- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Coaching Changes
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
re: Non-Official Battlefield 2042 Thread - I have retired as this thread's keeper...
Posted on 10/18/21 at 9:26 am to The Sad Banana
Posted on 10/18/21 at 9:26 am to The Sad Banana
quote:
Caspian Border and Nosehair Canals
Any time I'd go back to BF3, these are the 2 maps I'd consistently find games on.
Posted on 10/18/21 at 11:16 am to UltimateHog
Caspian was never my favorite. So maybe I'm speaking for myself only. It's a disappointing list to me.
Look man, I am not trolling. I'm too old to be that douchey. But I have to be fair--I just did not have fun playing the beta. And there were a lot of things in it that turned me off. I don't like what they are doing.
Look man, I am not trolling. I'm too old to be that douchey. But I have to be fair--I just did not have fun playing the beta. And there were a lot of things in it that turned me off. I don't like what they are doing.
Posted on 10/18/21 at 11:50 am to The Sad Banana
quote:
Caspian Border and Nosehair Canals are the two most overrated Battlefield 3 maps ever.
How to say you don’t like battlefield without saying you don’t like battlefield.
Posted on 10/18/21 at 1:30 pm to theducks
I think I liked infantry maps and infantry combat in BF3 more than anything. The vehicles were okay...I had a special affinity for getting in the chopper and gunning with Lew. But I could take or leave the other stuff.
The guns and infantry part of that game was awesome...it just felt perfect for me. I tended to like maps like Grand Bazaar, the Aftermath maps, and Operation Metro (on console it was less of a cluster).
The guns and infantry part of that game was awesome...it just felt perfect for me. I tended to like maps like Grand Bazaar, the Aftermath maps, and Operation Metro (on console it was less of a cluster).
Posted on 10/23/21 at 12:27 am to theducks
Love how open the devs are being to issues and what is being fixed and tweaked. shite ton of stuff detailed getting me even more excited for release.

quote:
In response, DICE said much of the perception about the inability to work as a team was down to the user interface: "... we recognise that numerous improvements to the user interface, identifying between friend and foe, the ping system, and in-game team communication that were missing during the open beta are vital to gameplay."
DICE explained it had disabled "some essential components" of Battlefield 2042's user interface for the open beta to remove "debilitating" (and now resolved) bugs. DICE also decided to continue to work on some of the UI components for launch from when the studio "branched" in August.
On Orbital (the only map available during the beta), the number of tanks has been doubled from four to eight on current-gen consoles and PC.
Changes have been made to the movement system, with strafe input added to sliding, the ability to vault on moving objects, and reduced jump spamming.
Entry and Exit animations are now shorter, with some removed entirely, while the notoriously buggy elevators in Orbital have also been fixed.
Another criticism of the beta was the lack of a 'Big Map', which was a staple of previous Battlefield games. Players can rest easy here, as DICE says it is already available in the latest build of the game and will be there on release.
![]()
Quick actions, or 'Commo Rose', which allows you to quickly indicate to your squad where you're headed to or if you need anything like a Medkit, was another missing feature in the beta DICE assures will be back at launch.
Minor tweaks have also been made to other gameplay elements. The compass will now be always on during gameplay, while the ping system will be more responsive.
Score events have also been updated to include teamplay-based activities like healing and resupplying ammo to encourage more teamwork. The kill log is also now more readable, with highlighted colours denoting friend or foe killed. There is also more appropriately-sized messaging on the status of sectors and flag capture events, which received a lot of criticism for being too overbearing in the beta.
Health regeneration has also been modified, slowing down the time it takes for the healing effect to start, and helping to increase the need to work with your Medics. The Specialist Maria Falck's Syrette Pistol has received enhancements and tweaks to improve the feedback you receive when you're successfully healing an ally, and making it easier to land a syringe on a friendly target by having the Syringes magnetise to friendly targets. Revives are also generally faster.
Lighting and tint models have been changed to make enemies more visible, and the UI has also been adjusted so that when you're within 10 metres of an enemy, an icon is now present above the heads of enemy soldiers, provided they wouldn't be otherwise occluded by any terrain, or map objects.
Friendly icons have also changed so it will no longer be occluded through walls within 40 metres.
The default controller mapping has been tweaked and full mapping will be available at launch. Aim assist strength on controllers will also increase.
Finally, on crossplay and communication, text chat will be available on console while VOIP will also make a return. Crossplay invites will also be functional at launch.
In summary, it appears DICE really took the community's criticism of the beta to heart. It has made extensive improvements, as well as defended some contentious choices, in time for the game's release on 19th November.
This post was edited on 10/23/21 at 12:28 am
Posted on 10/24/21 at 2:13 pm to UltimateHog
Did I read consoles will be getting aim assist now? Or is that referring to PC controllers?
Posted on 10/24/21 at 3:50 pm to Lucky_Stryke
They have been giving controllers AA in cross-platform games because of the inherent advantage that mouse players have.
Posted on 10/24/21 at 4:09 pm to SEC. 593
What I saw and read about beta was that console players didn't get aim assist and PC did. Everyone on consoles were complaining about how large of a disadvantage it was
Posted on 10/25/21 at 4:03 am to Lucky_Stryke
The way it reads I take it as they are increasing the amount of aim assist on console. I guess it could be PC controllers too not sure.
Popular
Back to top

0







