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Maximum Football Free Open Beta Now Available on Steam
Posted on 6/10/24 at 3:46 pm
Posted on 6/10/24 at 3:46 pm
it's no longer being developed by Canuck Play, that developer up in Canada. Doug Flutie sold the rights or something and this new developer took it over and completely overhauled it.
it'll have fake college and pro teams/rules. i expect the modding community to take it over if the gameplay is worth a damn.
small gameplay is shown at the 1:28 mark
https://store.steampowered.com/app/1691280/Maximum_Football/
cinematics look to be on par with CFB/Madden.
it'll have fake college and pro teams/rules. i expect the modding community to take it over if the gameplay is worth a damn.

small gameplay is shown at the 1:28 mark
https://store.steampowered.com/app/1691280/Maximum_Football/
cinematics look to be on par with CFB/Madden.
This post was edited on 6/10/24 at 3:52 pm
Posted on 6/10/24 at 4:12 pm to finchmeister08
lol the visuals and cinematics actually look really damned good. If they could have gotten a finished product out a year or 2 before NCAA finally returned then maybe they'd have been on to something, but now it's probably too late for them to make a dent into the market.
I'd need to be able to see what the offensive playbooks look like, as that is probably the biggest factor for me alongside the collegiate uniforms, stadiums, mascots, traditions, fight songs, etc.
I'd need to be able to see what the offensive playbooks look like, as that is probably the biggest factor for me alongside the collegiate uniforms, stadiums, mascots, traditions, fight songs, etc.
Posted on 6/10/24 at 4:18 pm to VinegarStrokes
i just played about a qtr and half. i still feel like it's lacking.
the ball floats in the carriers hands
receivers hands are like magnets
kicking animation seems like the kicker is stiff
all animations seem to have a split second delay between action and reaction
it's definitely better than the previous iterations. visually, it's on par with Madden.
the ball floats in the carriers hands
receivers hands are like magnets
kicking animation seems like the kicker is stiff
all animations seem to have a split second delay between action and reaction
it's definitely better than the previous iterations. visually, it's on par with Madden.
Posted on 6/10/24 at 4:30 pm to finchmeister08
Is there a road to glory mode?
Posted on 6/10/24 at 6:45 pm to finchmeister08
Not gonna lie, I love the Space Coast Orbiters name lol.
And this looks x100 times better than the Flutie stuff. It's a shame they're a couple years too late.
And this looks x100 times better than the Flutie stuff. It's a shame they're a couple years too late.
Posted on 6/13/24 at 12:54 am to BCLA
any PC guys here take a chance at this?
Posted on 6/13/24 at 4:51 am to finchmeister08
I did on pc, was not impressed with the game. Still in beta but its just not the EA killer people hoped itll be. Gameplay feel jittery. All tackles are shoulder tackles, so attempting to dive to get the feet of the runner doesnt work. Visuals are great. Passing is god awful. The camera alone i didnt even know where the ball was. Defense is bad, dbs watch the ball float over there heads with no attempt to swat it. I played the first half and quit. I was looking forward to the game, but not anymore. From my experience
Posted on 6/13/24 at 12:44 pm to Cuthbert13
quote:
I did on pc, was not impressed with the game. Still in beta but its just not the EA killer people hoped itll be. Gameplay feel jittery. All tackles are shoulder tackles, so attempting to dive to get the feet of the runner doesnt work. Visuals are great. Passing is god awful. The camera alone i didnt even know where the ball was. Defense is bad, dbs watch the ball float over there heads with no attempt to swat it. I played the first half and quit. I was looking forward to the game, but not anymore. From my experience
I just don't see any indy developers creating anything remotely resembling an "EA killer." What they can do is get the gameplay tightened up to where it's in a good enough state to at least be passable and then focus on making the menu-based gamplay options such as Dynasty or Franchise deeper than Madden/CFB.
Even if the gameplay was exactly the same as NFL Gameday 2004 (PS2), it would be good enough, but we're not even there yet with any of these indy football games

I like this more than Axis football. Just get the commentators from that game to do commentary in this one.
This post was edited on 6/13/24 at 12:47 pm
Posted on 6/17/24 at 2:09 am to Cuthbert13
They should just open it up to modders and let that community take over the game. Then it will be fun and up to snuff. They've been working on this for years and this is the best they have come up with. The gameplay is essential. The rest is just window dressing.
Posted on 6/17/24 at 12:21 pm to Richleau
they had a beta update and plan on keeping the beta open for one more week.
https://store.steampowered.com/news/app/1691280/view/6361977949045212905
Patch Notes
Crash fixes:
Fixed a crash that occurred after being tackled during an opening-kickoff return
Fixed a crash where setting the defense to "Press" and "Forward" pre-snap crashes the game
Fixed a crash when a TD is scored on the last play
Animation fixes (although some may be affected by the speed increase!):
Fixed a player animation changing midway after getting dive tackled by the opponent
Fixed when players teleport before making tackle attempt
Fixed a bug where the player abruptly stands up without animation after a diving tackle
Fixed a bug where the player unexpectedly bounces back after catching the football after an interception
Fixed a bug where a player's head appears out of place during the replays
Fixed an issue where the ball appeared to return to the QB unusually when the player had passed the ball before getting tackled
Fixed a bug where after a pitch, the ball floats near the HB and teleports back to the QB
AI fixes:
Fixed post routes that caused catches or interceptions to clip through the ball
Fixed receiver out-routes that were inaccurate and resulted in many incompletions
Fixed an issue where receivers stood still and made no attempt to catch the ball on curl routes
Fixed a bug where defenders would glide on a dive in a curving motion to block a field goal
Gameplay fixes
Fixed a bug where If the user stands up right before the snap the player won't have any momentum/speed
Fixed a bug where the ball hit the fork but got counted as a successful kick
Fixed an issue where after the snap the Center turns 90 degree
Fixed inaccurate ball trajectory when the Center passes the ball to the QB during a running play
Fixed bugs where receivers wouldn't react on pass thrown their way
Fixed a bug where user-controlled players would stop moving after switching players if you were holding sprint
Fixed an issue where the ball teleported back to the QB on "Goal Line - Lead Pitch Weak"
Fixed Coach suggests where winning teams go for 2-pt conversions
Fixed Defensive Coach suggestions to account for short yardage situations
Fixed Defensive Line and Linebackers spreading when adjusted to pinch, and vice versa
Fixed player switching not working on defense when the ball is in midair
Fixed a bug where receivers stopped at the end of their route when using hot routes to change from a hitch
Fixed a bug where safeties on deep zone coverage line up past the end zone
Fixed throws being inaccurate when the QB throws as a receiver hits a sharp break in their route
Fixed players instantly standing straight upwards after the play ends
Fixed Wide Receivers not running their routes to completion
Game design fixes
Fixed a bug where the ball returning to the player after performing a hand-off during a running play
Fixed the in-game Commentary slider to enabled in the demo build
Fixed a bug where the Incorrect team is selected in the exhibition match
Fixed a bug where control was taken away from the user for too long on HB Lead Blast Weak
Fixed a bug where incorrect procedure for a delay of game penalty on a field goal attempt
Fixed an issue where the QB stops abruptly near the End Zone during a defensive formation
Fixed a bug where the defending team kicks twice: once at the start and again after halftime
VFX and General fixes
Fixed a bug where the power and direction arrow appear blurred during the kick-off
Fixed a QB movement bug on 2-point conversions
Fixed an AI possible safety situation bug
Fixed a bug where eyes are very visible through the visors
Fixed a bug where an out of bounds catch causes a Touchback
Fixed a throwing while moving bug
https://store.steampowered.com/news/app/1691280/view/6361977949045212905
Patch Notes
Crash fixes:
Fixed a crash that occurred after being tackled during an opening-kickoff return
Fixed a crash where setting the defense to "Press" and "Forward" pre-snap crashes the game
Fixed a crash when a TD is scored on the last play
Animation fixes (although some may be affected by the speed increase!):
Fixed a player animation changing midway after getting dive tackled by the opponent
Fixed when players teleport before making tackle attempt
Fixed a bug where the player abruptly stands up without animation after a diving tackle
Fixed a bug where the player unexpectedly bounces back after catching the football after an interception
Fixed a bug where a player's head appears out of place during the replays
Fixed an issue where the ball appeared to return to the QB unusually when the player had passed the ball before getting tackled
Fixed a bug where after a pitch, the ball floats near the HB and teleports back to the QB
AI fixes:
Fixed post routes that caused catches or interceptions to clip through the ball
Fixed receiver out-routes that were inaccurate and resulted in many incompletions
Fixed an issue where receivers stood still and made no attempt to catch the ball on curl routes
Fixed a bug where defenders would glide on a dive in a curving motion to block a field goal
Gameplay fixes
Fixed a bug where If the user stands up right before the snap the player won't have any momentum/speed
Fixed a bug where the ball hit the fork but got counted as a successful kick
Fixed an issue where after the snap the Center turns 90 degree
Fixed inaccurate ball trajectory when the Center passes the ball to the QB during a running play
Fixed bugs where receivers wouldn't react on pass thrown their way
Fixed a bug where user-controlled players would stop moving after switching players if you were holding sprint
Fixed an issue where the ball teleported back to the QB on "Goal Line - Lead Pitch Weak"
Fixed Coach suggests where winning teams go for 2-pt conversions
Fixed Defensive Coach suggestions to account for short yardage situations
Fixed Defensive Line and Linebackers spreading when adjusted to pinch, and vice versa
Fixed player switching not working on defense when the ball is in midair
Fixed a bug where receivers stopped at the end of their route when using hot routes to change from a hitch
Fixed a bug where safeties on deep zone coverage line up past the end zone
Fixed throws being inaccurate when the QB throws as a receiver hits a sharp break in their route
Fixed players instantly standing straight upwards after the play ends
Fixed Wide Receivers not running their routes to completion
Game design fixes
Fixed a bug where the ball returning to the player after performing a hand-off during a running play
Fixed the in-game Commentary slider to enabled in the demo build
Fixed a bug where the Incorrect team is selected in the exhibition match
Fixed a bug where control was taken away from the user for too long on HB Lead Blast Weak
Fixed a bug where incorrect procedure for a delay of game penalty on a field goal attempt
Fixed an issue where the QB stops abruptly near the End Zone during a defensive formation
Fixed a bug where the defending team kicks twice: once at the start and again after halftime
VFX and General fixes
Fixed a bug where the power and direction arrow appear blurred during the kick-off
Fixed a QB movement bug on 2-point conversions
Fixed an AI possible safety situation bug
Fixed a bug where eyes are very visible through the visors
Fixed a bug where an out of bounds catch causes a Touchback
Fixed a throwing while moving bug
Posted on 6/17/24 at 12:26 pm to Richleau
I'm older, in my 50's. I used to play the shite out of football games, back from the old stuff like Atari 2600 and computer sims, up through the PS3/360 games. I got away from gaming about then, just getting back into it now. Got a refurbished Steam Deck and put a 2TB drive in it.
I just downloaded this and tried it out on the deck, it's in need of fine tuning but it's playable. I watched this review
and they're right. You don't get away from tackles etc. When the defender homes in on you, you're going down. Runs were a bit iffy because of that, you need good blocking or a hole, because it's entirely up to having room to run. Got a nice FB dive offtackle to the left for 4 yds, tried a toss sweep and lost 2 yds. Runs basically look like rugby scrums, no moves or jukes.
Passing was ok. Threw a bullet on a slant for 8-10 yds, a deep ball up the left sideline for a big gain, incompletion on a crossing route (looked like a disaster
and should have been picked), and a nice fade route for a TD. In a better sim, the deep ball should be a TD, because the safety ran him down pretty quick on what appeared to be 3 yds past the defense.
Understanding that I played Madden all the way back to the original (which was sideline view with Red vs Blue teams, but still 11 on 11 with actual playbook), and I've have taken even that:
this is very playable. You get the basics, with decent graphics. As I understand it will remain free once released; if that's so and it allows you to change color schemes and names, it will be plenty enough for me. I don't need to play multiple season mode, I just want functional pickup games. For that, it's great.
I just downloaded this and tried it out on the deck, it's in need of fine tuning but it's playable. I watched this review
and they're right. You don't get away from tackles etc. When the defender homes in on you, you're going down. Runs were a bit iffy because of that, you need good blocking or a hole, because it's entirely up to having room to run. Got a nice FB dive offtackle to the left for 4 yds, tried a toss sweep and lost 2 yds. Runs basically look like rugby scrums, no moves or jukes.
Passing was ok. Threw a bullet on a slant for 8-10 yds, a deep ball up the left sideline for a big gain, incompletion on a crossing route (looked like a disaster

Understanding that I played Madden all the way back to the original (which was sideline view with Red vs Blue teams, but still 11 on 11 with actual playbook), and I've have taken even that:
this is very playable. You get the basics, with decent graphics. As I understand it will remain free once released; if that's so and it allows you to change color schemes and names, it will be plenty enough for me. I don't need to play multiple season mode, I just want functional pickup games. For that, it's great.
Posted on 12/4/24 at 12:15 am to finchmeister08
Casual bump-
So this is out in Early Release on Steam, has already had an update. Seems reasonably playable, but I have to say I've quickly gotten to the point where I can crush the AI in exhibition, and I'm still trying to figure out what all works.
For customization, these are imaginary college teams, but most major programs are "there", just renamed and maybe different color scheme. One of the few missing... a team in Baton Rouge, LA. I assume the Old City, La team is LSU since it's highly rated, so I cloned and customized the color and uniform schemes to get a reasonable approximation. If I imported logos it would be even closer.
Playbook and formations are pretty good. I've begun to find some plays that work consistently- quick outs to the wide side, especially if you roll that way and throw a bullet pass. HB offtackle dives and blasts out of the shotgun, if you have 3 wide and a TE. What I found works is to bring the slot WR in motion and snap it when he's over the guards. He turns up and doubles one of the linemen, and it opens up a good hole inside.
I've seen on boards that people have created basically the entire FBS, but you don't seem to be able to share it yet. I might work on the SEC during the bowl season,
One thing that's annoying, there's online play, but you can't pick and play a friend. To me, that's the main purpose of the game. Hopefully it gets added soon.
For free, it's definitely worthwhile.
So this is out in Early Release on Steam, has already had an update. Seems reasonably playable, but I have to say I've quickly gotten to the point where I can crush the AI in exhibition, and I'm still trying to figure out what all works.
For customization, these are imaginary college teams, but most major programs are "there", just renamed and maybe different color scheme. One of the few missing... a team in Baton Rouge, LA. I assume the Old City, La team is LSU since it's highly rated, so I cloned and customized the color and uniform schemes to get a reasonable approximation. If I imported logos it would be even closer.
Playbook and formations are pretty good. I've begun to find some plays that work consistently- quick outs to the wide side, especially if you roll that way and throw a bullet pass. HB offtackle dives and blasts out of the shotgun, if you have 3 wide and a TE. What I found works is to bring the slot WR in motion and snap it when he's over the guards. He turns up and doubles one of the linemen, and it opens up a good hole inside.
I've seen on boards that people have created basically the entire FBS, but you don't seem to be able to share it yet. I might work on the SEC during the bowl season,

One thing that's annoying, there's online play, but you can't pick and play a friend. To me, that's the main purpose of the game. Hopefully it gets added soon.
For free, it's definitely worthwhile.
Posted on 12/6/24 at 2:54 pm to Scoob
the one thing i hate about it is the kicking animation. the way the kicker lines up is dumb and idiotic. no one kicks like that. 

Posted on 12/6/24 at 3:32 pm to finchmeister08
quote:I can live with it for free
the one thing i hate about it is the kicking animation. the way the kicker lines up is dumb and idiotic. no one kicks like that.

I'm a bit curious about some of the customization... people are saying the logos have to be 1:1 dimension (1024:1024, to be specific) png. I should be able to find those, or make them if necessary from jpg.
I wonder if all teams have the same restrictions (unlocked) for uniforms. The team I picked for LSU, I can't get the right shoulder stripe (I can get one or 2 stripes, but can't get 3 (outside stripes one color, inside another).
Also, as concerns Bama, I didn't see an option for the number to go on the helmet.
Posted on 12/6/24 at 6:32 pm to Scoob
I think you have to pick a team with those types of jerseys. I went straight to the Florida equivalent team and realized right away I was wasting my time.
“Gainesville” is considered profanity to the system.
“Gainesville” is considered profanity to the system.
Posted on 12/7/24 at 11:54 am to finchmeister08
quote:I thought that too, but there's a customization button when you select jersey etc. Someone on the Steam forum pointed that out.
think you have to pick a team with those types of jerseys. I went straight to the Florida equivalent team and realized right away I was wasting my time.
I started LSU off with Old City Kings, and figured out how to change colors, change uniform pattern and design etc. I got LSU into classic Old Gold (a hint darker than bright yellow, the darkest yellow of the simple color palette). Stripes on the pants, white jerseys with the shoulder stripes (I went Old Gold instead of Purple), Purple block numbers with Gold lining it. Louisiana State on the front of the jerseys. Saved as my default Home and Away uni's. Will make some Purple jerseys soon.
I haven't uploaded any logos yet, so I have their janky tiger face on the helmet for now

Looks good for gameplay, I will tweak it more.
Very close to this

I need to sit and look at actual "correct" uniforms to make teams. What color scheme does Florida "normally" wear? I'm assuming orange helmets, blue jerseys, white pants like this

What's normally on your helmets? "Gators", the F, or a gator logo?
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