Posted on 1/11/22 at 5:27 pm to
Sinsir


I'll be there.
Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 1/11/22 at 5:51 pm to
Would be awesome to get some Bungie IDs and have a raid night or something ahead of Witch Queen.

quote:

rmumph1
At least you won't have three years of catching up. So... you're welcome?
This post was edited on 1/11/22 at 5:54 pm
Posted by theunknownknight
Baton Rouge
Member since Sep 2005
57306 posts
Posted on 1/15/22 at 10:09 am to
So did anyone see the incoming orb generation nerf for witch queen?

Posted by Devious
Elitist
Member since Dec 2010
29157 posts
Posted on 1/15/22 at 10:12 am to
Yeah, that's the info I'll be dumping into the third post. Thanks for the reminder.

I'm withholding judgement until I understand the full system.
Posted by bad93ex
Member since Sep 2018
27171 posts
Posted on 1/15/22 at 1:45 pm to
As much as my son complains about the game he plays it an awful lot.

Time Wasted on Destiny
Posted by GoCrazyAuburn
Member since Feb 2010
34884 posts
Posted on 1/16/22 at 11:43 am to
Saw that. Going to be interesting.

The armor element change is greatly needed.
Posted by geauxtigers87
Louisiana
Member since Mar 2011
25197 posts
Posted on 1/16/22 at 12:50 pm to
my account (cross save id whatever) is tehjagerbomb87#6106 if anyone is looking to play with someone to catch up before the expansion
This post was edited on 1/18/22 at 8:04 pm
Posted by USMCguy121
Northshore
Member since Aug 2021
6332 posts
Posted on 1/18/22 at 7:35 pm to
Im going to wait and see. If the campaign has 'do a bunch of busywork on old planets to progress' quest, I'm out.

I played through the entirety of the first and 2nd game with my wife - great memories - and that was what ultimately caused her to lose interest, bungie really started to rely on chores to progress the story. After a while i absolutely hated it too.

I'd like a campaign where you just play missions rather than do chores in the open world to progress.


Edit: lmao at the time wasted site, im in the top 13% apparently. Definitely got my moneys worth, but its been a long time since i logged in.
This post was edited on 1/18/22 at 7:39 pm
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