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re: Military FPS Games Need New Blood

Posted on 1/10/14 at 7:54 am to
Posted by Dam Guide
Member since Sep 2005
15567 posts
Posted on 1/10/14 at 7:54 am to
quote:

AJF is strictly console.


Ahhh, yeah simulation on console isn't going to work, the market is all on PC. If you want hyper realism simulation, you have to go master race.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 1/10/14 at 9:24 am to
They way you were describing ammo sharing and weapon pick ups sounded that way. I was actually confused on the weapon pick ups because IRL I would pick up an extra gun in a battle and stow that if I needed the firepower.
I think military FPS have done all they can for the most part. BF probably had the most coordinated defend/attack game modes of the new FPS generation if you wanted realistic team coordination. Where they failed IMO is the limitations on squad communication. The problem you will have is you'll never get a group of civilians to play with authentic military tactics because we all want to be the heli flying, Rambo hero that saves the day and finished on top of the leader board.

Honestly BF4 has the best overall platform for what "could" happen. If they added and tweaked a few things it could be perfect.
A GRFS / BF4 hybrid would be awesome.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 1/10/14 at 9:30 am to
Here's what I mean on the squad communication.

EVERYONE talks all the time. Some of us never shut up , talk to loud, talk over each other , or talk about OT bullshite that's not game related during a match. "Radio Chatter" IRL war will get you janitor duty. So you don't have actual squad leaders directing subordinates who will willingly follow orders with out need of a lot of communication. Then those leaders can't coordinate with other squad leaders like air support or heavy weapons munitions to take a specific objective.
Add all that up and it sound like a shitton of work and I want to jump in a game with friends, kill bad guys , and laugh my arse off.
If I wanted to play at war I'd become a Marine.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 1/10/14 at 9:44 am to
Well, here was my vision. The game I see isn't a large scale game. It's a game with maybe 8-10 player teams. I like maps that are big for that player count, but I like progressive maps like how that worked in Homefront. The map changed locations of bomb sites based on who was successful at defending or destroying them. The maps were in a way dynamic in that the first set of bomb sites or capture points were in some hills, then after being destroyed, everyone progressed down the slopes and into a farm area, etc.

And as far as the ammo stuff, I was kind of looking for something a little more than running over a gun and magically getting ammo. I guess you're right. You'd just pick up the rifle and put it on your back. That's not a bad solution at all.

I know getting civilians to play like military personnel isn't going to happen and that's not really what I'm saying has to happen. But I think the game can be tailored in a way in which your "streaks" aren't individually glorious, but benefit the team effort. Like Warfighter. But only better and making more sense. And rewarding.

I'm not looking for civilians to play like a real DEVGRU unit, that will never happen.

And the overall point I was trying to make was that the game should be built around the gun and how it feels to fire and make contact. Real guns, real attachments, real names (if possible), etc.
This post was edited on 1/10/14 at 9:45 am
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 1/10/14 at 9:49 am to
Have you considered making the game yourself?
Posted by Devious
Elitist
Member since Dec 2010
29185 posts
Posted on 1/10/14 at 10:03 am to
Have you ever felt a gun?
Posted by Dam Guide
Member since Sep 2005
15567 posts
Posted on 1/10/14 at 10:03 am to
This is totally why I went PC away from consoles. ARMA really does answer all of this if this is what he is wanting.

quote:

"Radio Chatter" IRL war will get you janitor duty. So you don't have actual squad leaders directing subordinates who will willingly follow orders with out need of a lot of communication. Then those leaders can't coordinate with other squad leaders like air support or heavy weapons munitions to take a specific objective.

The problem you will have is you'll never get a group of civilians to play with authentic military tactics because we all want to be the heli flying, Rambo hero that saves the day and finished on top of the leader board.


If you are grunt and start talking while your squad leader is communicating with command, you will get told off or run out of the squad. They play to that level of realism because you aren't playing with a bunch of 13 year olds running around yelling racial slurs.

People are dedicated to their roles in this. If you are a pilot, you will be a damn good one, this may end up meaning you are just a Mohawk transport pilot bringing the squads to their landing sites and going back to base to bring in reinforcements. Stuff like snipers going Rambo won't happen because sniper teams will stay a click or more back. People will have one role and be totally devoted to that role.

quote:

Well, here was my vision. The game I see isn't a large scale game. It's a game with maybe 8-10 player teams. I like maps that are big for that player count, but I like progressive maps like how that worked in Homefront. The map changed locations of bomb sites based on who was successful at defending or destroying them. The maps were in a way dynamic in that the first set of bomb sites or capture points were in some hills, then after being destroyed, everyone progressed down the slopes and into a farm area, etc.


You would love ARMA. People are constantly making new missions with different objectives. Altis is a massive freakin map that allows a bunch of different objectives. Heck, you can even get into making your own missions even if you play by yourself. The AI will be much more of a challenge than you can imagine and their tactics are solid.

quote:

I know getting civilians to play like military personnel isn't going to happen and that's not really what I'm saying has to happen. But I think the game can be tailored in a way in which your "streaks" aren't individually glorious, but benefit the team effort. Like Warfighter. But only better and making more sense. And rewarding.


If you play with adults, you can play more like military personnel if that is what you are seeking.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 1/10/14 at 10:30 am to
you basically described GRFS almost to a T!

Way underrated game IMO.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 1/10/14 at 10:33 am to
If they make ARMA on a Xbone , Im in.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 1/10/14 at 10:34 am to
Absolutely.

But isn't the big selling point of ARMA the mods? So people can make their zombie mods or survival mods or whatever they like?
This post was edited on 1/10/14 at 10:35 am
Posted by Dam Guide
Member since Sep 2005
15567 posts
Posted on 1/10/14 at 10:40 am to
quote:

Absolutely.

But isn't the big selling point of ARMA the mods? So people can make their zombie mods or survival mods or whatever they like?


That's absolutely where ARMA gets it's community and probably why we will never see it go console. The community that plays it religiously is very mod oriented. They like building the game to suit their needs. Clans/squads build their own training maps/scenarios/missions to do what type of gameplay they want to play.
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 1/10/14 at 10:40 am to
ARMA is pretty much Operation Flashpoint, but more polished. I think there was a split with Codemasters and they went on to start making the ARMA games. Not 100% sure on that, but their big sell is military simulation, which is lost on most gamers now.

Wiki

ARMA is the spiritual successor to Operation Flashpoint: Cold War Crisis and features an overhauled game engine, with improved graphics, physics, multiplayer functionality, scripting capabilities, and new units and vehicles. An expansion pack titled ARMA: Queen's Gambit was released in 2007.

Because of legal issues between BI and Codemasters (the original publishers of Operation Flashpoint), Codemasters owns the intellectual property to the name Operation Flashpoint. Since BI severed its connection with Codemasters and no longer has the legal right to use the Operation Flashpoint name, Armed Assault is considered to be the direct descendant of Operation Flashpoint. ARMA 2 (previously referred to as "Game 2") was released in June 2009. Codemasters has released a rival title to BI using the name Operation Flashpoint: Dragon Rising, in which BI has no participation.
This post was edited on 1/10/14 at 10:42 am
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