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re: Neverwinter Nights MMO Beta

Posted on 5/8/13 at 2:22 pm to
Posted by burgeman
Member since Jun 2008
10362 posts
Posted on 5/8/13 at 2:22 pm to
Well Me and a buddy have been playing would like some people to join in whenever
Posted by jefforize
Member since Feb 2008
44088 posts
Posted on 5/8/13 at 2:24 pm to
At work
But
I do want to run that lvl 16 dungeon sometime. Cloak tower I think it's called

I have volleyball tonight though so im out.

Skirmishes sound fun too. There's so much to do when you click "l". I love a task based mmo
Posted by StinkBait72
Member since Nov 2011
2057 posts
Posted on 5/8/13 at 2:26 pm to
I'll download this evening and attempt to get on around 7:30 or so. I need to make a new account though since my current pw account includes a portion of my name and I don't want any creepsters stalking me. I also need to uninstall about 8 games so I can clear some space up
Posted by The Cow Goes Moo Moo
Bucktown
Member since Nov 2012
3505 posts
Posted on 5/8/13 at 2:38 pm to
DL'd lastnight but wasn't able to create an account. Did it this morning, so should get on and start playing this evening.
Posted by burgeman
Member since Jun 2008
10362 posts
Posted on 5/8/13 at 3:38 pm to
Just did the cloak tower, they have some serious enemies in there. You have to have a full party to take it down
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 5/8/13 at 3:40 pm to
Elgeon@Inkheap

Guardian Fighter that I just created this afternoon. I just finished the tutorial but will hopefully be doing some steady leveling tonight and tomorrow.
Posted by jefforize
Member since Feb 2008
44088 posts
Posted on 5/8/13 at 3:47 pm to
Nice.
Prob gonna delete my tank and make a cleric.

Easy to level a cleric at the moment with 1000 rogues and GWFs everywhere
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/8/13 at 3:52 pm to
I tried to lv some and was planning to look you guys up but I just can't get into this one.
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167230 posts
Posted on 5/8/13 at 3:53 pm to
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 5/8/13 at 3:54 pm to
This is the only information I could find as far as an extended list of classes that will eventually be available. Does anyone know where this comes from, other than straight from 4th edition Player's Handbooks?

I know that the Ranger has been confirmed, but not for launch. If I have to wait for an expansion to roll a Bard, I'll be disappointed.
Posted by jefforize
Member since Feb 2008
44088 posts
Posted on 5/8/13 at 3:56 pm to
no worries
things do pickup past level 10
but its still a MMORPG at its core
Posted by jefforize
Member since Feb 2008
44088 posts
Posted on 5/8/13 at 3:56 pm to
Hey, thanks
Posted by BaddestAndvari
That Overweight Racist State
Member since Mar 2011
18293 posts
Posted on 5/8/13 at 3:58 pm to
quote:

Muppet


Should I check out this game?

ETA: I saw some info on this game.. is it harkening back to EQ or XI type "hard" MMO days?
This post was edited on 5/8/13 at 4:01 pm
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 5/8/13 at 3:59 pm to
Something something God's work.
Posted by jefforize
Member since Feb 2008
44088 posts
Posted on 5/8/13 at 4:00 pm to
if you didn't like guild wars2 you definately won't like this

just my 2 cents

this one is free though
This post was edited on 5/8/13 at 4:01 pm
Posted by BaddestAndvari
That Overweight Racist State
Member since Mar 2011
18293 posts
Posted on 5/8/13 at 4:02 pm to
quote:

if you didn't like guild wars2 you definately won't like this


is the combat actually fast .. more action-like, or is it more methodical?
Posted by jefforize
Member since Feb 2008
44088 posts
Posted on 5/8/13 at 4:06 pm to
hmm.. good question.
Ive got a pretty good rhythym on my Great weapon fighter. Uses a 2 handed sword.

Ill do A leap into a pack of 4 or 5
Pop my attack speed buff
Do a aoe cleave
AOE snare
then hold down left mouse to unleash my auto attack to finish everyone until cooldowns come up
Sprint around in order to avoid enemy mobs special attacks.

each class gets a badass "daily" skill to use once their "action points" bar fills. Basically a badass skill on a large cooldown. 10 minutes or so based on your activity

yeah, the combat is a bit faster than gw2 now that i consider it.
This post was edited on 5/8/13 at 4:08 pm
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 5/8/13 at 4:11 pm to
I agree with the Guild Wars 2 sentiment regarding the combat. This game is very action-oriented and reflexes/positional awareness are rewarded with higher survivability.

The system of gaining experience is on the other end of the spectrum from Guild Wars, though. You are heavily directed, which is to be expected from a game that has so many different stories to share with you.

Whereas in Guild Wars 2 the lore is emergent from the activity of exploring the landscapes available to you and speaking with otherwise non-essential NPCs, Neverwinter blankets you in lore from the beginning and you need only follow the plot railroad to experience most of what the Forgotten Realms has to offer.

That is my experience so far.

Posted by jefforize
Member since Feb 2008
44088 posts
Posted on 5/8/13 at 4:29 pm to
i do find the combat strangely fulfilling and satisfying

the story so far has been mostly "follow this path, go to this place, kill this main bad dude, bring back what he was guarding"

And i'm fine with that. Linear for sure.

Indeed, positional awareness and reflexes are rewarded in that you dont have to pop potions as often, which are somewhat expensive.

So, the better you are, the more money you have. A direct relationship in player skill and wealth, which i can appreciate.

Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/8/13 at 4:32 pm to
Does remind me of GW2 combat some. You pretty much hit the nail on the head because that game didn't hold me either.
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