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re: MMO that you have played and your opinion of them

Posted on 1/18/17 at 9:44 am to
Posted by SBvital
Member since Feb 2013
1954 posts
Posted on 1/18/17 at 9:44 am to
I've played WoW, GW2, SWTOR, and LOTRO.

I thought SWTOR was good but never should have been sub based. I couldn't make use of it and only played every once in a while. PvP was really good from what I remember, didn't like PVE.

Never got into LOTRO really.

GW2 had the best leveling experience the first go around I have had. I really enjoyed the events and large scale stuff as I was running around.

WoW will always be my favorite MMO and possibly favorite game I've played. It may not be the GOAT, but I've met many friends that I will play with for a long time, regardless of game. Never had that from any game I've played. The PVE isn't the same as it used to be, but I still enjoy it. PVP is still a hit or miss, but I don't think you can play PvP every now and then and be good at it in WoW.

I was pretty young when UA and EQ came out, so I never really played them. WoW came out when I was in my teens so I grew up with that. I'll always remember the "WoW will never be EQ" crowd, so it must have been good.
Posted by Eternalmajin
Member since Jun 2008
13073 posts
Posted on 1/18/17 at 10:20 am to
quote:




Imperials above us!


Runescape - Liked it for the grinding timewaster that it was.

FFXI - Loved this game. First "real" MMO, made a nice group of still close friends from those days, loved the world/music/story. The grind was real, all the rumors you heard were true, though they have changed all of that now.

WoW - Who remembers 2 weeks of not being able to loot at launch? Everyone's favorite MMO to shite on these days, but it was fun (and still is in short bursts). I usually go back every expansion for a couple months.

FFXIV - Beautiful world, good story, fun gameplay. Has seemed to make the "dodge the big red circles" boss fight catch on for newcomer MMOs as well.
This post was edited on 1/18/17 at 10:21 am
Posted by BleedPurpleGold
New Orleans
Member since Apr 2005
18922 posts
Posted on 1/18/17 at 10:26 am to
quote:

Warhammer


GOAT.

Sorry, Ive got a soft spot for PvP in MMOs.
Posted by SG_Geaux
Beautiful St George
Member since Aug 2004
78045 posts
Posted on 1/18/17 at 10:36 am to
Could have been amazing but they decided to try to make it too much like WoW at the last minute.

Also the fact that scenarios or whatever they called them were the fastest way to level mean that RvR was largely empty except for max level.

I had a friend that I played with. He was a warrior priest and I was a swordmaster.

In PVP we were unstoppable as a pair. If we came up on a group of 5 players or less, we would jump all over them and win the encounter 70%-80% of the time.
Posted by BulldogXero
Member since Oct 2011
9774 posts
Posted on 1/18/17 at 10:40 am to
I left out a lot of the random, more obscure F2P titles I've tried. I'm going to try to go in somewhat of an order but not really:

EverQuest -- My intro into the world of MMORPGs. This was before there were 200 other MMOs on the market and gaming over the internet wasn't what it is today. There was a certain novelty from meeting people from all over the world in a virtual living space. Back then, we cared more about the journey than the destination, and while the game was devoid of any real contact (mostly just areas within which to slaughter monsters), the community made the game what it is.

Final Fantasy XI -- Basically the Japanese EverQuest. Another great game focused more on the journey than the end destination. Fantastic graphics and music. Those elements carried over to XIV. A bit too hardcore in spots. I don't like the repeated grinding for sub-classes and unlocking new classes like Paladin, Ninja, etc.

EverQuest Online Adventures -- EverQuest on the PS2 basically. Not really dumbed down per say but streamlined to focus on what made EQ so great. Another game that focuses mostly on the fun you make with the people you play with. Also, this game has an insane attention to detail and affection for the world it takes place in. EQOA takes place 500 years "before" the original EverQuest and unlike EQ2, the game world strongly resembles that of the original EverQuest right down to some of the same textures and layouts of certain zones. Seeing the Befallen dungeon as a temple of Marr in EQOA with the exact same wall texture and zone layout was amazing.

Dark Age of Camelot -- 3 factions with completely unique landmasses was a pretty novel idea. The PVP was amazing, especially joining forces with the other faction whom you couldn't verbally communicate with to take down a more powerful opponent. I do think that the 3 factions split the playerbase a bit too much though. When I played back in around 2004-2005, there were usually only 400-500 people online in my realm at a given time which isn't a whole lot for an MMO.

Asheron's Call -- I came into this game way late, but it never had the legs of something like EQ. Graphically, it looks worse than Runescape does today. Water is literally a flat blue texture that makes splashing noises when you walk on it. Character progression is pretty sandboxish and the combat is fast paced and fun.

Asheron's Call 2 -- I like the look of the game world. It's a prototype for DDO and LotRO and actually does a lot that WoW would later take from it such as the solo-oriented progression and the UI. Wish I spent more time with the game during it's "re-launch" before it died again. I may try to play before the end of January when it goes away for good.

Ultima Online -- Would have been fantastic to play at launch and for the first couple of years afterwards. I'd love to get into an MMO like UO if they still made them.

Guild Wars -- I loved this game back in the day. The buy-to-play MMO-lite model was unique for it's day. A good alternative to WoW if you didn't want to pay a monthly fee. Great visual style. Great music. Great emphasis on group play. The dual class system was much more favorable as opposed to how Final Fantasy does it, and it made for some fun character building. I've always wanted to get a group of friends together to play through the campaigns, but I haven't been successful as of yet.

Star Wars Galaxes: I played pre and post NGE. Pre-NGE my computer was garbage, and I was playing on dial up. Needless to say, I had a bad time. I would have played the crap out of it otherwise though. Post-NGE I still thought the game was good, but I got so tired of that one single quest line that you follow for almost the entire game.

EverQuest II -- The first MMO I spent a lot of time in post-EQ. This game was amazing at launch. The visuals were ahead of their time, and it did the whole voice acting thing before SW:TOR. It has been through some radical changes post-launch. It started out very similar to EQ1 (except for group XP debt which was a horrible idea) and today it's very similar to WoW, but it's still one of my favorite MMORPGs.

Mabinogi -- I wish I could get into this game. Seems like a fun sandbox-style MMO. It's really old at this point though.

Lineage II -- I came into this game too late as well. I am not sure it mattered all that much. Beautiful music and good art direction, but it felt like a cheap F2P game. Ultimately that's because I think it was. At least in Korea.

Archlord -- lol

AION -- At the time it released, it was probably the best looking MMO out there. It's a Korean-made MMORPG that tries so hard to appeal the WoW audience, but they just don't quite understand the appeal of a game like WoW over something as hardcore grindy as Lineage II. As a result, they made a game that didn't really go over too well with western audiences. It was one of the first premium MMOs to go fully F2P though, so it's pretty decent for what it is. Probably still has a good sized playerbase.

Posted by BulldogXero
Member since Oct 2011
9774 posts
Posted on 1/18/17 at 10:41 am to
WoW -- The next MMO infatuation post-EQ and probably the one MMO I've spent more time in than any other. WoW has to be one of the greatest video games of all time. The amount of polish, love, and care put into every aspect of the game is commendable. A timeless art style that will never look bad with some of the best animations. It changed MMORPGS forever with the bite-sized quest style of progression mixed with the fast-paced combat that minimized socializing while in a group, but I have so many memories of time spent in this game.

Vanguard: Saga of Heroes -- I wish I had a good PC when this game first launched. I had missed the boat when I finally got to play it. Beautiful game world that looked straight out of a Keith Parkinson fantasy novel book cover. You could find a random dungeon in the game world and enter/exit with no loading screen. The loading between "chunks" in an otherwise seamless world was a bit annoying though. It was plagued with some horrible design choices. Group-based quest chains are terrible and Vanguard was plagued with group-based quest chains. If you could actually hit the level cap playing by yourself, it wouldn't matter how many people were playing, but I would always flame out around level 30-35 because I would start hitting walls of content that I couldn't progress through without other players. It was a pain getting players together to complete a lot of the content because the few who were playing the game were all max level.

Vindictus -- The character models look so nice. I love the source engine. Repetitive gameplay.

Chronicles of the 9th Seal -- better than Vindictus

Dragon Nest -- not better than Vindictus.

Anarchy Online -- I played this a few years ago after it went F2P. I thought the game was amazing. I felt like I could see myself enjoying it more than EQ if I had played it back in the day. I missed the boat though. I feel like it would be impossible to catch up to the vets now.

Lord of the Rings Online -- This was the game I played because my computer wasn't powerful enough for Vanguard at the time. Beautiful game with a lot of impressive looking vistas. The art direction was awful. It was a very meh version of Middle Earth that looked decidedly generic after the amazing cinematic version. Terrible music and sound effects as well. It's still a decent game, but I find that it hasn't aged all that well from a gameplay standpoint. It's very much still rooted in the ideas of oldschool WoW which does appeal to some people, but it just feels outdated. Likely is so because Turbine lacks the resources to continually update their game. That's one thing I've always admired Daybreak/SOE for. They lack the resources they once had as well, but EQ and EQ2 are two very well maintained games. LotRO less so.

RIFT -- Walmart brand WoW. Some good art direction in places, but I have never played a more generic game. I did get to max level and ran some dungeons. I never raided.

Age of Conan -- I hated the combat system. The graphics reminded me of EQ2. Overall, I didn't get very far.

The Secret World -- I just did not care for this game.

Warhammer Online -- I love the Warhammer art style in general. The PvP was fun, but Warhammer had the worst PvE content I've ever played in an MMORPG. It popularized the public quest, but the fact that the best rewards were reserved for the highest DPS killed them.

City of Heroes -- Fun little game. I wish it was still around, so I could go back and play it. I think I like it a little bit better than Champions Online.

Champions Online -- I'm pretty sure the only reason people log into this game is to play dress up. That said, customizing character appearance and powers is a lot of fun. I can't get into the generic bubblegum superhero universe of that game though.

DCUO -- A lot of fun. My favorite superhero MMORPG. Character customization is lacking compared to Champions and CoH, but the combat is a lot of fun and the DC comic universe is much more fun to play in.

Defiance -- It was fun. Kind of reminds me of Warframe mixed with a DCUO-style overworld. The game needs to be re-released on PS4 and Xbox One.

Guild Wars 2 -- Great art direction. Poor combat and grindy character progression. The fact that the camera is focused on my character's arse 24/7 annoyed me more than it probably should have.

RAIDERSZ -- Before TERA went F2P, if I liked it but could not afford it, I would play RAIDERZ.

TERA -- I like TERA a lot. For a long time, I considered it to be the next MMORPG to which I would devote a considerable amount of time. I probably just sucked at the game, but what I eventually realized though was how annoying the combat turned out to be at later levels. Mobs took too long to kill, and it was a matter of kiting or avoiding damage. If you were hit, some mobs could kill you in 3 to 4 swings. I do like the art direction and game world though.

Jade Dynasty -- Gain XP while AFK

Perfect World -- Chinese copycat WoW. Probably had great character cutomization for it's day. If I couldn't pay for WoW, I'd probably look at playing this game. Super grindy though.

Runes of Magic -- I actually thought this game was pretty nice. I remember it being P2W though.

NeverWinter -- The best D&D MMORPG, but I don't know how much that says. It honestly doesn't look for feel much like D&D at all, but the combat is a lot of fun. I do not know why all the enemies in the later levels have so much HP. It kills the fun of the combat system.

DDO -- I really like the art style of Eberon as well as the group-based nature of progression. I think it would be hard to get very far in the game today though without going into it with some other players.

EVE -- I think I"ve played through the tutorial 4 or 5 times. I like the game a lot, but I realize I will never be able to compete with the majority of the playerbase. At some point, I always realize I'd rather just play Elite Dangerous.

Posted by BulldogXero
Member since Oct 2011
9774 posts
Posted on 1/18/17 at 10:41 am to
Darkfall -- I enjoyed the original Darkfall. Probably wish I had played more of it. The random ganking for no reason is annoying though.

Mortal Online -- How does anyone play this game?

Darkfall: Unholy Wars -- A worse version of Darkfall

Fallen Earth -- The closest we'll ever get to Fallout Online. I don't know how many people still play. I thought it was kind of fun.

Forsaken World -- Perfect World made into a WoW clone.

Gods and Heroes: Rome Rising -- I don't remember much about this MMO other than it was kind of weird how SOE resurrented a cancelled MMO for a little bit. It was pretty ok.

SW:TOR -- I was so hyped for this game, and I guess to a certain degree it delivered. It was a solid, WoW-style MMO set in the Star Wars universe, but there were and still are a lot of missteps. The art direction was bad. I heard they outsourced armor designs to a separate studio, and it mostly just looks terrible. They also tried to make everything look too much like the original films. Why are there Star Destroyers and storm troopers 3,000 years in the past? The Old Republic era in KOTOR was somewhat more similar to the films than the Tales of the Jedi comics series, but you still felt like you were in a completely different time period. SW:TOR looks and feels too dangerously close to movie-era Star Wars. The unfinished hero engine they used is crap. It cannot handle large numbers of NPCs or players on screen at the same time. They had to completely scrap large scale planetary PVP because of this. Also because of this, almost every zone in the game is static and barren. Towns like Anchorhead only have a handful of NPCs that never really move from where they stand. For about a year to year and a half after release, the game couldn't even handle character textures at maximum quality. Most of the storylines are pretty forgettable, and the amount of time spent running to and from quest locations across wide expanses of practically nothing at all is insane. Whoever designed the quest progression in SW:TOR should not work in MMORPGs. You literally pingpong across entire maps to update single quest objectives. At least though at one time, SW:TOR had a good endgame with your standard hardmode flashpoints and operations. Once KoTFE launched, the game basically turned into the MMO version of a telltale game, making you wait a month for about 1 hour's worth of content. The KoTFE and the KoTET storylines were just weird and not very Star Wars. If you ask me, it's a direct result of BioWare just saying frick it once Disney made the game non-canon.

ArcheAge -- I like this game. Good graphics, and the sandboxish nature of the title is appealing. Extremely poor handling of the game by Trion.

Black Desert -- Initially I was amazed at this game before I realized I spent 5 hours a day AFK fishing.

Star Trek Online -- Pretty decent MMO as it stands now. Some of the quest storylines are very creative. Too many of them though follow the same formula. Warp to zone --> kill or scan x of y --> beam down to planet --> do same thing --> beam back up to space --> kill more x of y. I don't think Star Trek is at its best as an action franchise and I am not sure Star Trek is the best license for this sort of MMO. I love the ship and character customization, but I absolutely hate the ship combat.

Final Fantasy XIV: ARR -- I love this MMO. It's probably my favorite other than WoW. I think class balance is a bit bonked and I probably picked the wrong starting class. Tanking is hard in XIV and as a Paladin, I couldn't hold aggro at all. DPS kept attacking mobs I wasn't targeting like WoW and it was a pain in the behind trying to keep aggro in dungeons. I ended up quitting because of that. Also, it's a very pretty game, but the world is quite small. You re-visit a lot of areas at higher levels. For example, an area may have level 15 monsters but if you run up a ramp to another part of the zone, the monsters are suddenly level 45. Leveling secondary classes can be a real slog. Progression is largely quest-based, and the only quests you can repeat are the guild leves. The best way to level extra classes is to grind FATES and queue for dungeons. I can also give you evidence that not every area of the game received the same level of attention as others. Some spots in the game look quite bad compared to other areas. I like the art direction though. I wish single player Final Fantasy titles looked like this.

Wildstar -- I like this game, but I always burn out eventually. Fun art direction and game world. Really stupid gating mechanic for raids. I think it's things like that which killed the game.

Elder Scrolls Online -- I really like this game. It's only sort of like an Elder Scrolls, but the PvE doesn't feel nearly as much like grinding as it does in other MMOs as the little storylines are quite enjoyable. The PvP in Cyrodiil is a lot of fun as well.
Posted by Freauxzen
Utah
Member since Feb 2006
37394 posts
Posted on 1/18/17 at 10:43 am to
quote:

Vanguard: Saga of Heroes -- I wish I had a good PC when this game first launched. I had missed the boat when I finally got to play it. Beautiful game world that looked straight out of a Keith Parkinson fantasy novel book cover. You could find a random dungeon in the game world and enter/exit with no loading screen. The loading between "chunks" in an otherwise seamless world was a bit annoying though. It was plagued with some horrible design choices. Group-based quest chains are terrible and Vanguard was plagued with group-based quest chains. If you could actually hit the level cap playing by yourself, it wouldn't matter how many people were playing, but I would always flame out around level 30-35 because I would start hitting walls of content that I couldn't progress through without other players. It was a pain getting players together to complete a lot of the content because the few who were playing the game were all max level.


This was the real Everquest sequel. I wish it would have caught on. I think it had the most potential.
Posted by BulldogXero
Member since Oct 2011
9774 posts
Posted on 1/18/17 at 10:46 am to
quote:

This was the real Everquest sequel. I wish it would have caught on. I think it had the most potential.


EverQuest didn't force you to complete quest chains that required a group. Yes I realize there were epic weapon quests that literally required completing a raid, but it was so annoying in Vanguard to be on, for example, quest 5 of 10 of a chain and your group have to leave. When you go back to the area, you spend forever trying to find a group that's on the exact quest that you are on.
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 1/18/17 at 10:50 am to
Posted by Freauxzen
Utah
Member since Feb 2006
37394 posts
Posted on 1/18/17 at 10:56 am to
Posted by jefforize
Member since Feb 2008
44120 posts
Posted on 1/18/17 at 11:12 am to
that is incredible.
Posted by BulldogXero
Member since Oct 2011
9774 posts
Posted on 1/18/17 at 11:13 am to
Skyforge -- Sort of like Warframe but more of an MMO. Too much grinding for a lot of the cooler looking classes.

Any X-Legend game -- They're all the same.

Age of Wushu -- I would tell you more about the game if I understood the translation

Alganon -- Honestly there are worse games that have more players. It is hilarious how dead this game is yet it's still running. It reminds me a lot of vanilla WoW.

Allods Online -- Russian WoW.

FIREFALL -- Kind of a neat MMO/FPS hybrid. I never played it much though.

Pirates of the Burning Sea -- Pirate themed Star Trek Online.

Marvel Heroes -- It's less fun to play a Diablo clone without visible gear.

Path of Exile -- Really good for a F2P diablo clone. I suppose some people like it more than Diablo.

Riders of Icarus -- the sound my character made every time he casted a spell made me shut it off.

Ryzom -- Extremely underrated game that somehow beyond all odds as still running. I would wager that it is the closest game to SWG pre-NGE that has ever been made.

Uncharted Waters Online -- I was not patient enough to finish the tutorial. Looks awesome though.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
39736 posts
Posted on 1/18/17 at 11:52 am to
Back in the day when I had a horrible system, I latched onto a MMO that would work.

My shame....

Runescape

I enjoyed it. Got hooked.

But...I also understand anyone who thought it was garbage. It was $4.95 a month at that time so not like much could be expected.

I spent such an insane amount of time on the game, I refused to ever get sucked into another MMORPG.

Whenever I have the urge, I head back over to Runescape for a few months, get burned out on the grind. I had a recent revisit for about 3 months.

Thankfully Subnautica pulled me out of my stupor and ME4 is right around the corner.
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 1/18/17 at 11:57 am to
Only one I ever played was MajorMUD. shite was text based. A bunch of my friends in high school had a server that we all played on, eventually got on a larger server and played for a while. It was old school, and didn't have all the stupid crap like cooking crafting etc. You just killed shite, did quests and leveled up. When I quit I had a mystic and a mage that we're basically gods and could solo dragons and other majorly bad hombres. I would just roll through town killing random players and sorting through the loot. Think I gave those characters to somebody. It had races and classes, you picked alignments, or just did bad shite and became evil. I think there may even be random servers still running the game.
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 1/18/17 at 12:01 pm to
MOAR???
Posted by DrSteveBrule
Baton Rouge
Member since Sep 2009
12014 posts
Posted on 1/18/17 at 12:02 pm to
Everquest as a child. WoW in high school and college until the end of WotLK. Amazing experiences for both games.

Every other MMO I've played, most didn't last longer than a week for me, maybe 1 or 2 lasted a month like Warhammer and rift.

The genre just got stale for me early after the player bases of these types of games grew. The games became less about the world and more about the end game and that's when I gave up on the genre as a whole.

I guess to clarify, I'm a huge fan of end game content but I also really enjoy leveling and playing alts in my downtime from raiding and nowadays most mmos have a horribly boring or too fast of a leveling experience for my taste.
This post was edited on 1/18/17 at 12:04 pm
Posted by Doldil
The Ham
Member since Jan 2010
6214 posts
Posted on 1/18/17 at 12:14 pm to
quote:

AION


I forgot about this one (in name) the flying aspect of it was cool as hell. I really enjoyed the game when I played it, but basically rushed through the leveling grind and then quit.

I hated Wildstar when I played it. The constant use of games telling you where the attack from a mob was going to be happening for you to know what area to dodge away from just irritated me. I played the beta and basically never gave it a second thought.
This post was edited on 1/18/17 at 12:21 pm
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 1/18/17 at 12:21 pm to
I don't even like having this conversation. PC gaming feels lost without good MMOs.

My heart also hurts everyday after 2012 when City of Heroes was shut down. Feels like my life was ruined, as if a family member died. I have wandered this Earth aimlessly ever since.
Posted by BulldogXero
Member since Oct 2011
9774 posts
Posted on 1/18/17 at 12:27 pm to
I think MMOs died when you went from 4-5 to hundreds. There aren't that many people on the planet who are MMO gamers to adequately populate every title. What has replaced MMOs are MOBAs and Minecraft inspired survival games.
This post was edited on 1/18/17 at 12:29 pm
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