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re: Official Bloodborne Thread (spoilers)

Posted on 5/3/15 at 7:53 pm to
Posted by tconle2
Member since Sep 2011
4104 posts
Posted on 5/3/15 at 7:53 pm to
I ended up beating him without the radio. It wasn't that hard, I don't know why was having trouble earlier.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66464 posts
Posted on 5/3/15 at 9:42 pm to
quote:

radio


Posted by JombieZombie
Member since Nov 2009
7687 posts
Posted on 5/4/15 at 3:47 am to
Radio OP.
Posted by loopback
Member since Jul 2011
4885 posts
Posted on 5/4/15 at 10:04 am to
quote:

radio


Subtle Silent Hill ref.
Posted by TotesMcGotes
New York, New York
Member since Mar 2009
27881 posts
Posted on 5/4/15 at 8:42 pm to
frick dudes who invade your world and then hide behind PVE ads. The fact that the invader can run through the summoner'so world untouched really annoys the shite out of me.
Posted by JombieZombie
Member since Nov 2009
7687 posts
Posted on 5/4/15 at 9:01 pm to
PvP in these games has always been kind of like that. I did some in ds2 yesterday and they do the same; start whipping their arse and they'll run off and heal or hide behind enemies. The biggest problem with Bloodborne pvp is that's it's a heal-fest.
This post was edited on 5/4/15 at 9:36 pm
Posted by tconle2
Member since Sep 2011
4104 posts
Posted on 5/4/15 at 9:06 pm to
I was kicking some butt and then I lost power.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66464 posts
Posted on 5/4/15 at 9:30 pm to
Add me bro

<---
Posted by illuminatic
Manipulating politicans&rappers
Member since Sep 2012
6962 posts
Posted on 5/5/15 at 6:54 am to
quote:

The biggest problem with Bloodborne pvp is that's it's a heal-fest.


I'm on team heal. After refusing to heal at first, I've realized that its an important part of PvP. Duels last 20 seconds if nobody heals. The healing animation can be parried and you have numbing mist to counter it. It adds to the strategy IMO instead of button mashing for 20 seconds. When they are about to heal and be vulnerable as they back off but they know that you know this so they try to go on the offensive instead makes things interesting. It's an important mechanic that's meant to be used. The real problem is the health drop that invaders get. Now that's an issue.

Also, I still haven't encountered anyone being a dick. Every single person has gestured to me before attacking. It's probably bc I'm the invader 80% of the time and I gesture first but still.
Posted by Remulan
Baton Rouge
Member since Jul 2014
788 posts
Posted on 5/5/15 at 8:08 am to
quote:

frick dudes who invade your world and then hide behind PVE ads. The fact that the invader can run through the summoner'so world untouched really annoys the shite out of me.


Every time I've been invaded except once when I didn't even realize I was fighting another person until they died, the invader has engaged me while I had one or more mobs attacking me.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/5/15 at 1:57 pm to
quote:

The fact that the invader can run through the summoner'so world untouched really annoys the shite out of me.


It is really the only way that they can do it.
Posted by JombieZombie
Member since Nov 2009
7687 posts
Posted on 5/5/15 at 2:51 pm to
I'd take a fight that lasts 20 seconds over someone going through 20+ blood vials and it becoming tedious or they run off after running out.

There needs to be a designated pvp arena where each players' health is full and they only get 5 blood vials each.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/5/15 at 3:24 pm to
I would settle for them getting hit detection down.
Posted by TotesMcGotes
New York, New York
Member since Mar 2009
27881 posts
Posted on 5/5/15 at 6:46 pm to
No way. No other game I can think of does it that way. Why not just have a PVP portion of the game separate from the PVE section?
Posted by TotesMcGotes
New York, New York
Member since Mar 2009
27881 posts
Posted on 5/5/15 at 6:49 pm to
You want to farm echoes for days? Invade people in the Nightmare of Mensis and just sit by the respawning women. You'll never have to fight anyone.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/6/15 at 10:09 am to
quote:


Official Bloodborne Thread (spoilers)
No way. No other game I can think of does it that way. Why not just have a PVP portion of the game separate from the PVE section?


But the entire point of their PVP is to have it act as a grief session. They want the invader to have a chance to screw with somebodies single player game.

This post was edited on 5/6/15 at 10:14 am
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/6/15 at 10:10 am to
That is the PVP system they like, if you don't like it you can always play offline.

Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/6/15 at 10:12 am to
quote:

You want to farm echoes for days? Invade people in the Nightmare of Mensis and just sit by the respawning women. You'll never have to fight anyone.


Perhaps, but if they allowed the Beast/Hunters to attack the invader, then the invader could clear out portions of the players single player. I don't think that is what they want. At least co-op starts in the same area.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14513 posts
Posted on 5/6/15 at 10:45 am to
quote:

Perhaps, but if they allowed the Beast/Hunters to attack the invader, then the invader could clear out portions of the players single player. I don't think that is what they want. At least co-op starts in the same area.


You could do this in earlier Souls games.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/6/15 at 10:54 am to
quote:

You could do this in earlier Souls games.


Exactly.
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