- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
re: Man Xbox is not welcome here
Posted on 4/5/22 at 11:40 am to Joshjrn
Posted on 4/5/22 at 11:40 am to Joshjrn
quote:
As someone who firmly believes in games as an artistic storytelling medium, it’s perfectly legitimate for someone to decide that they either don’t like or don’t care about the gameplay
yes, i do 100% agree. ive done it myself, recently no less.
Posted on 4/5/22 at 12:35 pm to DarthRebel
How pathetic are people that care how someone beats a damn video game 

Posted on 4/5/22 at 3:22 pm to bad93ex
quote:
Depends on the game but typically I play on a very low level since I don't have a lot of time to invest into games.
Same. Only exception is if it's a game series I'm very familiar with, like Assassin's Creed.
Posted on 4/5/22 at 6:47 pm to bluebarracuda
quote:I mean the shoe also fits on the other foot. It's equally as pathetic to require validation for the difficulty you decided to play a game on.
How pathetic are people that care how someone beats a damn video game
Posted on 4/5/22 at 8:11 pm to bluebarracuda
quote:
How pathetic are people that care how someone beats a damn video game
Nothing is more pathetic than how PC gamers treat console gamers.

Posted on 4/5/22 at 8:51 pm to DarthRebel
quote:
Nothing is more pathetic than how PC gamers treat console gamers.
The only instance I can think of PC gamers actually paying attention to console gamers are when console gamers get aim assist so strong that it breaks cross play

Or when you get cool exclusives that don’t get sent to Steam

Posted on 4/6/22 at 8:35 am to joshnorris14
quote:
Needing validation for playing on any mode is lame and gay as hell
Posted on 4/6/22 at 9:19 am to JetsetNuggs
quote:
I almost always pick the toughest difficulty because I crave a good challenge
Go rock crushing on Uncharted 1 and have fun w/those endless waves of bullet sponge eating mofos.
Posted on 4/6/22 at 11:50 am to Dr RC
quote:
Go rock crushing on Uncharted 1 and have fun w/those endless waves of bullet sponge eating mofos.
I almost never play on the hardest difficulty for exactly that reason. If higher difficulty means better AI/more diverse diverse tactics, I’m game. If it just means I do less damage and enemies get more spongey? Pass.
Posted on 4/7/22 at 8:01 am to Joshjrn
quote:
It’s absolutely ok to play a game on the easiest difficulty; no, that is not the same thing as beating the game.
I agree - the easier levels are there to allow a new/inexperienced player to learn game mechanics and controls without the frustration of failure. To "beat the game", you would have to complete it at least at the standard or intended(by the creators) difficulty level.
Arguably you would have to either earn all possible achievements and/or at the highest difficulty level. I don't agree with that because I'm not a masochist, but it is more arguable than saying you beat it by completing the game at the easiest level.
Posted on 4/7/22 at 10:13 am to Ace Midnight
quote:
Arguably you would have to either earn all possible achievements and/or at the highest difficulty level. I don't agree with that because I'm not a masochist, but it is more arguable than saying you beat it by completing the game at the easiest level.
While I would understand the argument, I would disagree with it as well. Difficulty levels are a relatively modern thing to begin with. Which is why modern players, and especially speed runners, will add handicaps to artificially increase the difficulty of older games. In my view, achievements and difficulty settings are really more of a codification of those previous artificial handicaps in order to increase replayability. To keep in theme, I absolutely say that someone who beats the original Zelda beat it, even if they didn’t do some artificial handicap like never acquiring the red or blue rings. But did they really beat Contra if they used the Konami code? Or beat the AoEII campaign if they had missile launching cars racing around the map?
That’s the best corollary I can think of regarding difficulty settings vs achievements. But again, if someone wants to wipe out the Mongolian horde with missile launcher, rock out with your cock out, man

This post was edited on 4/7/22 at 10:28 am
Posted on 4/7/22 at 10:45 am to Joshjrn
quote:
Difficulty levels are a relatively modern thing to begin with
Yeah, difficulty settings is a very new thing


Posted on 4/7/22 at 11:04 am to DarthRebel
I meant more in the context of more linear games, but point taken
Starting with the NES, difficulty settings were very few and far between.

Starting with the NES, difficulty settings were very few and far between.
Posted on 4/7/22 at 11:23 am to Joshjrn
No, your point was valid. I could not resist though
Beating NES, SNES, SEGA, etc. games prior to the Internet was legit.
You just had to figure it out.
I agree that difficulty settings that make your bullets weaker are annoying. I prefer the settings to change AI, amount of enemies or reduce your resources (ammo, crafting, health)

Beating NES, SNES, SEGA, etc. games prior to the Internet was legit.
You just had to figure it out.
I agree that difficulty settings that make your bullets weaker are annoying. I prefer the settings to change AI, amount of enemies or reduce your resources (ammo, crafting, health)
Posted on 4/7/22 at 11:49 am to Joshjrn
Personally, I feel like playing the game on easy isn't experiencing the game as intended by the developers
That said, if someone needs to or wants to play on easy in order to enjoy the game, more power to them.
There are honestly some games out there that are more fun on lower difficulty settings.
That said, if someone needs to or wants to play on easy in order to enjoy the game, more power to them.
There are honestly some games out there that are more fun on lower difficulty settings.
Posted on 4/7/22 at 3:04 pm to DarthRebel
The difficulty for me depends on why I'm playing. If it's for the story, I start on easy and work my way up to a point where combat is fun but not tedious.
If the game is more about mechanics, the hardest mode. If I'm just not good enough to win at that mode, I'll take it one notch down.
I used to play the NCAA football games on the highest difficulty. There's no story, so it's all about the difficulty of the game. In Horizon: Zero Dawn I started on easiest and took it up a notch or two so the fights required actual strategy and planning to win.
If the game is more about mechanics, the hardest mode. If I'm just not good enough to win at that mode, I'll take it one notch down.
I used to play the NCAA football games on the highest difficulty. There's no story, so it's all about the difficulty of the game. In Horizon: Zero Dawn I started on easiest and took it up a notch or two so the fights required actual strategy and planning to win.
Posted on 4/8/22 at 12:12 pm to BulldogXero
I’ve spent a bit of time thinking about what constitutes good difficulty to me, at least in a standard first/third person narrative game. Surprisingly, it didn’t have much to do with how much damage I could dish out. The short version for me is how much damage my character can sponge, relative to how possible it is to avoid being hit. If it’s well within an expected skill set to be able to get behind cover, or dodge/block/parry, etc, good difficulty will expect you to do so. If you can just stand out in the open sponging bullets, or just mash buttons in a fight simply because you can do damage faster than your opponent, then at that point, the gameplay is pointless. But from there, the difficulty slider should establish how many times you can frick that up in a fight before you lose. At low difficulties, you should only need to do it successfully once or twice. At high difficulties, you have to do it perfectly every time. You tip into “bad difficulty” for me if at the high end, you have to do it correctly over, and over, and over again, because you’re doing so little damage. That it becomes just a test of endurance as opposed to skill.
Now, all of the above is just personal preference. That’s to say nothing about someone choosing to ignore gameplay for the sake of focusing on the story. And while I might think that bottoming out the gameplay reduces the impact of the story, that gets to be left up to personal preference.
Now, all of the above is just personal preference. That’s to say nothing about someone choosing to ignore gameplay for the sake of focusing on the story. And while I might think that bottoming out the gameplay reduces the impact of the story, that gets to be left up to personal preference.
Posted on 4/12/22 at 11:51 pm to DarthRebel
quote:
Beating NES, SNES, SEGA, etc. games prior to the Internet was legit.
You just had to figure it out.
And figuring it out required hours,days, weeks, sometimes months of trial and error, hundreds if not thousands of deaths and game overs, not to mention an arse whoppin, or 2, for not turning off the console when dinner was ready.
I can say I've "Finished" more modern era console games than I can remember... be it with assistance of easy difficulty setting, GameFaqs, or youtube video walk throughs.
I think Mario Galaxy, and the first God of War were the only modem era games that I didn't use any assistance. Perhaps that's why they're so special to me, because I "beat" them.
By contrast:
How many NES games did I "Finish"? 14
How many did I "beat"? 14
Posted on 4/12/22 at 11:53 pm to Vols&Shaft83
quote:
the first God of War were the only modem era games that I didn't use any assistance.

Posted on 4/13/22 at 3:24 am to finchmeister08
Took me awhile to finish it 

Popular
Back to top
