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re: Man Xbox is not welcome here

Posted on 4/5/22 at 11:40 am to
Posted by caro81
Member since Jul 2017
5627 posts
Posted on 4/5/22 at 11:40 am to
quote:

As someone who firmly believes in games as an artistic storytelling medium, it’s perfectly legitimate for someone to decide that they either don’t like or don’t care about the gameplay


yes, i do 100% agree. ive done it myself, recently no less.
Posted by bluebarracuda
Member since Oct 2011
18871 posts
Posted on 4/5/22 at 12:35 pm to
How pathetic are people that care how someone beats a damn video game
Posted by imjustafatkid
Alabama
Member since Dec 2011
58442 posts
Posted on 4/5/22 at 3:22 pm to
quote:

Depends on the game but typically I play on a very low level since I don't have a lot of time to invest into games.


Same. Only exception is if it's a game series I'm very familiar with, like Assassin's Creed.
Posted by Drewbie
tFlagship
Member since Jun 2012
62185 posts
Posted on 4/5/22 at 6:47 pm to
quote:

How pathetic are people that care how someone beats a damn video game
I mean the shoe also fits on the other foot. It's equally as pathetic to require validation for the difficulty you decided to play a game on.
Posted by DarthRebel
Tier Five is Alive
Member since Feb 2013
23258 posts
Posted on 4/5/22 at 8:11 pm to
quote:

How pathetic are people that care how someone beats a damn video game


Nothing is more pathetic than how PC gamers treat console gamers.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29994 posts
Posted on 4/5/22 at 8:51 pm to
quote:

Nothing is more pathetic than how PC gamers treat console gamers.


The only instance I can think of PC gamers actually paying attention to console gamers are when console gamers get aim assist so strong that it breaks cross play

Or when you get cool exclusives that don’t get sent to Steam
Posted by SG_Geaux
Beautiful St George, LA
Member since Aug 2004
79585 posts
Posted on 4/6/22 at 8:35 am to
quote:

Needing validation for playing on any mode is lame and gay as hell

Posted by Dr RC
The Money Pit
Member since Aug 2011
59935 posts
Posted on 4/6/22 at 9:19 am to
quote:


I almost always pick the toughest difficulty because I crave a good challenge


Go rock crushing on Uncharted 1 and have fun w/those endless waves of bullet sponge eating mofos.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29994 posts
Posted on 4/6/22 at 11:50 am to
quote:

Go rock crushing on Uncharted 1 and have fun w/those endless waves of bullet sponge eating mofos.


I almost never play on the hardest difficulty for exactly that reason. If higher difficulty means better AI/more diverse diverse tactics, I’m game. If it just means I do less damage and enemies get more spongey? Pass.
Posted by Ace Midnight
Between sanity and madness
Member since Dec 2006
92569 posts
Posted on 4/7/22 at 8:01 am to
quote:

It’s absolutely ok to play a game on the easiest difficulty; no, that is not the same thing as beating the game.


I agree - the easier levels are there to allow a new/inexperienced player to learn game mechanics and controls without the frustration of failure. To "beat the game", you would have to complete it at least at the standard or intended(by the creators) difficulty level.

Arguably you would have to either earn all possible achievements and/or at the highest difficulty level. I don't agree with that because I'm not a masochist, but it is more arguable than saying you beat it by completing the game at the easiest level.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29994 posts
Posted on 4/7/22 at 10:13 am to
quote:

Arguably you would have to either earn all possible achievements and/or at the highest difficulty level. I don't agree with that because I'm not a masochist, but it is more arguable than saying you beat it by completing the game at the easiest level.


While I would understand the argument, I would disagree with it as well. Difficulty levels are a relatively modern thing to begin with. Which is why modern players, and especially speed runners, will add handicaps to artificially increase the difficulty of older games. In my view, achievements and difficulty settings are really more of a codification of those previous artificial handicaps in order to increase replayability. To keep in theme, I absolutely say that someone who beats the original Zelda beat it, even if they didn’t do some artificial handicap like never acquiring the red or blue rings. But did they really beat Contra if they used the Konami code? Or beat the AoEII campaign if they had missile launching cars racing around the map?

That’s the best corollary I can think of regarding difficulty settings vs achievements. But again, if someone wants to wipe out the Mongolian horde with missile launcher, rock out with your cock out, man
This post was edited on 4/7/22 at 10:28 am
Posted by DarthRebel
Tier Five is Alive
Member since Feb 2013
23258 posts
Posted on 4/7/22 at 10:45 am to
quote:

Difficulty levels are a relatively modern thing to begin with


Yeah, difficulty settings is a very new thing
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29994 posts
Posted on 4/7/22 at 11:04 am to
I meant more in the context of more linear games, but point taken

Starting with the NES, difficulty settings were very few and far between.
Posted by DarthRebel
Tier Five is Alive
Member since Feb 2013
23258 posts
Posted on 4/7/22 at 11:23 am to
No, your point was valid. I could not resist though

Beating NES, SNES, SEGA, etc. games prior to the Internet was legit.

You just had to figure it out.

I agree that difficulty settings that make your bullets weaker are annoying. I prefer the settings to change AI, amount of enemies or reduce your resources (ammo, crafting, health)
Posted by BulldogXero
Member since Oct 2011
9960 posts
Posted on 4/7/22 at 11:49 am to
Personally, I feel like playing the game on easy isn't experiencing the game as intended by the developers

That said, if someone needs to or wants to play on easy in order to enjoy the game, more power to them.

There are honestly some games out there that are more fun on lower difficulty settings.
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
33211 posts
Posted on 4/7/22 at 3:04 pm to
The difficulty for me depends on why I'm playing. If it's for the story, I start on easy and work my way up to a point where combat is fun but not tedious.

If the game is more about mechanics, the hardest mode. If I'm just not good enough to win at that mode, I'll take it one notch down.

I used to play the NCAA football games on the highest difficulty. There's no story, so it's all about the difficulty of the game. In Horizon: Zero Dawn I started on easiest and took it up a notch or two so the fights required actual strategy and planning to win.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29994 posts
Posted on 4/8/22 at 12:12 pm to
I’ve spent a bit of time thinking about what constitutes good difficulty to me, at least in a standard first/third person narrative game. Surprisingly, it didn’t have much to do with how much damage I could dish out. The short version for me is how much damage my character can sponge, relative to how possible it is to avoid being hit. If it’s well within an expected skill set to be able to get behind cover, or dodge/block/parry, etc, good difficulty will expect you to do so. If you can just stand out in the open sponging bullets, or just mash buttons in a fight simply because you can do damage faster than your opponent, then at that point, the gameplay is pointless. But from there, the difficulty slider should establish how many times you can frick that up in a fight before you lose. At low difficulties, you should only need to do it successfully once or twice. At high difficulties, you have to do it perfectly every time. You tip into “bad difficulty” for me if at the high end, you have to do it correctly over, and over, and over again, because you’re doing so little damage. That it becomes just a test of endurance as opposed to skill.

Now, all of the above is just personal preference. That’s to say nothing about someone choosing to ignore gameplay for the sake of focusing on the story. And while I might think that bottoming out the gameplay reduces the impact of the story, that gets to be left up to personal preference.
Posted by Vols&Shaft83
Throbbing Member
Member since Dec 2012
70096 posts
Posted on 4/12/22 at 11:51 pm to
quote:

Beating NES, SNES, SEGA, etc. games prior to the Internet was legit.

You just had to figure it out.


And figuring it out required hours,days, weeks, sometimes months of trial and error, hundreds if not thousands of deaths and game overs, not to mention an arse whoppin, or 2, for not turning off the console when dinner was ready.

I can say I've "Finished" more modern era console games than I can remember... be it with assistance of easy difficulty setting, GameFaqs, or youtube video walk throughs.

I think Mario Galaxy, and the first God of War were the only modem era games that I didn't use any assistance. Perhaps that's why they're so special to me, because I "beat" them.


By contrast:

How many NES games did I "Finish"? 14
How many did I "beat"? 14

Posted by finchmeister08
Member since Mar 2011
38002 posts
Posted on 4/12/22 at 11:53 pm to
quote:

the first God of War were the only modem era games that I didn't use any assistance.


Posted by Vols&Shaft83
Throbbing Member
Member since Dec 2012
70096 posts
Posted on 4/13/22 at 3:24 am to
Took me awhile to finish it
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